jaguarwong Comments

Page 1 of 17

  • Snipperclips review

  • jaguarwong 08/03/2017

    Sounds like Portal 2 Reply 0
  • The rise of the coming-of-age video game

  • jaguarwong 20/02/2017

    I played the free version a while back and was very impressed.
    There was occasionally a little emotional over simplification, I was never quite sure whether this was deliberate (we all often over-simplify the reactions of others) or a weakness of the writing.

    But this was one small niggle in an otherwise very nicely crafted experience.
    Reply +1
  • The next Street Fighter 5 DLC character is Kolin

  • jaguarwong 09/02/2017

    Pretty hot Reply +1
  • Steam users warned after profile exploit discovered

  • jaguarwong 07/02/2017

    Hopefully Valve can stop counting money long enough to fix it Reply +14
  • Sumo Digital's Snake Pass is coming to Switch

  • jaguarwong 01/02/2017

    It looks great - but I can't help thinking it will be a tough sell.
    Good luck to them though, they've done amazing things be before.
    Reply +1
  • Resident Evil 7 ending reveals mysterious free Not a Hero DLC

  • jaguarwong 27/01/2017

    So not Resi7 themed 'Not a Hero' DLC and not 'Not a Hero' themed Resi7 DLC.

    Reply 0
  • Nintendo's latest Switch ad shows guy playing Mario Kart on the toilet

  • jaguarwong 26/01/2017

    I really don't understand why Nintendo aren't giving the game and console away for free like Sony and Microsoft did when launching their systems.

    Charging for things = Nintendoomed
    Reply +23
  • Splatoon 2 doesn't feel like a proper sequel just yet

  • jaguarwong 18/01/2017

    - We've seen a demo of one mode and it feels insubstantial -

    Reply +32
  • Watch: 5 things you may have missed in Super Mario Odyssey's trailer

  • jaguarwong 14/01/2017

    I'm not EG, but the Nintendolife hands on confirmed that they are, unfortunately, digital.
    Reply +4
  • jaguarwong 14/01/2017

    I'm impressed at how will they've integrated Mario into that real world setting in a Roger Rabbit kind of way.

    Could have been a train wreck, actually looks really cool.
    Reply +11
  • Evil Ryu and Violent Ken are in Ultra Street Fighter 2 for Nintendo Switch

  • jaguarwong 13/01/2017

    New Street Fighter 2 [reggie] fills [ai] me with joy, trying to sho-ryu-reppa on half a controller does not. Reply +2
  • New year's resolution: Let's stop screaming

  • jaguarwong 08/01/2017

    "We've made it so easy because whenever something like this kicks off, we take it all at face value. Every complaint as valid or true. If it's on Reddit, it must be the truth. We report it as truth, we discuss it as truth."

    Oh christ, yes.

    Of all the horrible things to happen in 2016 the rise of the Twitter comment to the status of headline news is right up there.
    Reply +14
  • Gearbox boss Randy Pitchford fights fires over lack of Bulletstorm upgrade discount

  • jaguarwong 07/12/2016

    What is this? The Mirror Online?

    Twitter reactions are Not. Fucking. News.
    Reply +17
  • Steam's autumn sale is now live

  • jaguarwong 23/11/2016

    Friends, please, for your own sakes, don't be tempted by Arkham Knight.
    In all the fallout from the performance issues the fact it's a terrible game has been somehow forgotten.

    Everything you enjoyed about any of the previous games is pushed into the background as it forces you to make use of the horrible Batmobile at every conceivable (and many an inconceivable) opportunity.

    There are many better ways to spend twelve quid in this sale.
    Reply +4
  • Let's raise a glass to Ubisoft's other open world game set in San Francisco

  • jaguarwong 18/11/2016

    The first article I've ever read about this fantastic game that didn't mention 'Life on Mars' - though I don't know if that's a good thing or not... Reply 0
  • jaguarwong 18/11/2016

    As is their tradition it seems; the last mission of the original game is borderline unplayable.
    Reply +2
  • Watch Dogs 2 is annoying as hell, but I'm still playing

  • jaguarwong 17/11/2016

    Ironically, this is what open world games should always be.

    30 years ago Turbo Esprit was more fun when you made up your own games, and today I'm playing Forza Horizon 3 which is at its best when you take a left into the outback and make your own roads.
    Reply +1
  • Next Tomb Raider game leaks after someone leaves laptop open on the subway

  • jaguarwong 01/11/2016

    I guess that's double the chances of it not being shit, for a change. Reply 0
  • Owlboy review

  • jaguarwong 01/11/2016

    Sounds like a hoot, hopefully sales will be sky high! Reply +16
  • 20 years on, the Tomb Raider story told by the people who were there

  • jaguarwong 27/10/2016

    Fantastic piece Wes, top job. Can't imagine the time and effort that must have gone into writing it.

    It took me the best part of a week to put together a 2000 word Tomb Raider anniversary article that was just me spouting memories and opinions.
    Reply +1
  • The state of video game TV

  • jaguarwong 05/09/2016

    Review of the first episode of Go 8 Bit:
    Reply 0
  • jaguarwong 05/09/2016

    It was pretty awful. Not a total disaster but there's a lot of work needed. Reply -2
  • Watch: Games nearly ruined by one terrible level

  • jaguarwong 05/09/2016

    Yeah. Ropey platforming combined with ropey shootinging and zero feedback. It looked crap too.
    Reply 0
  • jaguarwong 04/09/2016

    The Untouchables on the Spectrum had an awful FIRST level, wouldn't be surprised if there are people out there who never saw the rest of what is an excellent game. Reply +4
  • NieR: Automata is coming to PC too

  • jaguarwong 17/08/2016

    Nice. Reply +2
  • Federation Force might not be a good Metroid game but it's shaping up to be a decent co-op shooter

  • jaguarwong 21/07/2016

    Did you ever wonder "Who asked for Shadow of the Colossus?"

    This is a shit attitude. One that infers that creativity should be limited to the expansion of ideas that already exist.
    Reply +32
  • jaguarwong 21/07/2016 Reply 0
  • Capcom to let Street Fighter 5 players buy Survival Mode character colours

  • jaguarwong 20/07/2016

    This is all DLC in name only - in reality the game is riddled with paywalls and microtransactions.
    It's abhorrent in a full price release of a series with such high pedigree.

    It's a genuine shame that the standard bearer for fighting games has been reduced to this mess.
    Reply +16
  • Fraudsters force RimWorld dev to stop giving out Steam keys

  • jaguarwong 18/07/2016

    Came here to post this.

    Buy it from the dev, folks. DRM-free is better than Steam anyway.
    Reply +4
  • EA Origin allows three games out to play on GOG

  • jaguarwong 15/07/2016

    I found Dead Space was unforgivably bad at hiding it's restrictions. It was also pretty boring.

    7 seems generous to me.
    Reply -11
  • Dangerous Golf review

  • jaguarwong 03/06/2016

    Half the Steam reviews are negative due to the lack of KBM.

    I'm willing to bet that a substantial number of those reviewers own a supported controller.
    Reply +17
  • SteamWorld Heist HD is coming to PS4 and Vita this month

  • jaguarwong 18/05/2016

    Fantastic game, one of the very best on the 3DS. Reply +2
  • Fear Effect Sedna's Kickstarter is now live

  • jaguarwong 12/05/2016

    Jesus fucking wept.
    The reaction to this makes me embarrassed to be a fan of video games.
    Reply 0
  • jaguarwong 14/04/2016

    Interestingly, the Square Enix Collective actively encouraged developers to make pitches for use of the IPs that took them in new directions.

    Personally I think that's too be commended. Especially from a company who have become pretty risk-adverse.

    The two Fear Effect games are among my favourites from that generation but a) is not that generation anymore, and b) to replicate that game style for modern systems would take far more resources than are available.

    What the IP loses by becoming 'smaller' is far outweighed by what it gains.
    Reply 0
  • Nintendo's mobile Fire Emblem and Animal Crossing games will be free-to-play

  • jaguarwong 11/05/2016

    *fart noise* Reply -1
  • Uncharted 4's really meta hidden Trophies revealed

  • jaguarwong 11/05/2016

    Not meta.

    Unless the internet had changed the meaning of that, too.
    Reply -4
  • Why people are talking about Resident Evil 7

  • jaguarwong 10/05/2016

    Wouldn't a proper open world Raccoon City be cool?
    Is that bait? I hope so because, y'know, it's a really fucking horrible idea.
    Reply +13
  • Suda 51's first game, The Silver Case, is getting a western remake

  • jaguarwong 06/05/2016

    After whining so much when you guys get it wrong, I feel it's only right that I offer Jeff a virtual pint for not muddling up Suda51s directorship (or otherwise) credits.

    Reply 0
  • Uncharted 4: A Thief's End review

  • jaguarwong 05/05/2016

    Sounds like it's safe to say that anyone who isn't a fan of the series' reliance on 'guided gameplay' will not have their opinion swayed by this entry. Reply +5
  • Nintendo fans can cheer themselves with an excellent Wii U, 3DS Humble Bundle

  • jaguarwong 04/05/2016

    Let me just check the EG reviews of those games to see if they're worth getting...

    Reply +1
  • Could Suda 51's Let it Die set a new standard for F2P action games on console?

  • jaguarwong 02/05/2016

    Punk is Dead - Suda 51 - The Rise and Fall of an Iconoclast Reply 0
  • jaguarwong 02/05/2016

    First line of the article states that he is director of Lollipop Chainsaw too - which is just not true.

    I don't know if the games press are just ignorant of Goichi Suda's actual role in Grasshopper games (He hasn't directed since No More Heroes) or if they (like Grasshopper) are fully aware that his name generates interest (and clicks) where "Grasshopper Studios" does not.
    Reply +2
  • Cliff Bleszinski's return to video games

  • jaguarwong 27/04/2016

    I'm not sure his consumer base is mature enough to accept his honest, matter-of-fact way of talking about making money.

    He's supposed to say that he makes games for the art, for the love of the medium... money is just a byproduct, he'd give it all to charity if he could...
    Reply +23
  • PS4 exclusive Ratchet & Clank tops UK chart

  • jaguarwong 25/04/2016

    Thought that was a bit weird too.
    Reply -1
  • Here's a new trailer for Let it Die

  • jaguarwong 22/04/2016

    Thank you
    Reply 0
  • jaguarwong 19/04/2016

    Punk is Dead - Suda51 - The rise and fall of an iconoclast.

    In 1994 Goichi Suda announced his arrival in the world of videogames with a bang;
    The unmistakable sound of a self inflicted gunshot to the head.

    Super Fire Pro Wresting Special was a Japanese-only entry in this long running franchise.
    The game sees your unknown protagonist ascend the ranks of sports-entertainment in the kind of story mode you just won't find in this kind of game anymore.

    In fact, you didn't find stories like this at the time either - or before for that matter.

    During the course of the campaign you are dogged by failure; your manager is mysteriously murdered, you accidentally kill one of your closest friends in the ring, your girlfriend leaves you just before the climactic battle - the build up for which see's your final opponent kill your tag team partner in the ring before announcing that it was he who murdered your coach too.

    Bra-and-panties at Summer Slam this is not.

    Ultimately, our hero is victorious, however, consumed by the emptiness of glory with no-one to share it with, he shoots himself 3 days after winning the crown.

    This story was only Goichi Suda's second credit on a video game, but its tone and refusal to conform to expectations were a precursor to the values he would eventually bring to a worldwide audience.

    For the ten years after his work on Fire Pro, Suda remained in the employ of Human Entertainment and directed three games in the Japan-only Syndrome series. He then struck out on his own with the creation of Grasshopper Manufacture, the studio to which he acts as CEO to this day.

    At Grasshopper, Suda concentrated initially on the Japanese market with two idiosyncratic Playstation games; The Silver Case, and Flower, Sun, and Rain. The company then lent its services to the more mainstream appeal of two games in the Shining Souls series on the Game Boy Advance. Then came the first Grasshopper game to be released outside of Japan.

    Michigan: Report from Hell was directed by Goichi Suda's contemporary at Grasshopper, Akira Ueda - and, despite an interesting premise, it was (and remains) a terrible game. As such it disappeared without a trace upon launch in Australia and Europe, and failed to secure a publisher in the United States.

    A year after that, and 11 years after Fire Pro made his name in Japan, Goichi Suda directed his first international video game.

    Killer 7 - conceived for Nintendo's Gamecube as part of the ill-fated 'Capcom Five' - was a game that divided opinion with the press and with consumers. Bewitching as many people as it confused, it had been branded with the (very nineties) 'cult classic' misnomer even before it was released.

    Some believed it to be esoteric in the extreme, others complained of over simplicity.
    Killer 7 was a game about culture, national identity, and east-west relations - as told via the analogy of undead suicide bombers, wheelchair bound assassins, multiple personality disorders, and chess playing deities.

    To its fans it was mesmeric; a convoluted jigsaw puzzle of disparate pieces hanging together from a barely visible tread. To others it was a nonsensical mess.

    Killer 7 is clearly the work of an artistic mind - conceived and realised with complete creative control over every tiny detail. The result is a final product in which even the flaws seem meticulously planned. The gameplay and story are woven effortlessly through each other - rather than existing as separate, juxtaposed entities, as is the case with the vast majority of videogames.
    Its mechanics represent a distillation of gameplay that verges on abstract. Everything unnecessary is stripped away to leave only your actions and their impact.

    It was during the marketing phase of Killer 7 that Goichi Suda first expressed the motto of Grasshopper Manufacture: "Punk's not dead".

    It was the perfect sound bite to accompany a game with such a fearless, anti-establishment identity from a creator who insisted on conducting interviews wearing a luchador mask. This was undeniably a gimmick, but one that nevertheless made a statement about the relationship between creativity and publicity.
    ‘Punk's not dead’ was a rebellious rallying call to those consumers who had tired of the relentlessly iterative nature of more mainstream videogames - particularly pertinent considering that, at the time, Killer 7 was still slated as an exclusive to a Nintendo console that was home to the 11th entry in the Super Mario series.

    In the wake of mixed reviews and a limited marketing budget, Killer 7 was only a moderate sales success. Capcom had projected worldwide sales of £330k and, while sales in Japan were particularly weak, they were offset by better numbers in Europe and America.
    There were a number of contributory factors to this, not least the collapse of the exclusivity arrangement with Nintendo, just a month after it was announced, that ensured the game released simultaneously on Sony's sales behemoth; the Playstation 2.

    Extra sales were doubtless garnered through a degree of notoriety. When IGN's Dan Cassamina spuriously asserted in his review that the game featured "full-blown sex" it caught the attention of the videogames industries pantomime villain of the time - activist Jack Thompson. Thompson immediately demanded that, due to the sexual nature of the game, the rating in America should be increased to Adults-Only. Typically, he had not played the game or even seen it running, and I doubt he has to this day.
    Nevertheless, the old cliche that 'there's no such thing as bad publicity' is more relevant in this medium than any other, and Mr Thompson's tirade played no small part in ensuring that Killer 7 eventually made its money back.

    Grasshopper's next releases returned them to the Japanese market, with two anime tie-ins released in the year following Killer 7, Blood+ One Night Kiss, and Samurai Champaloo: Sidetracked were both released to mixed reviews but decent sales in Japan.
    Following these was Contact, an RPG with a clever ‘forth wall’ breaking narrative device that was an early release for Nintendo's DS hand held system.

    Despite a fairly positive reception in the games press, however, Contact was a sales failure. Disastrously released in Japan on the same day as massively anticipated Mother 3, it couldn't recover from this early loss of momentum.
    None of these games, however, were directed or designed by Goichi Suda. He was working on a game that would be released early into the life of still another Nintendo platform.

    No More Heroes is a video game about videogames. It's about making videogames, playing videogames, loving videogames, and - most importantly of all - hating videogames.

    No More Heroes is, in this writer's opinion, the finest videogame that has ever been made.

    It is the only example of an 'art' game that also manages to be enjoyable to play.
    Its existential realisation of the players mindset within its game-world is seething with irony and introspection. It features representations of the games that players want, the games an artist wants to make, and the compromises they have forced upon them.
    In its finale it insulates heavily that games and their creators are locked in an endless battle with no meaning, and that any attempt to add meaning will result in failure for both of them.

    It's uniquely subversive; a complex game that bemoans the over simplicity of the audiences needs whilst itself hiding behind a mask of over simplicity.

    There is a saddening bitterness to No More Heroes, it plays out like a response to a career where the best games have struggled, and the worst have thrived.

    That No More Heroes is still the last game directed by Goichi Suda is of no small consequence. That I believe it might be the last game he will ever direct, is a monument to both the product and the man.

    In a twist of painful irony, No More Heroes was a massive success.
    As with Killer 7, slow initial sales in Japan were offset by good numbers in the West.
    A HD re-release for both the Xbox 360 and PS3 was created and sold well, and then,
    finally - most tellingly - a sequel was announced.

    There are moments in No More Heroes 2: Desperate Struggle, where the pen of Goichi Suda is evident but, sadly, in reality, he had very little to do with this pale shadow of the original. It's still fun to play and there are moments where a little introspection is clearly encouraged, but it is uneven, and unclear of vision.

    Since No More Heroes, Grasshopper have revealed 5 games to be released to the full retail market. Desperate Struggle, Lollipop Chainsaw, Shadows of the Damned, Killer is Dead, and Lily Bergamo.

    Each and every one of them has been introduced to the games press as the work of Goichi Suda. Each and every one of them, it has later transpired, has been directed by someone else.
    These games each have their own merits and their own issues. Taking each in isolation, the quality is wildly varying. Their only consistency is the Grasshopper Logo -
    the extravagant filigree butterfly wings, the flame haired face, the moto emblazoned somewhere nearby...

    Ever since completion of his masterpiece, Goichi Suda has faded further into the background at Grasshopper, other than making an appearance at TGS or E3 to promote whatever game someone else at the studio is making. He and his partners seem well aware that his face and, more importantly his name, are worth their weight in column inches for any new release.
    With the possible exception of Lily Bergamo, all of the above games were claimed to be under the directorship of Goichi until after their release. His name still appears on the credits in some supervisory capacity, and a couple of them do a fine job of mimicking the shallower elements of his approach to game design. But not one one of them carries the narrative genius of Killer 7 or savage satire of No More Heroes. They don't even match up to the power and subversion of Super Fire Pro Wrestling Special.

    By the announcement of Lily Bergamo at E3 2013, Goichi Suda was no longer a visionary leader. He had become a trademark, a mascot. A name that once conjured up images of great auteurs from other mediums such as François Truffaut or Jean Luc Goddard, now brings to mind powerless figureheads like Paul McCartney, Muhammed Ali; icons robbed of their relevance and dignity, wheeled out for the masses to fawn over, to point at, and to remember when they were once great - all the while desperately trying to ignore the faded echo presented before them.

    On January 29th 2014 Grasshopper Manufacture was acquired by Gung Ho Online Entertainment.
    Their first action of consequence to the outside world was to take Lily Bergamo - the single player hack-and-slash game that Goichi Suda had announced at E3 2013, rename it Let it Die, and turn it into a free-to-play MOBA title.

    Grasshopper Manufacture retained their name in the deal. It appears they also managed to keep all off their staff and the ownership of their existing IPs. This is great news for the employees in what must have been a worrying time. At the time of writing, and as far as I can tell, there is only one casualty of the take-over.

    Punk is Dead.
    Reply 0
  • jaguarwong 19/04/2016

    Please learn the difference between a Suda51 game and a Grasshopper Studios game.

    Suda51 hasn't made a game since No More Heroes.
    Reply -4
  • Smite streamer leaves Hi-Rez after controversial comments about suicide

  • jaguarwong 20/04/2016

    If you just had a news piece every day that stated

    "Someone on the internet has taken offence at someone else on the internet"

    you could save yourself an awful lot of typing/copy-pasting.
    Reply -20
  • Surprise! There's a Ghostbusters video game from Activision

  • jaguarwong 15/04/2016

    The Wii version of the 2009 game, built from the ground up by RedFly, is the best of the bunch, possibly the best Ghostbusters game ever.

    Shame everyone at the time was too obsessed with 'Casuals' to play it.
    Reply +3
  • The end of Nintendo's weird GamePad era

  • jaguarwong 13/04/2016

    I highly recommend FAST Racing Neo, Affordable Space Adventures, Lego City Undercover, and Runbow to bolster that collection.
    Reply 0