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TGS: Metal Gear Solid 4: Guns of the Patriots First Impressions

PlayStation 3 First Impressions by Tom Bramwell

20 September, 2007

Glance over the videos of Metal Gear Solid 4 - and there have been plenty, including the hilarious new Tokyo Game Show addition - and you might be given the impression that it's a complicated game full of fiddly little controls. That's certainly how it looks when Kojima acts it out. Fortunately, it's not how it plays. In fact, judging by the playable demo here in Makuhari, it's gone from being slightly awkward to deceptively but welcomely simple. And let us not forget that it has a monkey in it.

Spawning into the familiar Middle East warzone from the trailers - where we learn that a PMC called Praying Mantis, run by Liquid Snake, is battling the locals - "Old Snake" finds himself on a familiar mission of run and hide, but with obvious improvements to his arsenal from bottom to top. On the most basic level, he's much easier to control. X cycles between crouch and standing while holding X has Snake fall flat. Triangle is a context-sensitive button that allows you to vault objects and adjust your body-suit's camouflage to match the terrain around you. A camo-meter in the top-right helps you keep track of its efficiency. After all the faffing of MGS3, this is welcome.

As Snake comes into contact with gun-toting enemies, he can opt to take them out, using a range of close-quarters combat manoeuvres, or shoot them, or dodge round. CQC now incorporates a range of new moves, all of which have been superbly animated no doubt with help from Hideo Kojima's usual military advisor, and will come naturally to those who chose to master the option in the last game. Interestingly, direct engagement with a projectile weapon is now a more realistic option. This is partly because it's so simple - there's the traditional manual aim, and a first-person option, but you can also toggle an auto-aim option that lets you hold L1 to lock onto an enemy and then fire with R1.

'TGS: Metal Gear Solid 4: Guns of the Patriots' Screenshot 1

You no longer have to press 68 buttons to kill this man! Woo!

Your heightened propensity for confrontation is also partly because of Snake's camouflage, which allows him to hide virtually in plain sight. With no Soliton Radar viewing cones to worry about, players have to keep an eye on a sort of threat ring around Snake, which conveys the location of nearby enemies, along with the camo-meter, to maintain anonymity. As well as hiding, it's also good for pressing your advantage: if the enemy can't see you, and they're facing the wrong direction, suddenly coming to life behind them puts you in a handy position. Worth learning some of that CQC. One of our favourite moments, though, was lying on the floor face up, watching an advancing enemy bob Raptor-like through the dust, before gently popping a silenced bullet into his head as he started to suspect something was up.

In the demo's case, combat is certainly emphasised, but certainly not enforced. Snake's job is to navigate a handful of dusty, run-down buildings and streets after an APC poured troops into them, and you can do this entirely without alerting them if you prefer. Using a mixture of camouflage and well-timed, crouched runs you can evade their probing attention completely, even hiding in the odd bin or barrel, or - as Kojima rather enjoyed demonstrating recently - by standing on a plinth gripping a statue by the balls. Whether this sort of tactic will stand up to the bigger enemies, like the mechanical walkers witnessed in other trailers, seems unlikely, but it's fun to sleuth around such an oppressive environment - and MGS4 does a good job of making it so.

'TGS: Metal Gear Solid 4: Guns of the Patriots' Screenshot 2

Press triangle up against that wall and you get to look like a council flat.

There will be further complexity to consider beyond the bounds of what the demo introduces, of course. For instance, Snake's stress levels and mental health will be impacted by various external pressures of the battlefield (no doubt accompanied by about 84 hours of wittering about it and how it relates to Godzilla films), and that's likely to play a more active role in the broader game. There are certainly times when he'll wish he had Vamp's resilience.

But, as with the controls, there are counterpoints to increased complexity, like a simplification of the alert state. Judging by the demo, enemies are either aware of your presence or not, and behave more believably as a result, rather than cycling through a range of blinking alert phases that reduce their intelligence to a sequence of gradually diminishing coloured bars. Not that they will be Halo-esque geniuses, mind - you can, after all, get away with lying down on the ground in front of them providing you're correctly camouflaged. Do they not have specs in the future? At least they call in their friends if they spot you or get sufficiently spooked.

What's more, while the graphics are less visually arresting than they seemed at TGS two years ago - when we scarcely believed we were watching an actual game - MGS4's certainly no slouch in this department either, delivering a terrifically engrossing dustbowl, full of swirls and windswept litter, and very clearly a place where only the crazy brave would dare to tread. Snake himself is as beautifully animated as ever, although we sort of hope some of the sneaking animations for him and the enemies are "beefed" up between now and release. Right now a train of machine-gun-wielding enemies ambles along rather comically.

'TGS: Metal Gear Solid 4: Guns of the Patriots' Screenshot 3

Snake gets to play around with assault rifles in the demo, but no rocket launchers or pornography.

Anyway, the demo (and the prancing) ends pretty much as soon as you're getting into it, and Konami doesn't love us enough to let us come round its house and play MGS4, so we have to make do with what's at the show. However, putting what we've seen into the context of Kojima's public demonstrations and the trailers released online, we get the feeling that the excitingly varied toolbox at Snake's disposal in MGS4 is backed up by a low end that will allow anybody with a basic knowledge of two-stick stealth games to get into it.

Whether the plot and storytelling style will be as penetrable is another matter (and judging by this week's trailer, it will not!), but in either case there's certainly cause enough here to raise your expectations ahead of the game's "early 2008" release on PlayStation 3. Let's just hope that Old Snake has finally picked up the adage about not having something important to say so not dialling Campbell up on the codec.

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Comments: 1-50 of 71 in total | next 50 »

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quantumsheep
20/09/07 @ 13:02
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\o/
Carlo
20/09/07 @ 13:07
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O_O

Is this in-game?
SeesThroughAll
20/09/07 @ 13:09
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Yes, in-game.

I've noticed that a lot of the environmental textures were downgraded quite a bit since the original "FPS?" trailer.

Still looks great though, doesn't it?
Hugundo
20/09/07 @ 13:11
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snake!
Bloodkult
20/09/07 @ 13:17
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Liking the simplified set-up, the other MGS were a bit unwieldy for my liking.

What the hell happened to the graphics though?
BeersOfWar
20/09/07 @ 13:20
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Meh-tal Gear Solid
Hog-lumps
20/09/07 @ 13:21
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You no longer have to press 68 buttons to kill this man! Woo!

:D
IAmBatman
20/09/07 @ 13:23
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> Still looks great though, doesn't it?

http://www.eurogamer.net/view_screenshot...

No, not really.
Adam_T
20/09/07 @ 13:25
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lol look at the uniform textures on that guard, awful!
Kenshin001
20/09/07 @ 13:36
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That trailer was bizarre. Monkeys, Big Mama, the guy with his pants down in the drum. WTF?
Carlo
20/09/07 @ 13:36
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Look at the first picture, on the wall behind Snake. texturelol

Is this the wii version?
JediMasterMalik
20/09/07 @ 13:46
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People seem to have wildly different idea of what a bad texture is, those wall textures are excellent. Can't wait for this, apparently the sound is a huge feature which EG seem to not have mentioned.
farticusmaximus
20/09/07 @ 13:48
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To be fair, it does look a lot better when it's in motion. The claims of 'not possible on a 360' are simply ludicrous though.. hey, that's hype for you.
Chaote-Imagicka
20/09/07 @ 13:48
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Why on earth are the graphics worse?
Les
20/09/07 @ 13:53
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Gameplay-trailer almost sold it to me. Loved the first one. Now if I could only find the time to finish numbers 2 and 3 before it gets released... Even if it would be postponed to late 2008 that would be a challenge...
Daryoon
20/09/07 @ 13:54
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judging a game by graphics alone isn't at all retarded either!
JohnnyWashnGo
20/09/07 @ 13:58
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This will be the game that makes me get a ps3.

Unless of course, Kojima manages to completely mess it up in which case I can live without it.
dr_swin
20/09/07 @ 14:19
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always found it difficult to adjust to the x=undo/back, O=action/select on MGS. quite often would find myself getting down on my knees and lying on the floor when I just wanted to shoot someone. (probably should explore the control options next time)
Kenshin001
20/09/07 @ 14:27
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Wow, someone is bitter it is not coming to their console of choice. LOL!
Pulsar_t
20/09/07 @ 14:28
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Whilst the gameplay of Splinter is superior, I always liked the presentation of MGS (despite the ridiculous storyline).. Not enough to convince me to get a PS3 though. Same story with MGS2, I just got a Dreamcast at the time :D
jack_klugman
20/09/07 @ 14:29
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Whilst the gameplay of Splinter is superior

No. It is not.
Sebo
20/09/07 @ 14:32
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I always thought Splinter Cell was a nightmare, MGS - pure brilliance. MGS3 is definitely still in my top 5 games ever.
Pulsar_t
20/09/07 @ 14:35
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Yes, it is. And I won't argue it out with you because of your 'pre-defined mindset'. :P

And I wish to reiterate that it's no use with game designers.. Are people with "sophisticated tastes" supposed to appreciate games, when they see tits flapping against a camera's lens?
niteninja
20/09/07 @ 14:38
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Trailer was racist to fuck,game looks stunningly good.
El_MUERkO
20/09/07 @ 14:38
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MGS reminds us yet again that the japanese are mad as hamsters with ninja swords but we've got to love them :D
dr_swin
20/09/07 @ 14:39
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hey - lay off. I like tits.
themerlin13
20/09/07 @ 14:39
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Sod the review, that warhawk ad with the stupid noise is doing my head in!!!

AAAARRRRGGGHHH!!
morriss
20/09/07 @ 14:44
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The power of cell compels you!!!
Tenaflyviper
20/09/07 @ 14:50
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I hate stealth games, but I REALLY hate MGS.

I like PLAYING games, not watching them through hours of endless sodding talking.

Yet another reason for me not to get a PS3

Exclusive? Thank fuck for that.

wowami
20/09/07 @ 14:55
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@TheMerlin13

MGS.x stirs my loins not at all.

Warhawk AD = Armageddon to EG-towers.

Please make it stop

that is all
Les
20/09/07 @ 15:08
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"Exclusive? Thank fuck for that."

Contender for most stupid remark of the day...
Sebo
20/09/07 @ 15:22
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@tenaflyviper

So you buy every Xbox360 game and have to play them all through?
JYM60
20/09/07 @ 15:35
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Looks excellent and sounds excellent.

Oh, and Splinter cell is big black pile of shite.
jack_klugman
20/09/07 @ 15:51
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Oh, and Splinter cell is big black pile of shite.

Don't tell Pulsar_t. He's not a fan of opinions.
Feanor
20/09/07 @ 16:22
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"For instance, Snake's stress levels and mental health will be impacted by various external pressures of the battlefield"

There's nothing wrong with the word "affected", Tom.
morriss
20/09/07 @ 16:26
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SC5 is a complete makeover, as in, a completely different game, controls, the lot. It's also made by Ubi Montreal who gave us PoP and BGaE.

So to say it's shite is pretty fucking desperate and pathetic, really.
Yeevle
20/09/07 @ 16:28
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This will probably tip me over the edge into buying a PS3. I think I pee'd a little.
JediMasterMalik
20/09/07 @ 16:28
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No one's talking about SC5.
niteninja
20/09/07 @ 16:57
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Splinter cell is a good game but its not in metal gears league.
Splinter cell is your typical hollywood film, big action with a plot you could write on the back of a stamp.
Metal gears story is so fucked up you dont really know what the fuck is going on.
Shocked that nobody has commented on the Racism that was in that trailer.
Im not going to point it out to people but its in there.
kelly's_h
20/09/07 @ 17:02
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I'll have a PS3 with MGS4 please. I can't even imagine wanting a game more, especially since I don't have a PS3 yet. I would happily trade in my 360 with all it's exclusives for this game alone.
Edited 1 times, most recently on 20/09/07 @ 18:07
JYM60
20/09/07 @ 17:03
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Nah morriss, to say MGS4 looks crap and that SC plays better is pretty fucking desperate.

Bringing up SC5 when we're obviously talking about previous games is also fucking desperate.
JediMasterMalik
20/09/07 @ 17:09
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@niteninja - I fail to see anything racist, I mean there are 2 black men in the trailer, but neither is depicted in any possible ofensive way.
Edited 1 times, most recently on 20/09/07 @ 18:16
besteman
20/09/07 @ 17:10
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can't wait
greenthumb
20/09/07 @ 17:47
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am i the only one that thinks the animation on snake is hilariously bad
Danoxth
20/09/07 @ 18:07
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Helper monkeys for all....
sonsonate
20/09/07 @ 18:25
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Well,

This game looks like a convoluted mess once again....

Here's to hoping it gives people answers and concludes some storylines. Jeezus H. Christ.
Kryon
20/09/07 @ 20:30
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Looks rather 'last gen'. Hopefully the graphics will be improved in the imminent 360 Substance version of the game.
VMerken
20/09/07 @ 20:33
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Well, unless this turns out to be a MGS2, I will definitely get it and the console stuck on its back. Dual Shock 3 should be available by then anyways. I like the return of Otacon and Meryl. The preview movie was great, and I'm probably old due to smirking at Meryl's "Eye Contact!" remark right before hitting patrol. Let's hope they bring MGS4 to the same level as MGS or MGS3.

Hmm, I wanted to say something else. What was it again? ...

***PFFFFIIIIIUUUUUUUUUUUUUWWWWWWWWWBOOOOOOOOMMMMMMMM!!!!!!!*
**

Oh yeah! The infinitely repeating Warhawk ad is as vile as that SAY SOMETHIGN!!11 smiley concoction. We got the message, please KILL the audio now.
The Bodybuilder
20/09/07 @ 21:23
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>" I like the return of Otacon and Meryl."

That was meryl? I thought she looked familiar.

Shouldn't she (or otacon) be dead?
The Bodybuilder
20/09/07 @ 21:25
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AAAAAAAAARRRRRGGGGGGHHHHHHHHH!!!!!

I. CAN'T. STAND. THAT. WARHAWK AAAAAADDDDDDDDD.

And I know it's gonna go off again after this post. If EG continue without such irritating ads, I'll be forced not to come here.

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