A brand new Contra game is on its way, judging by a tease at the end of Konami's pre-E3 showcase earlier this evening.
It's nostalgia that binds me to the Contra series. Since I first played "Gryzor" in a caravan park's amusement arcade in the late '80s I've been a fan of the series, enjoying a great Amstrad CPC port, the brilliant 16-bit Probotector titles and then gritted my teeth through 13 years of terrible Contra games.
Thankfully, Contra 4 has been produced by California-based Wayforward Technologies (developer of Sigma Star Saga and, er, Ping Pals) with an eye on faithfully recreating the feel of the original Contra titles. They've succeeded in doing so, but whether that's truly a good thing or not is debatable.
The Case For: Nostalgia
Contra 4 has been confirmed for release on Nintendo DS later this year in the USA.
The return of the side-scrolling shooter will bring with its more expansive levels that take advantage of the DS' dual screens, new gameplay mechanics and Wi-Fi multiplayer.
Following on two years after the events of Contra III (which you can play on Wii's US Virtual Console if you have that facility), it sees new mercenary pals Mad Dog and Scorpion join up with the original cast to tackle a new alien threat called Black Viper.