Mortal Kombat: Shaolin Monks

Mortal Kombat: Blood and Money

A look back at Midway's infamous fighter.

We all loved Mortal Kombat. Sorry, let's start that again: we all played Mortal Kombat. Or saw some now-forgotten sports personality play it on GamesMaster while Dominik Diamond quipped away in the background. It was a '90s Mega Drive/Genesis sensation (or pleasant Amiga surprise, or disastrous Master System conversion, amongst others) with sales figures to match the hype. The sequel, Mortal Kombat II, shovelled USD 50 million into Acclaim's expanding pockets in the first week alone, ensuring the series featured on the business pages as well as beneath sensationalist headlines about ripping out spines.

Mortal Kombat: Shaolin Monks

Mortal Kombat: Shaolin Monks

As simple as ABK.

Mortal Kombat: Shaolin Monks is conflicted.

On the one hand, it's designed for Mortal Kombat fans -- charting some of the series' untold back-story, home to virtually every quirk, sound effect, special move and character from the period it draws upon. On the other, it's almost bizarrely accessible -- a third-person action game complete-able using just a handful of core move combinations, which blend greatly simplified takes on classic kombat attacks together.

On the one hand, it's designed for people to enjoy together co-operatively -- with a great many areas and secrets that can only be reached or unlocked by introducing a second character. On the other hand, there's no option for a second player to duck in and out at any time -- you either play together from the start or you don't.

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Another Mortal Kombat movie

Fatalities expected.

Midway's popular beat 'em up franchise is to see yet another film made, as Mortal Kombat 3: Devastation is now in production for the big screen.