"This truly is a beta."
Team Red talks FSR upscaling.
"Kids should not be spending in our game."
How Kazunori Yamauchi wants to preserve 150 years of car culture in a single game.
Digital Foundry | The big interview: how Intel Alchemist GPUs and XeSS upscaling will change PC gaming
"I think the industry is looking forward to another player."
Feature | The big Back 4 Blood interview: environmental storytelling, always online, and the new card system
It's no longer about surviving.
Blizzard on World of Warcraft Shadowlands patch 9.1, Chains of Domination.
Capcom talks us through its plan for Monster Hunter Stories 2.
Celebrating 40 years of Falcom.
Happy 25th to one of Nintendo's most important consoles.
Feature | The big Forza Horizon 5 interview: "There's not any point being bigger if it's more of the same"
Playground Games on the setting, the modes, the updates and more.
Feature | With Guilty Gear Strive, Daisuke Ishiwatari aims to make one of the most complex fighting games around finally accessible
"We wanted to open up Guilty Gear."
"This is Nurgle at its most horrible."
BioWare talks scrapped Reaper boss, switched missions, and picking up the pieces after ME2's Suicide Mission.
Feature | Mortal Kombat movie producer's "dream" is to do a Marvel with the famous fighting game franchise
"Johnny Cage needs his own movie."
Feral Interactive talks balance changes, new factions, and "quite a huge amount of uplift on the visuals".
"It's actually a win-win relationship."
"It isn't a descent into madness, it's a rise to sanity."
"Forsaken content will be vaulted at some point."
'I don't want to leave anything on the cutting room floor.'
Housemarque on the PT influence, justifying the £70 price tag and the future of the studio.
"This is the re-emergence of Diablo."
"It's a mechanic we really like."
How do you make something scary?
Julian Eggebrecht on Factor 5's return, and what the future holds for Turrican.
Jorg Neumann on console, VR - and why an Xbox One version hasn't been ruled out.
Glen Schofield on his return to the world of sci-fi horror.
Digital Foundry | The big Xbox Series S interview: why Microsoft made an entry-level next-gen console
"For me, it was an easy decision - let's go do this."
On PS4, Xbox One, PC and Switch first, with free upgrades to next-gen.
Tsujimoto and Ichinose on going portable, getting quirky and why a 15th weapon isn't on the cards just yet.
Criterion on Hot Pursuit Remastered, and where the series goes next.
In conversation with Emanuele Pirro.
How an unreleased SNK arcade game found its way out into the world again.
Hello Games' Sean Murray and Steven Burgess on The Last Campfire, No Man's Sky, and coming full circle.
Feature | Command & Conquer Remastered Collection was a success - so what's next for the revived RTS franchise?
We speak to the EA producer spearheading the project to find out.
"Sometimes you gotta try these things."
The artists formerly known as Sennheiser's gaming division.
Naoki Yoshida on crossovers, killing old content and going beyond 20 million players.
Feature | Sucker Punch talks Ghost of Tsushima's inspirations, cultural authenticity, and the studio's growing identity
"It would have been immensely harder if we had not had the Japanese localisation team."
"I've seen people say online, you disrespected the characters. *************! No-one loves these characters more than we do."
Next-gen consoles, agent design, weird bugs and more.