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Xbox 360 vs. PS3 Face-Off: Round 20 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

18 June, 2009

Page 2 of 3. <- Page 1Page 3 ->

Bionic Commando

If there's one big gaming mystery even more bizarre than Sony Europe's decision to snaffle Ghostbusters: The Video Game as a timed exclusive, it's probably the reasoning behind Capcom's decision to make the Bionic Commando multiplayer demo on Xbox Live the only way in which to sample this new game before its release. Basic, derivative and graphically uninteresting, the demo is completely at odds with the single-player experience of the retail release in just about every regard. Bearing in mind the dubious demo, along with GRIN's previous efforts in Wanted: Weapons of Fate, it's fair to say that the undoubted quality of Bionic Commando was probably the most pleasant surprise I had in putting this feature together. It's a very decent game!

Just like Wanted, Bionic Commando runs on GRIN's own proprietary Diesel Engine, and there are a number of technical elements the game has in common with its less impressive cousin. Firstly is the sub-HD resolution; both console versions run at a less-than-stellar 1120x640, with no frame rate lock - so, depending on the complexity of the scene, the game runs at anything from the mid-20s up to 60FPS (albeit very rarely). There is the sense that the PS3 version is smoother (in actual fact, frame-rate analysis shows a plus/minus variance of around ten per cent in favour of either platform at any given point), but more than that, image quality overall is beefed up considerably thanks to the implementation of v-sync, omitted on Xbox 360 and thus tearing badly as a result.

Where the Microsoft console pulls back some points is in the utilisation of screen-space ambient occlusion - an effect that adds additional depth to any given scene. The overall effect is subtle, but becomes far more obvious to the eye when it is removed. Also apparent is that GRIN has set about reworking some of the textures in the 360 build, adding extra detail where less exists in the PS3 version. While this could be considered an advantage for the Microsoft console, it's fair to say that its inclusion appears to be in place in lieu of some of the other graphical effects that only the PlayStation 3 version brings to the table.

In particular are more refined normal maps and specular effects you'll only see on PS3, but of far more dramatic impact is the inclusion of what looks like proper high dynamic range lighting that is exclusive to the Sony platform. All of this, combined with the v-sync, works to make the PS3 version of Bionic Commando look a touch more pleasing to the eye. While the Xbox 360 version is a fine game that still looks lovely and has some "exclusives" of its own, the improved bling and solid image consistency make the decision easy if you own both consoles and are wondering which version to buy. Despite the inclusion of a 1.8GB mandatory installation, it's got to be PS3.

For a bit more technical detail, combined with additional screenshots not found in the Eurogamer comparison gallery, be sure to check out the work of my colleague over at the Digital Foundry blog.

FUEL

Assessing FUEL from a gameplay perspective, I can't find much to fault in Tom's review, despite the strident nature of some of the follow-up comments from Eurogamers. FUEL allegedly boasts the biggest open-world yet devised, but the plain and simple fact of the matter is that unfortunately, it's simply not a very interesting one. The best sandbox games are based on a man-made landscape designed to be fun to play, with plenty to see and do. FUEL, on the other hand, bears all the hallmarks of being mathematically generated - in effect, the shape and form of the landscape is most likely based on the result of a complex equation rather than being completely sculpted by human hands.

With this in mind, peering at the Blu-ray PS3 version, I was only a little surprised when I saw that the total data use of the 25GB BD is a mere 3.3GB. If you have the required development/PS3 TEST hardware, you can even run this game from a common or garden single-layer DVD-R should you have a penchant for old-skool optical discs. Perhaps more surprising still is the fact that 2.2GB of that data is then force-installed on your PS3, presumably to make the process of streaming the landscape easier for the developer. This does give the game a loading (or rather, "generating") advantage on PS3, which is negated on 360 should you choose an NXE hard disk install which weighs in at just 4.2GB.

Surprisingly, main review code for FUEL was supplied in the form of the PS3 version. We sourced the 360 version from retail, and it is technically the better-performing game. While both appear to be rendering true 720p (albeit with an unwelcome blur filter that we assume is there to mask the lack of anti-aliasing on both platforms), the Xbox 360 game feels smoother, with more responsive controls, only dipping below 30FPS when a lot of alpha effects are in play (for example, with the stormy weather). Both games lack v-sync, and the resultant tearing is much more apparent on PS3, making it look slightly rougher compared to the 360 code.

So while the Xbox 360 version of FUEL has a small but tangible technical edge over the PlayStation 3 release, it makes little odds really. A 5/10 game that runs a touch smoother on one platform has to offer much more to lift its overall score and FUEL remains a rather disappointing release despite the small performance hike.

The tracks in many events are overlong, gameplay is repetitive, and AI remains predictable - a case of catching up with the CPU-driven cars, overtaking them and then merely extending your lead. There's no real sense of actual racing here on either platform which is somewhat surprising considering how hard Codemasters works to get that particular element into its own in-house racing titles. While the smaller, lap-based closed-circuit races are more exciting, gameplay-wise, Black Rock Studios' Pure has the better of this in almost every way and while it lacks the biggest open-world in video games, it makes up for it with oodles more fun. The fact that you can pick it up online for less than a tenner makes it something of a no-brainer.

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Comments: 1-50 of 190 in total | next 50 »

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StooMonster
18/06/09 @ 12:13
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Another interesting article by Richard Leadbetter, I like these technical comparisons. :)
Rizo
18/06/09 @ 12:13
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Who won?
skillian
18/06/09 @ 12:16
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No big deal, maybe this milestone should be the point you stop putting "Round X" at the end?

It's not like these articles are sequels, or that I need to read the other 19 first. It just sounds a bit odd, unless you start counting your reviews and news articles too :/
disc
18/06/09 @ 12:18
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That was quite interesting Richard, some more speculation is good but you know what I'd love? To see you contact the developers and try to get some details on exactly what they've done. Some specifics on what they've learned making the different versions.
Xerx3s
18/06/09 @ 12:18
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Wasn't that Ghostbusters developer banging on about how much better the ps3 was and how much better the game would be on the ps3 because it had the ps3 as lead platform?

Developerinps3rulesbecausewegetpaidbysonylol?
El-Dev
18/06/09 @ 12:20
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Bar Ghostbusters I wouldn't consider buying any of these games.
Number1Laing
18/06/09 @ 12:23
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Any chance of us getting a Sacred 2 comparison?

BTW, Terminal Reality should be ashamed of themselves for foisting that PS3 version onto customers. It's embarrassing. Every other developer has figured this out and TR is still taking their cues from the Darkness and Double Agent ports.
gohda
18/06/09 @ 12:24
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ps3 rocks
IneptPercy
18/06/09 @ 12:26
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I do wish they would compare PC versions where they can. PC versions are usually better but its nice to check.
DFawkes
18/06/09 @ 12:27
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Red Faction is one of the few games I've played that actually looks noticably better on one of my consoles, in this case PS3. I appreciate that's just on my set-up though, not advice I'd pass on to someone else. The install is the deal breaker for me though, I hate games that install on PS3 so I don't even bother buying them anymore.

Apart from that, nice to see it's closer than it used to be, with most nearly like-for-like. Thanks to them leaving out Ghostbusters at least :P
Lutz [mod]
18/06/09 @ 12:28
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1000 comments, easily.

Rizo: Just read the Ghostbusters piece, that should tell you.
berelain
18/06/09 @ 12:31
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Nice article, although I'm a little confused- when I put Red Faction: Guerilla in my TV informs me its running at 1080p. Is there some kind of upscaling going on with it?

@IneptPercy - the problem with comparing PC verisons is what hardware do you put it on? Every single person will have a different spec for their PC, so it will never be representative of what the average person will see on their machine at home. Certainly from the perspective of my creaky old rig, I don't really want to see and hear how marvellously wonderfully brilliant a game looks running on the Most Expensive Rig Known To Man with 18 million graphics processors. These console face offs, however, are at least a good representation of what you'll get a home should you opt to buy the game on either format.
Widge
18/06/09 @ 12:40
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Terminal Reality's response needs to be framed and mounted in the Hall of Lol
megastar
18/06/09 @ 12:42
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owning both consoles I can honestly say I prefer the look of the PS3 version of Ghostbusters. Looks more natural to me
JonFE
18/06/09 @ 12:45
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I wished console makers could put v-sync option on the video console settings and force developers adhere to it... Screen tearing is such a killjoy; yes, Resident Evil 5, I'm looking at you :-(
Edited 1 times, most recently on 18/06/09 @ 13:45
IneptPercy
18/06/09 @ 12:45
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Not wishing to start a PC debate kind of thing, but usually eurogamer do use there 'standard' gaming PC based on a 8800GT etc and maybe something stronger. I know its not an exact science but its more looking for better textures etc, increases in AA and resolution are more down to the PC.

As for the 360 vs PS3 thing, it seemed PS3 versions where catching up... maybe not.
Ryze
18/06/09 @ 12:47
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Yay!

/reads

/popcorn

edit:

I'd say it would all depend on how much resource in terms of time / money / people you have to throw at the PS3 version that would matter the most.

You're really reinventing the wheel to get the most out of it in many cases.

btw: This happened back in 1995 with Saturn vs Playstation - the boot's on the other foot now.
Edited 2 times, most recently on 18/06/09 @ 13:51
Widge
18/06/09 @ 12:50
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Natural? No it really does look sub par. I've seen loads of these where if you take the machine logo away, I'd have no idea which was which, but this is just blatant.
Widge
18/06/09 @ 12:51
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I find it baffling how they had to ditch PC multiplayer too!
mowgli
18/06/09 @ 12:55
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I hope Sony feel pretty embarrassed for their exclusivity deal right about now.
Ryze
18/06/09 @ 13:04
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@mowgli

I reckon it all depends on the sales figures over the next few months... I can't see anyone buying a PS3 in mid-summer just to get the new Ghostbusters game, though...

Wastelander
18/06/09 @ 13:05
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But these articles ARE about the bump-mapping and v-sync.
If it doesn't interest you, why comment?
smirny
18/06/09 @ 13:08
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obviously the xbox is going to be performing better at the moment, it's been "maxed out" remember...
N@
18/06/09 @ 13:08
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"BTW, Terminal Reality should be ashamed of themselves for foisting that PS3 version onto customers. It's embarrassing. Every other developer has figured this out and TR is still taking their cues from the Darkness and Double Agent ports"

+1
chubster2010
18/06/09 @ 13:09
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@ Wastelander

Why iindeed. You're right - I've wasted enough time here already....

Right - I'm off to enjoy playing some games instead of frittering my life away on Spec-Trumps....
jaguarwong
18/06/09 @ 13:14
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Great article as always - factual and informative.

I'm particularly glad that Richard makes the effort to point out all factors (as evidenced at the end of the Red Faction piece) and not just technical ones.

Great stuff.

Kenshin001
18/06/09 @ 13:14
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My God, the PS3 version of Ghostbusters looks like Prototype!
Dave52
18/06/09 @ 13:22
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Once again, with the exception of Ghostbusters, I really can't see much of a difference. And what's with the Ghostbusters thing anyway, how come Sucker Punch, Naughty Dog et al can get the PS3 looking sweet but not the developers of Ghostbusters?

Looks dreadful, still I wasn't gonna buy the game anyway.
GamesConnoisseur
18/06/09 @ 13:23
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Note re the screen tearings; X360 doesnt it have exclusivity on it as PS3 suffers it worse in Prototype according to EG (v-sync issues) but nevertheless, v-sync should be on at all the times or at least GIVING the gamers option to choose v sync OR frame rates loss.

Ghostbuster having less texture quality AND lower resolution on PS3 but preferred as looking more 'natural'?! Why not go away and play N64 games if you into that!! A shameful disadvantage to PS3 as not achieving parity with X360 BUT yet getting a timed exclusivity?

Ironic?!

Mad... I m importing X360 version me. Voting with my wallet!

EDIT: People reading through the whole article would conclude X360 is still having the advantages and edging over PS3 in an overall content. HOWEVER negibile differences to most people but as previously said by others, useful mainly for the multi platform owners.
Edited 1 times, most recently on 18/06/09 @ 14:27
BartonFink
18/06/09 @ 13:24
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At 20-0 surely there is no need for these articles anymore? Why not just include the comparison with the review of the game?
mashk
18/06/09 @ 13:32
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I like these articles. They validate me in my console of choice. If only Eurogamer was around in the heady days of the C64 vs Speccy arguments circa 1987.

Edited 1 times, most recently on 18/06/09 @ 14:32
Paulanator
18/06/09 @ 13:37
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@evilfoxhound

Why don't you just install the game to your hard drive then?
Erebu
18/06/09 @ 13:38
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I guess the better graphics are the reason why the X360 GPU gets hot as hell and kills the box.
trebell
18/06/09 @ 13:43
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Why can't we include the Wii and make it a three way fight?
M@Robson
18/06/09 @ 13:48
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Xbox shots just look a little bit darker to me nothing else noticeable to my untrained eye.
Edited 1 times, most recently on 18/06/09 @ 14:51
o_ci2007
18/06/09 @ 13:48
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what about including wii games as well?
3william56
18/06/09 @ 13:50
#38
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I demand a Gunstar Heroes face off.
BartonFink
18/06/09 @ 13:52
#39
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Why can't we include the Wii and make it a three way fight?

Now that would be hilarious can you imagine the train wreck. Still it would probably boost hits.
Edited 1 times, most recently on 18/06/09 @ 14:53
GamerG
18/06/09 @ 14:40
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Wow even PS3 lead Sku games (Ghostbusters) http://tinyurl.com/bt25tc end up better on Microsofts beast of a machine,

Kudos to Microsoft's engineers who brought out a machine a year ahead of Sony's and 3 years down the line is still out pacing its far more expensive rival!

Just need to get the Q&A sorted for launch next time fella's!

youhavenomail
18/06/09 @ 14:54
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There really is no difference between the two formats worth talking about in any of those videos apart from the Ghostbusters one.
Garulon
18/06/09 @ 15:08
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Where's wotzisface? You know that guy who thought the power of CELL would start shining through about a year ago? Has he hung himself in a closet or something? It's the only reason I bother with these comments, it's obvious by now which is the better gaming architecture. Come on whatever your name was, I need my Iraqi Information Minister fix!
Edited 1 times, most recently on 18/06/09 @ 16:09
migasUK
18/06/09 @ 15:11
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360 still ruling...
Dave52
18/06/09 @ 15:13
#47
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@Garulon: "Come on whatever your name was, I need my Iraqi Information Minister fix!"

Ha ha, Comical Ali... classic!

"it's obvious by now which is the better gaming architecture."

I'm not so sure. If you look at the results from certain developers, the PS3 has been amazing. I guess it's a more difficult beast to develop on, and the Ghostbusters people have made an arse of it.
Garulon
18/06/09 @ 15:18
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"you look at the results from certain developers, the PS3 has been amazing."

There's really nothing in any listed firstparty title on the PS3 that the 360 can't do, you're treating them as "amazing" because there's nothing identical to compare against. Not that I'm slagging off Sony's firstparty efforts by any means, they're mostly technically stunning, but these games really are money-no-object stuff that tied up really skilled developers for years. And every single one so far has stiffed in the charts, so I'm not sure how many more Sony's got in them.
El-Dev
18/06/09 @ 15:26
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"And every single one so far has stiffed in the charts, so I'm not sure how many more Sony's got in them."

Shit loads, did you not see E3.

I think they should do more of comparing exclusives of a similar nature, so KZ2 against Gears and Halo, Forza vs GT etc to show the tech involved in each. For me that is more relevant as the manufacturers have greater control over their 1st party devs.
Widge
18/06/09 @ 15:34
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I think it was the DEVS who were going on about it. And then backpedalled with the excuse-a-thon.

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