You know what? I'm surprised by this game, looking back. It's a step down on the original in every way bar the graphics (and the perks). Fewer weapons. Less complex arming mechanics (ammo for instance, or what sqaddies can carry). Smaller maps. Fixed maps. Fewer alien races. No random placement of individuals, instead all in squads. Completely pre-set boss maps. Kill shots that are decided when you pull the trigger, rather than tracing a path (and allowing for accidental collaterol damage, deliberate mistargeting and friendly fire).|
What is weirder is that none of these are particularly hard things to implement, so the simplification is our fault (as consumers and gamers) rather than the fault of the developers. but even that doesn't explain why maps couldn't be randomised. The closest to an explanation I can get is that the fixed maps, coupled with huge cocking holes in the side of every UFO, points to some unresolved pathfinding issues in the AI which they couldn't straighten out in time.
Still an amazing game, just one with a shorter lifespan that could have so easily been so much more.
LB, you really are a massive geek.