EverQuest holds a special place in my memory. I was 16 when it came out. I didn't have computer but my mate Rupert did, and I'd outstay my welcome at his house playing it - hardly a sustainable arrangement and it didn't last. But it sparked in me a longing to become a proper part of a 3D online fantasy world (and on my own computer) - a plan I would carry out with Dark Age of Camelot - and it wasn't long after that Rupert (Loman) and his brother created Eurogamer.
All that seems like a lifetime ago, which is why it's weird writing about EverQuest now, 16 years later and on Eurogamer, and about how the game has launched a new expansion - its 22nd, called The Broken Mirror.
Broken Mirror is a proper $34.99 expansion with new and revamped zones, and all the new quests and loot and things that go with them. There are new spells, new alternate advancements, and there's a strange new toy called an Illusion Key Ring.
Old MMO EverQuest 2 witnessed "amazing growth" after turning free-to-play last month.
Sony Online Entertainment has released the Sentinel's Fate expansion for its MMO EverQuest II.
Sony Online Entertainment has announced expansions for its EverQuest MMOs at its annual Fan Faire convention in Las Vegas.
The sixth expansion for EverQuest II will have the title Sentinel's Fate. It will increase the level cap to 90, and is planned for release in February 2010.
Sentinel's Fate will allow you to play older, low-level content with a high-level character and still gain experience. SOE is also integrating various achievements into the game, such as killing 10,000 orcs or reaching level 80 with multiple characters.
Sony Online Entertainment's MMO EverQuest II has been updated with the Monument and Might patch, including a new storyline, new questing, easier spell upgrades and player-written books.
In content terms, the update provides a batch of over 80 new quests for players to enjoy in the Kunark zone, centred on the appearance of Kurn's Tower. The headline new game feature is the appearance of Research Assistants who will upgrade your spells over time, one at a time, so you don't have to rely on expensive purchases or rare drops.
Monument and Might also introduces player-written books. You can use a text editor to create and distribute books that work exactly like those already found in the game and can be traded and sold as normal, except they can say whatever you like.
An article on Ars Technica reveals that Sony Online Entertainment has bequeathed the complete server logs of its EverQuest II MMO to academic research.
Valve and Sony Online Entertainment have linked arms to bring some of the MMO operator's games to Steam.
Sony Online Entertainment has made the bold move of introducing micro-transaction item sales to its subscription-based fantasy MMOs, EverQuest and EverQuest II.
The game operator has launched StationCash, a virtual currency similar to Xbox Live's Microsoft Points or Nintendo's Wii Points. One hundred SC costs USD 1, EUR 1 or GBP 0.80. It can be used at an in-game marketplace to buy armour, potions and other benefits.
"The EQ and EQII development teams have chosen items carefully in an effort to avoid a disruption in gameplay balance," reads the StationCash FAQ.
It's a festival of MMO expansions today: fantasy role-playing stalwarts Lord of the Rings Online and EverQuest II have both released their latest instalments.
LOTRO's Mines of Moria opens a huge new underground world for players, raises the level cap from 50 to 60, adds two new character classes, and highly customisable Legendary weapons that level alongside your character.
Not bad for the first expansion to a game that's not much more than 18 months old. Check out the Mines of Moria gamepage for exhaustive hands-on, interviews, video, news and more, and expect to read our full review soon.
When you sink - or invest, I should say - hundreds of hours into a character, you wish the levels passed more quickly. You want more abilities, more points to spend on more skill trees. When you get buffed from Level 1 to 80 in an instant, however, and are assaulted by EverQuest II's bewildering and immense collection of abilities, you realise why they make it take so long. It's to stop your tongue from falling out of your mouth, and your brain evacuating itself out of a tear duct. You need that long to let things sift in gently.
I have an admission to make: even though I've played MMOs for years, I guess I believed the stereotypes, and I expected Sony Online Entertainment's annual Fan Faire in Las Vegas to be filled with shuffling, socially-awkward freaks with poor dress sense, using obscure science-fiction references to mask their conversational inadequacy. The reasons for this are quite simple: having played MMOs for years, I'm a shuffling, socially-awkward freak with poor dress sense, and I use obscure science-fiction references to mask my conversational inadequacy.