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Uncharted 2: Multiplayer Hands On

PlayStation 3 Hands On by Dan Whitehead

19 November, 2009

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One day some brave developer is going to include a competitive multiplayer element in its game without using the word "Deathmatch". While running around and shooting strangers may be fun (in a strictly virtual sense, right kids?) it's a gaming trope that has long since slid into hopeless cliché. The margarita pizza of online gaming, it's something you consume almost without thinking - we multiplay, therefore we deathmatch.

Deathmatch is certainly the least interesting part of the multiplayer side of the sublime Uncharted 2, Naughty Dog's triumphant restoration of the unfashionable action-adventure genre, but look beyond the obvious and the obligatory and there's a subtle, occasionally brilliant side dish of internet gaming to be found. As promised in our justifiably lascivious review, consider this a longer look at how the online side of the game fares, especially now that Modern Warfare 2 has stomped all over the internet and lured the fair-weather multiplayer contingent away.

Many of the criticisms are sadly the same as those raised during the multiplayer beta back in June. Certainly where competitive online play is concerned, there's no getting away from the fact that this is a single-player game engine forced to pull double duty. Though they're superficially similar, the difference between great solo play and great multiplayer is significant enough, and what made Among Thieves so compelling by yourself can count against it when your foes are fellow human beings.

Turning speed, climbing and melee combat are all areas that feel sluggish when removed from the linear, scripted confines of Nathan Drake's latest adventure. Our hero's acrobatic exploration may have been boiled down to single button presses, but even that's too much when multiplayer demands faster, more instinctive play. Pressing X to mount a ladder, then X again to dismount at the top, is one button press too many when a human sniper has you in their sights. The same goes for the sometimes-fussy active area surrounding new weapons or ammo. AI enemies can give you enough breathing room to find the exact spot to swap an AK-47 for a shotgun. Rank-hungry players are less forgiving.

'Uncharted 2: Multiplayer' Screenshot 1

Uncharted 2 multiplayer has many unique features, such as orange Christmas trees.

It doesn't help that too many of the competitive modes feel perfunctory - tried-and-tested game modes with different titles but few fresh ideas. Plunder is Capture the Flag, Turf War is a zone-based capture mode, while King of the Hill is self-explanatory. The six maps, drawn from the main game and expanded into sprawling arenas, are filled with choices but none have that defining stroke of design genius that sets them apart. In the grand scheme of third-person multiplayer, it's enough to meet genre expectations but in a game that slyly reinvents so many single-player clichés, that never feels like enough.

Elimination is perhaps the most immediately satisfying of the competitive modes, boiling the appeal down to its barest essentials. Two teams, no respawns, last man standing wins. There's an aggressive simplicity to it that compensates for the lack of innovation, though it can also highlight the game's less-than-convincing attempts at balance. During one memorably punishing Elimination game, the enemy team was made up of players ranked at 38 and above, while we had four players ranked less than 10. It was, needless to say, an absolute slaughter.

The higher your rank, the more "booster" perks you have access to, as well as additional weaponry. All are purchased using money earned in the game, but since these desirable trinkets are unlocked in strictly linear fashion according to rank, you'll know immediately what benefits a lower-ranked player will have access to just by looking at the number next to their name. With higher-ranked players, the variety of options is far greater - including such treats as the ability to see through walls. You can counteract this using the Evasion booster, but that requires an even higher level. It's a decision that constantly tips the balance in favour of those who need it least, making the game pretty unfriendly to the n00bs.

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Comments: 1-35 of 35 in total

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stevencole7
19/11/09 @ 10:37
#1
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I love this game online, so much fun!
JohnnyWashnGo
19/11/09 @ 10:39
#2
+3
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Its got just the right amount of online goodness for me. Online multiplayer stuff doesn't really interest me, but this game actually makes a decent stab at making multiplayer accessible and fun.

The whole earning-money-to-buy-boosters thing is a little rubbish but a nice way of keeping you playing the game.

Its very true that it only gets good once you have levelled up enough to get good boosters.
spiny
19/11/09 @ 10:40
#3
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Loving the coop here
wizlon
19/11/09 @ 10:48
#4
+5
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They sounded really down on the multiplayer but it's actually really good. I find it a lot less hardcore than COD6 and to me that means more fun. The levels are less flat than other deathmatchers and the weapons aren't as overeffective as COD's 1 hit kill twitch gaming, you often get time to turn round a fire fight if you play the right tactics. The co-op is definitely the jewel in the crown though, it's that sort of edge of the seat memorable moment stuff, without relying on scripted events.
menage
19/11/09 @ 10:59
#5
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I agree with the love. I haven't had this much fun online, since, well ever.

All the other MP FPS I don't really like. They just bore me to tears. Or are too gritty and serious for me. This is just FUN.

Golgo
19/11/09 @ 11:04
#6
+5
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It's really good, knockabout fun. Not played at the blistering pace of MW2 but that's a refreshing change, I think. Also refreshing is that it usually takes a good few hits to get someone down - perhaps too forgiving for the 'hardcore' but so what? Also, the ability to go clambering up and over the buildings adds a terrific extra dimension.
Kapo!
19/11/09 @ 11:14
#7
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Easily one of the best multiplayer experiences i've ever had. I seriously hope that all those who initially doubted its potential are now eating humble pie ;)
Doctor_What
19/11/09 @ 11:15
#8
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Count me in on the love fest. Not sure if I'll turn it on just for this, but it's very good.
Widge
19/11/09 @ 11:34
#9
+1
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Not scripted? I thought it was. I'm assuming it doesn't do things in a L4D AI director manner.
ZizouFC
19/11/09 @ 11:35
#10
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I don't see a score?

Whoops, sorry didn't see it was "hands on".
Edited 1 times, most recently on 19/11/09 @ 12:54
wizlon
19/11/09 @ 11:47
#11
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Score.. lets see... 9/10?
JackyB
19/11/09 @ 11:50
#12
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I like, but matchmaking seems really slow
guernican
19/11/09 @ 12:01
#13
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Survival and co-op are entertaining in small doses but, as the fella says, outstay their welcome reasonably quickly. An hour's diversion per session at best.
Paulie_P
19/11/09 @ 12:19
#14
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I really enjoyed playing a few games on this when it came out online. I found it better than Call of Duty for beginners as normally I would get killed again and again in COD, I was able to get a couple of kills myself. In other modes such as Plunder and Domination I have found that people in Uncharted seem to work together a lot more as a team than they do in COD and because of this I found it more enjoyble than the equivalent modes in COD.

Also its fun climbing up a ledge and dragging an unsuspecting opponent down from the top of it!
Edited 1 times, most recently on 19/11/09 @ 12:21
semitope
19/11/09 @ 12:24
#15
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This writer is depressed... thats all I can say about this article cause WTF?!?!

@ "Not scripted? I thought it was. I'm assuming it doesn't do things in a L4D AI director manner."

Well you dont need an AI director because in this game the enemies actually ARE intelligent enough. L4D AI director is just a basic way of doing AI; put in one element that controls where enemies spawn and leave the actual enemies dumb as FUK!
DrDamn
19/11/09 @ 12:24
#16
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Some good points made in the article. The perk system is nice, but the way they are unlocked does disadvantage the beginner. If you compare this to something like MW or MW2 where the influence comes from then there the perks tend more to unlock options for the players rather than necessarily become better. The sample loadouts for MW2 also go some way towards balancing the system giving new players access to perks they may not have unlocked yet.

Having said that the co-op is a very good way to level up and unlock the perks without having to face people who already have them. It's also the best of the modes for fun.

I don't think the climbing aspects and vertical design of the levels was given enough credit though. Shooting a pistol whilst climbing, hanging off a ledge and watching an enemy run past so you can then jump up and shoot them in the back,or pulling someone off a ledge are great gameplay situations and there are plenty of opportunities to use them.

Arwin
19/11/09 @ 12:34
#17
+5
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I respectfully disagree with you here Dan. I've sunk more into the multiplayer of this than into almost any other game so far. I think the smaller number of players works great, but the star of multiplayer here is definitely the verticality combined with the melee. Once I ran past someone up the stairs onto a balcony, then jumped over a small wall to a lower area, ran back and managed to surprise him with a chokehold from behind. That kind of thing is absolutely brilliant, and that was during the first beta - things have only improved since then, and the cinematic replay features really help to relive that moment.

I do agree by the way about perks helping the wrong people, but that's the same in every game and comes with the perk territory. Especially Fleet Feet is a tricky one to deal with in your opponent.
Edited 1 times, most recently on 19/11/09 @ 12:34
PrivateJoker
19/11/09 @ 12:37
#18
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Written by someone who sounds like they've had enough of gaming and life altogether.

Uncharted 2 multiplayer is the most fun I've had online this year, alongside K2 and MW2.
Edited 2 times, most recently on 19/11/09 @ 12:41
TonyHarrison
19/11/09 @ 12:42
#19
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I have to say I agree with certain points of the article, it's just another MP where those with no life and are thus able to play at all hours of the day and level up super fast are rewarded with extra perks sooner than your average person...
menage
19/11/09 @ 12:50
#20
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@TonyH

The target demographic??:P
local_celebrity
19/11/09 @ 13:28
#21
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Dan's reviews always slip down a treat. The first paragraph made me laugh twice. More of him, please!
greekgoddj
19/11/09 @ 13:33
#22
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Uncharted 2 online is buggy as hell. No other game gives me such a hard time with matchmaking and disconnections.
suicida
19/11/09 @ 13:37
#23
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I had a quick go when I finished the singleplayer and though it entertained me for about an hour it still felt tacked on and didn't really need to be there IMO. I would've rather ND didn't waste resources on this and added a couple more levels to the singleplayer game TBH, although I can see why others like it...
kinky_mong
19/11/09 @ 14:18
#24
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One day some brave developer is going to include a competitive multiplayer element in its game without using the word "Deathmatch".

Red Faction: Guerrilla used the word Anarchy in place of Deathmatch. [/pedant]
Negotiator
19/11/09 @ 15:36
#25
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This is jusk ok online, all you lot claiming its brilliant are telling porkys.
Tetsuo_Shima
19/11/09 @ 15:42
#26
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I mostly agree with Dan; the arena-type multiplayer games are reasonably fun, and have an air of originality because of the verticality aspect, but the whole thing just doesn't 'feel' right in a multiplayer setting.
The co-op, though, is brilliant fun. I played through a couple of the levels with one of my chums, completing the Monastery one eventually, and we had a blast the whole way through. Shouting and screaming and blaming each other for messing up, planning out elaborate ambushes and propane canister chain-reactions and having a good laugh at nate's antics all the while. Great fun.
DrDamn
19/11/09 @ 15:47
#27
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@Crofto
I think what separates the co-op here from similar modes (zombie, horde and to an extent firefight) is the push forward through a level. There are waves of baddies at each location culminating in a final showdown but the push through the level keeps the battles fresh. It stop you just bedding down and defending a set position. Firefight in Halo ODST ends up with similar variety as the levels tend to be very big and the battles more dynamic than say Gears or Zombie mode.
semitope
19/11/09 @ 15:51
#28
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They could never make U3 a multiplayer focused game. What they will do is make the MP even better. I had a lot of fun playing Uncharted 2 multiplayer and I put it up there with Gears (very similar but much better), halo, cod etc etc. Ppl just prefer FPS games for this kind of multiplayer I think
xentar
19/11/09 @ 15:55
#29
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i loved the MP beta but still havent find the time to play MP after completing the game, rerunning on harder difficulty is keeping me occupied and happy with occasional rock band session in between :)
notmyrealname
19/11/09 @ 16:39
#30
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I keep wishing a jack and daxter game comes to ps3.. but on the other hand, uncharted 2 is godly. I'd rather have uncharted 3 than another jack and daxter game.

Multiplayer is good fun (skelzor pumping you is hilarious http://www.youtube.com/watch?v=rUSvMFocSU8 ), but the single player really is sick. Crysis may be superior engine wise, but this game has the prettiest graphics. I haven't seen anything like it before. Breathtaking at times.
bodypopper
19/11/09 @ 16:41
#31
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It's fun but, partly down to the setting, feels largely like playing CoD in third person (yes I know MW2 has this now) with the added bonus of a cover system and the ability to hang off stuff.
More maps and modes will drag me back from playing MW2 and L4D2 instead.
Edited 1 times, most recently on 19/11/09 @ 16:42
oreillymj
19/11/09 @ 16:44
#32
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The 3rd person view just didn't work for me in multi-player. I found myself completely unable to figure where I was be shot from and unable to find cover.

It sounds like the matchmaking is as poor as COD-MW which itself hasn't improved in MW2
Zebula77
20/11/09 @ 10:15
#33
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"Online multiplayer stuff doesn't really interest me, but this game actually makes a decent stab at making multiplayer accessible and fun."

Plus one. I thought the online was simple and accessible enough to make it fun for a quick blast, and atually made me think of Unreal Torunament back in the day. Too many online experience are simply too difficult for a noob like myself, or too complex to get the hang of right away.
Paula_and_Paula
20/11/09 @ 13:07
#34
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Being more of a a casual and non-aggressive gamer (I admit, I own a Wii (collecting dust since 1864)) UC2 is the first time I took a stab at online multiplayer (I had read a lot about smack-talking aggressive kids) - and I like it. I worked my way up til level 22 (I have a day job, family and kids, you know) but have the feeling I can't progress any further.

So, here comes the question, what other MP games (besides golf, thank you) can a n00b like me enjoy? Should I wait for Bad Company 2?
Edited 1 times, most recently on 20/11/09 @ 14:10
Creasy
23/11/09 @ 21:32
#35
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First game I've played more than 1 hour in mp since Battlefield 1942 (currently 15 hours and counting). Best mp I've played since years (not to speak of the sp which is the best game experience ever created so far).

The only time it's not thaaat much fun is when stupid players vote for a standard deathmatch map (deathmatch is the most boring mp style ever created)... but still better than any other dm game out there.

I just don't get how anyone today can play any other game than this... in mp.. without cover system.. without vertical levels and so on.
MW2 mp is fucking boring. You get shot and and you're dead... In U2 you can actually still survive if shot at. THAT's what makes a mp actually fun. Oh and the first time ever: Real great characters to play with (and female ones!).

"Uncharted 2 online is buggy as hell. No other game gives me such a hard time with matchmaking and disconnections. "

Cool stuff, never had one problem once.
Edited 4 times, most recently on 23/11/09 @ 21:37

Comments: 1-35 of 35 in total

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