Features Interviews

FeatureThe writing of The Witcher 3

"We were worried there wasn't enough content!"

FeatureBeating the Bully

Mike Skupa on Rockstar's crunch culture and genius, the death of the developer of Sleeping Dogs, and how grief fuels his own, new horror game.

FeatureOn fridging, revenge and Joel's return: a short chat with The Last of Us Part 2's writer

"We hope people will have the trust in us to honour our characters."

FeatureThe making of Devotion, China's least favourite horror game

"We want the public to know we will continue our work."

FeatureOverwatch is coming to Switch, but cross-platform progression doesn't sound likely

"We're just not in a place yet from a technical or a business side."

FeatureMan of Medan's Robert Craig on cinematography in The Dark Pictures Anthology

And the difference between "interactive films" and choice-based games.

FeatureBungie on this year's break up, and building a better future for Destiny

"It's a pretty different situation this time around."

Digital FoundryTech Interview: How was The Witcher 3 ported to Nintendo Switch?

DF talks with CD Projekt RED on the conversion process.

FeatureThe big WoW Classic interview

"What if we spawned Ragnaros in Stormwind and Orgrimmar?"

FeatureWarframe developer on avoiding crunch: "it's not a sprint, it's a marathon"

"If we were a different game we'd be on Warframe 3 or 4 already."

FeatureMicrosoft talks Project Scarlett ID@Xbox plans

Chris Charla discusses consolidation, subscription services and curation.

FeatureAn interview with Cyberpunk creator Mike Pondsmith

"You babysit the baby for a while."

FeatureIgarashi returns: 'If I had the opportunity to do another Castlevania, I'd do it'

The director speaks as his long-awaited Bloodstained is released.

FeatureWhat's next for the Frostpunk studio

"This one is not sad and depressing..."

FeatureThe big Amy Hennig interview

'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'

FeatureThe big interview: Phil Harrison and Majd Bakar on Google Stadia

How a global megacorp aims to change gaming forever.

Feature"Our goal is to reach everyone on the planet"

As streaming takes centre stage, we talk to Microsoft about its own offering.

FeatureHow Ghost of a Tale imagines and explores a world of prejudice

Developer Lionel Gallat talks us through an uncommonly smart children's fable.

Digital FoundryWhat links Tron, classic Disney animation and Pitfall: The Mayan Adventure?

DF Retro presents a masterclass from Hollywood veteran, Bill Kroyer.

FeatureThe devil within: Hideaki Itsuno on 25 years at Capcom

The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

FeatureInXile acquired by Microsoft: the interview

"We've had one hand tied behind our back; now, no longer."

Feature11:11 Memories Retold, released today, is a WW1 game about normal people pushed into extraordinary events

Aardman's creative director discusses the game's influences - including impressionism, Brexit and cats.

FeatureWorld of Warcraft and the masterplan for Sylvanas

"I've heard on the internet 'she's going off the rails', but is she?"

FeatureThe big Overwatch BlizzCon interview with Jeff Kaplan

"We have our next six heroes planned out right now."

FeatureJunichi Masuda on Pokémon Let's Go's difficulty, mechanics, and the series' future

"I'd be really sad to think that for fans, Pokémon is just hatching eggs."

FeatureBethesda: Next gen consoles should be all about crossplay

And why it was important to announce Starfield and TES6 early.

Feature20 years of Level-5

From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.

FeatureThe big Forza Horizon 4 interview

Playground Games on bringing the series back home, selling up to Microsoft and plenty more.

FeatureRare talks Sea of Thieves' first six months, and what's next

As its third expansion, Forsaken Shores, arrives.

FeatureThe future of GOG: mod support, Steam rivalry and problematic tweets

"Every game you buy which includes DRM is, in a way, inferior."

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

FeatureThe big Battlefield 5 interview

DICE answers some of our questions - and dodges others.

FeatureFIFA 19 devs "voluntarily chose to" add pack odds disclosures

EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.

FeatureThe big Cyberpunk 2077 interview

CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.

FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

FeatureWhat it's like being a low-level streamer

Admiral Peach, reporting for duty.

Feature'We just created the game that we wanted to play as Japanese developers'

The Octopath less travelled - inside the making of the Switch's big summer game.

FeaturePokémon Go's boss on the game's future, Pokémon Let's Go, and event issues

"Bob Dylan's first electric concert was a little rough..."

FeatureWhat Ubisoft Crying Man did next

Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

FeatureThe big BioWare interview: the response to Anthem, and the future of Mass Effect

"For players who want this to be a traditional BioWare game, that is part of the game."

FeatureA chat with Phil Spencer about next gen Xbox consoles

Expect backwards compatibility to continue.

FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story

"I'm always concerned that we take Pokémon too far, that it's no longer approachable."

FeatureBeing the boss of Dragon Age

Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

Feature"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

FeaturePlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

FeatureWhy Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."

FeatureHow Human: Fall Flat rose up to become a smash hit

'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'

FeaturePlayStation VR is getting a fascinating 2D action game

Pop-Up Pilgrims coming next month from Dakko Dakko.

FeatureNintendo on giving Splatoon 2 another fresh lick of paint

Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.

FeatureUntold Saga: The story of one of the first Final Fantasy's unsung creators

'The more players say let's make it a little easier the more I want to make it a difficult game!'

FeatureThe big interview: the Gambling Commission on loot boxes

"We don't yet understand enough of what the actual risks are."

FeatureHow Final Fantasy's biggest failure changed the series for the better

Naoki Yoshida on the past, present and future of Final Fantasy 14.

FeaturePlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

"Right now the two builds are on slightly different road maps."

FeatureDavid Cage on Detroit and its depiction of domestic violence

"Would you ask this question to a film director, or to a writer? Would you?"

Digital FoundryTech Interview: Destiny 2 and Bungie's return to PC gaming

How Bungie's engine evolved for the sequel, and why the game runs so well on PC.

FeatureSonic Mania and its impact on the future of the Sonic series

And a little something about Samba de Amigo on Switch.

FeatureKazunori's War: the world of Gran Turismo's creator

From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.

FeatureThe past, present and future of Final Fantasy 15

Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.