XCOM: Enemy Unknown Page 130

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  • TAJB 28 Aug 2014 14:58:41 522 posts
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    I totally agree. I prefer the original which I played on the PC and I also played Terror from the Deep on PS1 and both games were awesome. Even just changing the option to plonk your base anywhere you want annoyed me. It seems alot like a downgrade from the original installments because they have made tweaks that aren't particularly fitting with the originals.
  • TAJB 28 Aug 2014 16:14:19 522 posts
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    The original was so free compared to this incarnation but I fear that the original will never be brought back in its former glory. They will make it nice and easy to contol, simple to play and less fiddley for people without patience. For the people like us who have the patience and the aptitude to play games like the original we will have to settle with the dumbed down version.
  • bunglebonce 28 Aug 2014 19:05:58 2,332 posts
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    Maybe the only compromise on that front will be randomised maps in the next version, assuming the series will continue to the new generation.
  • robc84 28 Aug 2014 19:46:11 7,723 posts
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    I've never played the originals, this is my first one and I love it.

    Perhaps I should try out the earlier games.
  • TAJB 29 Aug 2014 09:35:20 522 posts
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    I think it may be because we played them first we prefer them. Similar to the theory that the first Final Fantasy game you play is your favorite (FFIX FTW!).

    But I don't know anyone who played the originals after then new ones so I can't tell. If you can endure 1990's graphics and can get it to run properly on any new windows system (probably using a windows 98 or possibly XP emulator thingy) then you could get addicted all over again :p
  • basmans_grob 29 Aug 2014 10:18:53 784 posts
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    anybody played xenonauts?

    http://www.xenonauts.com/

    It's meant to be a far more like for like update. I never played the original either but love this game but it doesn't have a massive replay value.
  • jabberwoky 29 Aug 2014 11:19:46 592 posts
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    I may get xenonauts at some point. Have already played a bit with ufo alien invasion free game but it doesn't click with me.

    The original did have its annoyances, like spending 2 hours getting all your guys off the skyranger, and too much micromanagement. Also there is a lot more focus on individual squad members in EW which is a big plus.

    I think the dream scenario would be upping the squad limit to 10, random maps, (although designed maps are always better so this may be double edged if not done really well), multiple bases and increased/better ufo combat strategy, and the ability to choose your missions instead of doing one of 3. You would have to have only one central base with soldiers in it as trying to track 100 for example in 5 bases would be too much and they would lose their individuality.

    That in a terror from the deep sequel would make a lot of peoples day.
  • robc84 17 Sep 2014 09:04:32 7,723 posts
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    Whale mission? Is that on EW?

    I should really pick up my CI playthrough. Just about to assault the alien base....
  • convercide 17 Sep 2014 09:15:34 6,347 posts
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    Yeah it's on EW. Absolute bastard of a mission.
  • Bremenacht 17 Sep 2014 09:28:37 21,597 posts
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    LeoliansBro wrote:
    I've fallen in love with this game all over again.

    Goddamn that whale mission, fucking heroic effort from my lads.
    I was astonished at how I got taken apart on that mission. Playing NI, I thought I'd been sufficiently cautious and used the right tactics for that enemy. Even with one bit of carelessness, I thought I'd got it sown up. I didn't realise what shit I'd played myself into until I was neck-deep in it. A thrilling mission.

    If I ever get that far in CI, I suspect that's where my games will end.

    Edited by Bremenacht at 09:29:29 17-09-2014
  • Mr_Sleep 17 Sep 2014 10:20:30 18,149 posts
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    I love that mission. It feels properly epic and getting a turn-based game to feel epic should be applauded. There's more good stuff to come LB.
  • Deleted user 17 September 2014 10:34:38
    The whale mission is superb. Turn-based gaming can be so intense when done right.
  • ThrowingTuba 17 Sep 2014 10:46:31 116 posts
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    Man, why don't they release this for Vita. I know there are probably a litany of valid business reasons why this isn't feasible but it would be amazing...

    Any word on a sequel?
  • convercide 17 Sep 2014 10:53:54 6,347 posts
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    It is definitely feasible on Vita as it was released on iPhone fairly recently. It seems like it is a very scalable game engine so would be easy enough to do.
  • TAJB 17 Sep 2014 11:07:04 522 posts
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    Yeah you need 8GB SD card space before you can play it though. Need a bigger SD card before I download it for android.
  • Tomo 4 Oct 2014 19:31:37 14,106 posts
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    I just started this today, for the first time. And I lost 5 hours to it! Fucking excellent game!

    I've named all my soldiers after my friends (and cat) and I'm dearly attached to them. I'm yet to lose any to the alien scum. The day I do... I will go ape I think.

    The blending of genres just shouldn't work. I've played Advance Wars and similar things, where it's all about the battles. But building your fort in between missions is just as compelling as the missions themselves. Top notch design that.

    I've got to go to a fucking party now, and all I think about is rescuing Australia before there is a meltdown.
  • Telepathic.Geometry 5 Oct 2014 06:15:19 11,789 posts
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    The best thing is that your friends on that squad will start doing some incredible things, like suddenly getting three head shots in a row, or ending up with psionic abilities or some shit like that. It's great! You make me wanna play it again now. :-)
  • SirScratchalot 5 Oct 2014 12:58:36 7,879 posts
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    @jabberwoky This is my main compaint as well. There's no point in moving anyone if they might see an enemy, thus waking them up.

    Would much prefer enemies that move around the map with some purpose. Never advance with your last move or suddenly you will have created new enemies that will sometimes run into areas of the map where you already had sightline.

    It's a bit bizarre that this is the actual way it works.
  • Mr_Sleep 5 Oct 2014 13:14:37 18,149 posts
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    Hmm, I think it is fair that the Sectoid's and the thin men do not move around the map as generally they are doing their thing to the corpses so it makes sense that they would be static.

    Added to that, I'm sure Cyberdiscs and some other enemies do move around the map a bit but that might just be my imagination.
  • Tomo 5 Oct 2014 14:17:02 14,106 posts
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    Has anyone played this on iOS? Specifically on an iPhone 4S? I am seriously tempted to get it on my phone too, I'm enjoying it that much, but I'm worried about the frequency with which it might crash. Shelling out 7 quid for a buggy mess, I do not want.
  • Cappy 4 Jan 2015 22:24:41 12,384 posts
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    I knew I should have steered clear of this. I'm surprised at how angry the dumbing down of XCOM makes me.

    Much of what irritates me has probably been discussed to death in this thread, what really grates for me is the enemy behaviour. If you do nothing you can sit there forever, no enemy will ever seek you out unless it's on a terror map where they're moving around exterminating civilians in the first place.

    So, it's down to me the player to slowly advance and fall over an alien, thus 'triggering' a small group of them. This eliminates any long term planning or strategy on maps, there are no gains to be had from seeking advantageous positions for snipers or utilising bottlenecks. Anything more than the bare minimum of movement is a disadvantage since you risk triggering multiple groups of aliens, instead it's a slow grind where you come to a dead halt every time enemies are encountered, eliminate them, cautiously move on with just one unit advancing to make sure you don't activate overwhelming numbers.

    The developers didn't seem to have much of a grasp of what makes a turn based strategy game tick, all they had to do was modernise an existing template, their own embellishments have largely made the game worse.

    An entire dimension is missing from this version of XCOM, no need to worry about what the aliens are doing, they'll stay right where they are and wait for you.

    As a strategy title it measures up poorly to the critically mauled Natural Doctrine which implemented proper line of sight for firearms, furthermore positioning really mattered since much like chess controlling where enemies can move and planning ahead so that your own units have space to move actually played a part. Love it or hate it, Natural Doctrine is an actual strategy game, XCOM is not.

    I hate the 80s action figure art direction too.
  • Mr_Sleep 4 Jan 2015 23:02:02 18,149 posts
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    As the game progresses the aliens become more aggressive. It is true that at first it is slow and reasonably predictable but it ramps up considerably over time. Also, as you get squad sight for your snipers there is much advantage to positioning them in elevation. Plus, as you face harder opponents they tend to chase you down so you can use map choke points and the like.

    Also, Enemy Within did attempt to counter some of this with meld, which is one turn timer.
  • Deleted user 4 January 2015 23:51:35
    I get not liking it, but saying it is not a strategy game is just silly.
  • drhickman1983 9 Jan 2015 11:16:32 1,384 posts
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    I prefer this to the old versions, sorry :D
  • TAJB 10 Jan 2015 18:35:14 522 posts
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    I like both for different reasons. Can't say I like one more than the other but they have thier flaws
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