Features Interviews

FeatureThe big BioWare interview: the response to Anthem, and the future of Mass Effect

"For players who want this to be a traditional BioWare game, that is part of the game."

FeatureA chat with Phil Spencer about next gen Xbox consoles

Expect backwards compatibility to continue.

FeaturePokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story

"I'm always concerned that we take Pokémon too far, that it's no longer approachable."

FeatureBeing the boss of Dragon Age

Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.

Feature'Going up against Fortnite and PUBG is just incredibly hard'

The difficulties of launching a multiplayer game in an age of two behemoths.

FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

Feature"People want a lot of answers"

We interview Atari as it re-reveals its console / computer hybrid.

FeaturePlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

FeatureWhy Steam Spy has to close, from the creator himself

"I knew it was going to happen at some point."

FeatureHow Human: Fall Flat rose up to become a smash hit

'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'

FeaturePlayStation VR is getting a fascinating 2D action game

Pop-Up Pilgrims coming next month from Dakko Dakko.

FeatureNintendo on giving Splatoon 2 another fresh lick of paint

Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.

FeatureUntold Saga: The story of one of the first Final Fantasy's unsung creators

'The more players say let's make it a little easier the more I want to make it a difficult game!'

FeatureThe big interview: the Gambling Commission on loot boxes

"We don't yet understand enough of what the actual risks are."

FeatureHow Final Fantasy's biggest failure changed the series for the better

Naoki Yoshida on the past, present and future of Final Fantasy 14.

FeaturePlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

"Right now the two builds are on slightly different road maps."

FeatureDavid Cage on Detroit and its depiction of domestic violence

"Would you ask this question to a film director, or to a writer? Would you?"

Digital FoundryTech Interview: Destiny 2 and Bungie's return to PC gaming

How Bungie's engine evolved for the sequel, and why the game runs so well on PC.

FeatureSonic Mania and its impact on the future of the Sonic series

And a little something about Samba de Amigo on Switch.