Eurogamer @ E3 2018
"We're not trying to trick you."
"For players who want this to be a traditional BioWare game, that is part of the game."
Expect backwards compatibility to continue.
"I'm always concerned that we take Pokémon too far, that it's no longer approachable."
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
DICE's Lars Gustavsson on last night's reveal.
"Change is always going to be hard for people."
The difficulties of launching a multiplayer game in an age of two behemoths.
And no, it didn't nearly close after Scalebound was cancelled.
We interview Atari as it re-reveals its console / computer hybrid.
"People were saying 'oh, you're copying Fortnite' - well, no."
"I knew it was going to happen at some point."
"That's a significant amount of work."
About that leaked code of conduct...
"It wasn't a shock at the end of the day."
'I decided if it was down to these ethics I should be selling drugs instead of making free-to-play games.'
Pop-Up Pilgrims coming next month from Dakko Dakko.
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
'The more players say let's make it a little easier the more I want to make it a difficult game!'
"We don't yet understand enough of what the actual risks are."
See our friends, see the sights, feel alt-right.
Naoki Yoshida on the past, present and future of Final Fantasy 14.
Hell, it's about time.
"Right now the two builds are on slightly different road maps."
"Would you ask this question to a film director, or to a writer? Would you?"
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
Splashing the cash.
And a little something about Samba de Amigo on Switch.