Zombies are the new Nazis, says Strain
Enjoy your new "guilt-free meat-puppet".
Guild Wars creator and Undead Labs founder Jeff Strain has told Eurogamer that zombies are to videogames what Nazis, communists and terrorists once were: "a guilt-free meat-puppet" to blow chunks out of with wild abandon.
"The reason zombies are so powerful and transcend fantasy is because right now they are the modern, societal guilt-free meat-puppet," said Strain in an interview.
"We've been through the Nazi phase, we've been through the communist phase, we've been through the terrorist phase. Those were all at various times in history fair game in the gaming culture. Right now zombies are fulfilling that need for us.
"That no-rules, no-guilt mentality is something that people really resonate with," he added.
Strain's preoccupation with zombies has resulted in the formation of Undead Labs, a developer focusing solely on the creation of a mature, massively-multiplayer online zombie game for consoles.
"I wouldn't say I believe zombies are more popular than elves. Zombies have a larger penetration in society but there's no question that fantasy has been an enduring and very powerful genre," he explained. "My concern about making a fantasy game at this point is that it's been done; it's been done a hundred times. We've told those stories, we've explored those universes, we've spun variations off of core Tolkien canon so many times.
"What's happening is that the more we try to come up with new fantasy universes, the more we're having to be esoteric about how they work and what the mechanics are. The great thing about the zombie universe for an MMO is that it's largely unexplored territory."
The project, called MMOZ for now, won't be released before 2012, but Strain wants all zombie-enthused developers to shamble his way.
Moan your way over to our brain-laden interview with Jeff Strain for the concepts, ideals and goals of his ambitious MMOZ.
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Comments (22) Latest comment 2 years ago
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I like Left 4 Dead as much as the next man, but Zombies have gone way past cliche in videogames these days.
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]http://kotaku .com/5374610/ive-been-shot
[/link]
Not that shooting zombies is a bad thing. I'm quite keen on it on the whole. Definitely more keen that shooting Nazis actually.
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Too fucking right.
I'm looking at you Gearbox.
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Enemies like Helghast and Locust are much more imaginative and fun than Zombies imo.
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great, another zombie story. every news story since yesterday lunch has got fela kuti permanently stuck in my head.
actually that is pretty great
/listens to zombie again
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About as long as it takes a group of Zionist extremists to perpetrate a successful attack against the United States (plus 1 year's production time). It worked for the Muslims. And the Japanese and their Nazi allies (though they had to wait 50 years or so until the tech caught up).
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]http://ww w.class3outbreak.com/zombie-out...[/link]
All the fun of a Zombie Apoclypse, none of the guilt (unless you feel sorry for wee Bullfrog-esque style sprites).
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The zombie craze may be over by the time this sees release but that doesn't mean it won't find an audience. It's not as if there are no games with enemy Nazis, Communists, terrorists, orcs, aliens, mutant body-horrors or giant crabs coming out nowadays, after all; nor is it right to say zombies in games are new - remember Carmageddon? Quake? Zombies are, sadly, just flavour of the month.
Personally I like enemies to generally be the equal, or potential equal, of the player character, which is part of why zombies and aliens are rubbish enemies IMO.
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What is it with all the zombie hate? It's not even if there are THAT many zombie games, and the zombie games that there are are infinitely more varied in how they play than the latest car-racey-game or war-goes-BANG game or orcs-elves-and-magic game or connect-the-three-coloured-crystals game, and I never hear people complaining about them being 'chronically over done'.
The problem isn't that there are too many zombie games now, it's that zombies have been criminally under-represented in games for the last 20 years. It's good to see some brave developers finally redressing the balance!
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