Ynglet allowed me to discover an underground transport network made of ghostly avocados


I am far, far too stupid to contextualise Ynglet in any meaningful way, so instead, having played it for a half hour, I'm just going to tell you what I did.

A huge 2D plane, and I'm this funny little dancing doodle moving around in it. I have a tail and sort of a head I guess and I fall unless I'm inside one of these little 2D shapes that give the place a kind of doodled shape and form. I can move between them and travel a bit, but I always have to end up inside a shape or I fall and restart.

It feels lovely, like swimming, and with the constant tug of gravity. And it's forgiving, because if I want to declare that the shape I'm currently inside is a checkpoint I just hang out in it for a few seconds and then a line is drawn around it and bang: it is a checkpoint.

Some shapes trigger colourful sprawls and petals as I move through them, and they all create sounds of some kind. I realise pretty quickly that the idea, at least for now, is to move around and collect little spinning things made of pure colour. I move around. I collect little spinning things made of pure colour. Then I'm somewhere else.


This somewhere else feels like a city, albeit the sketch of one or the map of one - an abstracted map like a tube map. There are little orange lines that feel like stations, and when I move into one, it zips me along a little rail and then I have to connect to another shape or another station before I start to fall again. I can press a button that slows my falling and allows me to ping forward in a set direction, and soon it's sort of mitochondrial pinball as I'm bouncing around, riding rails, bumping off bump pads, always trying to move forward and not get stuck in a loop.

Eventually - I'm skipping forward because I realise that this is about as interesting as listening to someone describe a dream - I move beyond the standard rail network and discover another secret network. Reader, Ynglet is a game in which I discovered a secret underground transport network composed of ghostly avocados. Where does it lead? No idea. Ynglet is hard to talk about, then - I keep plinking between metaphors. Cell structure? Ice cubes? Urban transport? - but it is a joy to play. It's headed to PC and it's going to be brilliant.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (2)

New games | Panels | Let's Plays | Industry Insight | Esports tournaments | Livestreams Tabletop gaming | Exclusive merch | More!

About the author

Christian Donlan

Christian Donlan

Features Editor

Christian Donlan is a features editor for Eurogamer. He is the author of The Unmapped Mind, published as The Inward Empire in the US.


You may also enjoy...

Comments (2)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments