Half-Life 2: The Lost Coast Features

FeatureOpening the Valve

Part 2: On Warren Spector, Alyx, and the importance of playtesting.

Despite the massive acclaim and the shower of awards thrust upon Valve in the wake of Half-Life 2's release in November 2004, the developer listened more than ever to the feedback from the community, meticulously cataloguing thousands of hours of playtesting feedback from hundreds of playtesters and setting about to continue the Half-Life 2 story episodically, but while also fixing many of the niggling issues that fans had with the game.

FeatureOpening the Valve

Gabe Newell and co. on Hollywood, Episode One and future expansions.

After spectacularly 'raising the bar' (with a gravity gun) of the FPS genre in 2004, Valve last week turned its attention to extending the Half-Life 2 universe episodically with the release of the first in a trilogy of episodes that finally reveals what happened to Gordon and Alyx after the destruction of the Citadel.

FeatureHalf-Life 2: The Lost Coast

Valve gives a glimpse of its next-gen plans, providing more info on its single Half-Life 2 level for high end PCs.

As refreshingly optimised as Half-Life 2 was to run on low and mid range PCs, there's no doubt that a hugely significant chunk of its owners went out and upgraded their rigs with the specific intention of playing Valve's game without compromise, in all its staggeringly gorgeous glory. But while many of us went out and upgraded to a gigabyte of RAM, stuck in a high-end Radeon or GeForce and spent a fortune, it's pretty clear that our PCs had plenty of headroom left - and now Valve wants to take advantage of that with the forthcoming release of a specially designed level called 'The Lost Coast'.