Project Spark Page 2

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  • fletch7100 18 Jun 2013 17:55:11 6,916 posts
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    Project spark beta

    https://joinprojectspark.com/

    http://www.xboxer360.com/news/team-dakota-discuss-project-spark/
  • Psychotext 18 Jun 2013 18:12:44 53,780 posts
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    Cool.
  • Baihu1983 18 Jun 2013 19:32:52 3,271 posts
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    This has become my game of E3. Cant wait to see what people pull off.
  • Psychotext 21 Jun 2013 21:40:26 53,780 posts
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    This was from EG's hands on with the console:


    One of the most exciting Xbox One projects in development right now - clearly scouted out by Phil Harrison, and riffing on the "Play, Create, Share" framework from LittleBigPlanet. The core focus of the game concentrates on building a level using an expandable 3D orb as a cursor. The right trigger adds terrain, while the left subtracts. The palette allows you to then choose textures which adapts contextually to the dimensions of the terrain; for example, grass appears on flat horizontal surfaces, but on verticals it transitions to dirt.

    Create mode starts with a large flat metallic plane filled with tiny hexagons, allowing you to paint a world with trees and wildlife (or ice, deserts etc). You can make these elements, and even enemies, as big or small as you like. We asked the devs about console RAM restrictions on user-generated content but at, this time at least, no limitations are in place yet. We were told that it's all about making the UI as friendly as possible and communicating your limits in the best possible way - which they haven't cracked just yet.

    In play mode, there are a number of game types that can be accessed. FPS is demonstrated, though camera control feels like it needs tweaking (currently, there's too much acceleration on slight tilts). Third person action games fare much better, as do RPGs, puzzle designs, or even twin stick shooters. We were stunned to see Geometry Wars recreated with this engine, to the point where we were convinced it was Bizarre Creations' original. For more conventional games types, enemies are manually dotted around the map, and you either select AI presets, or get into the nitty gritty of when their attention is drawn, how fast they move, how attacks animate and so on. The options appear exhaustive, and the project seems like a fully 3D counterpart to LittleBigPlanet.

    As far as performance goes, it's a decidedly 30FPS v-synced experience while creating or playing. Accessing a pre-made desert stage shows the engine stuttering quite badly as the world is populated, but it's still very early days for such an ambitious project. 1080p resolution is confirmed, and the game was running on an Xbox One dev kit.
  • Baihu1983 3 Jul 2013 14:25:42 3,271 posts
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    Apparently the net is full of naked pics of her?
  • morriss 4 Jul 2013 19:10:55 70,911 posts
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    Just checked. Sadly not.
  • Baihu1983 4 Jul 2013 20:07:20 3,271 posts
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    I found some unless they are fake?
  • Baihu1983 17 Jul 2013 20:06:27 3,271 posts
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    [B]How Project Spark on Xbox One is building for the industry's tomorrow[/B]
    http://www.oxm.co.uk/58559/features/how-project-spark-on-xbox-one-is-building-for-the-industrys-tomorrow/
  • King_Edward 17 Jul 2013 20:27:40 11,454 posts
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    @Baihu1983

    Kind of ties in with today's Net Yaroze article on the front page. Getting people interested in making games from a young age. I used to mess around with RPGMaker 95 as a kid. Fun as it was it was all too confusing in the end. The same is now somewhat still true of LBP.
  • barchetta 19 Jul 2013 00:48:22 1,315 posts
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    So, Project Spark goes free! Or at least a base pack which has now got my interest again...
    Wasn't that enamoured with the E3 demo, and I'm not sure I could justify the amount of time one would need to make something substantial but the kids like Minecraft and messed around with Kudo game lab. Going free with a decent slice of the game is pretty smart, I reckon.
  • Psychotext 19 Jul 2013 01:11:25 53,780 posts
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    It was free to play from the start (see last page). :p
  • Baihu1983 19 Jul 2013 07:15:46 3,271 posts
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    Yep always been F2P.
  • barchetta 19 Jul 2013 12:03:24 1,315 posts
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    Ahem... well good enough to celebrate again, right?! :confused:

    /Blames VG24/7 packinging it as new news! :-)

    Edited by barchetta at 12:03:49 19-07-2013
  • Baihu1983 9 Aug 2013 09:32:32 3,271 posts
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    http://www.twitch.tv/project_spark/c/2717633

    Yes please!
  • Psychotext 9 Aug 2013 11:22:29 53,780 posts
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    Very impressive.
  • Baihu1983 9 Aug 2013 12:01:21 3,271 posts
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    Game deserves more attention from the press.
  • Psychotext 9 Aug 2013 12:40:59 53,780 posts
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    It's on the Xbone, they hate the Xbone.

    (It's also on the 360 and W8)
  • King_Edward 9 Aug 2013 12:54:55 11,454 posts
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    Baihu1983 wrote:
    Game deserves more attention from the press.
    Is it a game? I thought it was purely a creation tool.
  • fletch7100 20 Aug 2013 12:10:48 6,916 posts
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    New montage

    http://n4g.com/news/1336583/project-spark-community-montage-and-screens

    One developer mention about one of the team remaking a Xwing game using Project Spark. Would be great to see how it resembles that game from that claim
  • Baihu1983 20 Aug 2013 12:12:03 3,271 posts
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    They built a tower defense game the other day on it

    http://www.twitch.tv/project_spark/c/2765378
  • fletch7100 20 Aug 2013 13:10:05 6,916 posts
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    From CVG

    They will let players use Kinect to capture facial animations, body motion, voice and sound to create custom character animations, dialogue and cinematic cut scenes.

    Oh dear :)
  • Baihu1983 22 Aug 2013 17:31:59 3,271 posts
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    Anyone signing up for the beta?

    https://joinprojectspark.com/

    I can see my self spending more time player other peoples stuff than actually making things but I look forward to at least trying.
  • RedSparrows 23 Aug 2013 16:03:33 21,979 posts
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    fletch7100 wrote:
    From CVG

    They will let players use Kinect to capture facial animations, body motion, voice and sound to create custom character animations, dialogue and cinematic cut scenes.

    Oh dear :)
    Why oh dear? If the fidelity/translation to console/in game is high enough it could be very impressive and really useful.
  • fletch7100 23 Aug 2013 16:37:09 6,916 posts
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    @RedSparrows

    It's not the tech side, it's more like what are going to get from the players :)how thorough will the content be checked before your ideas is in the shared players section

    Can see DM article about something being created in this game :)

    I'm sure there will be some great content over time but there will always be some rascals
  • RedSparrows 23 Aug 2013 17:45:49 21,979 posts
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    I want a 3D platformer vs the crotch-thrusting, mooning and obscene gesture using denizens of evil.
  • altitude2k 16 Sep 2013 07:14:02 3,729 posts
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    Screw you, Kinect haters!
  • Psychotext 16 Sep 2013 10:13:46 53,780 posts
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    Not a bad idea, using it to make character animations.
  • Baihu1983 17 Oct 2013 18:41:47 3,271 posts
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  • riz23 17 Oct 2013 19:28:54 1,149 posts
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    I skimmed through that vid but it was cool. looking forward to what the community will make.
  • monkehhh 2 Jan 2014 20:35:38 3,266 posts
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    Just got my invite, anyone else?
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