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The Conduit Review

Wii Review by Oli Welsh

10 July, 2009

Page 2 of 2. <- Page 1

It's not the short length so much as the complete lack of depth that disappoints. There's a reasonable number of guns to use, and they do include some charge-and-release energy weapons ripped off from Halo and a novel gadget or two, like the beam gun that fires three bolts along a line determined by how you twist the remote. But there's nothing to choose between any of them for effectiveness in any given situation, and the only reason to switch between your two guns or replace one for another it all-too-frequent boredom. They've had all the life balanced out of them.

Similarly, the option to change difficulty level on the fly is welcome, but only possible because it does nothing but alter the numerical values of damage you deal and receive. It doesn't change the enemy's numbers or effectiveness, and can't do anything to conjure intelligent or surprising behaviour from their AI, or interesting dynamics from fighting them. They either run straight at you, or they don't, and you usually only have one avenue of attack.

An attempt to vary the pace a little with the inclusion of the ASE or All Seeing Eye - an orb that reveals secrets invisible to the naked eye - is as transparent as it sounds and as the clues that ham-fistedly remind you to use it. Collectables for collecting's sake, "ghost mines", puzzles without depth or purpose and the same secret bunker with the same unimpressive secret gun in it for the fourth level in a row do nothing to improve your enjoyment of the flavourless blasting. The same is true of the mechanical achievements, awarded for completing levels or shooting X number of enemies with gun Y.

'The Conduit' Screenshot 3

Like so many FPS enemies, The Conduit's all sport convenient, glowing headshot targets.

It's not the visual tour-de-force we've been led to expect, either. Although smooth-running and boasting a high degree of technical polish in the effects, The Conduit suffers from weak, derivative artwork and corner-cutting in the details, and as an entrant in the Wii's beauty pageant it can't hope to hold its own against the sumptuously presented (and, for that matter, vastly more entertaining) House of the Dead: Overkill, for example.

Nonetheless, the snappy, futuristic thrill of the controls adds a great deal of the tactile satisfaction that the guns lack, and the design of The Conduit is so bland that it doesn't do much more wrong than it does right, which is very little. Shooting your way through it is unremarkable but hardly unpleasant. And it does have one notable bonus: very solid, well-engineered and enjoyable online multiplayer.

Let's not get carried away; what The Conduit achieves as a deathmatch game would be considered the bare minimum on any other platform, and it's certainly not without flaws. Matchmaking is sluggish first time, but after that you can play without pause and with little lag, even against distant players. The seven maps are well thought-out, with some devious spawn points, but the game modes are few - basic variants on deathmatch, team deathmatch, capture the flag and Oddball - and playlists get old fast, especially if you're unlucky enough to repeatedly stumble on the exhausting and ill-advised 20-minute marathon matches.

'The Conduit' Screenshot 4

There aren't many locations in the game that have enough scale to warrant using a scope, really.

The lack of standout weapons is also a problem. A ranking system adds just enough persistence to keep things interesting for now, but it seems likely that High Voltage won't be able to give the game the nurturing and additional content it needs to survive online in the long term. Still, the lack of any competition on the platform makes this competent deathmatch the Wii's default multiplayer FPS, and it's up to the task.

On any other platform, The Conduit would sink without trace - if we'd ever heard of it in the first place. High Voltage deserves credit for its technology, for its commitment to multiplayer, and for tuning a perfect set of FPS controls on a console that was begging for them. Its efforts shame everyone but Metroid developer Retro who's gone before, and certainly do prove that you can do a great FPS on the Wii. It's just that The Conduit - slender, derivative, mechanical and uninspired - isn't it.

5/10

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Comments: 1-50 of 117 in total | next 50 »

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muscleblade
10/07/09 @ 07:30
#1
+7
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Finally a review that dears to tell the truth. Good job Oli!

drumbaby
10/07/09 @ 07:33
#2
+3
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Sooooo....a real treat for those expectant core gamers?
figaro7
10/07/09 @ 07:33
#3
+5
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Yeah but really, who didnt see this coming?
woodyrulesok
10/07/09 @ 07:34
#4
-7
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Not as good as Halo then.
Plewt
10/07/09 @ 07:36
#5
-4
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Put my Wii up for sale yesterday. This further proves it was the right thing to do. I'll be sad to miss out on MP Trilogy and... oh wait that's it.
lord
10/07/09 @ 07:36
#6
+3
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"And yes, pad control on other consoles, no matter how well calibrated, does seem a little clumsy after The Conduit.

The problem lies in what High Voltage asks you to do with these magnificent controls: shoot the same handful of clichéd enemies over and over again with poorly differentiated, unrewarding weapons"

Sounds like already time for hope for a sequel.
JohnnyWashnGo
10/07/09 @ 07:38
#7
+1
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Didn't GamesTM give it the same score?

Looks like a stinker and one to avoid :(
Darren
10/07/09 @ 07:40
#8
0
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I think GamesTM gave Conduit 4/10.
Nodebug
10/07/09 @ 07:43
#9
0
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Not much of a surprise there really
UncleLou
10/07/09 @ 07:44
#10
+2
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Shame, although not surprising. I'll wait for Red Steel 2 instead.
wizlon
10/07/09 @ 07:45
#11
-1
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I get the feeling that the only reason the press is being so hard on The Conduit is that it was so well publicised. Having played it I'd have to say it's nothing new, but it is an enjoyable romp and the multiplayer is the best thing on the Wii. 5 out of 10 is well off, some of the crappy party games (which are god awful messes) are only coming in one point worse some places. Saying that I'd only rate it at a 7, but that, at least, seems fair.
Aretak
10/07/09 @ 08:07
#13
+1
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"To be fair, I reckon there isn't a writer at EG that wouldn't have given this a 5. It was always going to get a 5. It'd have read pretty much the same if anyone had written it. I'm still having it though, it looks good."

Clearly it's the EG reviewers who'd already decided their opinion about the game before playing it then, rather than yourself.
DaDon123456
10/07/09 @ 08:10
#14
+4
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Dammit..... I really wanted HVS to do well with this game, seeing how much commitment they put towards the wii.
kangarootoo
10/07/09 @ 08:16
#15
+7
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Bit of a shame that.

Sounds like they nailed the controls, but missed everything else. Like lord said, what is needed now is a sequel that fixes all the bad stuff and then drops the tight controls into the middle.
kangarootoo
10/07/09 @ 08:18
#16
+13
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Or... another dev to analyse and pinch the controls for an FPS of their own.

This sort of reminds me of Halo, in that once it showed twin stick FPS controls could be done well, no other dev really had an excuse left for not getting it right (its never stopped them mind).

Any future FPS on the Wii that botches the controls (as so many have done before, CoD I'm looking at you... or was it MoH... who can tell) should be viewed with amplified scorn from now on.
TwinFire
10/07/09 @ 08:26
#17
0
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Roll on the sequel
JahB
10/07/09 @ 08:28
#18
+3
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unfortunately it was clear from the moment they revealed that cover art that the art direction was gonna be really, really bad
andywilkie35
10/07/09 @ 08:36
#19
-3
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No surprises here then! If it wasn't for the promise of a new Zelda and SMG2, my Wii would have been sold ages ago

For now it can stay in the attic.
DFawkes
10/07/09 @ 08:40
#21
+8
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Sorry, when I said it was clear EG would give it a 5, I didn't mean they'd decided in advance. What I meant was EG don't make concessions for system - they review the game itself, and not it's place on Wii. Even the positive reviews all mention it'd have been less a big deal on, say, PS2. I respect EG for that, as someone who owns multiple consoles it's the best way to review games.

I do hope something positive comes out of this, such as High Voltage allowing other devs to use the engine.
Bartacus
10/07/09 @ 08:41
#22
-6
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This game feels good but plays really badly.

It's poor graphics are uninspired, the controls are good but its so boring they cant save this. I played it & returned it immediately.

The Wii dissapoints me yet again.
spudsbuckley
10/07/09 @ 08:46
#23
-3
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Great, another game that makes me wonder why the fuck i spent €280 on my Wii.
MasterlessChief
10/07/09 @ 08:49
#24
+3
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i was looking forward to this. i might just wait for red steel 2 now, but it does look alright. i still think the visuals of metroid prime 3 are better though.
kinky_mong
10/07/09 @ 09:02
#25
+2
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@andywilkie35: You don't have an attic.
lord
10/07/09 @ 09:21
#27
+3
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No, I don't think anyone was expecting Halo 3 / Killzone 2.

However the opportunity presented by better controls is to create faster gameplay that sets it apart from the usual console joypad stuff.

You can then build on this uniqueness to create something original. Which doesn't sound like it happened.
Edited 1 times, most recently on 10/07/09 @ 10:22
CaptainScarlet
10/07/09 @ 09:26
#29
+5
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Oh Dear. That's not so good then.

Weirdly though, this review is considerably lower than the selection of reviews at gamerankings.com it's average there is about 75%.Most reviews sitting around 7 or 8 out of 10. Hopefully there isn't some kind of "reviewed on a debug Wii" debacle like the EA Tennis review :P

An average of 75% isn't exactly great but it's certianly within the bounds of making it worth a try if you only have a Wii :D
Burkey123
10/07/09 @ 09:30
#30
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I can understand the complaints about the story mode, bad AI, repetitive levels, etc
But the review just gives one paragraph about the online multiplayer. Possibly the best thing about the game! Im buying it for the online and I would of liked a bit more information on that.
Anyway, the score is a disappointment but I'm still getting it.
karstux
10/07/09 @ 09:36
#31
+2
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Ouch, poor sods at High Voltage. I hope they can at least license the engine to other studios with better art direction...
MightyMouse
10/07/09 @ 09:39
#32
+8
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Of course we know from Peter Moore that review scores are a bad way of judging Wii games.
varsas
10/07/09 @ 09:50
#34
+3
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@Plewt: This proves that you're wrong to sell your Wii since it's possible to execute this type of game well on the console but more imagination is needed in the design.
varsas
10/07/09 @ 09:54
#36
+7
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@kremus: As far as I understand it you don't need Friend Codes to play online games on the Wii unless you want to play particular people regularly; this is certainly the case with Mario Kart DS.
Plewt
10/07/09 @ 10:13
#37
-5
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@varsas

Problem is no such games are actually being developed, just take a look at the release schedule. Except for Metroid Prime Trilogy there is no reason for me to own a Wii for at least another year. I rather wait another year or so then and get WiiHD or whatever they'll call it.
septimus
10/07/09 @ 10:15
#38
-9
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Hahahahahahaaaa.... surprise.

Doesn't look good for the future either. I love Yahtzee's take on the E3 Wii showings, sums it up really. Selling mine during the drought was the best thing I ever did. If I hadn't made a profit on it the whole debacle would have been extremely disappointing.
Edited 1 times, most recently on 10/07/09 @ 11:24
Watkins381
10/07/09 @ 10:16
#39
-6
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i honestly dont mean this in an inflammatrory way or anything

but is the wii honestly even as powerful as a gamecube? have you honestly ever actually seen a game that looks better than last generation?
KDR_11k
10/07/09 @ 10:16
#40
+3
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If anyone cares, there's a pair of cheap FPSes on WiiWare that control nicely, Onslaught for singleplayer, Water Warfare for multiplayer, both allowing online play for their modes (coop and competitive, respectively).

I'm a bit undecided on picking up The Conduit, I do find dual analog controls unworkable for most games and clunky for the rest (best use of them was EDF IMO, the large enemies nicely compensated for the controls) and I have a strange reaction towards FPSes in general, getting bored by Half-Life and Bioshock but playing Quake 4 to the end...

People sure seem to love the multiplayer.
miiiguel
10/07/09 @ 10:16
#41
+1
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I don't understand why Wii needs FPS's PS3/360 style... As I fail to understand why there aren't other stylized games, mainly RPG's or even platformers, like we can see on the DS. Heck, DS even got its own charismatic, tailored just for it, GTA. Wii is a weird system, it could be much more, it does not need to be a PS3/360, it needs to have its own life, and not a "but mini-games" one.
Edited 2 times, most recently on 10/07/09 @ 11:18
JediMasterMalik
10/07/09 @ 10:25
#42
+2
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Completely unsurprising, it didn't even look that good in the previews. The hype for this one completely got away from the reality.
spekkeh
10/07/09 @ 10:35
#43
-1
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This ended up exactly as I thought it would. Sadly.

I'm also pretty sure the other extremely cliche-ridden game they announced will fare exactly the same. These are probably some IT guys who think they can do everything themselves. I'm all for indie devs taking a shot, but you really need people who focus on what kind of (distinct!) experiences you want the game to convey, before actually making it.
Edited 1 times, most recently on 10/07/09 @ 11:36
Sonic_D
10/07/09 @ 10:42
#44
0
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Playing and loving Metroid Prime 3 and Madworld at the moment, but what will I play after these games?
Toonster
10/07/09 @ 10:44
#45
+10
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Er, I've been seeing a lot of decent reviews on EG for Wii games recently.

But when a 5/10 comes along, some of you just go batshit insane, babbling about how you see this review as way to reinstate the fact that you're so proud of selling your Wii.

Let's say a 7/10 is a good game. If I count the number of Wii games that EG has reviewed THIS YEAR that are 7 or above, there are... [counts]... about 25, including a 10, a 9, and shitloads of 8's and 7's.

While I'm a bit disappointed that the Conduit didn't turn out to be the great game I had hoped, it's still no reason to go around parading about how there are no games on the console. To be frank, the Wii isn't the problem, but you are (and you know who you are), because you're too busy wanking over how presumably 'shit' the console is to buy any of its games.

edit: and for the sake of idiots like Plewt, those 25 games I mentioned don't consist of any VC or round-up reviews.
Edited 4 times, most recently on 10/07/09 @ 13:48
sneetch
10/07/09 @ 10:59
#46
+3
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@DFawkes
Sorry, when I said it was clear EG would give it a 5, I didn't mean they'd decided in advance. What I meant was EG don't make concessions for system - they review the game itself, and not it's place on Wii. Even the positive reviews all mention it'd have been less a big deal on, say, PS2. I respect EG for that, as someone who owns multiple consoles it's the best way to review games.

Indeed, I was going to just about to jump all over you for mentioning that they don't make concessions for the system and how they couldn't do that because games needed to be reviewed against the current crop of titles regardless of platform. If this was given a 9 because it's an excellent Wii shooter and a PC owner bought it based on that score then they'd be right to be a little miffed with EG.

Then I saw that you basically said what I was about to in your follow on sentences. So, you win this time, DFawkes! But I'll be back! ;)

I do hope something positive comes out of this, such as High Voltage allowing other devs to use the engine.

I hope that's the case too, they started out by showing a very impressive demo of their engine and unfortunately their own game sort of lets that down, it all seems terribly generic and shooters on other platforms have moved on.

As for Helbine or Comghast, I like them both but Comghast sounds better to me, Helbine sounds a bit like a cigar for some reason. And I always thought the aliens (humanoid ones) were more like Space Pirates than elites.
Plewt
10/07/09 @ 11:04
#47
-8
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@Toonster

Because counting Virtual Console games sure is fair? Please.
Edited 1 times, most recently on 10/07/09 @ 12:05
JayScott
10/07/09 @ 11:31
#48
+2
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@ Plewt

Why isn't it? Please explain.

I'll bet PS3 and 360 owners would point to Battlefield 1943 as an example of why you should the system.
secombe
10/07/09 @ 11:33
#49
+3
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@ Toonster

I agree, basically. particularly as I like my sports games. The Wii arguably has the best football, tennis and golf game of any system, and all 3 have been released in the past few months.

These are, however, largely overlooked by the vast majority on here, I guess they can't say too much when Wii games do get 8s or 9s, but a less than subtle dig at the graphics usually keeps them happy for a while.
Plewt
10/07/09 @ 11:48
#50
+1
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@JayScott

I think you're confusing Virtual Console with Wii-Ware.

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