Neverending Nightmares

How Neverending Nightmares diminished its creator's nightmares

Sales figures revealed. New game teased.

Matt Gilgenbach's semi-autobiographic mental madhouse Neverending Nightmares was borne of tragedy. After Gilgenbach and his development partner Justin Wilder spent $140K and four years of 40-hour work weeks on the rhythm-action shmup hybrid Retro/Grade, the game sold so poorly that it failed to break even. This led Gilgenbach into a deep depression, so he decided to make a game about his horrifying intrusive thoughts called Neverending Nightmares. It's a risky proposition to make a game about your darkest, most disturbing thoughts, but by creating it Gilgenbach managed to save himself from the funk that he was in, both mentally and financially.

Psychological horror game Neverending Nightmares sets a September release date

Neverending Nightmares - the metaphorically autobiographical tale of Retro/Grade developer Matt Gilgenbach's battle with depression and OCD - is coming to Steam and Ouya on 26th September.

Neverending Nightmares was initially a Kickstarter project where it squeaked past its $99K goal with $106,722 last September. It was part of Ouya's Free the Games Fund promotion, where the console manufacturer matched the Kickstarter backers, so the game's budget was actually double that.

Hopefully it will do well as Gilgenbach's previous effort, Retro/Grade, cost $140K to make over the course of several years and failed to break even. Although it was the deep depression that resulted in that brought about Gilgenbach's inspiration for Neverending Nightmares, so if this takes off it will have all been worth it.

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Neverending Nightmares Kickstarter has a happy ending

More like Imminently Ending Wet Dream, amirite?

Retro/Grade developer Matt Gilgenbach's disarmingly personal psychological horror affair, Neverending Nightmares, managed to squeak past its $99K Kickstarter goal with $106,722 mere hours before the deadline.

Neverending Nightmares developer Matt Gilgenbach spent four years working on his rhythm-based side-scroller Retro/Grade only for it to sell so poorly that it didn't recoup its costs. However, during that time the indie dev created a game that was far more successful. It didn't make him a penny, but it did land him a wife.

Last month I wrote about Retro/Grade creator Matt Gilgenbach's upcoming title, Neverending Nightmares, a psychological horror story based on the developer's battles with obsessive-compulsive disorder and depression. Now Gilgenbach has launched a Kickstarter to fund this ambitious, personal project about a man who wades through an endless onslught of nightmares, never being sure what's real and what's in his head.

Retro/Grade dev announces personal psychological horror game Neverending Nightmares

Retro/Grade dev announces personal psychological horror game Neverending Nightmares

"Raising awareness about my struggles, I think, helps other people."

Retro/Grade developer Matt Gilgenbach has announced that his next title will be a psychological horror game entitled Neverending Nightmares.

As detailed by Polygon, Neverending Nightmares will follow the exploits of a man who keeps waking up from one horrific nightmare only to find himself in another. The title emanates from Gilgenbach's struggles with depression and OCD after he and his then-development partner Justin Wilder spent $140K and 40 hours a week for four years working on the rhythm-based side-scrolling adventure Retro/Grade, only for it to sell so poorly that the devs couldn't even recoup their loss.

With Wilder having left the pair's two-man studio of 24 Caret Games for a position at Secret Agent Clank developer High Impact Games, Gilgenbach has now started his own studio Infinitap Games. Neverending Nightmares will be the indie outfit's first game and Retro/Grade artist Joe Grabowski is doing the visuals - although you'd never know it looking at how aesthetically dissimilar they are. Gilgenbach's old dev buddy from his days at Heavy Iron Studios, Daniel Sass, is joining the indie team as well.

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