Kairosoft doesn't so much make games as habits. Back in late 2010, Game Dev Story became something of an obsession among games critics, and not just because it focused on the industry we all know and love. If nothing this prolific publisher has released since has had quite the same impact, it's partly because people have sworn not to get hooked again. Some of us actually want to get some work done every now and again.
The localisation team has deviously tried to disguise it with a different name, but Dungeon Village is actually the latest in the increasingly long line of Story games. That it was titled RPG Story in Japan should give you a fair idea of what to expect. Your job is to build a town capable of attracting, clothing, feeding, arming and eventually housing adventurers. It's a little like Final Fantasy spin-off My Life As A King, with a bit of SimCity thrown in for good measure. But naturally it most resembles its publisher's previous works.
Like those games, it's built around a set of satisfying little feedback loops. Adventurers take on quests, killing monsters and finding treasure, and you get to invest the spoils into developing your village to attract new dungeoneers. Build a café next to an inn and you can increase the inn's rates. Lob a bakery next to the armoury and adventurers will find the smell of fresh bread that much more appealing. You can spend the money you earn on developing the village or giving adventurers presents to keep them happy and improve their monster-slaying prowess. Either way, it's win-win.