Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows

Gauntlet and I have a bit of history together.

Gauntlet and I have a bit of history together.

As a mere nipper, I'd heard of Ed Logg's classic arcade dungeon hacker, but I'd never seen it in it's natural habitat. So, you know, like many, I dabbled in the odd home version. But I'll be honest - it just didn't make sense. Playing it alone, it just seemed the most abusively unfair game you could choose to play - as your health constantly fell, you'd find yourself continuously surrounded by enemies you'd never manage to vanquish, spawning endlessly from generators you'd never reach - heading towards... Towards what?

Towards Blackpool, the late eighties. Like any other child of the time, the usual holiday was a trip down to a dismal beach resort that, nonetheless, I'd look forward to with a feverish anticipation - because I knew as soon as I got there, they'd give me a cup full of 10p pieces and set me loose in the amusements. And one day, wandering one of the many arcades that lined Blackpool's seaside strip, my cash reserves dwindling, I finally found a live Gauntlet machine. 10 pence a go.

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Designer lays down Gauntlet

Game on course, says Midway.

Just weeks after Doom co-creator John Romero left his job as project lead on Gauntlet: Seven Sorrows, it's been revealed that top designer J.E. Sawyer has also said goodbye to Midway and moved on to pastures new.

Romero leaves Midway

No longer running the Gauntlet.

Doom co-creator John Romero has confirmed rumours that he is no longer working for Midway, where he was working as project lead on the latest incarnation of the Gauntlet franchise at the company's San Diego offices.