WoW hits 8 million mark
[Ow! - Mark]
Once upon a time MMOs were a fantasy reserved for hairy people with Elven nicknames.
Today, Blizzard has announced that World of Warcraft is played around the world by more than eight million people. Shift-one. It's also reached a significant subscriber milestone of more than 2 million players in North America, 1.5 million in Europe, and 3.5 million in China.
"We're ecstatic that the World of Warcraft community has continued to grow steadily since we launched the game," said Mike Morhaime, president and cofounder of Blizzard Entertainment, speaking from his golden yacht in a river of silk. "This milestone wouldn't have been possible for us to achieve without the incredible support of our players.
Tuesday 16th January sees the release of The Burning Crusade across North America and Europe, with previously announced stores offering special midnight launch bonanzas.
This first expansion pack aims to increase the size and content of the game by one third, as well as increasing the level cap to 70. It will also introduce two new races, flying mounts, and jewel crafting.
Will it help push the figure to ten million?
The only other online game to have come remotely close to the success of this was Lineage in January 2003, boasting around 3.25 million players. Lineage II peaked at just over two million in 2005, whilst household names EverQuest and Final Fantasy XI both hovered around the 500,000 mark.
If you assume that the subscriber milestone means roughly seven million people are paying GBP 8.99 a month to play the game, that's an income of GBP 62,930,000 ... a month! If I was Blizzard, I would fill a swimming pool with the money and buy a chimpanzee to enjoy it with.
Head over to freshly launched Burning Crusade flash site for more information.
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Comments (60) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Good lord. Even if you knock off 25% as a precaution that's still more than some publishers are making a year for their whole portfolio.
So can we have a new Diablo please? And not a MMO one either ...
>first!!!!!!
Are people still doing this? WTF for?
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I guess the montly fee is carefully calculated, taking into account higher subscription numbers with a lower monthly fee, but higher server costs, etc. etc.
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For your Diablo II fix there's always Titan Quest. And for the older Diablo, best clone around is F.A.T.E.
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Which makes me wonder how long the Final Fantasy series can continue with its naming before journalists and consumers alike despair at getting all the roman numerals in the right order!!
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Its currently active players. The numbers dont include free trials or cancelled accounts.
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That's just what I was thinking, they've got a money printing machine going there. That comes to 744 million pounds a year, or about 1.4 billion dollars a year. Can this really be right?!!??
That's more or less the same as the whole of Nintendo's yearly profit. Can one game really be making as much money as the whole of Nintendo?
If they're getting over a billion dollars a year in income, surely they'd be doing a lot more with it than just keeping WoW ticking over?
One thing though: How much does it cost to run an MMO with that many players? You'd have to knock that off their income from subscriptions to find out how much Blizzard really get.
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And for the Diablo fans D3 is WIP however so I hear they have taken it back to the drawing board at least once already.
And seriously though... HOW MUCH MONEY! Can Blizzard gift me some cash please.
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Well, yes. And all the other costs involved in being a company. But it's still a huge amount.
>If they're getting over a billion dollars a year in income, surely they'd be doing a lot more with it than just keeping WoW ticking over?
Other than going "Amuhahahaha" and constructing space weapons?
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They already have my money
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8,000,000 X £8.99 (if all players were paying the same monthly subscription) = £71,920,000 per month (Gross)
71920000 X 12 = £863M per year.
OR
(1 month = 4.34812141 weeks)
71,920,000 / 4.34812141 = £16.5M per week
16,540,477 / 7 = £2.4M per day
2.4M / 24 = £98,455 per hour
98,455 / 60 = £1,641 per minute
1,641 / 60 = £27.35p per second
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Let's not forget that they all bought the game in the first place as well and will buy the add-on. Which puts a few more pence in the pot.
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According to Blizzard's and The9's web sites, the subscription model for WoW in China is different from other parts of the world. Instead of a monthly subscription fee, Chinese gamers purchase WoW Points cards for 30 Yuan ($3.64) that are worth 600 points. Points expire at a rate of 9 per hour of play, so this amounts to 66 hours and 40 minutes of play for each card at an average of .45 Yuan ($.06) per hour.
From somewhere else:-
MMORPG gamers spend on average 21.0 hours per week playing
So that works out at... /calculator...about $5 per month for Chinese players.
3.5m of the 8m players are Chinese, so that's $17.5m per month from the Chinese and about $90m from the rest of us - call it $80m in case some parts of the world are cheaper.
So, nearly $100m a month... that's not bad.
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"Money fight!"
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Even if only one in 100 attempts succeeded like WoW, it would still cover the costs of all the others (assuming an MMO costs about $10 million to create).
"They should change all MMO subscription models to a pay as you go system imo, would remove the fear of necessary comittment for some people. Like me. "
If they're making 1.4 billion dollars a year I don't think they need to change anything, at least from a business point of view.
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Really... bugger, don't people have better things to do with their time? I started playing WoW over Christmas for the first time and while its kinda fun if it ever got to that stage I'd be forced to slap myself round the face and remind myself there is more to life...
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Also they'd be absolutely insane if they weren't pumping that money into making new games, they're bound to have a few big projects on the boil at the moment, even if they pretend that they don't.
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I know alot of the experienced WoW players are frustrated and looking for something new, but with the combo of the press WoW gets, so attracting new players, and if they play it sensible and keep the older players happy with expansions, they could be dominant for a while yet, and not give any other MMO's a sniff!
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scratch that, I really don't care.
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I would love to try something different (Lvl 60 tank, finished mc, but not willing to do the time needed for BWL/AQ/Naxx), but anything i have tried so far (EQII, SWG, Vanguard) just lacks the polish of WoW. Deeper is fine, but I want something that has the same quality of animation, initial ease of use etc, graphics speed etc.
LOTR online MIGHT be it, or maybe Warhammer , but warhammer looks a bit too pvp for my taste
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WoW is now an absolute leviathan and anyone hoping to enter the same market place has a stark reality to face... Until WoW kills itself, you can't win. By all means try for second place though
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Wasn't there a guy in Korea who died last because he played an MMO for three days solid?
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Two reasons spring to mind...
1) Most game developers aren't primarily driven by greed.
2) If every game was a subscription based MMO's then the market would be saturated, therefore each game would receive a smaller portion of the pie.
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Food for thought.
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Yes! In terms of WoW... it's some mighty fine shit!
Mind you not everyone grinds instances all day everyday, that is the preserve of high end raiding guilds that on entry demand 8+ hours a day, 6 days a week for the rest of your life or until they find someone better
Some of us just like getting together with friends and PvPing while laughing at the stupidity of the Alliance in Battlegrounds
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From now on i vote that Mr Purchese is referred to as "The Voice of Reason"
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BAN THIS SICK FILTH!!!
/coat
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1) Most game developers aren't primarily driven by greed.
2) If every game was a subscription based MMO's then the market would be saturated, therefore each game would receive a smaller portion of the pie."
1) Game developers don't fund games, publishers do, so it's publishers that decide what happens and what doesn't. Publishers have a duty to their shareholders to make as much money as possible, so games that make $1.4 billion a year are exactly what they would be interested in.
In any case, why is it greedy to want to make a game that makes lots of money? Are you saying most game developers would turn down that kind of money because they want to "keep it real"?
2) Obviously too many games is bad, but if one game is making $1.4 billion a year then the market clearly isn't anywhere near saturated and there aren't enough games to satisfy it.
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The reason is that Vivendi Universal are a bunch of greedy motherfuckers, who's one and only cash-cow has been and currently is World Of Warcraft.
Why do you think it's taken this long to put an expansion pack together? Because of the content? The reason is that VU have been milking WoW like a newborn on the tit, with MINIMAL content output for the player base.
Yes, there's been content added via patches but nothing even approaching the level of an expansion pack and most of it has been in the form of high-end gaming, purely and simply to give the 60's something to do rather than hitting 'Cancel account'.
It staggers me to think that WoW players have next to nothing, end-game, to look forward to aside from mindless button-bashing in Raids or BGs. I'd sooner hammer my bollocks, repeatedly, than grind the same Raid instances and BG content over and over and over and over and over and over again. I realise this is the way most onliners go nowadays but the time required for WoW Raiding just kills the opportunity for most adults. Hence the 'kids play WoW' tag, because they have the least to lose by dedicating so much time online.
WoW is the gaming equivalent of shooting up. Instant high (via almost immediate, hand-held, on-rails, leveling to 60) and then nothing but mind-numbing, brainless, scrabbling.
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Also, didn't the TV advert say "over 8 million subscribers" a few weeks back? was that a lie then
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There are stories of people who pre-ordered the CE on the day it was originally announced who are now getting emails saying their order is being cancelled. I've even read one story tonight of someone who pre-ordered it from the London HMV which is holding the launch event who was phoned and told that his copy was now being held at the store, but upon going to the store was informed that his pre-order had been reallocated to the midnight launch.
The whole thing has been a complete joke. And from what i understand it's much the same situation in the rest of Europe.
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Vivendi should have just pressed more CEs instead of reallocating pre-orders, that's just mean.
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erm... Including me!
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chances are hmv took too many pre-orders for it, and then were told that they werent getting as many as they thought / hoped.
if vivendi / hmv had organised a midnight launch party, they would have made sure in advance that there were enough for the night long before.
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HMV did take more orders than they could have fulfilled, as did just about every retailer. However, the difference is that at least some people's preorders have been fulfilled with every other online shop, where as it seems all those who ordered the game via HMV have had their orders cancelled at short notice - including those who were the very first to place orders.
And as for it being limited... The current guesses are that perhaps only around 100,000 copies were made worldwide. Yes, by the very definition of the word that makes it limited. But when there is an estimated 8 million active accounts (nevermind the many people who stopped playing and planned on starting again once the expansion was released), such a figure is ludicrous. It wouldn't be so bad if all the copies were going to the game's user base, but when a high percentage have already been listed on eBay for days there is clearly something wrong somewhere.
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Im really sorry that you've had loads of trouble DocTep...
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Well, looks like the last shred of hope just went out the window. My girlfriend who's over in Belgium actually went and queued up at the midnight opening of the main game store chain over there and was even first in line (the only way i got the original CE was thanks to her), and the store had 11 CE's, all of which had been pre-ordered months ago. At least the stores over there seem to be standing by their pre-orders. The guy she spoke to in the store said Belgium had been allocated 100 copies for the whole country, and europe as a whole was only allocated 2000 (which is actually about the fifth different figure i've heard so i couldn't vouch for it's truthfulness, although it does fit with stories i've heard about stock in other countries - such as Greece only being allocated 150 in total).
When there's apparently over 100 copies up on eBay, the chances of getting one in a store (online or off, pre-ordered for months or just walking in on release day) really does seem crazily low. Looks like they've done what i was concerned might happen and only made as many Burning Crusade CE's as they did CE's for the original launch of the game, regardless of the fact that there's now millions more people interested. Ah well, bugger it. I'll live. ;o)
Congratulations on getting your own CE ZuluHero by the way! Have fun.
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