Face-off Digital Foundry | Control PC: a vision for the future of real-time rendering? How ray tracing radically transforms an already stunning game. Sept. 1, 2019 Alex Battaglia 68 comments
Face-off Digital Foundry | How Wolfenstein: Youngblood scales from top-end PC to Nintendo Switch With PS4 and Xbox One in-between. July 29, 2019 Richard Leadbetter 55 comments
Face-off Digital Foundry | Does Journey's PC port deliver the definitive experience? How a timeless console classic benefits from cutting edge hardware. July 11, 2019 Alex Battaglia 31 comments
Face-off Digital Foundry | Revisiting Heavy Rain: Quantic Dream's PC debut tested Here comes the rain again. July 5, 2019 Alex Battaglia 33 comments
Face-off Digital Foundry | A Plague Tale: Innocence - a fascinating game powered by stunning tech A bespoke engine from a smaller developer delivers triple-A level visuals. June 19, 2019 Alex Battaglia 37 comments
Face-off Digital Foundry | Rage 2 PC analysis: what does it take to run at 1080p60 and beyond The hardware required to match and exceed PS4 Pro and Xbox One X. May 21, 2019 Alex Battaglia 27 comments
Feature Digital Foundry | Crysis as you've never seen it before - with ray traced lighting and co-op play Maximum game. May 6, 2019 Alex Battaglia 47 comments
Feature Digital Foundry | Anthem's PC performance is improved by up to 65 per cent with Nvidia DLSS Is there a catch? April 3, 2019 Alex Battaglia 28 comments
Face-off Digital Foundry | Sekiro: Shadows Die Twice is best played on PC Hardware-friendly, locks to 60fps - and beyond. March 25, 2019 Alex Battaglia 66 comments
Feature Digital Foundry | The Metro Exodus ray tracing experience: can we run at 4K60 locked? And can lower-end Nvidia RTX cards sustain 60fps at 1080p? March 4, 2019 Alex Battaglia 25 comments
Face-off Digital Foundry | Is Anthem performance really improved in the final game? And to what extent is the E3 2017 vision actually delivered? Feb. 26, 2019 Richard Leadbetter 38 comments
Interview Digital Foundry | Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades Tomorrow's technology today. Feb. 17, 2019 Alex Battaglia 16 comments
Feature Digital Foundry | Metro Exodus: a vision for the future of graphics technology Impressive on consoles, but PC is a genuine game-changer. Feb. 16, 2019 Alex Battaglia 80 comments
Face-off Digital Foundry | Resident Evil 2 Remake takes Capcom's RE engine to the next level Advanced effects push consoles harder - we take a look at every version. Jan. 15, 2019 Alex Battaglia 63 comments
Feature Digital Foundry | Battlefield 5's RTX ray tracing tested: is this the next level in gaming graphics? The future looks bright - and shiny. Nov. 20, 2018 Alex Battaglia 53 comments
Feature Digital Foundry | The Crysis Trilogy on Xbox One back-compat offers big performance boosts But is it worth replaying? Oct. 22, 2018 Alex Battaglia 30 comments
Feature What does it take to run Assassin's Creed Odyssey PC at 1080p60? Settings tweaks and hardware recommendations for a truly demanding game. Oct. 9, 2018 Alex Battaglia 19 comments
Feature Digital Foundry | How Metro Exodus uses Nvidia ray tracing to stunning effect And the challenges facing developers using the cutting-edge RTX tech. Sept. 30, 2018 Alex Battaglia 21 comments
Feature Digital Foundry | Forza Horizon 4 on PC is one patch away from perfection Complete settings breakdown and performance analysis. Sept. 27, 2018 Alex Battaglia 42 comments
Feature Digital Foundry | Dying Light: Bad Blood: what happens when battle royale meets parkour and zombies? A fresh new take on the last man standing concept? Sept. 3, 2018 Alex Battaglia 8 comments
Feature Digital Foundry | Inside Battlefield 5: GeForce RTX's most impressive ray tracing showcase The future of gaming graphics? Aug. 29, 2018 Alex Battaglia 57 comments
Guide Digital Foundry | What does it take to run Monster Hunter World on PC at 1080p60? Our settings guide for best performance. Aug. 11, 2018 Alex Battaglia 62 comments
Face-off Digital Foundry | Yakuza 0's PC port is low on frills but gets the basics right It's also very, very fast. Aug. 9, 2018 Alex Battaglia 27 comments
Feature Digital Foundry | No Man's Sky Next on PC: brilliant visuals but performance is concerning Steep GPU requirements, v-sync bugs and a poor tweaking experience. July 31, 2018 Alex Battaglia 54 comments
Feature Digital Foundry | The Hunt: Showdown's tech takes survival horror suspense to a new level Cutting-edge CryEngine visuals create a unique experience. July 27, 2018 Alex Battaglia 7 comments