"Wii the best console for platformers"
Says creator of Wii platformer.
The Wii is the best console for platform games because it's got a more casual and nostalgic audience, the creator of Wii-exclusive platformer Flip's Twisted World has said.
Flip's Twisted World, due out in September, finds itself on the Wii because the console's motion controls fit the game, developer Frozen North's CEO Julian Spillane told Destructoid.
"The gesture controls drove the decision," he explained.
"To be able to hold the world in the palm of your hand and turn it on end with a flick of the wrist - that was an experience we really wanted to create.
"We also felt that the Wii was gearing up to become the best console for platformers based on the more casual and nostalgic audience."
Flip's Twisted World is a perspective-altering platform-puzzle game that follows the eponymous hero as he is sucked into and imprisoned in a crazy cube world.
Players will need to twist the world using the Wiimote so Flip can navigate his way around, turning walls into ceilings and so on and so forth.
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Comments (34) Latest comment 2 years ago
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For instance, it may not be the best console for this particular platformer, as there are so many platformers on the Wii that the competition is tough and sales may be difficult.
There's no question though that the Wii currently dominates this genre as well as its target audience.
That said, how long will it take until someone recreates at least part almost any popular platformer on the Wii in LBP2?
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Also this game looks rather good. I had no idea it even existed, will keep an eye out for this.
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What other console has Super Mario Galaxy 1 & 2, LostWinds, New Super Mario Bros, Wario Land Shake It, Klonoa etc - with games like Donkey Kong Country and that awesome looking 2D Kirby game still to come?
I *WISH* that 360/PS3 would have more platformers like these, but they simply don't.
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Have you even played LBP? They can try to recreate any game as much as they want, it still won't be anywhere near as good as a proper Mario game. LBP was great for creating, shit for playing (IMHO - thanks to the incredibly annoying and unsatisfying jump physics).
EDIT: I don't currently own a Wii btw. But I'm the biggest platforming fan ever. And I know that I absolutely NEED to get a Wii to fulfil my desires. Unfortunately I already have a PS3 and 360 - convincing the gf to put another box under the telly might be tricky.
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I think the Wii is the worst console to release a platformer on, because you'll have to stand next to SMG 1&2, which are arguably the best GAMES of this gen.
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Hardware is only as good as the software running on it.
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I think the Wii is the worst console to release a platformer on, because you'll have to stand next to SMG 1&2, which are arguably the best platformers this gen.
True, on the other hand, maybe it works like shops. If you have one shoe store, and then another shoe store opens up next door, turnover of both shops actually increases, and so on for three, four, five shoe stores in the same street. Because then that street becomes known as the place to go to for buying shoes. Platform fans buy a wii, and are not going to stop after SMG.
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That should solve most of the main differences that prevent a LBP level from behaving exactly like old-school platformers, imho, which will be interesting. That together with the hugely improved options for creating smart 'sackbots', direct control objects and vehicles for which you can configure precisely even what buttons should do what, and I think you'll see a huge step up for LBP2's user created levels.
Obviously it's not going to give us an SMG1 or 2 though, or the cute little new Kirby that was shown at E3.
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The game in the article sounds interesting in that the gestures sound like they are appropriate to a core gameplay mechanic.
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New SMB Wii was pretty good, but I wasn't that keen on Mario Galaxy 1. I do want to give Mario Galaxy 2 a chance at some point, as apparently they've taken all the unskippable cut-scenes out...
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@Photoboy: Yep Mirrors Edge rates highly played and looked gorgoues contrary to lots of dubious reviews
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Re: the question it raises - it depends on how you view platformers...
Modern hand-holding efforts, with their 'press A to complete game' modes and simplified fuzzy controls to compensate for a lack of accuracy in the motion controls are, of course, best on Wii...
I can't imagine playing some of the more hardcore platformers on a Wiimote. Yes, you've got both the classic controller and the ability to hold a Wii-mote sideways, but it's still a fudge. 'Proper' classic platformers won't ever work with either current consoles or with the current console market - they're probably just too hard.
NB - Mario Galaxy is obviously the exception that proves this rule!
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Then again that means people who like platformers already have the system.
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Anyway. N64 was the best console for platformers.
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Q1. What does that have to do with the price of peanuts? Or indeed this article?
Q2. I wonder how many fps games you play completely oblivious to the fact that just remove the character and it'd be the same game?
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[link url=http://www.youtube.com/watch?v=eFvB3LNbs_U&f eature=player_embedded#!
]http://ww w.youtube.com/watch?v=eFvB3LNbs...[/link]
Limbo inspired level in LBP1. Will be really interesting to see how much further LBP2 will be able to take these things. Though obviously Limbo itself still looks better, particularly the deliberate, nice animations and stuff like being impaled on a spiders leg like that will be hard to mimic. Still, not bad at all.