Features Interviews

FeatureBethesda: Next gen consoles should be all about crossplay

And why it was important to announce Starfield and TES6 early.

Feature20 years of Level-5

From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.

FeatureThe big Forza Horizon 4 interview

Playground Games on bringing the series back home, selling up to Microsoft and plenty more.

FeatureRare talks Sea of Thieves' first six months, and what's next

As its third expansion, Forsaken Shores, arrives.

FeatureThe future of GOG: mod support, Steam rivalry and problematic tweets

"Every game you buy which includes DRM is, in a way, inferior."

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

FeatureThe big Battlefield 5 interview

DICE answers some of our questions - and dodges others.

FeatureFIFA 19 devs "voluntarily chose to" add pack odds disclosures

EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.

FeatureThe big Cyberpunk 2077 interview

CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.

FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

FeatureWhat it's like being a low-level streamer

Admiral Peach, reporting for duty.

Feature'We just created the game that we wanted to play as Japanese developers'

The Octopath less travelled - inside the making of the Switch's big summer game.

FeaturePokémon Go's boss on the game's future, Pokémon Let's Go, and event issues

"Bob Dylan's first electric concert was a little rough..."

FeatureWhat Ubisoft Crying Man did next

Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

FeatureThe big BioWare interview: the response to Anthem, and the future of Mass Effect

"For players who want this to be a traditional BioWare game, that is part of the game."

FeatureA chat with Phil Spencer about next gen Xbox consoles

Expect backwards compatibility to continue.

FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story

"I'm always concerned that we take Pokémon too far, that it's no longer approachable."

FeatureBeing the boss of Dragon Age

Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

Feature"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

FeaturePlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

FeatureWhy Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."