jaguarwong Comments

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  • Dangerous Golf review

  • jaguarwong 03/06/2016

    Half the Steam reviews are negative due to the lack of KBM.

    I'm willing to bet that a substantial number of those reviewers own a supported controller.
    Reply +16
  • SteamWorld Heist HD is coming to PS4 and Vita this month

  • jaguarwong 18/05/2016

    Fantastic game, one of the very best on the 3DS. Reply +2
  • Fear Effect Sedna's Kickstarter is now live

  • jaguarwong 12/05/2016

    Jesus fucking wept.
    The reaction to this makes me embarrassed to be a fan of video games.
    Reply 0
  • jaguarwong 14/04/2016

    @gamescanbe
    Interestingly, the Square Enix Collective actively encouraged developers to make pitches for use of the IPs that took them in new directions.

    Personally I think that's too be commended. Especially from a company who have become pretty risk-adverse.

    The two Fear Effect games are among my favourites from that generation but a) is not that generation anymore, and b) to replicate that game style for modern systems would take far more resources than are available.

    What the IP loses by becoming 'smaller' is far outweighed by what it gains.
    Reply 0
  • jaguarwong 13/04/2016

    Backed.

    Read the entire pitch and it sounds very much like a real-time Invisible Inc.

    How could that ever be bad?
    Reply -2
  • Nintendo's mobile Fire Emblem and Animal Crossing games will be free-to-play

  • jaguarwong 11/05/2016

    *fart noise* Reply -1
  • Uncharted 4's really meta hidden Trophies revealed

  • jaguarwong 11/05/2016

    Not meta.

    Unless the internet had changed the meaning of that, too.
    Reply -4
  • Why people are talking about Resident Evil 7

  • jaguarwong 10/05/2016

    Wouldn't a proper open world Raccoon City be cool?
    Is that bait? I hope so because, y'know, it's a really fucking horrible idea.
    Reply +13
  • Suda 51's first game, The Silver Case, is getting a western remake

  • jaguarwong 06/05/2016

    After whining so much when you guys get it wrong, I feel it's only right that I offer Jeff a virtual pint for not muddling up Suda51s directorship (or otherwise) credits.

    Cheers.
    Reply 0
  • Uncharted 4: A Thief's End review

  • jaguarwong 05/05/2016

    Sounds like it's safe to say that anyone who isn't a fan of the series' reliance on 'guided gameplay' will not have their opinion swayed by this entry. Reply +5
  • Nintendo fans can cheer themselves with an excellent Wii U, 3DS Humble Bundle

  • jaguarwong 04/05/2016

    Let me just check the EG reviews of those games to see if they're worth getting...

    ?
    Reply +1
  • Could Suda 51's Let it Die set a new standard for F2P action games on console?

  • jaguarwong 02/05/2016

    Punk is Dead - Suda 51 - The Rise and Fall of an Iconoclast Reply 0
  • jaguarwong 02/05/2016

    @ROMhack
    First line of the article states that he is director of Lollipop Chainsaw too - which is just not true.

    I don't know if the games press are just ignorant of Goichi Suda's actual role in Grasshopper games (He hasn't directed since No More Heroes) or if they (like Grasshopper) are fully aware that his name generates interest (and clicks) where "Grasshopper Studios" does not.
    Reply +2
  • Cliff Bleszinski's return to video games

  • jaguarwong 27/04/2016

    I'm not sure his consumer base is mature enough to accept his honest, matter-of-fact way of talking about making money.

    He's supposed to say that he makes games for the art, for the love of the medium... money is just a byproduct, he'd give it all to charity if he could...
    Reply +23
  • PS4 exclusive Ratchet & Clank tops UK chart

  • jaguarwong 25/04/2016

    @mazzaman89
    Thought that was a bit weird too.
    Reply -1
  • Here's a new trailer for Let it Die

  • jaguarwong 22/04/2016

    @ROMhack
    Thank you
    Reply 0
  • jaguarwong 19/04/2016

    Punk is Dead - Suda51 - The rise and fall of an iconoclast.

    In 1994 Goichi Suda announced his arrival in the world of videogames with a bang;
    The unmistakable sound of a self inflicted gunshot to the head.

    Super Fire Pro Wresting Special was a Japanese-only entry in this long running franchise.
    The game sees your unknown protagonist ascend the ranks of sports-entertainment in the kind of story mode you just won't find in this kind of game anymore.

    In fact, you didn't find stories like this at the time either - or before for that matter.

    During the course of the campaign you are dogged by failure; your manager is mysteriously murdered, you accidentally kill one of your closest friends in the ring, your girlfriend leaves you just before the climactic battle - the build up for which see's your final opponent kill your tag team partner in the ring before announcing that it was he who murdered your coach too.

    Bra-and-panties at Summer Slam this is not.

    Ultimately, our hero is victorious, however, consumed by the emptiness of glory with no-one to share it with, he shoots himself 3 days after winning the crown.



    This story was only Goichi Suda's second credit on a video game, but its tone and refusal to conform to expectations were a precursor to the values he would eventually bring to a worldwide audience.

    For the ten years after his work on Fire Pro, Suda remained in the employ of Human Entertainment and directed three games in the Japan-only Syndrome series. He then struck out on his own with the creation of Grasshopper Manufacture, the studio to which he acts as CEO to this day.

    At Grasshopper, Suda concentrated initially on the Japanese market with two idiosyncratic Playstation games; The Silver Case, and Flower, Sun, and Rain. The company then lent its services to the more mainstream appeal of two games in the Shining Souls series on the Game Boy Advance. Then came the first Grasshopper game to be released outside of Japan.

    Michigan: Report from Hell was directed by Goichi Suda's contemporary at Grasshopper, Akira Ueda - and, despite an interesting premise, it was (and remains) a terrible game. As such it disappeared without a trace upon launch in Australia and Europe, and failed to secure a publisher in the United States.

    A year after that, and 11 years after Fire Pro made his name in Japan, Goichi Suda directed his first international video game.

    Killer 7 - conceived for Nintendo's Gamecube as part of the ill-fated 'Capcom Five' - was a game that divided opinion with the press and with consumers. Bewitching as many people as it confused, it had been branded with the (very nineties) 'cult classic' misnomer even before it was released.

    Some believed it to be esoteric in the extreme, others complained of over simplicity.
    Killer 7 was a game about culture, national identity, and east-west relations - as told via the analogy of undead suicide bombers, wheelchair bound assassins, multiple personality disorders, and chess playing deities.



    To its fans it was mesmeric; a convoluted jigsaw puzzle of disparate pieces hanging together from a barely visible tread. To others it was a nonsensical mess.

    Killer 7 is clearly the work of an artistic mind - conceived and realised with complete creative control over every tiny detail. The result is a final product in which even the flaws seem meticulously planned. The gameplay and story are woven effortlessly through each other - rather than existing as separate, juxtaposed entities, as is the case with the vast majority of videogames.
    Its mechanics represent a distillation of gameplay that verges on abstract. Everything unnecessary is stripped away to leave only your actions and their impact.

    It was during the marketing phase of Killer 7 that Goichi Suda first expressed the motto of Grasshopper Manufacture: "Punk's not dead".

    It was the perfect sound bite to accompany a game with such a fearless, anti-establishment identity from a creator who insisted on conducting interviews wearing a luchador mask. This was undeniably a gimmick, but one that nevertheless made a statement about the relationship between creativity and publicity.
    ‘Punk's not dead’ was a rebellious rallying call to those consumers who had tired of the relentlessly iterative nature of more mainstream videogames - particularly pertinent considering that, at the time, Killer 7 was still slated as an exclusive to a Nintendo console that was home to the 11th entry in the Super Mario series.

    In the wake of mixed reviews and a limited marketing budget, Killer 7 was only a moderate sales success. Capcom had projected worldwide sales of £330k and, while sales in Japan were particularly weak, they were offset by better numbers in Europe and America.
    There were a number of contributory factors to this, not least the collapse of the exclusivity arrangement with Nintendo, just a month after it was announced, that ensured the game released simultaneously on Sony's sales behemoth; the Playstation 2.

    Extra sales were doubtless garnered through a degree of notoriety. When IGN's Dan Cassamina spuriously asserted in his review that the game featured "full-blown sex" it caught the attention of the videogames industries pantomime villain of the time - activist Jack Thompson. Thompson immediately demanded that, due to the sexual nature of the game, the rating in America should be increased to Adults-Only. Typically, he had not played the game or even seen it running, and I doubt he has to this day.
    Nevertheless, the old cliche that 'there's no such thing as bad publicity' is more relevant in this medium than any other, and Mr Thompson's tirade played no small part in ensuring that Killer 7 eventually made its money back.

    Grasshopper's next releases returned them to the Japanese market, with two anime tie-ins released in the year following Killer 7, Blood+ One Night Kiss, and Samurai Champaloo: Sidetracked were both released to mixed reviews but decent sales in Japan.
    Following these was Contact, an RPG with a clever ‘forth wall’ breaking narrative device that was an early release for Nintendo's DS hand held system.

    Despite a fairly positive reception in the games press, however, Contact was a sales failure. Disastrously released in Japan on the same day as massively anticipated Mother 3, it couldn't recover from this early loss of momentum.
    None of these games, however, were directed or designed by Goichi Suda. He was working on a game that would be released early into the life of still another Nintendo platform.

    No More Heroes is a video game about videogames. It's about making videogames, playing videogames, loving videogames, and - most importantly of all - hating videogames.

    No More Heroes is, in this writer's opinion, the finest videogame that has ever been made.

    It is the only example of an 'art' game that also manages to be enjoyable to play.
    Its existential realisation of the players mindset within its game-world is seething with irony and introspection. It features representations of the games that players want, the games an artist wants to make, and the compromises they have forced upon them.
    In its finale it insulates heavily that games and their creators are locked in an endless battle with no meaning, and that any attempt to add meaning will result in failure for both of them.

    It's uniquely subversive; a complex game that bemoans the over simplicity of the audiences needs whilst itself hiding behind a mask of over simplicity.

    There is a saddening bitterness to No More Heroes, it plays out like a response to a career where the best games have struggled, and the worst have thrived.

    That No More Heroes is still the last game directed by Goichi Suda is of no small consequence. That I believe it might be the last game he will ever direct, is a monument to both the product and the man.



    In a twist of painful irony, No More Heroes was a massive success.
    As with Killer 7, slow initial sales in Japan were offset by good numbers in the West.
    A HD re-release for both the Xbox 360 and PS3 was created and sold well, and then,
    finally - most tellingly - a sequel was announced.

    There are moments in No More Heroes 2: Desperate Struggle, where the pen of Goichi Suda is evident but, sadly, in reality, he had very little to do with this pale shadow of the original. It's still fun to play and there are moments where a little introspection is clearly encouraged, but it is uneven, and unclear of vision.

    Since No More Heroes, Grasshopper have revealed 5 games to be released to the full retail market. Desperate Struggle, Lollipop Chainsaw, Shadows of the Damned, Killer is Dead, and Lily Bergamo.

    Each and every one of them has been introduced to the games press as the work of Goichi Suda. Each and every one of them, it has later transpired, has been directed by someone else.
    These games each have their own merits and their own issues. Taking each in isolation, the quality is wildly varying. Their only consistency is the Grasshopper Logo -
    the extravagant filigree butterfly wings, the flame haired face, the moto emblazoned somewhere nearby...

    Ever since completion of his masterpiece, Goichi Suda has faded further into the background at Grasshopper, other than making an appearance at TGS or E3 to promote whatever game someone else at the studio is making. He and his partners seem well aware that his face and, more importantly his name, are worth their weight in column inches for any new release.
    With the possible exception of Lily Bergamo, all of the above games were claimed to be under the directorship of Goichi until after their release. His name still appears on the credits in some supervisory capacity, and a couple of them do a fine job of mimicking the shallower elements of his approach to game design. But not one one of them carries the narrative genius of Killer 7 or savage satire of No More Heroes. They don't even match up to the power and subversion of Super Fire Pro Wrestling Special.

    By the announcement of Lily Bergamo at E3 2013, Goichi Suda was no longer a visionary leader. He had become a trademark, a mascot. A name that once conjured up images of great auteurs from other mediums such as François Truffaut or Jean Luc Goddard, now brings to mind powerless figureheads like Paul McCartney, Muhammed Ali; icons robbed of their relevance and dignity, wheeled out for the masses to fawn over, to point at, and to remember when they were once great - all the while desperately trying to ignore the faded echo presented before them.

    On January 29th 2014 Grasshopper Manufacture was acquired by Gung Ho Online Entertainment.
    Their first action of consequence to the outside world was to take Lily Bergamo - the single player hack-and-slash game that Goichi Suda had announced at E3 2013, rename it Let it Die, and turn it into a free-to-play MOBA title.

    Grasshopper Manufacture retained their name in the deal. It appears they also managed to keep all off their staff and the ownership of their existing IPs. This is great news for the employees in what must have been a worrying time. At the time of writing, and as far as I can tell, there is only one casualty of the take-over.

    Punk is Dead.
    Reply 0
  • jaguarwong 19/04/2016

    Please learn the difference between a Suda51 game and a Grasshopper Studios game.

    Suda51 hasn't made a game since No More Heroes.
    Reply -4
  • Smite streamer leaves Hi-Rez after controversial comments about suicide

  • jaguarwong 20/04/2016

    If you just had a news piece every day that stated

    "Someone on the internet has taken offence at someone else on the internet"

    you could save yourself an awful lot of typing/copy-pasting.
    Reply -20
  • Surprise! There's a Ghostbusters video game from Activision

  • jaguarwong 15/04/2016

    The Wii version of the 2009 game, built from the ground up by RedFly, is the best of the bunch, possibly the best Ghostbusters game ever.

    Shame everyone at the time was too obsessed with 'Casuals' to play it.
    Reply +3
  • The end of Nintendo's weird GamePad era

  • jaguarwong 13/04/2016

    @super_monty
    I highly recommend FAST Racing Neo, Affordable Space Adventures, Lego City Undercover, and Runbow to bolster that collection.
    Reply 0
  • jaguarwong 13/04/2016

    Not enough Wonderful 101 in this piece. Reply +32
  • Enter the Gungeon sells 200k copies in a week

  • jaguarwong 13/04/2016

    @heidiland
    Thanks, didn't think that was right.
    Reply +2
  • jaguarwong 13/04/2016

    Congratulations to them.

    The game is worth far more than the tenner it's selling for - but having the nowse to pitch it in an bracket that is palatable to a frugal audience, and then backing that with decent marketing, puts the idea than publishers are good for nothing in the shade a bit.

    Of course, first you have to have a great game, and Enter the Gungeon is certainly that.
    Reply +2
  • Suda 51's PS4-exclusive brawler Let it Die is coming this year

  • jaguarwong 11/04/2016

    Do we know if he's actually directing this?

    He hasn't helmed anything since the first No More Heroes but despite that he's been wheeled out to drum up hype for everything - good and bad - that Grasshopper have released since.
    Reply +16
  • A Game Boy fused with a Raspberry Pi

  • jaguarwong 08/04/2016

    My nephew and I saw this and are planning a similar thing built into an Atari Lynx (because neither of us are particularly technical so the extra space will be necessary).

    Also, the Lynx was awesome and didn't/doesn't get enough love!
    Reply +12
  • New Fear Effect announced

  • jaguarwong 07/04/2016

    @skunkfish
    Ha -
    I say they were shit = 100% negged
    You say they were great = 100% negged

    This rating system really works, huh?

    I think it's safe to say that someone who loves both the old and the new TR would be rare indeed; they are so entirely different.

    Personally, I think the original TR is the best puzzle platformer ever created - whereas the only enjoyment the reboot provided was to my chickens, when I hung the disc in their coop as a mirror.
    Reply +1
  • jaguarwong 07/04/2016

    Amazing news.

    Always loved the IP and this way it gets revived without Square shitting all over it as they have with Tomb Raider.
    Reply -3
  • Everybody's Gone to the Rapture confirmed for PC

  • jaguarwong 01/04/2016

    I can't wait to pla... watc... enjo... 'experience' it! Reply +6
  • Quantum Break pre-order offer replaces Alan Wake's American Nightmare with Kameo

  • jaguarwong 01/04/2016

    Kameo is a better game anyway. Reply +9
  • BBC hands out tiny Micro Bit computer to thousands of children in the UK today

  • jaguarwong 22/03/2016

    @georgetm1
    Prick
    Reply +8
  • EA Access just added a Xbox One backwards-compatible game

  • jaguarwong 01/03/2016

    'You'll never guess which game was just added to EA access..." Reply +19
  • Take an hour-long look at Prison Architect's console version

  • jaguarwong 25/02/2016

    @vanDevious
    But I've just pulled on my asskicking panties... :(
    Reply +2
  • jaguarwong 25/02/2016

    @Physically_Insane
    I use it daily.

    It doesn't provide somewhere to rest a keyboard and the mouse only works so well on the arm of my sofa.
    Reply +1
  • jaguarwong 25/02/2016

    @Physically_Insane
    Almost as terrible as playing games at a desk.
    Reply +5
  • Project X Zone 2 review

  • jaguarwong 22/02/2016

    Sounds a lot like it's carried over the flaws from the first game - and I had a great time with that despite them.

    This always looked like a 'more of the same' project and I'll be picking it up happy in that knowledge.
    Reply +5
  • Bravely Second review

  • jaguarwong 19/02/2016

    The essence of a good review; one that bristles with praise but contains enough information for me to know that I, personally, would not enjoy this game.
    Top job.

    And thirded on the screenshots thing.
    Reply +35
  • OlliOlli2, Not a Hero get snazzy new editions for Xbox One

  • jaguarwong 18/02/2016

    Not a Hero is great fun.
    Olli Olli 2, on the other hand, was a massive disappointment after the first game
    Reply 0
  • Street Fighter 5 review

  • jaguarwong 18/02/2016

    @Acidizer
    Yeah, because they starting playing in arcades.

    The controller itself is no factor if it fits the users preference. As that dude proved.
    Reply +4
  • jaguarwong 18/02/2016

    @Acidizer
    You mean aside from the guy that won at Evo 2 years ago?

    http://www.eurogamer.net/articles/2014-07-14-the-evo-fighting-game-tournament-has-a-new-champion
    Reply +1
  • jaguarwong 18/02/2016

    @Fourfoldroot
    We can argue the semantics of what makes up 'content' till the cows come home.
    You compared to Splatoon, it's a poor comparison.

    I'm glad you're enjoying the game, it's good to hear that it plays well.
    Reply +1
  • jaguarwong 18/02/2016

    @Fourfoldroot
    That remains to be seen.

    The value of in game 'Fight Money' has to be a genuine concern for anyone who's ever played anything free-to-play.

    This is the first numbered Street Fighter I've not bought at launch because I don't trust this bullsh-t, especially after the mess they made of SFxTekken.
    Reply +7
  • jaguarwong 18/02/2016

    @Fourfoldroot
    Splatoon updates were all free.
    Reply -2
  • Hitman: Go gets greenlight for Steam, PlayStation launch

  • jaguarwong 15/02/2016

    Hopefully Lara Croft will get the same treatment.

    Both have been missed by many thanks to prejudice against mobile games.
    Reply +12
  • Why Nintendo fans are excited about a just-revealed Pokémon

  • jaguarwong 10/02/2016

    More clickbait headlines?

    Please stop.
    Reply +36
  • American Truck Simulator review

  • jaguarwong 03/02/2016

    I don't get it. Reply -1
  • "It was tempting to retire…"

  • jaguarwong 03/02/2016

    I've always liked him... But then... I've never bought one of his games.

    Don't think I like Henderson though.
    Reply 0
  • This is why people love the developer of Shadowrun: Hong Kong

  • jaguarwong 02/02/2016

    @wyp100
    When I clicked on this comments section I knew that the headline would be what a lot of the posts were about.

    That should tell you, in this example at least, that there IS an issue here.

    The headline contains no information.

    Looking at the next headline down, the equivalent would be:
    "This Nintendo game is owned by a third of Wii-U owners"

    Rule of thumb: If you have to stifle the urge to add ellipses at the end of your headline - it's probably clickbait.
    Reply +8
  • Does The Witness make you feel sick?

  • jaguarwong 01/02/2016

    Why is it that so many video game fans have the constitution of a kitten? Reply -11
  • In Play: Why getting stuck in The Witness is good for you

  • jaguarwong 30/01/2016

    @AgentDaleCooper
    Why would anyone need a guide for the Portal games, both were insultingly easy.
    Reply -11