"Playing as a demon is a very different experience."
Hello Games' founder on the remarkable journey of No Man's Sky.
Admiral Peach, reporting for duty.
Out of this world.
The Octopath less travelled - inside the making of the Switch's big summer game.
"Bob Dylan's first electric concert was a little rough..."
Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.
"We're not trying to trick you."
"For players who want this to be a traditional BioWare game, that is part of the game."
Expect backwards compatibility to continue.
"I'm always concerned that we take Pokémon too far, that it's no longer approachable."
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
DICE's Lars Gustavsson on last night's reveal.
"Change is always going to be hard for people."
The difficulties of launching a multiplayer game in an age of two behemoths.
And no, it didn't nearly close after Scalebound was cancelled.
We interview Atari as it re-reveals its console / computer hybrid.
"People were saying 'oh, you're copying Fortnite' - well, no."
"I knew it was going to happen at some point."
"That's a significant amount of work."
About that leaked code of conduct...
"It wasn't a shock at the end of the day."
'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'
Pop-Up Pilgrims coming next month from Dakko Dakko.
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
'The more players say let's make it a little easier the more I want to make it a difficult game!'
"We don't yet understand enough of what the actual risks are."