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Xbox 360 vs. PS3 Face-Off: Round 20 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

18 June, 2009

Page 3 of 3. <- Page 2

X-Men Origins: Wolverine

X-Men Origins: Wolverine does much to endear itself to me right from the off. Forget the concept of a mandatory installation, Raven has instead opted for a stealth approach which sees the game gradually fill up to around 1GB of your hard disk space as you play. If you don't have a large enough buffer for this behind-the-scenes streaming, the game tells you, but crucially doesn't stop you playing.

The more I play Wolverine, the more I like it, to the point where I think perhaps the 5/10 score was harsh. Sure, it's short-lived and repetitive, but it captures the essence of the character perfectly and builds a memorable gameplay experience around that. Marvel's most infamous mutant is essentially an almost unstoppable killing machine, and Raven's notion of inserting that creation into a God of War-esque game is a stroke of brilliance. There are two things that stand out for me with this game: firstly, and perhaps rather bizarrely, it's the way that the easy mode is the default difficulty setting.

Sure, you can rip that to shreds, but that's kind of the point. That's Wolverine, that's what it's all about. It makes killing joyously simple to the point where you end up devising more interesting ways of carrying out the job to amuse yourself. Over and above that is the way that the game powers you up and equips you with powers and skills that allow you to handle practically any combat situation, and handle it with style. Again, classic Wolverine.

The good news is that with some notable, but minor, exceptions, the game is essentially like-for-like on both console platforms, perhaps not so surprising bearing in mind that Raven licensed Epic's Unreal Engine 3 for this eye-wateringly bloodthirsty death spree.

Raven's work with this Wolverine tie-in shows a utilisation of the Unreal Engine 3 technology that compares very closely with the recent UE3-driven Wheelman project. In-game action is very close indeed between the two platforms, and certainly from a gameplay perspective both versions feel almost like-for-like. Also in common with Wheelman, both versions aspire to a 30FPS refresh rate but do have trouble sustaining it, though 360 clearly gets closer to the ideal.

In-game and cinematic performance mirrors what we found in the playable demo, which we covered in more depth over on the Digital Foundry blog (worth checking out simply because the comparison video we produced there is absolutely mental). In short, rather bizarrely, the PS3 version runs more smoothly during certain cinematics, while the Xbox 360 rendition generally tends to perform better, and with far fewer torn frames during the actual gameplay.

You'll see minor lighting differences, plus the Microsoft platform once again includes anti-aliasing absent on the PS3 build - all of which combines to give the Xbox 360 a marginal, but tangible, technical victory in this particular comparison. But in terms of the more important factor - the bloodthirsty thrill of the commandeering the world's most finely tuned killer - that's equally as enjoyable on either platform.

Red Faction: Guerrilla

Not since Criterion's Black has a game been so focused on the joys of rampant, unadulterated destruction, and with that in mind Volition deserves kudos for what it has achieved here - Red Faction Guerrilla is a tremendous technical achievement that is at times staggeringly impressive. What is the all the more noteworthy is just how much of an upgrade Guerrilla appears to be when stacked up against the studio's previous cross-format release, Saints Row 2.

Let's just say that SR2 has its issues - eye-rending screen tear, sub-HD resolution on both platforms, frame-rate issues, certain effects pared back on PS3... it wasn't pretty. Red Faction is a leap forward on almost all counts, but perhaps most pertinent is the clear evidence that Volition has performance-tuned the game to run almost identically cross-platform, and while the core experience is pretty much the same, there are plus and minus points to both of the conversions.

First up, the good news after the disappointment of Saints Row 2 is that the resolution is back up to 720p on both platforms, and in a game like this, with all that intricate detail, that's something of a relief. Xbox 360 gets superior edge smoothing in the form 2x multi-sampling anti-aliasing, up against the PS3 version which has none at all. However, the bloom effects and overall lighting do a lot to take the edge off the landscape detail edges in particular so the difference is nowhere near as pronounced as it can be in some games.

The Xbox 360 leads the way in other areas too - a higher-resolution blending buffer gives better definition to the explosions and other transparent alpha effects compared to the lower-res PS3 buffer. In a game where blowing things up is part and parcel to the fun, you'd think it would have much more impact than it does, but the impact is barely noticeable (even Killzone 2 uses the same lower-resolution buffer technique). The Microsoft platform also benefits from higher resolution ground textures, but really the difference is barely noticeable. Other than that, the only other real point of differentiation is the hard disk utilisation - a mandatory 1.65GB on PS3, with an optional 6.5GB on 360 via an NXE install.

Probably the biggest issue I have with the game concerns the lack of v-sync. The tearing is pretty bad here to the point where in most cases every other frame is torn, making a huge impact on visual consistency, especially during those outrageous explosions. The HD video shows the entire 60Hz output of the consoles, slowed down to 50 per cent speed, with no frames dropped in the encoding. In short, you don't miss anything, so you can judge for yourself just how much of an impact this has. However, as it is, both versions are equally afflicted.

In common with the best cross-platform multiplayer games, the choice of which version to buy should you happen to own both machines really comes down to where your friends list is. Guerrilla is excellent fun online, and getting the most out of that experience is more important than minor differences to visuals.

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Comments: 1-50 of 203 in total | next 50 »

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StooMonster
18/06/09 @ 12:13
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Another interesting article by Richard Leadbetter, I like these technical comparisons. :)
Rizo
18/06/09 @ 12:13
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Who won?
skillian
18/06/09 @ 12:16
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No big deal, maybe this milestone should be the point you stop putting "Round X" at the end?

It's not like these articles are sequels, or that I need to read the other 19 first. It just sounds a bit odd, unless you start counting your reviews and news articles too :/
disc
18/06/09 @ 12:18
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That was quite interesting Richard, some more speculation is good but you know what I'd love? To see you contact the developers and try to get some details on exactly what they've done. Some specifics on what they've learned making the different versions.
Xerx3s
18/06/09 @ 12:18
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Wasn't that Ghostbusters developer banging on about how much better the ps3 was and how much better the game would be on the ps3 because it had the ps3 as lead platform?

Developerinps3rulesbecausewegetpaidbysonylol?
El-Dev
18/06/09 @ 12:20
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Bar Ghostbusters I wouldn't consider buying any of these games.
Number1Laing
18/06/09 @ 12:23
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Any chance of us getting a Sacred 2 comparison?

BTW, Terminal Reality should be ashamed of themselves for foisting that PS3 version onto customers. It's embarrassing. Every other developer has figured this out and TR is still taking their cues from the Darkness and Double Agent ports.
gohda
18/06/09 @ 12:24
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ps3 rocks
IneptPercy
18/06/09 @ 12:26
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I do wish they would compare PC versions where they can. PC versions are usually better but its nice to check.
DFawkes
18/06/09 @ 12:27
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Red Faction is one of the few games I've played that actually looks noticably better on one of my consoles, in this case PS3. I appreciate that's just on my set-up though, not advice I'd pass on to someone else. The install is the deal breaker for me though, I hate games that install on PS3 so I don't even bother buying them anymore.

Apart from that, nice to see it's closer than it used to be, with most nearly like-for-like. Thanks to them leaving out Ghostbusters at least :P
Lutz [mod]
18/06/09 @ 12:28
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1000 comments, easily.

Rizo: Just read the Ghostbusters piece, that should tell you.
berelain
18/06/09 @ 12:31
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Nice article, although I'm a little confused- when I put Red Faction: Guerilla in my TV informs me its running at 1080p. Is there some kind of upscaling going on with it?

@IneptPercy - the problem with comparing PC verisons is what hardware do you put it on? Every single person will have a different spec for their PC, so it will never be representative of what the average person will see on their machine at home. Certainly from the perspective of my creaky old rig, I don't really want to see and hear how marvellously wonderfully brilliant a game looks running on the Most Expensive Rig Known To Man with 18 million graphics processors. These console face offs, however, are at least a good representation of what you'll get a home should you opt to buy the game on either format.
Widge
18/06/09 @ 12:40
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Terminal Reality's response needs to be framed and mounted in the Hall of Lol
megastar
18/06/09 @ 12:42
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owning both consoles I can honestly say I prefer the look of the PS3 version of Ghostbusters. Looks more natural to me
JonFE
18/06/09 @ 12:45
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I wished console makers could put v-sync option on the video console settings and force developers adhere to it... Screen tearing is such a killjoy; yes, Resident Evil 5, I'm looking at you :-(
Edited 1 times, most recently on 18/06/09 @ 13:45
IneptPercy
18/06/09 @ 12:45
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Not wishing to start a PC debate kind of thing, but usually eurogamer do use there 'standard' gaming PC based on a 8800GT etc and maybe something stronger. I know its not an exact science but its more looking for better textures etc, increases in AA and resolution are more down to the PC.

As for the 360 vs PS3 thing, it seemed PS3 versions where catching up... maybe not.
Ryze
18/06/09 @ 12:47
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Yay!

/reads

/popcorn

edit:

I'd say it would all depend on how much resource in terms of time / money / people you have to throw at the PS3 version that would matter the most.

You're really reinventing the wheel to get the most out of it in many cases.

btw: This happened back in 1995 with Saturn vs Playstation - the boot's on the other foot now.
Edited 2 times, most recently on 18/06/09 @ 13:51
Widge
18/06/09 @ 12:50
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Natural? No it really does look sub par. I've seen loads of these where if you take the machine logo away, I'd have no idea which was which, but this is just blatant.
Widge
18/06/09 @ 12:51
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I find it baffling how they had to ditch PC multiplayer too!
mowgli
18/06/09 @ 12:55
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I hope Sony feel pretty embarrassed for their exclusivity deal right about now.
Ryze
18/06/09 @ 13:04
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@mowgli

I reckon it all depends on the sales figures over the next few months... I can't see anyone buying a PS3 in mid-summer just to get the new Ghostbusters game, though...

Wastelander
18/06/09 @ 13:05
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But these articles ARE about the bump-mapping and v-sync.
If it doesn't interest you, why comment?
smirny
18/06/09 @ 13:08
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obviously the xbox is going to be performing better at the moment, it's been "maxed out" remember...
N@
18/06/09 @ 13:08
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"BTW, Terminal Reality should be ashamed of themselves for foisting that PS3 version onto customers. It's embarrassing. Every other developer has figured this out and TR is still taking their cues from the Darkness and Double Agent ports"

+1
chubster2010
18/06/09 @ 13:09
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@ Wastelander

Why iindeed. You're right - I've wasted enough time here already....

Right - I'm off to enjoy playing some games instead of frittering my life away on Spec-Trumps....
jaguarwong
18/06/09 @ 13:14
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Great article as always - factual and informative.

I'm particularly glad that Richard makes the effort to point out all factors (as evidenced at the end of the Red Faction piece) and not just technical ones.

Great stuff.

Kenshin001
18/06/09 @ 13:14
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My God, the PS3 version of Ghostbusters looks like Prototype!
Dave52
18/06/09 @ 13:22
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Once again, with the exception of Ghostbusters, I really can't see much of a difference. And what's with the Ghostbusters thing anyway, how come Sucker Punch, Naughty Dog et al can get the PS3 looking sweet but not the developers of Ghostbusters?

Looks dreadful, still I wasn't gonna buy the game anyway.
GamesConnoisseur
18/06/09 @ 13:23
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Note re the screen tearings; X360 doesnt it have exclusivity on it as PS3 suffers it worse in Prototype according to EG (v-sync issues) but nevertheless, v-sync should be on at all the times or at least GIVING the gamers option to choose v sync OR frame rates loss.

Ghostbuster having less texture quality AND lower resolution on PS3 but preferred as looking more 'natural'?! Why not go away and play N64 games if you into that!! A shameful disadvantage to PS3 as not achieving parity with X360 BUT yet getting a timed exclusivity?

Ironic?!

Mad... I m importing X360 version me. Voting with my wallet!

EDIT: People reading through the whole article would conclude X360 is still having the advantages and edging over PS3 in an overall content. HOWEVER negibile differences to most people but as previously said by others, useful mainly for the multi platform owners.
Edited 1 times, most recently on 18/06/09 @ 14:27
BartonFink
18/06/09 @ 13:24
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At 20-0 surely there is no need for these articles anymore? Why not just include the comparison with the review of the game?
mashk
18/06/09 @ 13:32
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I like these articles. They validate me in my console of choice. If only Eurogamer was around in the heady days of the C64 vs Speccy arguments circa 1987.

Edited 1 times, most recently on 18/06/09 @ 14:32
Paulanator
18/06/09 @ 13:37
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@evilfoxhound

Why don't you just install the game to your hard drive then?
Erebu
18/06/09 @ 13:38
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I guess the better graphics are the reason why the X360 GPU gets hot as hell and kills the box.
trebell
18/06/09 @ 13:43
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Why can't we include the Wii and make it a three way fight?
M@Robson
18/06/09 @ 13:48
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Xbox shots just look a little bit darker to me nothing else noticeable to my untrained eye.
Edited 1 times, most recently on 18/06/09 @ 14:51
o_ci2007
18/06/09 @ 13:48
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what about including wii games as well?
3william56
18/06/09 @ 13:50
#38
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I demand a Gunstar Heroes face off.
BartonFink
18/06/09 @ 13:52
#39
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Why can't we include the Wii and make it a three way fight?

Now that would be hilarious can you imagine the train wreck. Still it would probably boost hits.
Edited 1 times, most recently on 18/06/09 @ 14:53
foreverafternothing
18/06/09 @ 14:11
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Fucking Xbots.
GamerG
18/06/09 @ 14:40
#43
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Wow even PS3 lead Sku games (Ghostbusters) http://tinyurl.com/bt25tc end up better on Microsofts beast of a machine,

Kudos to Microsoft's engineers who brought out a machine a year ahead of Sony's and 3 years down the line is still out pacing its far more expensive rival!

Just need to get the Q&A sorted for launch next time fella's!

Gaz40
18/06/09 @ 14:49
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love that 360
youhavenomail
18/06/09 @ 14:54
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There really is no difference between the two formats worth talking about in any of those videos apart from the Ghostbusters one.
Garulon
18/06/09 @ 15:08
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Where's wotzisface? You know that guy who thought the power of CELL would start shining through about a year ago? Has he hung himself in a closet or something? It's the only reason I bother with these comments, it's obvious by now which is the better gaming architecture. Come on whatever your name was, I need my Iraqi Information Minister fix!
Edited 1 times, most recently on 18/06/09 @ 16:09
migasUK
18/06/09 @ 15:11
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360 still ruling...
Dave52
18/06/09 @ 15:13
#48
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@Garulon: "Come on whatever your name was, I need my Iraqi Information Minister fix!"

Ha ha, Comical Ali... classic!

"it's obvious by now which is the better gaming architecture."

I'm not so sure. If you look at the results from certain developers, the PS3 has been amazing. I guess it's a more difficult beast to develop on, and the Ghostbusters people have made an arse of it.
Garulon
18/06/09 @ 15:18
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"you look at the results from certain developers, the PS3 has been amazing."

There's really nothing in any listed firstparty title on the PS3 that the 360 can't do, you're treating them as "amazing" because there's nothing identical to compare against. Not that I'm slagging off Sony's firstparty efforts by any means, they're mostly technically stunning, but these games really are money-no-object stuff that tied up really skilled developers for years. And every single one so far has stiffed in the charts, so I'm not sure how many more Sony's got in them.
El-Dev
18/06/09 @ 15:26
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"And every single one so far has stiffed in the charts, so I'm not sure how many more Sony's got in them."

Shit loads, did you not see E3.

I think they should do more of comparing exclusives of a similar nature, so KZ2 against Gears and Halo, Forza vs GT etc to show the tech involved in each. For me that is more relevant as the manufacturers have greater control over their 1st party devs.

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