Wii games must sell 1m to make a profit
So says Nintendo's Reggie Fils-Aime.
Nintendo of America boss Reggie Fils-Aime has said Wii games don't start making money for their publishers until a million copies have been shifted.
That's according to an article in the New York Times, which also reports the average budget for making and marketing a game these days is USD million (GBP 17.5 million / EUR 18.8 million). However, the majority of titles only sell a maximum of 150,000 units.
Fils-Aime "said publishers of games for its Wii console needed to sell one million units of a game to turn a profit", according to the article. That might sound like a lot, but "he said that was a lower threshold than for the other consoles".
It's all thanks to the fact Wii games aren't in high-def, and are therefore cheaper to make - which Reggie reckons Nintendo took into account when developing the console.
NPD figures show that of the 486 games release for Wii, just 16 have sold more than a million copies - and nine of those are Nintendo first-party titles.
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Comments (31) Latest comment 3 years ago
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Is it even news?
I don't know.
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Best just to wheel him out the back door and he can have a nice long rest with Ken Kutaragi.
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USD how many?
Also, no way the Wii would be flooded with so much cheap awful tat if it was all haemorrhaging money for the publishers. Maybe he's just saying it to make them think twice about releasing their cheap awful tat.
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He is probably referring to big budget titles like Zelda and Mario, but almost no developer does games like that for the Wii.
BTW, isn't this the guy who said that Disaster wouldn't be brought to the USA because it had... bad production values? And... crappy sound? Yeah. That. I still remember that. It's the total antithesis of what the Wii embodies, but hey, whatever suits him.
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*claps hands slowly* Well done nintendo, well done...
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18.8 million euros to make and market a title. Let's say that this game has a 45 euros price to retailers (then 5 euros charged by them, which don't count for the publisher, for a total of 50 euros).
Then divide that 18.8M by 50 and you can see that it takes, roughly, only 417K of copies sold to return even!
So screw that "one million copies has to be sold".
e.g.: de Blob turned a profit way earlier than "the one million" threshold, which is not even close to it (700K at best)! And also, I don't think it costed 18.8 million either!
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So, if a titles costs 60€ at the store, 12€ goes into VAT. The remaining 48€ is split something like 20€ to the publisher and 28€ to the retailer. So, if a title costed 20 millions to make, a publisher needs to sell a million copies to make even. The math works, so I guess the webmaster dude (and Reggie) is right.
... except that I'm pretty sure almost no games really cost 20 millions to develop. Especially not on the Wii. And on HD consoles as well. If Gears of War was reported by Epic itself to have costed 10 million dollars to make, I'm sure many other games will cost even less.
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As others have said I find that very, very hard to believe seeing as the Wii is little more than a tweaked GameCube with a motion controller. The GameCube is a platform that is over six years old, very familiar to most developers I'd imagine and therefore comparatively much easier to develop for than the PC, 360 or PS3. Also, no exaggeration but seemingly about half the Wii's games are last gen ports so their development costs are significantly reduced, surely even if you factor in the hassle of reworking them to use the controller.
The only way that statement could be true is if Nintendo are being greedy and taking a very large percentage of the sales and that wouldn't surprise me at all.
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So, basically, this is admission that the Wii is a commercial flop despite the fact that the Wii has sold 50 million hardware units? It almost speaks volumes that the majority of those 16 games to sell over 1 million units are Nintendo's own games.
That last fact doesn't surprise me at all as those are the only games worth buying on the Wii (apart from Wii Music, I mean no-one sane and over 10 would want to play that, right?) as it is otherwise a pretty poor games console IMO with little of interest on it despite the promise back in 2005 that the controller was going to revolutionise gaming. I'm betting the other million selling games were from EA.
The irony is that one of the biggest selling game on the Wii, namely Wii Fit, would work just as well on the 360 and PS3 because it mostly make use of an additional peripheral, the Balance Board! Not only that but the Wii remote needs another peripheral, the accelerometer thing that's going to ship with Wii Sports 2, in order to make it responsive and accurate because too many games IMO suffer from unresponsive controls at the moment that ruin the experience.
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Yeah, right, I can picture UBI Soft saying : 'come on, today we'll make another highly non profitable wii game!We're making games for the sake of it, it's Ok if we lose money on all of them!"
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I mean why would any third-party publisher make games for the Wii if that is true? I'm sure that Nintendo make money from them through the licence fee but if only 7 out of 486 third-party games make profits then there's something very, very wrong somewhere.
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Does it? Does it really?
Do you *actually* mean that the Wii is 'a flop' for anyone *other* than Nintendo? Because selling 50 million consoles at a profit, and churning out nine titles that sold over a million each, doesn't sound like flop-like behaviour to me.
And isn't this *always* the case with Nintendo? That their games perform better on their platform than third parties do? Which, when you were looking at the GameCube's installed base, wouldn't have inspired much confidence in third parties. But with an installed base so large with the Wii, surely everyone *thinks* they're in with a chance of making a profit?
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With a user-base of 50 million people, that only 16 games have sold over a million units is quite shocking, nay disturbing, more so if you believe Nintendo's claims that the other 470 games have been non-profitable. It almost reads to me as if Wii owners don't buy many games really, something I know is certainly true for myself as my own Wii hasn't had a new game since June 2008!!!
While Nintendo may be making lots of money on the hardware and the software licensing fees, it seems hard to believe that no-one other than themselves is, especially as it's the PS3, 360 and PC where the development costs are sky-high and where games have to sell over X million units to become profitable because of them. That supposedly so few games are profitable on the Wii is extremely hard to believe, which brings me back to my original comment.
But then why would Reggie Fils-Aime lie? And why would he make a statement that makes the Wii look like a financial disaster for third-party publishers? Most odd.
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Double
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Well, I'd say an average of 20$ for a game is still a decent esteem, so if a game has a budget of about 4 millions (even a relatively low-budget game like NMH probably needs that much, since the credits show there was a big number of people working on it), you'd need 200.000 copies to make a profit. Much more manageable, neh? Indeed, NMH turned a profit, Marvelous said so.
Still, even so, I say development costs have got too high, even on the Wii. Small publishers will be better around sticking to the DS.
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It would be nice if EG would do some follow-up rather than just reprint news from other sources as fact...