The MMO industry is sick - Cryptic
Emmert blames WOW, naturally.
At a GDC panel on the future of the MMOs yesterday, Jack Emmert, chief creative officer of Cryptic Studios, claimed that "the industry is sick".
Emmert blamed the questionable health of the MMO business on the runaway success of World of Warcraft, pointing out that Lord of the Rings Online is the only MMO released after WOW to break the 100,000 subscriber mark. In a friendly dig at Blizzard's senior vice president of game design Rob Pardo, sitting on the same panel, he said that other MMO developers had essentially "worked QA for you, Rob".
Cryptic recently suffered the cancellation of its Marvel Universe Online joint project with Microsoft, with Microsoft's Shane Kim noting that only one subscription-based MMO - i.e. WOW - was succeeding at present. Cryptic has since decided to go it alone with another superhero MMO, Champions Online.
At the same panel, Nexon's Min Kim agreed that developers trying to steal WOW's users would lose. But he contended that his company had found great success and a growing market by producing simple free-to-play games supported by micro-transactions, such as Maple Story and Kart Rider. However, Emmert doesn't like micro-transactions one bit, saying "they make me want to die".
Ray Muzyka, CEO of BioWare - whose secret, in-development MMO is the subject of much speculation at the moment - was also present at the discussion, but he managed not to let any details of his game slip, despite some needling from Emmert. Well done, Ray.
Read a transcript of the panel discussion over at Massively.
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Comments (26) Latest comment 4 years ago
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I think everyone goes through the novelty of 'first mmorpg' which is when its at its most addictive. After the first one I found them no more or less addictive than normal games; in fact in most cases less so because you can see the futility of achieving stuff in these games. Only sandbox/pvp based mmorpgs hold my attention for very long these days.
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Absolutely. Just because WoW is some serious competition doesn't mean there's anything wrong with the genre.
It like saying the search industry is sick because Google are so bloody good at it.
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Don't get me wrong though I love WoW
Level 28 Blood elf Priest
FOR THE HORDE!!!
Wanna see a good MMO check out APB its gonna be a completely different gaming experience.
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What a good point you make there. Problem is I guess is that the business model for a MMO is that people keep playing it, having all the really good content only exposed after you have invested months of your life is the carrot I guess that is dangled to make you keep playing in the first place, even if you have to grind/quest/go to STV for 10 levels etc.
I have played quite a number of MMOs over the years and WOW was the most fun but the most addictive and in the end I managed to get away and now am reticent to play another one as I fear I will once again go the same way!
Anyway,good points well made.
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I think the real truth is that the experience of getting seriously into a MMORPG is something that most sane, sensible people don't want to repeat. For a great many people its an incredibly addictive thing that consumes all their leisure time and drags them out of the real world. Thing is people do get bored and pissed off, and the penny drops that spending all your time in a virtual world does impact the quality of your real-life.
All of which acts as a massive disincentive to get into yet another MMORPG ("I just got my life back, why the hell do I want to enslave myself to another stupid game"
Quoted for truth.
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The true grind kicks in at lvl 70 raids or at high-end professions, where you have to do the same thing again and again. Some people seem to like this.
What WoW does well is getting this balance right, so it becomes a different game depending upon the user. To make a subscription game that is viable, is has to have some level of grind, people want to have an achievement from it.
Also WoW is in no way skill based, it is all about the items you have. This makes me hate the game sometimes, but it does mean that anyone can play the game, and do fairly well.
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Drama.
Queen.
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Total rubbish...
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The true grind kicks in at lvl 70 raids or at high-end professions, where you have to do the same thing again and again. Some people seem to like this.
What WoW does well is getting this balance right, so it becomes a different game depending upon the user. To make a subscription game that is viable, is has to have some level of grind, people want to have an achievement from it.
Also WoW is in no way skill based, it is all about the items you have. This makes me hate the game sometimes, but it does mean that anyone can play the game, and do fairly well.]
It is all about balance, I played WOW for actually more than two months now that I think about it, and I got up to lvl 68 with my prot warrior, some days I didn't play at all, some for an hour or two, others for a full seven or eight hours across the day, however at times it did feel like a full time job. I want to play an MMO that allows you to not feel like you're missing out, but also allows you to level in a way that feels intuitive and not forced (no more 'shit I'm falling behind I need to catch up').
In regards to skill, I agree with you, but many others wouldn't. I really felt this playing as a 'tank' because it's all about holding aggro and keeping all threat aimed in your direction...fuck up as a 'tank' (or healer) and it's like the world is over sometimes. Overpowered items were however part of the charm, get an 'uber' item and let that do some of the work
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EVE wasn't released after WoW though.
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Like many here have said, WoW is just a bloody good game. Sure, it can get repetitive, but it's not half as bad as other MMORPGs.
Stop whining if you can't beat WoW. Make other games that do make money.
"It becomes a different game depending upon the user."
QFT. I hated leveling but loved raiding. A lot of casual gamers play it for the social aspect. There are many roleplaying chances, there's PvP, there's cybertourism... So much to do.
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I agree with a lot of the thing Mikeck said. When you get to 70 the whole game changes to a grindfest meaning that when you get to 70 and you dont grind faction/money/equipment you will just be left behind. And thats because as Mikeck also says WoW is very low on the skill requirements. It wouldnt surprise me if a monkey could be taught to play WoW well enough that human co-players couldnt tell the difference.
Another thing thats bothering me is that people look at WoW like the ultimate success....so maybe they have somewhere between 5-10 million active customers...i bet that number could be very much higher if they changed their strategy. For all the friends I know that play WoW now I know atleast 4 times as many that are not playing because they fear its too timeconsuming.
WoW more and more seems like the lowest common denominator to me.
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