"We knew, because of the boots, we were in a Western."
"The tracks will fade."
"We've had one hand tied behind our back; now, no longer."
Aardman's creative director discusses the game's influences - including impressionism, Brexit and cats.
"I've heard on the internet 'she's going off the rails', but is she?"
"We have our next six heroes planned out right now."
"I'd be really sad to think that for fans, Pokémon is just hatching eggs."
And why it was important to announce Starfield and TES6 early.
From Layton to Ni No Kuni, a tour of one of Japan's greats with Akihiro Hino.
Playground Games on bringing the series back home, selling up to Microsoft and plenty more.
As its third expansion, Forsaken Shores, arrives.
"Every game you buy which includes DRM is, in a way, inferior."
Plus Dragon's Dogma 2 and Rival Schools 3, of course.
DICE answers some of our questions - and dodges others.
EA Sports on career mode neglect, The Journey and Jesse Lingard's hair.
CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.
"Playing as a demon is a very different experience."
Hello Games' founder on the remarkable journey of No Man's Sky.
Admiral Peach, reporting for duty.
Out of this world.
The Octopath less travelled - inside the making of the Switch's big summer game.
"Bob Dylan's first electric concert was a little rough..."
Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.
"We're not trying to trick you."
"For players who want this to be a traditional BioWare game, that is part of the game."
Expect backwards compatibility to continue.
"I'm always concerned that we take Pokémon too far, that it's no longer approachable."
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
DICE's Lars Gustavsson on last night's reveal.