Valve details L4D Survival Pack
Ten-minute sessions, boards, graphs.
Valve has detailed the free Survival Pack update for Left 4 Dead, claiming that "the number of zombies killed in a single round often outnumbers an entire campaign".
In a post on the Left 4 Dead blog (thanks Kotaku), Valve's Kerry Davis and Scott Dalton explain that the idea is straightforward: to last for as long as possible while the game heaps a neverending rush of Infected upon your team in waves.
Games should "regularly last under ten minutes, and emphasise competition with team play through leaderboards", the update says.
However, this being Valve, it also goes into detail about how the mode was developed, with particular attention afforded to the pacing, which had to deal with variables like boss-class Infected, player skill and gameplay lulls to engineer something competitive that doesn't "cross the line from having fun to just getting worn out".
There's even a graph showing off how the team tried to "visualise these overlap points and the collapse of each spawn curve".
As you probably remember, the Survival Pack will be a free update for PC and Xbox 360 owners, and is due out on 21st April. As well as Survival Mode, it opens up the Dead Air and Death Toll campaigns for Versus mode.
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Comments (37) Latest comment 3 years ago
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This is not going to help. I can't afford another 5 months of night-after-night slaughter.
Gits.
*shakes fist at Valve*
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So excited about Dead Air and Death Toll in Versus - we play at my work every lunchtime and the first 2 campaigns have become pretty predictable.
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I'M GONG TO BE THE TANK! I'M THE TANK NEXT!!!
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Looking forward to rabid battles with insane shouting down the mic "No! Not him, I had him in my sights! You're supposed to be going for the other ones! Heal me bitch OH MY GOD TANK! TANK!" Followed by swearing and 4 dead team members.
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Glol.
Also, like someone on Kotaku said - I want a horde of WITCHES!
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So, no change here then.
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Seriously though, this will be great.
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That's what I like to hear! Those last 20,000 kills I need for Zombie Genocidest are just going to sail by!
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Louis: Office (probably cubicle) Worker - he wins hands-down
Smuggo, you're broken inside.
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He beat them all in a No Holds Barred Cage match.
Without using the chair.
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GRABBING PEELS.
So excited about Dead Air and Death Toll in Versus - we play at my work every lunchtime and the first 2 campaigns have become pretty predictable.
If I die, don't let those bastards eat me!
Although it's a bit late, and you're as well off waiting for the Monday release, somebody brought out the 3rd and 4th campaigns unofficially. There were some problems with finding places to spawn as infected at times but otherwise they did a very good job. A google search would probably find it.
Either way, I can't wait for this. Especially for the custom campaigns that'll come out. What are the predictions on the percentage of custom campaigns that'll be set in a shopping mall with a finale on the roof? I reckon 50-75%.
@Smuggo
I was going to disagree but then I saw that you said FACT at the end. That's like the checkmate of the internet! You win this time!
Odd how I care more for a bunch of characters that are, basically, zombie chow than I do for most characters in books, TV or movies lately. The little voice snippets make the game.
I hate vans/cars/subways/sewers/hospitals/anything that isn't a buncha' guns or a bike.
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It wouldn't be so bad if it was delayed and released bug-free, but they've released patches with some real howlers in the past.
We'll be lucky to see this on the 21st.
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We're meant to be playing them on Death Toll on the 22nd, so it seems fairly assured.
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oh and where's my prize??
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I can't believe I even play with you people.
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No Zombie is safe from Chicago Ted
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