BioWare talks scrapped Reaper boss, switched missions, and picking up the pieces after ME2's Suicide Mission.
Feature | Mortal Kombat movie producer's "dream" is to do a Marvel with the famous fighting game franchise
"Johnny Cage needs his own movie."
Feral Interactive talks balance changes, new factions, and "quite a huge amount of uplift on the visuals".
"It's actually a win-win relationship."
"It isn't a descent into madness, it's a rise to sanity."
"Forsaken content will be vaulted at some point."
'I don't want to leave anything on the cutting room floor.'
Housemarque on the PT influence, justifying the £70 price tag and the future of the studio.
"This is the re-emergence of Diablo."
"It's a mechanic we really like."
How do you make something scary?
Julian Eggebrecht on Factor 5's return, and what the future holds for Turrican.
Jorg Neumann on console, VR - and why an Xbox One version hasn't been ruled out.
Glen Schofield on his return to the world of sci-fi horror.
Digital Foundry | The big Xbox Series S interview: why Microsoft made an entry-level next-gen console
"For me, it was an easy decision - let's go do this."
On PS4, Xbox One, PC and Switch first, with free upgrades to next-gen.
Tsujimoto and Ichinose on going portable, getting quirky and why a 15th weapon isn't on the cards just yet.
Criterion on Hot Pursuit Remastered, and where the series goes next.
In conversation with Emanuele Pirro.
How an unreleased SNK arcade game found its way out into the world again.
Hello Games' Sean Murray and Steven Burgess on The Last Campfire, No Man's Sky, and coming full circle.
Feature | Command & Conquer Remastered Collection was a success - so what's next for the revived RTS franchise?
We speak to the EA producer spearheading the project to find out.
"Sometimes you gotta try these things."
The artists formerly known as Sennheiser's gaming division.
Naoki Yoshida on crossovers, killing old content and going beyond 20 million players.
Feature | Sucker Punch talks Ghost of Tsushima's inspirations, cultural authenticity, and the studio's growing identity
"It would have been immensely harder if we had not had the Japanese localisation team."
"I've seen people say online, you disrespected the characters. *************! No-one loves these characters more than we do."
Next-gen consoles, agent design, weird bugs and more.
Gumplay - GungHo on the launch of the Switch exclusive.
Neil Druckmann on love, hate and The Last of Us Part 2.
"We always find ways to find the limitations."
Feature | The big interview: Xbox Series X development chief Jason Ronald on power, price and that new boot screen
"We've seen some things I did not think were possible."
The "biggest change-up to our sandbox" since launch.
Why it took 13 years to come, and why it shouldn't be 13 years until we see another.
Meeting Masayuki Uemura, the engineer who helped take Nintendo into video games.
Feature | Riot Games on Valorant's competition, toxicity, and why 2020 isn't too late for a team-based shooter
"We don't have a wall up that says 'Must be better than Counter Strike'".
Larian Studios talks Stadia, triple-A development and the "darker" side of D&D lore.
'The question should be how did you manage to do it in that time!'
Campaign launches today, with Switch version due this April.
"It is very, very unforgiving."
"The colonialism stuff: there's no way to tell that story in a good way."
Feature | Final Fantasy 14's Naoki Yoshida on the next generation and the challenges of future-proofing MMOs
"Please look forward to it."
He found out after seeing the trailer on Reddit.