Half-Life 2 is a game built of great moments, and of its designers' desire to change the pace, the structure, and the feel of the challenge while you move from one sequence to the next. As a celebration of City 17's 10th birthday, we asked a handful of developers to tell us about the specific moments that stuck with them the most.
More than 10,000 gamers have joined the Steam Group campaigning for more Half-Life communication from Valve.
Despite the massive acclaim and the shower of awards thrust upon Valve in the wake of Half-Life 2's release in November 2004, the developer listened more than ever to the feedback from the community, meticulously cataloguing thousands of hours of playtesting feedback from hundreds of playtesters and setting about to continue the Half-Life 2 story episodically, but while also fixing many of the niggling issues that fans had with the game.
After spectacularly 'raising the bar' (with a gravity gun) of the FPS genre in 2004, Valve last week turned its attention to extending the Half-Life 2 universe episodically with the release of the first in a trilogy of episodes that finally reveals what happened to Gordon and Alyx after the destruction of the Citadel.
A pair of big American game retailers reckon Half-Life 2 is coming to Xbox 360 in the not utterly distant future - and Valve's not denying it.
A new trailer for Half-Life 2: The Lost Coast is now available for download from good old Eurofiles.
It might take a while to download at 179MB, and you only get a minute's worth of footage for all that, but what pretty footage it is - the trailer is designed to show off the High-Dynamic Range rendering that's being used in the expansion.
You can read a full preview of Half-Life 2: Lost Coast here.