Features (Page 12)
Feature
Marvel's Spider-Man 2's accessibility options are incomplete at present
A lot of players will need to wait for the December update.
Feature
The 7th Guest VR is a spooky puzzle treat with way more to offer than nostalgia
The right Stauf.
Feature
Digital Foundry | Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done.
Feature
Digital Foundry | Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability.
Feature
Supporters | Game of the Week: celebrating the ragged energy of the MGS Digital Graphic Novels
Unputdownable.
Feature
Digital Foundry | Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best.
Interview
Digital Foundry | Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel.
Feature
True Names | The game that lets you imagine a city
It's I'm Sorry, Did you Say Street Magic.
Feature
Digital Foundry | ThunderX3 Core gaming chair review
Legitimately comfy, behind its silly 'CORE.RDY 360' branding.
Feature
Container, a board game with the most boring theme imaginable, is one of the most exciting experiences I've ever had
Boxship of surprises.
Feature
Digital Foundry | Super Mario Bros. Wonder: an incredible game that shows perfect mastery of Switch hardware
The Digital Foundry tech review.
Interview
Sonic Team's Takashi Iizuka on co-op play, pixel graphics, and getting momentum right
"To me, a Sonic game is about energy."