JEPC123 Comments

  • Valiant Hearts: The Great War tells the story of five WW1 survivors

  • JEPC123 10/09/2013

    @Mr.Spo Thanks. I also agree with you that World War I was horrific and Owen's words ring true to this day - just look at the continued hero-worship of the armed forces. If his work was not representative, it was bloody good and touched upon deeper truths.

    Good luck with the PhD, which can sometimes seem like trench warfare. Hopefully you'll win the war and the peace (i.e. complete it and actually find a job).
    Reply +1
  • JEPC123 10/09/2013

    Having written my PhD on the occupation of northern France in the First World War, which contained a chapter on female 'misconduct' (i.e. relations with Germans), I will be very interested to see how this game portrays the relationship between Karl, Emile and Emile's daughter (presumably a member of the occupied population). Depending how historically accurate it is, I'm guessing George will be shot down and aided by the occupied French or Belgians, and Emile will be mistreated but helped by Ana and maybe Karl. No idea about Freddy or the dog, though. Whatever happens, I'm excited about this game.

    To add to the above discussion about Dulce et Decorum Est etc, it should be noted that the 'war literature' in Britain was mostly unrepresentative and not necessarily anti-war. Far from the Blackadder view, most of the belligerent populations on both sides genuinely believed in their cause. I'm not saying they were right to believe this or that the war was not horrific and seemingly wasteful, just that we have to be careful about anachronism when trying to understand this complex event. For an interesting take on this, see Gary Sheffield, Forgotten Victory.
    Reply +4
  • Mafia II

  • JEPC123 25/08/2010

    Anyone notice the similarities between this Metro review and this one?

    http://www.metro.co.uk/tech/838939-games...


    I smell plagiarism!



    As for Teti's review, of course everyone's going to have a different opinion on the same game, but having read the eurogamer.fr review, I do find it striking that there the reviewer gave it its 10/10 score mainly on the basis of atmosphere, story, dialogue, and characterisation - calling it the best narration in a game he has ever seen, in a gaming 'career' spanning about 6,000 games. So all he and Teti agree on is that it's atmosphereic, but where Teti sees it as a Potemkin Village, the French reviewer was very much drawn in by all this; Teti complains about the lack of things to do, whereas the French reviewer praises this, arguing that it's refreshing to have a game so focused on narration that you can play a long mission during which only a few minutes are devoted to shooting. As I said, differences of opinion are what I expect, but such drastic ones are confusing and shocking. Does this reflect national and/or personal sensibilities? Is the French translation more compelling and better-acted than the English version? Maybe those who can speak French should play it in French... as one of the many who loved the original, and having not yet been able to play the demo, I'm hoping that Teti's being overly critical and that the French guy is right!



    Reply +4
  • Ubisoft's Women's Things

  • JEPC123 29/07/2010

    'Isn't Meurtre the correct spelling?'



    Yep, and while you're at it, it's 'j'habite à La Rochelle'...



    Another great Ellie article, by the way.
    Reply -2
  • APB

  • JEPC123 02/07/2010

    'French keep talking french'



    Les Français parlent toujours le français? Quelle idée! The sneaky bastards, speaking only their language :P
    Reply +5
  • Games of 2009: Batman: Arkham Asylum

  • JEPC123 27/12/2009

    @kentmonkey



    They mean the scene in which the player controls the Joker for a minute or two, after he shoots Batman, who is tied down on a trolley-like thing.
    Reply +1
  • The Saboteur

  • JEPC123 12/12/2009

    @actionfitz



    Well, the British and the Americans and many other people refer to it as the Famine, misnomer or not. Despite my Irish ancestry, I DID study it in Britain, and thus use the terminology which I learnt! Yes, there was food in Ireland and it was indeed apropriated and exported by the aristocracy, but as you hint at, the tenant farming system and the subdivision of farming plots amongst families meant that in general the vast majority of the population was hungry; when the potato blight hit, it thus affected the staple crop of the Catholic peasantry, obviously leading to an increase in the fairly usual problem of hunger, and an even more severe scarcity of food FOR A CERTAIN POPULATION who essentially survived wholly on potatoes. Yes, there was food, but the point is that the Catholic peasantry were hungrier than normal - they experienced extreme hunger and starvation! That, to me, seems like famine conditions which match the definition you quoted, however you think it was created.



    In response to what I take to be your fairly sarcastic phrasing of 'Before you go offering opinions on the cause and effects [...] if you can be bothered,' I have a First Class Honours degree in History, a Masters with Distinction in Modern History, and am a second-year History PhD student - I think I can offer opinions regardless of whether the specific historiographical categorisation I use is semantically watertight or not (which is rarely the case given the generalisations required to impose a false narrative on, and to arrive at an understanding of, the past). Were we debating genocide vs. mass violence or a similarly 'dangerous' subject, and I used one of these words which clearly betrayed a subjective viewpoint and thus suggested a closed mind, I'd say that you'd be right to call into question my opinions based on the use of a single word; in this case, however, I think it's a tad pedantic. Apologies if I've misread your comments or overreacted.
    Reply +1
  • JEPC123 04/12/2009

    @boneparteofballybay



    I agree with most of what you say, apart from the bit about the Potato Famine - or more specifically, apart from the insinuation that the British government actively sought or promoted a famine. It IS true that its causes and its effects can be linked to the appalling British policies, that a ridiculous number of lives were lost due to a slow, half-hearted response to it, and that it was a tragic and morally repugnant event; but I don't think it was necessarily the seemingly-planned event a lot of people view it as.



    @ansim



    I actually think there's actually a massive guilt culture amongst most right-minded Britons about most of British history. I'm surprised the British, and in particular the English, are so well-liked in the world... I think Hugh Grant in romcoms and James Bond have clouded some people's memories of, ooh, hundreds of years of colonisation! It is true, though, that many Britons are ignorant of history in general, more specifically British history, and even more specifically the role of the British in Ireland (note that I don't write 'our role' as it had nothing to do with me, and I don't really identify with a country in that way!).



    I speak as an Englishman who's studied Irish history and whose grandparents are Irish - my great-grandad fought for the Republicans in the Civil War, plus I'm named after an Easter 1916 revolutionary (clue: my surname's Connolly). I hold no great allegiance to 'my' country, and as a historian I try even harder to be neutral, so I hope you'll find some truth in my opinion!



    As for the review itself, yes, I agree that the comment was insensitive, misjudged, and probably unrepresentative of British opinion.



    Oh, and a note to long-word lovers: studying Irish history allows you to legitimately use the word 'antidisestablishmentarianists'...
    Reply +6
  • JEPC123 03/12/2009

    @p00ntang



    Indeed, although I'd argue beyond Benjamin and a purely artistic understanding of the issue - not that I'm saying that Benjamin's work should ever be understood on just one level - and argue that fascism (itself a malleable and slippery concept) and Nazism focused more on aesthetics because they were (and are) representative of the sacralisation of politics whilst at the same time comprising a rather shallow, ecclectic mix of policies. As ideologies go, other than being morally repugnant, they're also pretty crappy and messy, and inevitably required grandiose displays of participatory politics including aesthetically attractive iconography etc, in order to both win over populations and mask their inherent flaws. So, fascism/Nazism = rubbish, Benjamin = not rubbish, The Saboteur = a bit rubbish.
    Reply +3
  • Napoleon: Total War - Story

  • JEPC123 11/12/2009

    Hello to Jason Isaacs. Reply 0
  • Gyromancer

  • JEPC123 19/11/2009

    @darc



    A good way of putting it for Dragon Age. I've been staying up till 5am playing it some nights (well, mornings!), destroying my sleep pattern and greatly hindering my ability to carry out my PhD research in the process. Just... one... more... quest! The PhD can wait, I'm saving the bloody world here! I haven't been addicted to a game for years, mainly due to lack of time, so this is a scary ride down Nostalgia Road.
    Reply +8
  • Martinet wanted to voice Link

  • JEPC123 17/11/2009

    Hence my 'I know there are some real accents in there too...' :P

    I actually think what you said highlights the problem: those real English voices are voiced by top-notch actors to boot, so the fake ones are even more jarring! I admit it's a minor gripe with a great game, a bit like my quibble with Dominic West's accent in The Wire!
    Reply 0
  • JEPC123 17/11/2009

    @swissorc



    To be fair, in other language versions of games they're often dubbed (obviously in that language). I've only played Modern Warfare 1 in French, for example.* And attempts at accent diversification could also end up with poor imitations, such as the often crappy, evidently fake English accents in the otherwise superb Dragon Age. I know there are some real accents in there too, but the fake ones are present a little too much for my liking, and remind me of my Canadian friends putting on an English accent!



    As for Link, thank goodness he's silent. Martinet can go a bit overboard sometimes!



    *I currently live in France, and blame that for the number of edits I've had to make, stemming from French-like typos!
    Reply 0
  • EA to close Pandemic today?

  • JEPC123 17/11/2009

    @mkreku



    Nope, Gearbox made Borderlands.
    Reply +1
  • Tropico 3

  • JEPC123 13/11/2009

    Shouldn't that be 'Viva la Revolución'? :P Pronounced in a Fast Show Channel 9 News accent, of course. Boutros, boutros galli. Reply 0
  • Eufloria

  • JEPC123 11/11/2009

    'Games and art are mutually exclusive. The earth is not the moon, and air is not water.'



    Don't some scientists think the moon is actually a chunk of the Earth knocked off due to a meoteor strike? And air does contain hydrogen and oxygen atoms, as well as precipitation... So the line between your categories, just like the line between games and art, is a blurred one.
    Reply +6
  • Modern Warfare 2

  • JEPC123 10/11/2009

    @Istari

    'Just for the record: the first (tutorial) level takes place in Afghanistan, which isn't in the Middle East. It's in Central Asia [...] Still, if you're trying to write a serious review with critical reflections on the airport scene and such, it would probably be a good idea to hit up Wikipedia or something to prevent obvious and embarrassing mistakes like this. Thank you.'



    Oh, come on. Firstly, if you do type 'Middle East' into 'fountain-of-all-knowledge' Wikipedia, it states that Afghanistan is considered as part of the 'Greater Middle East,' which is in keeping with current Western cultural trends, particularly among the media. Secondly, numerous books on the Middle East - such as those I used when studying state and society in the non-Western world back in my undergrad days - include the Arabian Peninsula and thus Afghanistan. Either way, of course, it's just a definition: Central Asia, the Near East, the Orient, Asia, Western Asia, Asia Minor - does it really matter that much? Not enough to suggest the reviewer has embarrassed himself, especially since such an assertion is in itself rather embarrassing, making you look - quite frankly - a bit silly.



    As for MW2, it looks a lot of fun, but I never have come to terms with the sadly acceptable short length of games these days, so I think everyone who's got it at a bargain price is sane, and anyone who has paid the ridiculous RRP is mental (especially those who got the collector's edition) - even if MP extends its lifespan. As an aside, being mainly a PC gamer, when did PC games become SO much cheaper than console ones? I'm not complaining, mind! There was always a difference, but it's become so marked recently (even if we ignore the ridiculous MW2 pricing).

    Reply +2
  • Swastika prompts German Wolf recall

  • JEPC123 23/09/2009

    That's some serious Vergangenheitsbewältigung there. Reply +5
  • Napoleon: Total War

  • JEPC123 20/08/2009

    I'm not sure if a game about the razing of the poor quarter of Paris and replacing it with Haussmann's grand boulevards, culminating in the Franco-Prussian war, will be any good. Oh, wrong Napoleon :P



    On a more serious note, I wonder how the story-driven campaign will work from multiple sides, given that the Independence campaign in Empire just had one perspective. It sounds like Creative will have to essentially make multiple versions of the campaign, with multiple outcomes - which will of course be great to play, but I imagine a lot of work for them!



    @Metalfish, even the French still think of Napoléon as being a short-arse, so it's no big deal! Hence Sarkozy's perceived Napoleonic complex. But yes, everyone should watch QI.
    Reply +1
  • Fable III

  • JEPC123 19/08/2009

    I really enjoyed what I played of Fable II. Unfortunately it broke my brother's Xbox 360, so I never got to see it to the end - I've heard quite a few other people experienced this problem, and if that's the case I hope they sort it out with Fable III, which sounds promising (although so do all of Molyneux's concepts...).



    As for Molyneux knowing about power, I recently read an article in Develop (or MCV, I forget) in which he explained how horrible it was to fire people. So where does he come on the moral scale? :P
    Reply 0
  • Brothers in Arms: Hell's Highway

  • JEPC123 09/09/2008

    +10 for mentioning The Sorrow and the Pity. Reply 0
  • Team Fortress 2 - Meet the Sniper

  • JEPC123 19/06/2008

    @Gurrah



    See kangarootoo's comments.



    Plus note the exclamation mark in my post, to emphasise the jokey nature of it. I was amused by the accent - as I often am with American attempts at Australian (two of my American friends tried it just the other day) - and made a comment about it. The 'shame' suggests that, apart from the accent, I thought it was very good. Which I did.



    I heartily apologise for not having read all of the comments on all of the other TF2 'Meet the...' videos, and not realising that people always mention the accents, thus that I was committing a crime against internetality and engaged in hackneyed cliché. I would go live in a monestary for a few months to absolve my sins, but I'd only miss the comments on the next TF2 video, probably committing another grave error again... :P
    Reply 0
  • JEPC123 18/06/2008

    Shame about the accent though! Sounds like an American trying to do an Australian but sounding a bit English... Reply 0
  • PC Roundup

  • JEPC123 19/06/2008

    @robg



    Nope, one is Rome: TW, and the other is Medieval II: TW...
    Reply 0
  • GTA 2 available for download this month?

  • JEPC123 02/05/2008

    I actually enjoyed GTA 2 (ah, the days when they used Arabic instead of Roman numerals!) more than GTA III, and just as much as GTA. Not more than Vice City or San Andreas, but I think it has a certain charm, polish and uniqueness that sets it apart from GTA and GTAIII - it's like Rockstar were just getting into their stride with the series, and actually attempted something different from a period or modern-day setting. Plus everyone knows that the best 'period' GTA was GTA: London... Reply 0
  • Eurogamer gets a facelift

  • JEPC123 08/01/2008

    Someone has mentioned a valid comment about the reader reviews not showing how many comments there are. I would like to add to this by saying: it appears that the author of a reader review is only visible on the front page (or list of reader reviews) - when you actually open up a reader review it says at the top, 'Reader Review by Eurogamer staff' rather than naming the author. Surely this is also bad for Eurogamer (possibly even in a legal sense!) by accidentally negating the 'Reader-submitted content does not necessarily reflect the opinions of Eurogamer Network' disclaimer? Reply 0
  • Team Fortress 2

  • JEPC123 16/11/2007

    Thanks :)



    I considered editing out the spot metaphor, but decided that a double-whammy of shock ("He hates TF2! ... He's disgusting!") made the following praise even sweeter.
    Reply 0
  • Eurogamer France launches!

  • JEPC123 25/10/2007

    Je le trouve intéressant.



    The reviews seem much more by-the-book than the English Eurogamer, and seem to require many more pages (perhaps a necessity of a language with less words than English, requiring explanation of the context... :P). At the least, it allows me to check up on games and practice my French!



    Also, other people are correct in stating it's been around for a while, as I've been glancing at it occassionally recently, although I think the difference is that it had bugger all in the way of reviews etc, whereas now it has content.



    As for the complaining about scores, one of the only comments on the site at the moment refers to the review of Eternal Sonata, which states:

    'Je trouve le 10 un peu extreme...'



    Ça commence!
    Reply 0
  • BioShock

  • JEPC123 09/09/2007

    An excellent review, and one with which I agree wholeheartedly. I have just completed Bishock in the last hour, and on the whole was thoroughly disappointed with it. Sure, the use of plasmids and the interactivity with the environment during combat is great (indeed only when fighting without plasmids do you consider how boring 'normal' combat can be), and the graphics are stunning (although my PC struggled somewhat with texture loading)... but the storyline was a let down for me. I'm not saying it's not good, it's just that I never really felt that Rapture was what the story made it out to be - I never believed that the small, enclosed environments were once part of a grand city housing many people; they felt more like gaming set-pieces, albeit rather beautiful ones. The same is true of the whole Adam element - yes, I saw the Little Sisters and the Big Daddies, I heard the audio diaries and comprehended the way it was supposed to work, but it always appeared more as a gameplay mechanic than a genuine ecosystem, if you will.



    I think half the problem is that the reviews gave me an impression that this would be more like Deus Ex, or at least System Shock II, than it actually is. Ultimately, I haven't been this disappointed since I played the first Deus Ex: Invisible War demo. I can understand, to an extent, the 'artistic' elemt most reviewers have raved about, but for me the moments when I thought 'this is really stunning, envoking in me an emotion that games don't normally lead me to experience' were few and far between; and marred by the aforementioned lack of belief in the entire world and backdrop as a once-functional city. That upsets me. Rather than restore my faith in gaming, Bioshock has forced me to ask myself whether I'm seeing things in the same way as other gamers.
    Reply 0
  • Combat Mission: Shock Force

  • JEPC123 31/07/2007

    'Risky. You just know they'll print that on the box. ;)'



    Apparently the law changed a month or so ago, so now it's illegal to quote anything out of context and use someone's words to alter the perceived opinion of the game. That's definitely the case for movie posters now, anyway, so I think it may may affect gaming too. Victory!
    Reply 0
  • Virtual Console Roundup

  • JEPC123 08/07/2007

    'Everyday language isn't a reason to lapse into incorrect language, which I'd say Americanisms are, as basically misspelt words/pronunciations in my book.'



    Whilst I agree with your dislike of Americanisms, and your position of being a Grammar Nazi, I have to say that (as far as I'm aware) a lot of American English is closer to Shakespearian English (for example 'civilize,' or 'I wish you'd write me'). Unfortunately, that means that our English is more bastardised than theirs, which leaves me in an awkward position - I don't wish for the current English language to change too much (Heaven forbid that 'txt spk' [sic] becomes the norm), but without change we'd still be speaking what we now consider American English. Saying that, I think literate people back in Shakespeare's day knew how to use the language, unlike tha masses of today.



    On topic, I remember Ecco: The Tides of Time being ridiculously difficult, but I always came back to it. Sonic 2 sucked up hours of my life, and I'd say was at its best with the addition of Knuckles.
    Reply 0
  • S.T.A.L.K.E.R.: Shadow Of Chernobyl

  • JEPC123 19/03/2007

    The review gives the impression that it's like the original OFP (or maybe even Armed Assault), in that the drawbacks may at times be immense, but the overall experience is a beauty to behold. I think I'll be looking into this during the summer when I have money and time on my hands! Reply 0
  • El Matador

  • JEPC123 11/11/2006

    I saw this back at EGN 2004, and it didn't exactly look too original then. But the enthusiasm the devs had for it made me think it could turn out slightly above average. I was obviously duped. Also, it doesn't seemed to have advanced from the 2004 demo version much, which makes me wonder what the bloody hell they've been up to! Reply 0
  • Armadillo Run

  • JEPC123 30/08/2006

    I showed the review to my brother, and we instantly downloaded the demo, then the game. As an MEng student, he's in heaven. The possibilities are, as already stated, nearly endless (especially when you download some of the user-created levels) and the game is extremely addictive. I wholly agree with the sentiment in the review - why ISN'T this used in schools?! If it was modified so that you could freeze the game at any time, then click on things to find out tension and other statistics, then it would be amazingly useful - students could work out a certain value at a certain point, and even understand why it's like that more easily. It could be used in conjunction with equations etc, making physics more fun! Or not... Reply 0