Super Impossible Road has a novel premise for a racing game: You want to stay off the track.
70 points. Seventy! I grip my iPad mini as if clutching a rare and precious artefact, my heart just about ready to punch through my ribcage. I'm elated, relieved - perhaps even a little proud. But a nagging question remains: am I actually enjoying myself?
Kevin Ng's latest iOS venture is redolent of several games. The developer cites Geoff Crammond's Stunt Car Racer as an inspiration, but it reminds me equally of Super Monkey Ball (despite the fact that it's not super and there are no monkeys in it) and Mario Kart's Rainbow Road, if Miyamoto had a penchant for monochromatic minimalism.
The Monkey Ball comparison is mostly down to the vessel you're controlling, a pristine white sphere that you need similar dexterity to guide without plunging into its endless void. It's also there in the way you can speed your route to the next checkpoint - the most recent gate you pass represents your score - through perfect bounces as well as nimble steering.