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Wheelman Hands On

PC Xbox 360 PlayStation 3
Hands On by Rob Fahey

9 February, 2009

Page 2 of 2. <- Page 1

The shunt goes hand-in-hand with a set of moves that are linked to your Burnout-style boost gauge. This charges up as you do stupid, reckless things at extremely high speeds. Unsurprisingly, you can just use the bar to boost - but it's also good for carrying out special attacks. Aimed Shot slows down time, allowing you to aim out your windows and take out enemies with overpowered single shots. Cyclone is the same thing but more ludicrous; Vin spins the car through 360 degrees in slow motion, allowing you to spray the enemies pursuing you with lead.

The coup de grace is the Airjack. No longer do you have to tiresomely get out of your car in order to steal another one - The Wheelman lets you nick any vehicle you like while it's still moving. This is achieved by by driving up behind it, jumping through the window, kicking the driver out with both feet and taking the wheel. I can't say for certain it'll never get old, but I was still grinning like an idiot every time it happened after almost two hours of play.

The on-foot sections, by comparison, look a bit placid. It's not that they're badly designed - there's a choice of lock-on or free-targeting third-person shooting, a decent selection of weapons and a well-implemented destructible cover system. But it's all a bit generic; Barcelona's city fathers have even managed to foolishly scatter tons of explosive barrels all over the bloody place. The developers describe the on-foot bits as being there to "pace" the game, so at least they're more likely to be occasional interruptions than a major part of the experience.

'The Wheelman' Screenshot 3

The game's ramming attacks depend heavily on the weight of your vehicle. Hop into an articulated truck and you'll be hitting things like the fist of an angry god.

So how long will that experience last? The team reckons that the main storyline will take you 15 hours to finish, with another 10 hours on top of that if you want to do all the side missions. There are seven types of these in total, ranging from contract killings through to street races - incredibly violent street races, what with all of your offensive moves and even your airjacking ability still available. There are 15 side missions of each type to complete.

In technical terms, The Wheelman holds together beautifully. Even the pre-release code I saw, supposedly several weeks off gold master, is significantly slicker and more bug-free than a lot of finished games released in recent months. While driving around the gorgeously-realised streets of Barcelona, even at top speed, I saw absolutely no signs of slow-down, pop-up or other such hyphenated nastiness.

'The Wheelman' Screenshot 4

On-foot sections are entirely competent, but really not the high point of the game. Still, at least they didn't skimp on the explosive barrels.

So I unkindly suggested that perhaps I was only being shown the bits that work best. In response, Midway Newcastle boss Craig Duncan took me on a whirlwind high-speed tour of Barcelona's most visually impressive bits - declaring that he'd happily take the "Pepsi taste challenge" on the game never stuttering as you drive through the city. It's quite a boast, but after two hours with the game I'd suggest it's a bet he'd win handily. (For what it's worth, I was playing the Xbox 360 version, but Duncan is adamant the PC and PS3 versions are of the same standard.)

On the downside, The Wheelman is strictly a single-player experience. This, apparently, is down to the huge number of moves in the game which involve slowing down time - something which would have to be stripped out to make multiplayer work. The team felt like they'd just be making a "tacked on" multiplayer mode, and since there's no point doing something if you can't do it properly, it was dropped from the plan. There's full support for DLC, though, and a combination of free and paid-for add-on content is planned.

With a demo set to appear shortly, you'll soon have your own chance to try out The Wheelman's moves. In the meantime, we suggest keeping an eye on this exuberantly silly marriage of free-roaming racing and sandboxed crime.

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Comments: 1-29 of 29 in total

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squarejawhero
09/02/09 @ 11:54
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This suddenly popped into my hyped o'meter.
muscleblade
09/02/09 @ 11:55
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"The team felt like they'd just be making a "tacked on" multiplayer mode, and since there's no point doing something if you can't do it properly, it was dropped from the plan."

More developers should take note. This is such a good statement i probably buy the game just to support this.
makeamazing
09/02/09 @ 11:55
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Not a game I would have normally been interested in, but after reading that preview it sounds interesting :)
kangarootoo
09/02/09 @ 11:59
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I had previously felt a bit cynical about this, but a good hands-on preview is always positive news.

Sounds like they have had a pretty clear idea about what their core gameplay is all about. And imo it sounds like a good direction to be a headed.
DFawkes
09/02/09 @ 12:03
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+1 to what Muscleblade said, I'm fed up of tacked on multiplayer, alongside achievements you can never get because no-one plays it.

I'm not sure what it is about it, but any games footage I've seen look off. I can't clarify what off means, but there's something not right. I do love the 180 spin-headshot drive-180 spinagain-keepgoing move though, I'd buy it just for that :)
miiiguel
09/02/09 @ 12:10
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""The team felt like they'd just be making a "tacked on" multiplayer mode, and since there's no point doing something if you can't do it properly, it was dropped from the plan."

That's definetly not a "downside", Mr. Fahey. It's the right thing to do. I really don't get the "online, just because"...
DFawkes
09/02/09 @ 12:17
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Indeed the article should read "On the upside, The Wheelman is strictly a single-player experience, so no man hours have been wasted on entirely unrequired multi-player." I'm vaguely surprises a professional games journalsit would consider it a downside at all, and would recognise places where it'd be inadvisable.
Edited 1 times, most recently on 09/02/09 @ 12:18
Thunderbolt!
09/02/09 @ 12:33
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This is odd from previous previews I'v read most were apprehensive of this game saying that a lot of work was still needed.

I'll add this to wait and see pile.

I'm always up from a bit of Driver & GTA type-game.
Marvinator
09/02/09 @ 12:33
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sounds like fun and the moves look cool
Magic_08
09/02/09 @ 12:47
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Healthy mix of NFS, BO & GTA, created by a developer with a clear set of objectives and knowledge of its limitations. Should make for a great game, I'll be picking this one up.
Edited 2 times, most recently on 09/02/09 @ 12:57
Quint2020
09/02/09 @ 13:09
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+1 SJH, this wasn't even on my radar but it sounds bloody awesome from this hands on, like GTA only............... fun.

I think more games should be made this way, it seems to me that when Tigon work with a studio they really push them to create the best game they can.
Edited 1 times, most recently on 09/02/09 @ 13:10
Bongo
09/02/09 @ 13:18
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I played this at Leipzig last year and it seemed pretty sweet then. The feature where you flick the car into others using the right stick is AWESOME and I want to see it in Burnout. RIGHT NOW.
SixFootHalfling
09/02/09 @ 13:21
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Hmm, methinks Pursuit force was a bit of an influence then?

http://www.youtube.com/watch?v=sL9RbhNY6Gw


Mute the audio, its a Sony shit ad award winner
Edited 1 times, most recently on 09/02/09 @ 13:22
Bilbo_bobbins
09/02/09 @ 13:34
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Sorry, couldn't get past the title.

WHeelman? Seriously? Wheelman?

I HAVE THE POWER ! WHeeelman !
glaeken
09/02/09 @ 13:41
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This does actually sound like it might be good. Fingers crossed for this then.
bad09
09/02/09 @ 13:43
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Seen this on telly, it actually looks quite fun.

I laughed when I watched Virtua Vin jump from his moving car into the moving car in front :)

/ is tempted a little..
Doctor_What
09/02/09 @ 13:45
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@ Musclebalde and Miiiguel: I'd already copied that exact quote, ready to put my approval of the approach in the comments section, but you've beaten me to it. I'm fed up with every publisher demanding multiplayer at inappropriate times and it's great to see a developer standing up for themselves. Give me a more polished single-player experience any day.
ejstyles
09/02/09 @ 13:56
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Pursuit Force, anyone?

It is pretty similar to the PSP title, and when I saw how he jumped from car to car booting out perps I KNEW they'd played that one. Then when I saw the very similar on foot shooting sections I knew they'd played that one a LOT.

http://www.us.playstation.com/pursuitfor...

I loved that game, the tongue in cheek anime style was awesome, but it was too damn hard! A new version for home consoles = okay, I'll bite.

Damn your eyes, SixFootHalfling! I was just on lunch, and then I posted too late!
Edited 1 times, most recently on 09/02/09 @ 13:57
groovychainsaw
09/02/09 @ 14:23
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MMMmmm - sounds good - after all the bad previews id read I'd given up on this - sounds like they must have pulled it together in the last few months to make something good. I love fighting in/from cars (and in the game...),so sounds like a purchase for me
Edited 1 times, most recently on 09/02/09 @ 14:23
DUFFMAN5
09/02/09 @ 14:36
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I have had pre-ordered for a while now, this makes me happy indeed.
sneetch
09/02/09 @ 15:10
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I'm glad to hear they won't be tacking on some shite multi-player mode this looks like it might be worth keeping an eye on.

I assume people here remember how just about every game on the N64 (especially Rare's games) had some bullshit 4 player multi-player modes? I could have cheerfully done without them all, waste of cart space (apart from Goldeneye).
layleeloo
09/02/09 @ 15:17
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HOOOOOOOOOOOOOOORRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYY
YYYYYY!!!!!!! NO MULTIPLAYER!

I would buy this for that alone. At last someone is realising single player games matter! On that alone I will now check out this game when I wasnt going to before. Kudos.
CapnCloudchaser
09/02/09 @ 16:29
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Sounds like it's improved from older previews a lot ^^
themerlin13
09/02/09 @ 16:34
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WOW, considering it had been a one (dodgy) clip wonder for years I thought it would be one of the games that fell into the "held back for quality control" category. But no, nice one.
frankfurter209
09/02/09 @ 18:23
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Why the on-foot sections if they can't do them properly?
Shinji [mod]
09/02/09 @ 20:27
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WOW, considering it had been a one (dodgy) clip wonder for years I thought it would be one of the games that fell into the "held back for quality control" category. But no, nice one.

Technically, it actually was held back for quality control. It was originally scheduled for November, and they decided to give it another few months for bugfixes and polish. It really shows.
mkreku
09/02/09 @ 20:55
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Huh, who would have thunk. I watched an early trailer of this and thought it looked less than exciting. But this preview got my attention. I'll lend this one a cautious eye.
Harmonica
10/02/09 @ 02:00
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Good for them for not going the shoe-horned-in multiplayer route.

Although this game reminds me a little too much of Driver thus far, I'm willing to give it the benefit of the doubt due to Mr Diesel's previous good behaviour.

also, Shinji: you showed great restraint in not punning around VD's name. (Alas)
Edited 2 times, most recently on 10/02/09 @ 02:04
the_mtfr
10/02/09 @ 11:22
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"The Wheelman's resemblance to Rockstar's series - or to its legions of imitators"

What's the legion of imitators? Mafia was a great quality game standing on its own feet. Saints Row is the only that could somehow fall under this category. What other? Interstate '82? Come on....

Comments: 1-29 of 29 in total

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