I knew I should have steered clear of this. I'm surprised at how angry the dumbing down of XCOM makes me.|
Much of what irritates me has probably been discussed to death in this thread, what really grates for me is the enemy behaviour. If you do nothing you can sit there forever, no enemy will ever seek you out unless it's on a terror map where they're moving around exterminating civilians in the first place.
So, it's down to me the player to slowly advance and fall over an alien, thus 'triggering' a small group of them. This eliminates any long term planning or strategy on maps, there are no gains to be had from seeking advantageous positions for snipers or utilising bottlenecks. Anything more than the bare minimum of movement is a disadvantage since you risk triggering multiple groups of aliens, instead it's a slow grind where you come to a dead halt every time enemies are encountered, eliminate them, cautiously move on with just one unit advancing to make sure you don't activate overwhelming numbers.
The developers didn't seem to have much of a grasp of what makes a turn based strategy game tick, all they had to do was modernise an existing template, their own embellishments have largely made the game worse.
An entire dimension is missing from this version of XCOM, no need to worry about what the aliens are doing, they'll stay right where they are and wait for you.
As a strategy title it measures up poorly to the critically mauled Natural Doctrine which implemented proper line of sight for firearms, furthermore positioning really mattered since much like chess controlling where enemies can move and planning ahead so that your own units have space to move actually played a part. Love it or hate it, Natural Doctrine is an actual strategy game, XCOM is not.
I hate the 80s action figure art direction too.