Watchmen: The End Is Nigh Review
Graphic violence.
Version tested: Xbox 360
It misses the point, of course. That much was evident from the moment it was announced that the movie adaptation of Alan Moore and Dave Gibbons' masterful rumination on superheroes would be supported by a beat-'em-up from Deadline Games, the makers of tongue-in-cheek romps Total Overdose and Chili Con Carnage.
The disconnect between source material and videogame may not be quite as extreme as that conjured up by the execrable Fight Club or the ill-fated Taxi Driver game, but there's still plenty of reason to wonder just who thought this was a good idea. Clearly aimed at movie fans who think that the psychologically broken sociopath Rorschach is totally fuggin' awesome, dude, the game delves into Watchmen's rich depths but emerges clutching only a mindless brawling template, peppered with ludicrous gore and swearing.
The dialogue deserves particular scorn, as Rorschach and erstwhile partner Nite Owl trade mealy-mouthed arguments about society and vigilantism. "What causes beings such as these to deviate so far from society's status quo? Broken home probably," growls Rorschach. "What is missing from these boys' lives that gang affiliation becomes their most prized possession?" mewls Nite Owl, like an appalled social worker. It's horrible, horrible writing, especially considering it comes from Len Wein, a long-established comic writer with far better work to his name.
These fumbles are especially disappointing, given that there are glimmers that suggest a more faithful Watchmen game could have been possible. The defiantly non-superheroey yellow and purple palette of the comic page is captured well, the enemies are often drawn directly from the comic - including the hapless topknot gang members - and there's even a throwaway reference to Charlton Comics, whose characters Alan Moore reworked as the basis for his cast of flawed vigilantes.
For all the stabs at authenticity, however, at its heart this is a short and stupid game struggling under the weight of its inflated price-tag. You choose from either Rorschach or Nite Owl, and pummel your way through six stages of relentless combat. It's a 3D version of the Double Dragon template, but not only did those retro beat-'em-ups have more style and grace than this lumbering effort, the movie marketing department already used the same frame of reference for an online game that actually fits into the Watchmen's alternate history far more neatly.

Rorschach recommends Woolite for removing tough stains, even at low temperatures.
You can play solo, or offline co-op with a friend, but whichever you choose the game remains broadly the same. Rorschach can pick locks to find power-ups in one of the most annoying mini-games ever, and can also use weapons taken from defeated enemies, while Nite Owl relies on his electrically-charged suit and night vision. There are sporadic moments where the two separate and take slightly different routes, but this generally involves traipsing through a couple of empty areas before reuniting, so it's not clear what the point is, other than to give the illusion that you're playing a game optimised for co-op play.
It's certainly not enough to compensate for the game's crippling lack of ambition. While each level brings different foes to the table, from rioting prisoners to bikers, cops and mercenaries, they all fight in the exact same way, and use the same attack animations and voice samples.
Levels are short and linear, with the occasional stab at puzzling rather undermined by the fact that the levers and valves you need to pull and twist are always directly in front of you. You jog forward a few paces, and gangs of enemies pour out of the background. The traditional fast attack/strong attack/throw control set-up means that it's easy to start smacking down the punks, but there's little reason to seek out the collectable icons that unlock more combos. The timing of these attacks relies on hitting each button as the previous blow lands, and it's simply too fussy for a game where mashing gets the job done as often as not.
Combat isn't terribly difficult, since your health recharges over time and your foes are far from smart, but should you make the mistake of allowing yourself to be surrounded and punched to death, the checkpoints are just slack enough to cause frustration. You may only be a few screens back, but when that means ploughing through the same scores of enemies all over again, enthusiasm for the task at hand tends to drain away.
It's also one of those games that can look great in a screenshot, but falls to pieces in reality. Moody images of Rorschach glowering in the night are easy to conjure up - look, there's one over there! - but they give a false impression of the true production values. The main characters are well-rendered and the environments are detailed, but the crude polygon-modelled opponents, jittery animation and frequent glitches soon betray the sparse engine under the shiny hood. Attacks clearly don't connect, characters break through the scenery and the AI is similarly half-hearted, with lots of running on the spot, standing around looking confused or just swinging fists at thin air.

The tummy tickle of death: just one of many grisly finishing moves.
A brief and shallow adventure culminates in a painfully executed boss battle against Underboss. It's one of those fights where you can only chip down his health to a certain point before he becomes invulnerable again, and it can be a long, boring process getting there. He also attacks with a flamethrower, which will kill you in one hit. "Must avoid flame," suggests Rorschach, ever insightful. If you don't, you've got to grind your way through the whole process again. Pathetically, once you realise you can simply stand in the corner, and build up your special attack by pounding on the infinite supply of henchmen sent your way, the battle becomes insultingly simple, loopholes in the clumsy game design finishing the task rather than any skill or ingenuity on your part.
For its premium price, Watchmen offers very little of substance beyond the surface thrill of seeing iconic characters realised in a game for the first time. Look beyond that, however, and you find a game that has little in common with its source material, nor with anything resembling smart game design. A short game painfully elongated by mindless repetition, there maybe a half-decent melee game somewhere in the midst of all this movie propaganda, but you'll need super-patience to find it. Ah well, maybe the game of the animated series will be better.
3 / 10
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Comments (40) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You're an idiot! Good bye!
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Insulting price point too, more than genius games like Portal or Braid? No thanks.
It's great in Home at the moment, it's so bizarre to see a bunch of Rorshachs and Nite Owls strolling about the Resi 5 village, with passing people spouting various illegible variations of "Where did you get that costume?"
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As for the game well I didn't have much hope and even less when the demo refused to work on my system.
Maybe, maybe I will check it out if drops to at least half the asking price.
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Contextually, I agree that this game misses the mark by a wide margin. But... three out of ten? I mean - the demo I played worked OK, it was a decent enough coop brawler, and was simple, stupid, repetitive fun. Like most games are, really. Does this game get marked down because of its noble heritage? I found the brawler in the game pretty much immediately, and I thought the combat mechanics were pretty good. Sure, it's a hilarious pastice comperaed to "the real thing", but what games arent? Even GTA is pretty damn dumb compared to a real crime movie like HEAT, but that isnt fair comparison, now is it?
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I havent played the demo of this but reading the review it becomes clear where it falls down. If your going to be pummeling people in the face over and over for a few hours you need a some variation, ask the next mafia hitman you see.
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The graphics stank for a 1.3 G game, this is just a full game offered on a network download like Burnout imo.
I played this for 15 minutes but my brain melted of pure boredom and annoyance, didn't finish it.
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the game is repetitave, but i enjoyed playing it in short ten minute bursts with a friend after my little big planet level exploded into several hundred pieces. the price point is far too high!! but i have wasted thirteen quid on much worse.
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Double Dragon of course. Ignore the EG review it's a great as it ever was.
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Its not topknots if I recall well, it's the knot tops.
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So it wasn't an inherently bad idea, but obviously the developers royally fucked it up. Would've made more sense to set the game back when Rorschach and Nite Owl were partners, way back when.
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That's what they did. The story takes place in the seventies.
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That is all.
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and I' ll look down and whisper "no."
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Just to be critical of it:
If they had made the 2d game style from the website a part of it, Made it more visibly in the 1970's or given you Some level of adventure game exploration in sections to change it up, maybe things would be different and it would be perceived better. I cant help screaming at the top of my voice that it has the best lock picking mini game ever.... however it does need cooler story based elements hidden behind the locks. Perhaps foreshadow the ending if you pick all the locks your not suppose to?
With all the level parts an intersection pieces they have. I'm curious if they could release a level construction kit and let all these mouthy frustrated novice game designers have a go at making a batter game.
It is not a 3 out of ten.
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Then I played it....
Oh dear. While the combat is passable, everything else is sub-par in the demol. Fighting the same dumb identi-kit enemies through the dull samey looking level in the demo was just not fun. On top of that this game has the worst, most distracting screen tearing I've seen in a current generation game... is it using the Saints Row engine by any chance?
I switched it off long before the demo timer expired as it was so utterly tedious. What a complete waste of a good licence.
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;-(
/waves goodbye to 800 points
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Fish And Chip Tycoon...
Why's it not been done yet?
But if you meant "better game" then see Little Big Planet.
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Damn too slow, but still right. Pricey stuff.
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I endorse this idea.
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They figured that kept it "canon" while pretty much allowing them complete freedom (since that one line is pretty much the only reference about the event, they could pretty much make up whatever the hell they wanted).
I will agree the game is overpriced, and the dialogue is crap, and the Underboss himself is just silly . . . but I did like busting heads as R and I did like the plottwist at the end when the Underboss finally dies. I thought I heard somewhere that hthis is the first in a series of downloadable chapters, and I'm hoping the future chapters flesh out that story arc.
Suprisingly, after elbowing about 1,000 goons in the balls and beating fools in the skull with a lead pipe, I got all squeamish at Mark Felt's inclusion. It seemed like it was in incredibly poor taste . . . although for the life of me I can't pinpoint exactly why.
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It's not even based on the GN, so how is it ruining the source material? Answer: It isn't.
It's a brawler. It's repetitive. So are first person shooters.
Button mashing because making combo's is "too fussy"? No wonder you kept dying and having to restart. Missing. The. Point.
To me, the dialogue sounded like things their respective characters might actually say, but that's arguably a point of contention.
Whatever. I enjoyed it. It's a brawler with satisfying combat and high production values (except the screen tearing), that's all I wanted from this. I still have the GN and it is no worse because of this game, or the film (which is good but not great).
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But what did you think of the game?
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It's not even based on the GN, so how is it ruining the source material?
Well, it's not ruining the source material, because we're all adult enough to seperate cash-in shit from the original novel.
But it really is based on the graphic novel. Not the same events, but if you put words into a character's mouth that don't belong there, it's uncomfortable. It affects your feelings towards that character.
It's a bit like when a Terminator pretends to be your mum on the phone. It makes you squint suspiciously at your mum.
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My opinion though don't get me wrong.
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But FFS a bloody watchmen game? Talk about not having an idea about the original audience.
Read the graphic
Watch the film
Watch Tales of the Black Freighter
That's where it stops for Watchmen.
NOTHING else.
Ever.
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Yep - pretty much.
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PS. Someone should send him into Europarliament session
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For a budget game, it has very high production values and the fighting action is pretty good fun it has to be said...
More like 6 out of 10