Two Worlds
Somewhat oblivious.
You're on an urgent quest to rescue your beloved sister from a shadowy cabal of powerful men who are holding her hostage for your co-operation in their nefarious scheme. The long-lost powers of an ancient god are being brought into the world once more, emboldening marauding orcs in their raids on the kingdoms of man. As the unwilling hero at the centre of this maelstrom, your quest could not be more important.
But on the other hand, there's a man here who needs a hand with some bandits. And if you kill a few more of those bears, you might be able to make a nice cloak or something out of their hides. Oh, actually, you also need to run over to a nearby village to pick up some stuff for a trader. Hmm, and while you're at it, if you hang around here for a while, until it gets dark, there'll be cool zombies to fight! Or perhaps you could forget it all and embark on a life of crime for a while - that open window looks like it's within reach...
Sod it, your sister can wait. Shouldn't have gone and got herself kidnapped anyway, should she?

It isn't a fantasy RPG without some damn shiny armour and a very well trained horse. You'll also be able to travel around the world using warp points and teleporters, though.
If you've ever fallen in love with an open-world game, you'll be able to identify with that. It could be anything from Shenmue (I'll deal with my father's killer after I stalk this schoolgirl and play with these kittens) to Grand Theft Auto (sure, I'll sort out that rival gang just as soon as I've driven a truck off this high ramp) to Oblivion (I know there's a Daedric Lord trying to take over the mortal plane, but I can make a damn fine living as a mercenary in the meantime). The idea is the same; here's a world, and here's a storyline you're more than welcome to ignore. Go off and have fun.
Developed by Polish studio Reality Pump - whom you may recall as the creators of Earth 2160 - Two Worlds is the latest fantasy world to be sandboxed up for your procrastinating pleasure. In a canny bit of platform selection, it's on its way to the Xbox 360 as well as the PC, just in time for former Oblivion addicts to forget the pain of fantasy cold turkey and start searching for another hit.
Gritty Sandbox
Within minutes of dipping into the world of Antaloor, comparisons with Oblivion are very obvious - and not particularly misleading. While Two Worlds eschews the first-person perspective of Bethesda's seminal role-playing title in favour of a more traditional third-person view, the two share many similarities both in terms of the world and the tone, and the gameplay.

Yes, ladies and gents - this game definitely has dr4g0nz!
For starters, Two Worlds sits slap bang in the middle of mainstream fantasy lore, just as Oblivion does, when it comes to the setting of the game. Black bears and leather-clad bandits who haven't encountered a Gilette Fusion Razor in their lives roam the hillsides between rural villages full of honest and not-so-honest folk with plenty of sub-quests for you to undertake. Ancient ruined temples are home to unpleasant zombies and feral bands of orcs and half-men. Cities are surrounded by tall walls and gates, and ruled by factions with whom you must curry favour to gain entry. There are greedy nobles, shadowy priests and cruel monarchs to contend with, and skill with swords goes hand in hand with a flair for magic and alchemy.
Like Oblivion, Two Worlds also offers a vast world to explore - with your progression restricted not by the need to pursue a linear plot, but rather by your character's ability to survive the local fauna. After the opening level, where you need to kill a couple of unpleasant half-orc types called Groms in an old temple, you meet with a villager who informs you that a messenger is waiting back in the town; from there on, what you do is entirely up to you.
As far as we could gather, there was nothing to stop you from playing for tens of hours, exploring the entire world, building up your skills to a massive level and becoming feared or renowned across the land without ever bothering to speak to that messenger. Admittedly, you'd be missing out on what seems to be a very interesting, if somewhat clichéd (gosh, you mean you're really one of the only people who can wield this ancient power? How surprising!), storyline, but the point here is freedom of choice, and Two Worlds delivers that in spades.
Second Life?
The Xbox 360 version of the game we're playing is still a little rough and ready, and there are plenty of hangovers from a PC mouse-driven interface which need to be sorted out. Dedicated RPG fans can actually take heart in that, though; it's obvious that Reality Pump has no intention of watering down the game for its console debut, and the range of options available to you in terms of customising your character's abilities, equipment and stats is as vast as any fan of the genre could hope for.
Of particular note is the alchemy system, which allows you to combine items you've picked up to make more powerful items. For example, you might combine two axes of the same kind into a single, more powerful weapon - and mix in something nasty harvested from a foul creature to give it a poison effect, to boot. The only downside of this approach is that while it results in some great equipment, sometimes the final piece of gear you produce is too high level for you to actually use, which has the potential to be rather frustrating.
Graphically, the game doesn't live up to the standards set by the Xbox 360's flag-bearers - including, unfortunately, Oblivion, which doesn't bode well for the inevitable comparisons gamers and reviewers alike will make. However, the artwork is by no means actually bad, with the possible exception of the spectacularly ugly human characters. The various beasts and non-human foes in the game are particularly nice, including some very impressive dragons, and the environments themselves are perfectly serviceable, if a bit uninspired. Of special note, though, is the great draw distance, which looks set to entirely eliminate unsightly fogging and pop-up from the game world.

Although you can heavily modify the face of your character, there's no option to play as a female character - and all of the modified faces share one key trait, namely ugliness.
Also still in need of some work in the version we've played is the combat system in the game - which presently veers wildly between being a very dull and straightforward button-bashing exercise, to displaying occasional moments of real flair. The weakest part of the game is the melee combat, which is reduced to tapping a single button by the fact that most of your defensive abilities and other special skills are passive abilities determined by the game in the background. Opening up new combat options with these skills could be more interesting - although that, arguably, is what the magic system is there for. Magic combat is similarly underwhelming on a per-encounter basis, though. We expect that many players will favour it simply because the spell effects look lovely, but it's going to take a much longer session with a more finished version of the game to determine whether the magic and melee combination yields enough combat variety to satisfy demanding players.
Even if the combat remains a little weak, though, we're intrigued to explore one other element of the gameplay - namely a fairly comprehensive multiplayer mode, which will allow up to eight players to take part in the adventure over Xbox Live. This seems to work by saving the state of the world on one "host" machine, so you can save the game and then reconnect to continue playing with your friends later on. It's essentially a very clever way of implementing co-op play, in other words; and given that we've always fancied the idea of adventuring through games like Oblivion with other players in tow, this could turn out to be a seriously impressive feather in Two World's cap.

You can definitely tick the box marked 'Pretty Spell Effects' - frying monsters with your various elemental powers is by far the best eye-candy in the game.
The Xbox 360 version of Two Worlds offers Reality Pump a chance to streamline the interface, while retaining the complex game system, and perhaps to fix some problems with the PC version of the game already on sale in Germany - which, as our pals at Eurogamer.de have noted, suffered from serious imbalance issues later in the game, with players essentially being given superhero powers that removed all of the challenge. We've not journeyed far enough into our somewhat buggy alpha version of the game to see whether that has been fixed, but with the game (supposedly) out in mid-July, we should hopefully see updated code in the relatively near future.
Despite our reservations about some parts of the game, then, we're certainly looking forward to throwing ourselves into a longer session with Two Worlds. With just a few scant hours spent in a very early build of the game, it's already obvious that the world and storyline on offer here is rich and interesting, with a freedom of choice and action which will appeal to anyone who enjoys role-playing gaming. If Oblivion stole away plenty of your chilly winter evenings last year, then Two Worlds could be just the thing to occupy some of your hot summer nights.
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Comments (39) Latest comment 4 years ago
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Equivalent of multiplayer co-op via Live! Sign me up baby!
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I suspect the single player game is headed for a 6-8 score but the MP co-op is a +2 at least for me and my friends ...
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hehe, when you put it like that...
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How long do fantasy RPGs have to languish in the shadow of Tolkien? There are so many rich mythologies out there begging for a good game: how about a decent Celtic adventure? There hasn't been one of those since Tir Na Nog on the bloody Spectrum for God's sake! Anyone who read 'Slaine' in 2000AD will know what a damn good game you could make out of it, and not an Orc in sight. Or Norse mythology with the looming threat of the Ragnarok? Or Babylonian, based on the epic of Gilgamesh? Anything for a breath of fresh air, /please/! No more of this Hawkwind album cover tedium!
(Hell, how about just keeping it a bit more grounded, with a mediaeval setting? 'Lionheart' had a lot of promise, but they screwed the pooch partly through having those tiny sprites you could barely see, but mostly through sinking back into Generic Fantasy RPG Bullshit. The middle ages were quite insane enough without any embellishments - the Inquisition, anyone? I suspect that's a no-no though as the U.S. Christian Right would howl the roof down claiming it was anti-God and that video games were trying to turn children into Satanists)
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Bout as much chance as me waking up tomorrow with a John Holmes cock
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No more of this Hawkwind album cover tedium!
lol
+1
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Hopefully it'll all be sorted out soon.
I like ExplodingClown's idea of a Babylonian-based RPG. They're making a film of Gilgamesh right now, so there might be a game of it but it'll probably be a crap hack 'n' slash. Would be sweet to see an RPG though.
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"360 Magazine gave quite a negative preview of this game last month, saying the 360 version was very patchy with dodgy framerate, unimpressive combat and cacky animation.
Hopefully it'll all be sorted out soon."
I read that article too. Can't say I really noticed the comments about bad framerate and whatnot. To be honest it was the first I'd really seen or read about this game, and I was too put off by the game being a clear rip-off of Oblivion to notice....
Seriously, I know a lot of games have a lot in common with others as regards to genres, but this is the closest example of plagarism in the videogame world I can remember. If I was a Yank, I'd be suggesting that Bethesda should sue.
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I'll say it again, MP co-op is a massive USP for this game. Unless the reviews hugely slate it for the MP stuff it's a no-brainer purchase for me and my mates ...
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The whole vibe was negative (other than re the size of the game) but I remember re-reading it for actual negative content and the only thing I remember is that your character/status/quests 'screen' was on one page whereas Oblivion has lots of pages.
That's a neg for sure but as I say, I can't recall any real substantive neg content to justify the general neg vibe in the write-up ...
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Capcom-tastic!
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Equivalent of multiplayer co-op via Live! Sign me up baby!
+1. It's basically a mix between oblivion and diablo II. Win!
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rite
I'm still trying to find out what exactly that half-naked chick they use in every article on this game in magazines and websites has to do with the actual game
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Would you care to point out exactly where they have ripped off Bethesda and what is different?
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It takes rather longer to make a game of this scope than you seem to realise. If TW was a copy of Oblivion we wouldn't see it for another 6 months at least. Regardless Oblivion wasn't the first game of its type you know.
Which specific parts of TW do you think are ripped from Oblivion (stuff about swords and magic doesn't count, I'm sure you would agree)?
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There's a review of the German version on Eurogamer.de - it's in German, but then again, so is the game
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06-Jun-07 15:47:22
I'm still trying to find out what exactly that half-naked chick they use in every article on this game in magazines and websites has to do with the actual game "
Well, she's the CEO of the developer for a start. And they put her in the game as the sister of the main character. So for once it's not just a case of shoving pictures of an attractive woman everywhere to advertise a game to a certain demographic (except that really it is, but with a flaky excuse - having said that, hey I'm not one to complain).
*Has a bit of a thing for the slightly gothic look...*
Ahem.
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FFS! Can't you make your own fucking decisions?
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Re the LOTRO MP play - aren't you forced in that to play with people that you don't necessarily want to play with?
The USP on TW is that you can just play with your mates without 13yr-old-yank-kid hassle ...
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the jist of the German review seems to be that it's cool on the surface but it doesn't have much depth as you dig deeper into it.
So, Oblivion-lite with MP co-op then.
/Pre-orders
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Maybe it is a straight copy after all
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Once you patch the game to v1.4 ( the german release came out on v1.0, you have a very stable , very large RPG, which in my opinion takes the open world RPG to the next level, and by that, above and beyond what Oblivion ( knights of the nine and shivering isle) managed to do. Oblivion is a great game. Chances are if you liked it, you will like Two Worlds.
A decent story, which you can choose to ignore simply by not talking to the mysterious cloaked stranger camped outside the first town you get to ( seriously, don't get within 10 foot of him or he kicks of the main quest, so give him a good radius of avoidance) then play the thats going on all around the main quest.
Betray one of the two factions, play them off against each other, or simply kill em all.
Join the secret necromancy guild ( necromancy is totally illegal in Two Worlds )
Learn some of the fighting skills and the "shallow" combat that the preview goes on about becomes a lot more tactical ( if you want it to be) or you can simply button mash...and inevitably die shag loads.
Explore a vast world, and run away in blind panic when you hit a badguy for the first time and notice his health bar didn't register your blow.
Sometimes the AI is great, other times you have to slap someone upside the head to get them to react. Be warned, only do this if you think you can win the fight. Really.
As for the graphics not being as good as Oblivion, I'm afraid I don't agree, Two Worlds is a very pretty game, and just as good graphically as Oblivion, and possibly better ( even when you put the hi res distant texture packs onto Oblivion).
Oblivion was a benchmark for the next gen consoles RPG wise, and with this game, it's been surpassed. Simple as that. And I really rated Oblivion. Two Worlds ( and as an aside , Gothic 3 ) are simply better all round experiences.
It's not perfect, but then neither is Oblivion.
It is great fun and very long ( so was Oblivion)
The voice acting in Two Worlds is cringingly awful, which makes it totally fantastic fun to play, it's all "verily" and " Forsooth" and " I Prithee"
The hero is a sarcastic S.O.B. He see's a group of wild boars, and casually comments.." aaah...the inlaws ".
So, I'll go back to my earlier comment, if you liked Oblivion ( and have some degree of inteligence and patience to develop your character ) Two Worlds will be just what the proverbial Doctor ordered.
Forsooth, verily I hath spake of my experiences, I prithee, try this game, and be entertained.
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