"We've had one hand tied behind our back; now, no longer."
"I've heard on the internet 'she's going off the rails', but is she?"
A simple remake wouldn't have taken Arthas long.
"We have our next six heroes planned out right now."
"Every game you buy which includes DRM is, in a way, inferior."
"Playing as a demon is a very different experience."
FeatureThe difference between the Definitive Edition of Divinity: Original Sin 2 and the original is striking
Light up the floor like a Fane!
And no, it didn't nearly close after Scalebound was cancelled.
"Infected horde approaching from the west!"
Tutankhamun have a look.
Through art and Guild Wars, a Romanian family finds the American Dream.
A classified summer Air Force job! A cancelled MMO! Gazumped by Ubisoft!
On PS4 Pro, Xbox One X, E3 press conferences and virtual reality.
He does not do things by halves.
But is it a game yet?
Answers from the creative director.
It's good for your elf!
An interview with senior gameplay designer Michael Chu.
Own a vineyard! Mutate! Talk to Roach!
"Yes it is very ambitious, exceedingly even. But doable? Yes, very much so."
Exploring inXile's old-school RPG in Early Access.
Bertie meets Kustom Kontrollerz.
We catch up with the impressive no-fantasy role-playing game.
On Vive, pricing, Xbox One game streaming, hardware revisions and more.
"It's a rare opportunity to do it when everything is going really well."
"Some of the communication about that has been muddled a little bit."
And outspoken creator Adrian Chmielarz tells us about a brand new game.
"We don't feel good about it."
The quiet Kickstarter champion that's still on course for this year.
A Rivia runs through it.
It has promise but the pre-alpha isn't recommended for all.
Warden and a little Hawke-ward.
Can rewind be kind to a modern adventure game?
And it's probably coming to consoles too.
How the first of a new generation of Assassin's Creed mixes things up.
Paul Neurath on EA, foregoing Ultima and his new game.
A worthy distraction?
This autumn's PC, PS4 and Xbox One RPG is different.
How unsettling can a non-combat first-person detective game be?
Playing the new FanFest build, and seeking answers.
A remarkable collaboration, as told by Obsidian.
"Boy, Sony and Microsoft love their meetings, eh?"
Obsidian on romance, maturity and more.
Kingdom Come: Deliverance is why.
How he nearly turned his back on games before they made him a BAFTA winner.
"This performance is going to change people's and gamers' perception of how a character needs to behave in a video game."
FeatureAdrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way."
"We need to prove this business model has not gone the way of the dinosaur."
"I'm talking to you with very little sleep right now."
Playing as a Vampire Lord in the game's first expansion.
To Seattle and back again: what it's like on the inside.
"I would like to be able to fondle the dragon by wearing a glove."
"I'm a little surprised by the 6/10s."
"No! I never saw him throw a latte or something like that!"
"FPS gameplay hasn't evolved substantially for 20 years!"
Zandro Chan talks loot, levels and Chinese dwarves. Sort of.
SOE boss John Smedley speaks out.
"It's like going back to an old friend."
Tameem Antoniades on tears, turtles, red carpets and more.
"Just look at the music industry. Most music is utter, utter trash."
"There's always somebody in the room smoking crack."
Sports Interactive bigwig Marc Duffy defends his goal.