The Pitt broken again on Xbox Live

Bethesda now fixing freeze bug.

Bethesda has apologised for another show-stopping bug plaguing The Pitt DLC on Xbox Live, promising to let us know when the solution is found.

"Since The Pitt went back up on Xbox Live last Wednesday, we've received feedback that some folks were experiencing freezing issues while trying to access [the content]," writes Bethesda on its blog.

"We're working with Microsoft to get a version of The Pitt up that corrects the aforementioned freezing issue. Once the content is up and available, we'll let you know.

"We'd like to thank all our fans who generously and meticulously reported what they were seeing on our official forums, via email and on this blog. This data was immensely helpful in tracking down these issues," adds the post.

This latest hiccup follows the release of a corrupted version of The Pitt on Xbox Live Marketplace last Tuesday, which caused serious graphical glitches and was soon removed from the service.

The content was re-released two days later; enough time for the disgruntled Xbox 360 community to question the quality control procedures used.

Fallout 3 expands again this month with Broken Steel, which raises the level cap and makes the award-winning role-playing game playable past the conclusion of the main quest.

Head over to our Fallout 3: The Pitt review to see what we made of the content. Alternatively, head to our Fallout 3: Broken Steel gamepage to for an idea of what to expect.

Comments (21) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Prime #1 3 years ago

  • Wastelander #2 3 years ago

    The DLC has been a joke.
    Even the Anchorage DLC is still full of bugs (not complaining about being able to equip about 30 hats all at once mind :p)
  • deadmonkeyuk #3 3 years ago

    Looking into my crystal ball I see the headline 'Broken Steel delayed till June'
  • onyxbox #4 3 years ago

    they took the money from MS and nocked some stuff out as cheap as possible by the sounds of it.
  • kangarootoo #5 3 years ago

    Are we seeing the effects of a studio used to a long development cycle trying to push out DLC in a shorter than usual timeframe?

    That said, its risky to assume this is all Betyhesda's fault. I wonder what the publisher support has been like for DLC? In short, are all the usual QA steps that a full title is put through still available for DLC content, or are Bethesda having to do a lot more of the work by themselves?



    P.s. is it rude to point out spelling mistakes in comments, or would people appreciate the advice?
  • Wastelander #6 3 years ago

    "P.s. is it rude to point out spelling mistakes in comments, or would people appreciate the advice? "

    I'd say it's fine.

    It's "Bethesda" by the way ;)
  • ZuluHero #7 3 years ago

    I've been moaning about this for a week now - haven't even been able to even get to The Pitt :(

    [link url=http://www.eurogamer.net/forum_thread_posts.php? thread_id=143527
    ]http://ww w.eurogamer.net/forum_thread_po...[/link]

    Still, nice to finally see a response and some acknowledgement. Even if it is a bit late...
    Edited by 1 at 01/04/09 @ 09:25
  • ZuluHero #8 3 years ago

    "P.s. is it rude to point out spelling mistakes in comments, or would people appreciate the advice?"

    Let he who is without sin, cast the first stone ;)
  • ZuluHero #9 3 years ago

    BTW (and I know this is my third post in a row), the reason for the crash is that if you have previously explored the area that the DLC starts in then it is likely to break. Taking a character that has never been to the area before allows the DLC to work fine(ish).

    You can imagine why this bug has caused such a stink, because up until recently Bethesda's Technical Support's official answer to the problem was "To start again using a fresh chara, or use a chara that has never visited the Pitt start area before" - and to people like me, with a 100 hours invested, that isn't a reasonable response...

    That's all from me for now! :)
  • menage #10 3 years ago

    Rushed? At least the fix was. For god sake take an extra day to check something will you.

    @Wastelander

    So you actually see 30 hats on the chara? Cause I would pay to see that:D
  • Wastelander #11 3 years ago

    Yeah, you can totally stack headgear and depending on the size of hat you can see it.
    The stealth armour with a combat helmet looks really cool, you look like some kind of space soldier. You can equip stuff like the Lucky shades and the ghoul mask all at once as well, and the effects stack.
  • ZuluHero #12 3 years ago

    @Smuggo

    Im only lvl 19 and have 100 hours /played. I get what you are saying, but i still shouldn't be stopped from exploring new DLC content on an old character.

    And thanks for the info, I didn't realise that there were Karma achievements - i guess i will be starting my evil dopplegangerself tonight then :)
  • Linkified #13 3 years ago

    To be fair Bethesada has never released bug free bug close to being free games. I have fallout 3 for 360 haven't yet played it yet because I want to make sure the dlc is all out and working.
  • kinky_mong #14 3 years ago

    So glad I decided to wait until Broken Steel is out to get The Pitt as well.
  • MistaLarge #15 3 years ago

    Reminds me of my conversation with Bethesda regarding a Shivering Isles bug, where killing the Elytra was supposed to give you Felldew to open a tree which was part of the main quest.


    B: You could buy the Guide for gameplay hints and tips
    Me: I've spent 160 hours playing this game and another 5 on the internet on walkthroughs trying to find an alternative source of Felldew, so I don't think my ability is the problem and in addition the bug is well documented on the net!
    B: Why don't you try creating a new character?
    Me: Why don't you either patch the effing game or release Felldew as dlc like the bloody horse armour? And another thing, I'm entitled to a refund under EU law since this product is not fit for purpose
    B: This support is only available for US citizens, you need to speak with our European publisher
    Me: And how is the publisher going to patch the game? YOU WROTE IT!
    B: *silence*
    Edited by 1 at 01/04/09 @ 11:54
  • dingo75 #16 3 years ago

    Reasons to play on a console instead of a PC:

    - no patches required

    Wait a minute...
  • Darren #17 3 years ago

    @Smuggo - I've clocked up 350+ hours on Oblivion across three formats and 80+ hours on Fallout 3 across two and I've not come across any ground-breaking bugs in them either. I'm not saying they don't exist, just that open-nature of the game means that everyone will have different experiences.

    That said, I'm awfully glad I opted to purchase the DLC for the PC version of Fallout 3 rather than the 360 one as it is more than a bit embarassing to mess up DLC *twice* for a closed platform. I mean there's only one type of Xbox 360 unlike the billions of combinations of PC hardware so it's the sort of thing you'd expect on the PC not consoles.

    Whatever happened to Microsoft's stringent quality control? Was it all a myth? ;)
  • makeamazing #18 3 years ago

    I would suspect part 3 of the DLC to be delayed as someone else has mentioned.

    Kinda glad i didnt buy the PC DLC and I also have it on the PS3... so no DLC worries there...lol
  • mega7ech #19 3 years ago

    @kinky_mong

    "So glad I decided to wait until Broken Steel is out to get The Pitt as well."

    Me too :) Infact Im waiting until Broken Steel is out before I download all three dlc packs , as I believe quite a few folks are doing according to various forums. Hopefully by then all these pesky bugs will be sorted too! Even though Bethesda has released a good fair amount of dlc with both Oblivion and Fallout 3, they still seem to be getting to grips with it all. The whole "horse armour" incident now seems fairly insignificant compared to these buggy files they keep putting up. I know, I know it may not be all their fault but you'd think that with the amount of dlc they've released by now things would be running more smoothly. I'm sure it'll be sorted soon however...
  • kangarootoo #20 3 years ago

    @Wastelander

    Dammit!

    Technically, I would call that a typo rather than spelling error.... but then I would say that.
  • metalangel #21 3 years ago

    @deadmonkeyuk: That's pretty much what I'm expecting now. My playthrough of FO3 has been on hold since December and will continue to be until all three DLCs are out.