Wonder wants games for the blind
Motown singer challenges industry.
Legendary Motown singer Stevie Wonder has challenged the games industry to produce content for blind people like himself.
Wonder presented The Beatles: Rock Band with the Best Music Game award at this weekend's Spike VGA 2009 extravangza and had this message for the audience: "I want to see the companies that make these video games make them accessible so that people like myself can enjoy them too."
Videogames, in their current state, rely almost exclusively on visual input to challenge the player. Whether rumble feedback and the new flock of motion sensing equipment can overcome Wonder's particular hurdle remains to be seen.
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Comments (52) Latest comment 2 years ago
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If it ever does happen, I'd just hope that 'games for the blind' aren't as garbage as, say, 'games for christians'.. ; )
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You mean like radio plays? Well, they already exist.
Radio games don't.
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I'd intended that to be facetious, but I guess it could work wth stuff that isn't twitch-based. Although you'd have to wait half an hour as someone described the movement and position of everything visible in a turn of Civ.
But even as a sighted person, I'd be texmpted by Phoenix Wright: Justice is Blind.
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Neither can they! ba-doom-tish.
Thank you, I'll be here all week, try the veal...
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Anyway, Soundvoyager on GBA (in Bit-Generations series) is a good start.
Excellent game for blind people, that. And sighted people, too.
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Either way, companies aren't going to step up to the plate and make games accessible because some american spoilt brat wants it.
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]http://www.b scgames.com/bsc_products.asp
[/link]
Can anyone work out what the hell is going on on Level 2 of Troopanum 2?
My ears aren't up to the job.
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I think you may be thinking of "shades of doom". That was written by gma games at [link url=http://www.gmagames.com.]http://www.gmagames.com.[/link] It was an interesting experiment but did nothing for me personally. I'm not really a fan of blindy things generally, I'd much rather integrate with sighted people and enjoy what's hot at the time if you see what i'm meaning.
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Isn't that the internet equivalent of saying "He's not really blind! Look!" and then hurling something at his face?
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The iPhone 3GS includes VoiceOver, a screen reader. Basically, it turns the touch screen into a speaking interface. The phone is controlled via gestures that are used instead of the traditional ones. For instance, Flicking left/right moves between elements, doublt tapping an element is the same as a single tap for the sighted user. It's also possible to touch the screen at any location and hear what's under your finger.
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Interactive fiction is certainly accessible enough. Zoom for OS X is a superb interpreter for those programs. As someone who is within that community of users, Inform 7 at http://www.inform7.com is an interesting language for writing your own adventures. It's based on Natural Language programming.
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What, like movies with sound you mean?
You think blind people never enjoy films?
Fool.
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Singstar is alright I suppose. The only issue for me is actually knowing what your score is at the end. It's possible to have some idea based on the sounds after the song, the baby crying for instance or the fireworks but that's it. Menu navigation in all games is something to learn and memorise. It's that simple really, the menus don't speak obviously.
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Not sure how it would work when everyone's hammering away at their plastic toy instruments at the same time though..
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Good points.
I never really thought about the surrounding parts of the game. I guess if you don't know how well you are doing during and after gameplay, its not really much of a game.
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You're right of course. That's why Ive always prefered games with a lot of spoken narration/commentary. I'm especially a fan of American sports as they seem to have the realism down to a tee.
To the poster discussing Rockband, I think it's always going to be one of those games that may be just difficult. The discussion a month or so back regarding DJ Hero exemplifies this.
The only music orriented game I did have a go with was something called "Space channel 5" for the dreamcast at that time. It was accessible enough but there were some stages that couldn't be done because the values changed and weren't anounced.
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There's definitely a lot of problems, and I'm not sure how a blind person could ever play something like Super Mario.
But thinking more along the lines of RPG's? I don't see why that wouldn't be possible, with the effort put in.
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The cooperative lilt of L4D seems like a suitable one, but I wonder what would the role of the blind player actually be?
If the core fps aspect of game makes the gunning inaccessible, the role would appear to be that of an in-game dependant, being told when to run and when to wait.
Not sure how much fun that would be, and if anything it sounds like it would highlight the barrier created by the disability (sorry if those aren't the best terms in which to frame it) rather than remove it.
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And...
Loads of Audio only games...
[link url=http://www.audiog ames.net/index.php
]http://www.audiog ames.net/index.php
[/link]
And a nice article about games for the blind.
http://uk .gamespot.com/xbox360/action/in...
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[link url=http://www .youtube.com/watch?v=4mf7GfjvuXA
]http://www .youtube.com/watch?v=4mf7GfjvuXA
[/link]
"Super Successful Rescue!"
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This is an interesting point. I think that attitudes in some online quarters is disgraceful anyway. I've had people disconnect from matches if i've told them i'm blind. Rather a shame really, some people take all of this too seriously.
The points regarding L4D2 are well noted and I Agree. The difficulty would be understanding the environment as well.
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I did actually buy the pit. It wasn't all that amazing really, the idea was alright I suppose but it was more of an audio tech demo than a really interesting game. Perhaps it would be good for newcomers.
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I'm assuming this kind of work is already being done. My partner has been working her way through F.E.A.R 2. The sound design within that game is above reproach really. I can at least follow along with her, giving her warnings of pending doom or should that be F.E.A.R?
PS, why did they choose to write it with fullstops? Does the text stand out any different?
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"I've had people disconnect from matches if i've told them i'm blind. Rather a shame really, some people take all of this too seriously."
If its any consolation, acting like a dick is the one way that nobhead kids online don't discriminate. Their idiocy is often as not universally delivered to all comers
And I think F.E.A.R is supposed to stand for something. Probably something too scary to write it straight out.
Ah, it apparently stands for "First Encounter Assault Recon". Talk about hammering a square peg into a round hole
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Another one is a maze game utilising the dualshock controller vibrating the closer you get to the target, a bit like Marco, Polo.
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If the core fps aspect of game makes the gunning inaccessible, the role would appear to be that of an in-game dependant, being told when to run and when to wait.
Choosing the direction would be the tricky part "come towards me" wouldn't work too well in the current client, that could be fixed to a degree with better voice sources and some kind of feedback to tell you you're running face first into a wall or the door is a little to the left and so on.
Your average MMO on the other hand would be a lot more accessible given the way the games are designed and played. You can even auto-follow another player and concentrate on your own section of the game, ranged damage and healing roles would be easiest.
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How about getting your house in order first Wonder.
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What does that really mean though? That we shouldn't try and make video games more accessible, because it would be semantically incorrect to do so?
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Thanks for the input regarding people acting arseholes online. You're right, sometimes it's just luck of the draw who you get to play with.
Thanks also for the clarification on F.E.A.R, would never have guessed that one in a million years.
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I really think this is the only viable way to introduce audio-based games. Very few sighted gamers will even look at audio-based games with the plethora of visual immersiveness we have today. At least not on traditional, that is screen-based, gaming platforms. Having all these mobile devices with really great processing capabilities and the inherent impossiblity of using screens in many mobile situations (riding bike, walking...) could finally provide the perfect liftoff for audio games. I immagine it could take the form of some sort of modular equipment using GPS for position and UMTS for data transfers. You could actually map sounds in a city environment or on distinct areas and create a really immersive sound-based game ('catch that sound' for instance)...
Could that be something interesting?
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