Fatal Inertia

Fatal Inertia

Fatal Inertia

More of a flesh-wound, really.

One of the best things about the new generation of consoles is the free and easy availability of demos - the very definition of try before you buy, right there at your fingertips on Xbox Live Marketplace and PlayStation Store.

However, demos are only a great thing if they actually represent the game that eventually hits the shelves. A great demo for a game that turned out to be dull would leave you feeling pretty cheated, no doubt - but what are we to make of an utterly dreadful demo for a game that turns out not to be that bad by any means?

We've been scratching our heads over that question for a few days now, after taking delivery of final code of Koei's new futuristic racing title, Fatal Inertia. The Xbox Live demo for the game was, in no uncertain terms, bloody awful (something you were all quick to point out when we published a moderately flattering preview of the game a while back).

Read more

Fatal Inertia

Ludicrous speed, go!

In Fatal Inertia, the first game from Japanese publisher Koei's new Canadian development studio, you drive futuristic hovering race vehicles at ridiculous speeds and fire weapons to impede the progress of your opponents.

Koei sizes up 2007

Wheels out new games.

Koei has revealed that it will release eight games this year, unveiling some previously unheard of titles in the process.

KOEI delays two PS3 titles

Fatal Inertia and Bladestorm slip.

KOEI has announced that PS3 titles Bladestorm and Fatal Inertia, originally scheduled for March, will now launch in summer 2007.

KOEI brings PS3 titles to 360

Fatal Inertia and Bladestorm.

KOEI has decided to share the love, announcing Xbox 360 versions of its previously-PS3-exclusive titles Bladestorm: The Hundred Years War and Fatal Inertia.