Ubisoft explains HAWX storyline
Watch out for evil enemies the BATZ.
Ubisoft has released details of the back-story to upcoming flight combat game Tom Clancy's HAWX.
HAWX is set in 2012, but the HAWX squadron itself began life during World War II as a special unit set up to pinch enemy planes and use them to sneak behind enemy lines and take reconaissance photos.
Naturally the work dried up somewhat in 1945, but the High Altitude Warfare group survived and became increasingly secretive and experimental, testing prototype technology and wearing sunglasses indoors and all sorts.
It soon became known as the Experimental Squadron, a nickname that crashed helpfully into the back of High Altitude Warfare to give us HAWX. No doubt enticed by the prospect of snazzy insignia, all the top pilots ended up in HAWX, zipping around over Utah making the gutsiest moves you ever saw, probably.
Fast forward to 2012, though, and HAWX is called upon to act in a conflict between one of the world's biggest Private Military Companies (PMCs) and the USA.
So now you know.
HAWX the game is due out on PC, PS3 and 360 this autumn, and is being assembled by Ubisoft's Bucharest studio, which is planning to include similar squadron command features to the ones found in the Ghost Recon Advanced Warfighter series.
You'll get stabilisers for your planes, too, so you can ease your way in to the cockpit, and there will be online battles for you and up to 15 friends.
HAWX will be one of the titles on show in Paris next week at Ubisoft's UbiDays event, and if you'd like to see more of it, be sure to pop over to our Tom Clancy's HAWX gallery to see what it looks like.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Mojang: no plans for Minecraft on Vita
-
Face-Off: Final Fantasy 13-2
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Kingdoms of Amalur: Reckoning Review
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Gotham City Impostors Review
-
Retrospective: Star Wars Episode I Racer
-
Ridge Racer Unbounded delayed by four weeks









Comments (16) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
When did Tom Clancy start making Saturday morning cartoons?
Comment below viewing threshold Show
Comment below viewing threshold Show
Ubi purchased the right to use his name but not pay him anything further last year. It also means he won't be involved in future 'Tom Clancy' games, but then it appears he only really allowed them to use his story ideas in the past and that was the extent of his involvement.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
4 player co-op and 16 player multiplayer
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh.