Black & White 2 Features

In October 2008, Microsoft released Lionhead's Fable 2 to critical and commercial acclaim. At a launch party an emotional Peter Molyneux held aloft glowing reviews and praised the exhausted team of developers who had spent the previous four years pouring everything they had into the game. Fable 2 would go on to win a BAFTA and become the best-selling role-playing game for the Xbox 360. Lionhead was on top of the world.

FeatureMaking friends

Eurogamer investigates the complex world of companion AI.

Games used to be such hostile places. Dropped behind enemy lines or sneaking through monster-infested caverns, everyone you'd meet on your journey seemed to want to kill you. Over the last ten years or so, there's been a gentle rebalancing, however. From Pey'j to Yorda to Alyx Vance, designers have started giving you friends as well as enemies.

FeatureBlack & White 2

Molyneux rights the wrongs of the past.

Say what you want about Peter Molyneux; there's no denying he's honest. Especially when asked what he thinks about his pseudo strategy title, Black & White, four years after its release.