Picture of Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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FeatureWhat's next for the Frostpunk studio

"This one is not sad and depressing..."

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FeatureInXile acquired by Microsoft: the interview

"We've had one hand tied behind our back; now, no longer."

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FeatureWorld of Warcraft and the masterplan for Sylvanas

"I've heard on the internet 'she's going off the rails', but is she?"

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FeatureHow World of Warcraft is changing Warcraft 3: Reforged

A simple remake wouldn't have taken Arthas long.

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FeatureThe big Overwatch BlizzCon interview with Jeff Kaplan

"We have our next six heroes planned out right now."

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FeatureThe future of GOG: mod support, Steam rivalry and problematic tweets

"Every game you buy which includes DRM is, in a way, inferior."

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FeatureHey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

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FeatureThey Are Billions is an unputdownable RTS revelation

"Infected horde approaching from the west!"

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FeatureWalking in a giant's footsteps: a father and son story

Through art and Guild Wars, a Romanian family finds the American Dream.

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FeatureI meet the Romeros: An hour on stage with Brenda and John

A classified summer Air Force job! A cancelled MMO! Gazumped by Ubisoft!

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FeatureWhat's Phil Harrison up to these days?

On PS4 Pro, Xbox One X, E3 press conferences and virtual reality.

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FeatureAbout that Sombra Overwatch character, and other things besides

An interview with senior gameplay designer Michael Chu.

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FeatureDigging into the exciting and unlikely fan-made KOTOR reboot Apeiron

"Yes it is very ambitious, exceedingly even. But doable? Yes, very much so."

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FeatureFinding the fun in Star Citizen

How do I get in my spaceship again?

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FeatureTorment is unusual - and it will make unusual demands of you

Exploring inXile's old-school RPG in Early Access.

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FeatureKingdom Come: Deliverance a 50-hour game - at least

We catch up with the impressive no-fantasy role-playing game.

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FeatureOculus Rift's Palmer Luckey answers some burning questions

On Vive, pricing, Xbox One game streaming, hardware revisions and more.

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FeatureArenaNet explains Guild Wars 2 going free, and the addition of raids

"It's a rare opportunity to do it when everything is going really well."

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FeatureClearing confusion about boss battles in Deus Ex: Mankind Divided

"Some of the communication about that has been muddled a little bit."

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FeatureThe rediscovery of Ethan Carter: How last year's adventure is being remade for PS4 and VR

And outspoken creator Adrian Chmielarz tells us about a brand new game.

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FeatureTorment: Tides of Numenera is still worth getting excited for

The quiet Kickstarter champion that's still on course for this year.

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FeatureDayZ without Dean Hall: What now?

A big interview for a big new year.

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FeatureRichard Garriott's Shroud of the Avatar is Ultima Online 2 in so many ways

It has promise but the pre-alpha isn't recommended for all.

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FeatureDon't rule WildStar out yet

It's far from dead and buried, Carbine says.

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FeatureLife is Strange: It takes time to be different

Can rewind be kind to a modern adventure game?

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FeatureOculus answers the big Rift questions

Does it still care about games?

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FeatureBioWare's Shadow Realms is a pleasant surprise

And it's probably coming to consoles too.

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FeatureAssassin's Creed Unity is more than meets the Eagle's eye

How the first of a new generation of Assassin's Creed mixes things up.

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FeatureUnderworld Ascendant: The game that took 20 years to sign

Paul Neurath on EA, foregoing Ultima and his new game.

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FeatureLords of the Fallen: Don't you call it Dark Souls

This autumn's PC, PS4 and Xbox One RPG is different.

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FeatureThe Vanishing of Ethan Carter: a horror game after your mind

How unsettling can a non-combat first-person detective game be?

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FeatureDon't call Eve Valkyrie a VR demo - now it's a game

Playing the new FanFest build, and seeking answers.

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FeatureWho is DayZ creator Dean Hall?

Starving, mountains, zombies: his incredible story.

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FeatureSouth Park: It all started with a suspected prank call

A remarkable collaboration, as told by Obsidian.

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FeatureDayZ interview: full release, console discussions, horses and Rust

"Boy, Sony and Microsoft love their meetings, eh?"

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FeatureSimon Read: The star of New Star Soccer

How he nearly turned his back on games before they made him a BAFTA winner.

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FeatureQuantic Dream: In pursuit of, and setting, a Hollywood precedent

"This performance is going to change people's and gamers' perception of how a character needs to behave in a video game."

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FeatureThe Secret World post-mortem: "No, it's not going free-to-play any time soon"

"We need to prove this business model has not gone the way of the dinosaur."

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FeatureThe Elder Scrolls 5: Skyrim - Dawnguard Preview

Playing as a Vampire Lord in the game's first expansion.

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FeatureGuild Wars 2: The Inside Stories

To Seattle and back again: what it's like on the inside.

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FeatureAn interview with comedian Dara O Briain

"I would like to be able to fondle the dragon by wearing a glove."

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FeatureKilling Deathwing in WOW Patch 4.3

Blizzard's Tom Chilton tells us all about it.

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FeatureDriver: San Francisco's MOT

Martin Edmonson on reviews, decisions and the future.

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FeatureAndy McNab and Battlefield 3

"These guys know what they're doing."

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FeatureWill Conan Movie Save Age of Conan?

Funcom unveils the Savage Coast of Turan.

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FeatureMaking a Better Fable III for PC

Lionhead on Xbox 360 version criticism.

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FeatureRift: An MMO success story

"One of the players was taking air-force pilot drugs."

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FeatureBioWare's Mike Laidlaw: A defence of Dragon Age II

"I'm a little surprised by the 6/10s."

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FeatureEskil Steenberg: Love Maker

"I am an entire team! I've had to be an entire team."

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FeatureHothead on Swarm, Ron Gilbert

"No! I never saw him throw a latte or something like that!"

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FeatureJon Hare's Sensible resurrection

"FPS gameplay hasn't evolved substantially for 20 years!"

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FeatureDaggerdale: The Future of D&D Games?

Zandro Chan talks loot, levels and Chinese dwarves. Sort of.

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FeatureThe Last Word on LittleBigPlanet 2

"It's very awkward even comparing it to Mario."

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FeatureThe future of Need for Speed revealed

Plus! EA on Burnout, Battlefield 3 and MOH.

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FeatureEVE: CCP Gives A Damn

"We show them how the hot dogs are made."

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FeatureNeverwinter Wonders

A chat with Cryptic's Jack Emmert.

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FeatureEurogamer Expo Sessions: Ninja Theory presents Enslaved

Tameem Antoniades on tears, turtles, red carpets and more.

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FeatureAlice: Madness Returns

American McGee describes the sequel.

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FeatureFight Night Champion's Brian Hayes

"This is perfect! I have you going nuts."

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FeatureEnslaved's Tameem Antoniades

"Just look at the music industry. Most music is utter, utter trash."

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FeatureThe Jagex Factor

CEO on MechScape, RuneScape, Stellar Dawn, rivals.

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FeatureF.E.A.R. 3's Dan Hay

"We've developed something called divergent co-op."

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FeatureInsomniac's Ted Price

"We've had a super-positive response from our fans."

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FeatureLara Croft and the Guardian of Light

"There's always somebody in the room smoking crack."

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FeatureGuild Wars 2

A question of questing.

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FeatureBeing Michael Pachter

"I use the press. I set out to use the press."

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FeatureModern Warfare 2: Stimulus Package

Robert Bowling talks about today's DLC infusion.

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FeatureJust Cause 2

Eurogamer readers quiz game director Magnus Nedfors. Just cause.

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FeatureFootball Manager Live: The Reboot

Sports Interactive bigwig Marc Duffy defends his goal.

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FeaturePopCap's John Vechey

On Facebook, iPad, Minkley's Meat Ceiling and more.

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