XCOM: enemy unknown (no not that one, not that one either) Page 130

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  • LeoliansBro 28 Aug 2014 09:08:59 44,409 posts
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    You know what? I'm surprised by this game, looking back. It's a step down on the original in every way bar the graphics (and the perks). Fewer weapons. Less complex arming mechanics (ammo for instance, or what sqaddies can carry). Smaller maps. Fixed maps. Fewer alien races. No random placement of individuals, instead all in squads. Completely pre-set boss maps. Kill shots that are decided when you pull the trigger, rather than tracing a path (and allowing for accidental collaterol damage, deliberate mistargeting and friendly fire).

    What is weirder is that none of these are particularly hard things to implement, so the simplification is our fault (as consumers and gamers) rather than the fault of the developers. but even that doesn't explain why maps couldn't be randomised. The closest to an explanation I can get is that the fixed maps, coupled with huge cocking holes in the side of every UFO, points to some unresolved pathfinding issues in the AI which they couldn't straighten out in time.

    Still an amazing game, just one with a shorter lifespan that could have so easily been so much more.

    LB, you really are a massive geek.

  • TAJB 28 Aug 2014 14:58:41 349 posts
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    I totally agree. I prefer the original which I played on the PC and I also played Terror from the Deep on PS1 and both games were awesome. Even just changing the option to plonk your base anywhere you want annoyed me. It seems alot like a downgrade from the original installments because they have made tweaks that aren't particularly fitting with the originals.

    PSN: Tiny_WeeMan

  • LeoliansBro 28 Aug 2014 15:16:21 44,409 posts
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    I've played the original more than any other game. If EW had the same scope and breadth I could have done the same here.

    Edited by LeoliansBro at 15:16:57 28-08-2014

    LB, you really are a massive geek.

  • TAJB 28 Aug 2014 16:14:19 349 posts
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    The original was so free compared to this incarnation but I fear that the original will never be brought back in its former glory. They will make it nice and easy to contol, simple to play and less fiddley for people without patience. For the people like us who have the patience and the aptitude to play games like the original we will have to settle with the dumbed down version.

    PSN: Tiny_WeeMan

  • bunglebonce 28 Aug 2014 19:05:58 2,143 posts
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    Maybe the only compromise on that front will be randomised maps in the next version, assuming the series will continue to the new generation.

    PSN ID: erniewhatbert

  • robc84 28 Aug 2014 19:46:11 5,701 posts
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    I've never played the originals, this is my first one and I love it.

    Perhaps I should try out the earlier games.
  • TAJB 29 Aug 2014 09:35:20 349 posts
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    I think it may be because we played them first we prefer them. Similar to the theory that the first Final Fantasy game you play is your favorite (FFIX FTW!).

    But I don't know anyone who played the originals after then new ones so I can't tell. If you can endure 1990's graphics and can get it to run properly on any new windows system (probably using a windows 98 or possibly XP emulator thingy) then you could get addicted all over again :p

    PSN: Tiny_WeeMan

  • basmans_grob 29 Aug 2014 10:18:53 299 posts
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    anybody played xenonauts?

    http://www.xenonauts.com/

    It's meant to be a far more like for like update. I never played the original either but love this game but it doesn't have a massive replay value.
  • jabberwoky 29 Aug 2014 11:19:46 523 posts
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    I may get xenonauts at some point. Have already played a bit with ufo alien invasion free game but it doesn't click with me.

    The original did have its annoyances, like spending 2 hours getting all your guys off the skyranger, and too much micromanagement. Also there is a lot more focus on individual squad members in EW which is a big plus.

    I think the dream scenario would be upping the squad limit to 10, random maps, (although designed maps are always better so this may be double edged if not done really well), multiple bases and increased/better ufo combat strategy, and the ability to choose your missions instead of doing one of 3. You would have to have only one central base with soldiers in it as trying to track 100 for example in 5 bases would be too much and they would lose their individuality.

    That in a terror from the deep sequel would make a lot of peoples day.
  • LeoliansBro 17 Sep 2014 08:58:06 44,409 posts
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    I've fallen in love with this game all over again.

    Goddamn that whale mission, fucking heroic effort from my lads.

    LB, you really are a massive geek.

  • robc84 17 Sep 2014 09:04:32 5,701 posts
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    Whale mission? Is that on EW?

    I should really pick up my CI playthrough. Just about to assault the alien base....
  • convercide 17 Sep 2014 09:15:34 6,045 posts
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    Yeah it's on EW. Absolute bastard of a mission.

    If you can read this, you don't need glasses.

  • LeoliansBro 17 Sep 2014 09:16:58 44,409 posts
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    Yep, it's my first EW playthrough and it was an absolute bitch, pitched perfectly. Felt like the nest escape from Aliens.

    So, MEC units. Yes! Gene labs, yes kinda.

    LB, you really are a massive geek.

  • Bremenacht 17 Sep 2014 09:28:37 18,438 posts
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    LeoliansBro wrote:
    I've fallen in love with this game all over again.

    Goddamn that whale mission, fucking heroic effort from my lads.
    I was astonished at how I got taken apart on that mission. Playing NI, I thought I'd been sufficiently cautious and used the right tactics for that enemy. Even with one bit of carelessness, I thought I'd got it sown up. I didn't realise what shit I'd played myself into until I was neck-deep in it. A thrilling mission.

    If I ever get that far in CI, I suspect that's where my games will end.

    Edited by Bremenacht at 09:29:29 17-09-2014
  • Mr_Sleep 17 Sep 2014 10:20:30 17,095 posts
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    I love that mission. It feels properly epic and getting a turn-based game to feel epic should be applauded. There's more good stuff to come LB.

    You are a factory of sadness.

  • RedSparrows 17 Sep 2014 10:34:38 22,880 posts
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    The whale mission is superb. Turn-based gaming can be so intense when done right.
  • ThrowingTuba 17 Sep 2014 10:46:31 62 posts
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    Man, why don't they release this for Vita. I know there are probably a litany of valid business reasons why this isn't feasible but it would be amazing...

    Any word on a sequel?
  • convercide 17 Sep 2014 10:53:54 6,045 posts
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    It is definitely feasible on Vita as it was released on iPhone fairly recently. It seems like it is a very scalable game engine so would be easy enough to do.

    If you can read this, you don't need glasses.

  • TAJB 17 Sep 2014 11:07:04 349 posts
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    Yeah you need 8GB SD card space before you can play it though. Need a bigger SD card before I download it for android.

    PSN: Tiny_WeeMan

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