Features Interviews

Feature | Plotting a course: how Mass Effect 3 brought the trilogy to a close

BioWare talks scrapped Reaper boss, switched missions, and picking up the pieces after ME2's Suicide Mission.

Feature | In a series-first, the classic Rome: Total War is getting an extensive remaster

Feral Interactive talks balance changes, new factions, and "quite a huge amount of uplift on the visuals".

Feature | Call of the Sea: Lovecraft, new studios, and the legacy of Myst

"It isn't a descent into madness, it's a rise to sanity."

Feature | How the grand dame of shooting games is making its return

'I don't want to leave anything on the cutting room floor.'

Feature | How PlayStation 5 exclusive Returnal is keeping the arcade fires alive

Housemarque on the PT influence, justifying the 70 price tag and the future of the studio.

Feature | The big Diablo 2 Resurrected interview

"This is the re-emergence of Diablo."

Feature | Turrican returns this week - alongside another gaming legend

Julian Eggebrecht on Factor 5's return, and what the future holds for Turrican.

Feature | What's in store for Microsoft Flight Simulator in 2021?

Jorg Neumann on console, VR - and why an Xbox One version hasn't been ruled out.

Feature | Single-player League of Legends "true RPG" Ruined King coming early 2021

On PS4, Xbox One, PC and Switch first, with free upgrades to next-gen.

Feature | Monster Hunter Rise looks like it'll be the best of both worlds

Tsujimoto and Ichinose on going portable, getting quirky and why a 15th weapon isn't on the cards just yet.

Feature | Fast cars, big bums and the secrets behind one of the best Need for Speed games yet

Criterion on Hot Pursuit Remastered, and where the series goes next.

Feature | The gaming archaeologist and his quest for a Neo Geo holy grail

How an unreleased SNK arcade game found its way out into the world again.

Feature | Chasing the dream of four people in a room

Hello Games' Sean Murray and Steven Burgess on The Last Campfire, No Man's Sky, and coming full circle.

Feature | Final Fantasy 14's big 5.3 patch opens up the path to new players

Naoki Yoshida on crossovers, killing old content and going beyond 20 million players.

Feature | Sucker Punch talks Ghost of Tsushima's inspirations, cultural authenticity, and the studio's growing identity

"It would have been immensely harder if we had not had the Japanese localisation team."

Feature | A spoiler-heavy interview with The Last of Us Part 2 director Neil Druckmann

"I've seen people say online, you disrespected the characters. *************! No-one loves these characters more than we do."

Feature | Ninjala might be the perfect summer game

Gumplay - GungHo on the launch of the Switch exclusive.

Feature | "There are games that are just comfort food. This is not one of those"

Neil Druckmann on love, hate and The Last of Us Part 2.

Feature | The big Half-Life interview

Why it took 13 years to come, and why it shouldn't be 13 years until we see another.

Feature | The man who made the NES

Meeting Masayuki Uemura, the engineer who helped take Nintendo into video games.

Feature | Riot Games on Valorant's competition, toxicity, and why 2020 isn't too late for a team-based shooter

"We don't have a wall up that says 'Must be better than Counter Strike'".

Feature | "I don't think current-gen consoles would be able to run Baldur's Gate 3"

Larian Studios talks Stadia, triple-A development and the "darker" side of D&D lore.

Feature | Why did Dreams take Media Molecule seven years to make?

'The question should be how did you manage to do it in that time!'

Feature | We talk to Amazon about its New World MMO and the problematic associations

"The colonialism stuff: there's no way to tell that story in a good way."