Test Drive Unlimited 2 Preview

No limits.

If you don't like cars, I guess all these car games are quite hard to tell apart. If you do, however, you'll know that you're not dealing with a single genre so much as dozens of the things.

All the best games about cars are a little bit different: Burnout is both highly evolved and utterly, utterly depraved, while Ridge Racer is a light-streaked lucid dream where you ghost around corners and send out surprisingly gentle showers of sparks, and Forza Motorsport aims for sheer breadth of simulation options. Gran Turismo? Gran Turismo is part museum and part trip to the dentist: a clinical environment where softly-spoken experts have gathered to venerate and protect anything that comes with a camshaft.

So where does Test Drive fit in? Good question, and it's one that Unlimited 2 seeks to answer in some pretty interesting ways. The first Unlimited was a bit like an MMO and a bit like a summer holiday: a plush ramble (that's possible, right?) around an upmarket Hawaiian island where you took on challenges, launched impromptu rivalries with other players and saved up for weird new motors.

The sequel sticks to the same basic framework but elaborates on the options and player freedom. It also dials up the opulence to the point where the whole thing approaches soap opera levels. Not the grim British soaps which are all about getting your burger van impounded while someone stubs cigarettes out on your arm, mind, but one of those weird, upbeat foreign ones, obsessed with beautiful rich people hanging out on yachts and gesturing with half-filled whisky tumblers as they stand in front of picture windows. The nutty, aspirational ones.

1

Eden plans to evolve the game with DLC - and it will all be based on things the community is asking for.

At times, in fact, you may wonder how far the Eden Studios team plans on pushing the concept of simulation. TDU2 takes such delight in the luxurious world it's piecing together that it's happy to let you get out from behind the wheel and leave the car in the garage for long stretches of time should you wish to do so. It's fine - the garages look like mansions anyway, so your cars won't be lonely, and there's plenty of stuff for you to do on two feet as you buy houses, move your furniture about and fiddle with your avatar.

While you may not have signed up to a racing game so you could wrestle with corner sofas and flat-screen tellies, you can't fault the options available. You can tweak every aspect of your avatar's appearance, buy a range of increasingly over-the-top homes, add pictures and manage the stats of your MyLife profile, and invite your online friends over to hang out in your imaginary living room. It's a fascinating prospect, even if many people will stick to simply customising the cars (a wide range of decals and paint-jobs are available), and TDU2's social focus means you won't be mistaking it for any other driving game on the market.

2

Car interiors are much improved: you can see right down to the stitching, and there's a new texture effect on the leather.

There's a hint of Dead or Alive Beach Volleyball to proceedings occasionally - not in terms of creepy access to some unlikely ladies, but in the way that an aspirational lifestyle has been warped into a charming kind of parody. TDU2 really wants you to explore the world of the rich car enthusiast, and it's a strategy that percolates right down to the point of purchase. Eden doesn't want you buying cars or messing with their engines inside boring menu trees - it wants you to be able to walk into actual showrooms and garages and enjoy the browsing experience in three dimensions.

A lot of this could come off like Home - come to think of it, quite a lot of it could come off like Animal Crossing - but the car culture setting ensures that it feels like a good fit with the rest of the game. Besides, all of the social aspects are tied into the new progression system, where you can move through the narrative not just by racing but also by doing other things like building up your own status.

Avatars come in handy in the seamlessly integrated online options, as you form racing clubs with other players, deck out your clubhouse - okay, I've made it sound like a tree fort, whereas the one I was shown had parquet flooring and up-lighters - and hang around inside it with friends. More importantly, your club can polish its double-dangerous driving skills and take on rival clubs in eight-player races and other challenges.

As a sweetener to getting involved in clubs, Eden's promising treats. There are some very special cars that can only be purchased by clubs, and the whole thing has the chummy air of an MMO guild to it as you approach the 30-person club limit. It's a fitting addition for a game which already feels a bit like an RPG as you tool around an open world, taking on missions and watching your stats go up.

The other means of player progression are far more intimately involved with sitting behind a wheel. You can level up through exploring the game's huge environments and making discoveries (stumble across enough wrecks and you'll be able to bolt together entirely new vehicles), while good old car-collecting ties deeply into the game's preoccupations with luxury and consumption.

Beneath all the new distractions it's worth remembering that this is also a driving game. The good news is it's looking like an excellent one. Eight-player races promise to be punchy and hectic, damage has been included for this instalment - while it won't affect performance, it certainly looks good, ranging from paint scrapes to actual pieces of your car falling off - and car models have been overhauled with far more detailed interiors and a nice new metallic paint effect amongst other tweaks.

Most importantly, the handling has been extensively redesigned to give each car its own personality. It's astonishing the difference this makes: an Audi TT hugs the road with a polite rumbling sound, while a Ford Mustang can be fishtailed all over the shop as its V-8 engine booms. You don't need to be told that one is a classic muscle car and the other is a jumped-up graduation present for the daughters of Tory MPs: just driving them will fill you in about that.

3

The addition of off-road courses is based on how many players wanted to explore in original. You can still go off-off-road too, though, if you like the feel of grass and rocks against your chassis. Um.

There's definitely no shortage of tracks to drive them on. TDU2 moves the action to Ibiza, a world of palm trees and hi-spec apartment complexes, which has been purposefully riddled with hundreds of miles of roadways for you to blast around. Missions lurk every few metres by the looks of it, and creating your own courses is as easy as pulling up the map and dropping in waypoints. If you come up with a track you're particularly happy with, you can share it very easily, and place wagers on people beating your own completion time.

At 380 square kilometres - and with 930 kilometres of road - there's plenty to explore, and the game is at pains to break up the environments into distinct ecologies ranging from beaches to forests. A new day-and-night cycle is freshly in place and is already bathing the landscape in bleached morning sun one moment, cinematic moonlight the next, while a dynamic weather system means that sudden lightning showers will change the way your car handles as well as adding a bit of drama. Roads are divided between asphalt and off-road tracks, and there's a new class of off-road vehicles to get muddy in.

4

Would.

When you tire of Ibiza - my younger sister did several years ago - you can unlock its airport and blast back to Hawaii where the entire island of Oahu has been retooled from the first game with the new progression system in mind. It's an incredibly generous touch, and there are plenty of new missions waiting for you in the old neighbourhood, threaded alongside hundreds of miles of new roadways.

Eden's referring to its game as a "luxury lifestyle universe", and for once that's a sound bite that fits perfectly. This is something approaching lifestyle software, in the way it grants you virtual access to the kind of world that probably only otherwise exists in some of the limper Puff Daddy videos, in its options to buy not just Ferraris and Mustangs, but yachts and Bauhaus-styled mansions in which to store them.

Gran Turismo may have more cars, but only Test Drive works such a bizarre fantasy around owning them. The result is something that already feels like a true original, and while the social aspects are pleasantly bonkers, the fact that it's all tied into the cars makes it more meaningful. Besides, it's hard to complain when the core of the game has been so confidently improved upon.

Test Drive Unlimited 2 is due out for PC, PS3 and Xbox 360 this autumn.

Comments (69) Latest comment 5 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • winter #1 2 years ago

    very much looking forward to TDU2.

    as mentioned before though, let's hope that Eden tweak the handling
    a bit to make the cars less twitchy and floaty.

    can't wait tbh. :)
  • udat #2 2 years ago

    I find myself quite interested in this, even though I skipped the first one.
  • AgentBalti #3 2 years ago

    Thankfully they've binned the bikes off until at least the DLC too. Man, I hated the bikes in TDU. Loved the cars though. I remember scouring every inch of road to complete the map for some idle GamerWhoring...good times!
  • InfiniteFury #4 2 years ago

    Indeed I found the handling quite horrific in the first one, the online shenanigans could have used a little bit of fine tuning as well. Looking forward to this one a lot if they can make improvements on the first.
  • Quint2020 #5 2 years ago

    Sounds odd..... but fun?
  • UncleLou #6 2 years ago

    Loved the first one, terrific game both as a racer and a "relax" game.

    Handling was perfectly fine with some tweaking of the by default too twitchy controls, I really don't quite understand why so many people didn't like. I sincerely hope they're not going to make it more arcadey, there are enough Burnouts etc. (as much as I love them) already, but TD was pretty unique with its combination of "realistic" (I am using that term cautiously here) handling and the fun, open-world setting.
  • riz23 #7 2 years ago

    Loved TDU. Cruising around in a Caterham 7, wearing my best threads and shades, taking in the beautiful sights of Hawaii. Very aspirational and the second seems to still have that ingredient that not many other car games have. Almost a lifestyle game as opposed to a racing game. The analogy to DOA: Extreme Beach Volleyball is a pertinent one.
  • sonicyoda #8 2 years ago

    Damn. I was hoping the comparison to DoA Volleyball meant boob-cars. Or at the very least getting naughty in your car.
  • gylo #9 2 years ago

  • Jimster71 #10 2 years ago

    Really looking forward to this. The handling in the first one was ok until they broke it with an update, trying to support the MS Wheel. I enjoyed the motorbikes too, they were great for pissing around on. You could use a flat sports car to launch them in the air.
  • Fitzmogwai #11 2 years ago

    I so loved the first game, even with it's various (let's be generous) quirks, and I'm really, really looking forward to this.
  • ybfelix #12 2 years ago

    Gran Turismo is part museum and part trip to the dentist: a clinical environment where softly-spoken experts have gathered to venerate and protect anything that comes with a camshaft.

    heh.
  • steveb07 #13 2 years ago

    I put in many hours of play into the PSP version as at that time I didn't own a 360.
    I always planned to buy Test Drive once I complete Forza 3 but maybe now I'll wait.
    Loved the whole drive around do what you want style to it.
  • beatwolf #14 2 years ago

    again first sentence almost is something about DLC: DLC DLC DLC.. if i could forge that word into something consisting of a somewhat solid material i would take it and shove it up the bum and the mouth of every developer who has ever lived..so tired of it!
  • RedSparrows #15 2 years ago

    If they added in a slightly arcadey element as well, I'd want this a lot. As it is, I...want it a lot, which is rare for a driving game.
  • Vice.Destroyer #16 2 years ago

    I want it. That is all.
  • Rev.StuartCampbell #17 2 years ago

    "Gran Turismo is part museum and part trip to the dentist"

    Deserves to be quoted again.
  • Rev.StuartCampbell #18 2 years ago

    The preview doesn't answer the only question I really wanted answered, though. The late texture pop-up on the first game was SO incredibly distracting that I just couldn't play it. Fixed?
  • aphexstwin #19 2 years ago

    a rare type of game, one which is uber competitive, one which is about socialising, one which is a joy to explore. i really do think this is more of a 'car sim' than the two big boys, its all about owning these cars in a pseudo real way. the two things i want in tdu2 is a better portrayal of speed, 25-35mph looked and felt too slow, the roads not designed for high speeds meant some really wobbly driving, and much better wheel implementation: having the ms wheel is fair and good, but it was added for nothing really, the mc2 wheel performed much better. and if it does have better implementation, then im getting this game on ps3, so i can use my dfgt wheel
  • Diogo_Ribeiro #20 2 years ago

    "The late texture pop-up on the first game was SO incredibly distracting that I just couldn't play it."

    What the Rev. said. Also, here's hoping they fixed the dire collision detection. Too many times my car got stuck in something as simples as shrubery and could not budge at all, or found itself sandwiched between the pavement and the asphalt, making it impossible to move :/
  • kendoji #21 2 years ago

    After reading that I'm surprised to find myself really wanting this. It sounds like exactly the sort of thing I'd enjoy.

  • Ceatlan #22 2 years ago

    @Uncle Lou. I actually though the first game was enjoyable and got an awful lot of things right, but I never ever got the feeling I was driving a car that had weight, on a proper road surface that provided grip, with wheels that steered from the front. It always felt like I was piloting a weightless object with minimal grip, on a slippery surface, that rotated around it centre. Messing around with the control settings on the UI meant I was able to enjoy the game for what it was, but if they sort out the controls/handling so that it feels like a your driving a car with real weight, on a proper road surface that provides grip, then the sequel could be amongst my most wanted games.
    Edited by Ceatlan at 12/05/10 @ 14:59
  • UncleLou #23 2 years ago

    @Uncle Lou. I actually though the first game was enjoyable and got an awful lot of things right, but I never ever got the feeling I was driving a car that had weight, on a proper road surface that provided grip, with wheels that steered from the front.

    Fair enough - handling in driving games seems to be a very subjective matter. I didn't think TD was perfect, but to me it did reasonably feel like driving a car. But then I utterly hated the handling in the first "Dirt", for example, which I would describe exactly as you just described TD! :)
    Edited by UncleLou at 12/05/10 @ 15:06
  • lavalant #24 2 years ago

    The first one was excellent though not without problems, loved the police chases, the framerate let it down a bit though.
  • X201 #25 2 years ago

    I'm torn which way to go. PC for better graphical beautifulness
    or
    console for EG club group fun.

  • wizlon #26 2 years ago

    It should be called Test Drive no-no no-no-no no-no-no-limits!
  • Ceatlan #27 2 years ago

    @UncleLou, I didn't like the handling in Dirt either. I guess it came down to the fact that I like racing games where it feels like you are having to muscle the car around not be delicate. Its the same reason that although I think Audi cars are fantastic, I hate driving them because you can steer with just your little finger.
  • Diogo_Ribeiro #28 2 years ago

    Funny thing that, getting negged by pointing out actual technical problems with the game anyone could see.
  • mkreku #29 2 years ago

    I actually completed that challenge where you had to drive on every inch of road in the entire game, and not even once did my car get stuck on shrubbery. Maybe that's why?
  • UncleLou #30 2 years ago

    Not had that problem either, nor the texture pop-up (PC version). Did rate neither of you down, though.
  • Diogo_Ribeiro #31 2 years ago

    @mkreku:

    First, you're assuming I'm talking about a specific challenge when I'm not. I've been playing the game for the past week and this is a common occurence on certain patches of grass, small hedges, even lines where asphalt ends and sidewalks begin. And these have happened both during challenges and simply driving around.

    Second, you're telling me I'm being given negs because I experienced a problem others may not have? Try reverse engineering that argument into your own line of work, then tell me you think it would be fair if someone criticized one of your reviews because you failed to mention problems that never happened to you in a game.
    Edited by Diogo_Ribeiro at 12/05/10 @ 16:02
  • Subquest #32 2 years ago

    the handling in Dirt 1 was fine if you used the bonnet cam. I agree that the TDU handling was crap, all skittish and stiff, but loved the game overall.
    Edited by Subquest at 12/05/10 @ 16:52
  • Miths #33 2 years ago

    Looking forward to this. I honestly didn't care much for most of the actual racing in TDU - road racing through traffic and assorted other random elements is just not really a favourite of mine - but I spent countless hours just cruising around the island in my favourite cars.
    I initially played the 360 version with a gamepad, but needless to say the experience was vastly improved when I was able to use my Logitech G25 with the PC version instead. The game even had support for clutch and H-shifter.

    The cars where a bit hit or miss though - some handled and sounded pretty great (including fortunately several of my favourites, like the Zonda and the McLaren F1), while quite a few others neither felt particularly good nor sounded all that much like their real world counterparts.
    I hope the quality proves a bit more even in TDU2.
    Edited by Miths at 12/05/10 @ 17:00
  • Scimarad #34 2 years ago

    Really looking forward to this as I loved the first one - never touched the multiplayer element, though.
  • metalangel #35 2 years ago

    Removing the bikes until they're later added in a DLC has just crossed this off my list. And this is from someone who bought a 360 BECAUSE OF the first game, and played it completely to death. Once I got the Ninja it was pretty much my main vehicle for going around exploring, unlocking the roads, going for cruises, etc.

    Epic fail, Atari.
  • hibee #36 2 years ago

    Aspirational videogaming? Yikes. I'll stick with Forza thanks, 'self improvement is masturbation' and all that.
  • UncleLou #37 2 years ago

    the handling in Dirt 1 was fine if you used the bonnet cam.

    That didn't fix the ridiculously over-powered brakes or the strange balancing of grip on different surfaces. Thankfully there are mods out that at least fix the most glaring problems.
  • the_mtfr #38 2 years ago

    Driving up the volcano crater in a Lotus Esprit and enjoying the view was one of the best gaming moments I ever had. I did like the handling of the first game.

    What about refuelling your cars? I'd love to have this feature, not infinite fuel as in TDU.
  • DoctorFouad #39 2 years ago

    "Gran Turismo may have more cars, but only Test Drive works such a bizarre fantasy around owning them."

    apparently it is a la mode these days to criticize directly (or indirectly like in this sentence) Gran Turismo games.

    sorry to disappoint you Mr. Christian Donlan, but you simply forgot to mention that Gran Turismo is not just about having more cars, but it is about DRIVING them realistically. thats what made the gran turismo series what it is today.

    and anyone who played GT4 with a logitech wheel, or GT5 prologue with a GT25 wheel understands vey well what I am talking about.

    I expect GT5 to do the same as its predecessors : simply redefining what people could expect from a driving video game.
  • BillMurray #40 2 years ago

  • byakuya83 #41 2 years ago

    Post deleted at 10:03:41 30-03-2012
  • Miths #42 2 years ago

    @byakuya83

    The first Test Drive was actually released in '87, and I don't know if it was a commercial success - but since eight sequels followed (nine with TDU2), I assume it must have been at least financially viable :).

    [link url=http://en.wikipedia.org/wiki/Test_Drive_(series)
    ]http://en.wikipedia.org/wiki/Test_Drive_...[/link]

    I remember playing the first and second one on my Commodore 64 back in the late 80s, and I think I might have played no. 4 or 5 on PC.
  • FutureDave #43 2 years ago

    TDU is one of my all time favourite racing games, even though it may have had the worst car handling of the genre. Really looking forward to TDU2.
  • metalangel #44 2 years ago

    @Miths: I think Test Drive 2 was the biggest success, as it had loads of addon disks released for it. The original was certainly good, but my personal favourite was TD3... it had an amazing polygonal open-world with weather effects and the ability to drive literally anywhere in the level (the game didn't mind you were taking a Diablo up the side of mountains).

  • rottingbadger #45 2 years ago

    TDU was certainly fun, and the experimentation with seamless multiplayer was interesting. Defintely a relaxing, easy going game even if the driving mechanics were a bit unpredictable. If TDU2 repeats the car-delivery missions (get the car to a location, undamaged in a time limit) then i'm sold. That was a unique and challenging mode.

    Shame it will probably get buried under the mountain of racing games this year, but its definitely on the list for me.
  • Miths #46 2 years ago

    "Shame it will probably get buried under the mountain of racing games this year, but its definitely on the list for me."

    Most of them tend to have more than enough differences to make them potentially interesting in my eyes.

    iRacing will almost certainly remain my multiplayer racing sim of choice for quite a while to come (there's nothing really similar on any platform after all, it's very near the top in terms of realistic physics, and the official, scheduled race seasons are unique).

    GT5 (when it arrives somewhere between 2012 and 2015) will be my car collector's game, allowing me to drive all those street cars and beautiful supercars iRacing is missing, and with a reasonably realistic physics engine.

    TDU2 should be another nice car collector's game, but with an entirely different form of driving and racing, and I'm a sucker for open world settings when it comes to just crusing around and taking in the sights.

    The upcoming F1 game from Codemasters is looking quite promising, assuming they take a cue from DiRT2 in terms of handling, which struck a pretty nice balance between arcade and sim in my opinion (though I would certainly like it if the F1 game edges closer to sim), and not DiRT1 and GRID, which both had horrible handling (significantly worse than the best of the TDU cars in my opinion).

    And then there are the straight up arcade racers I'll be enjoying with a gamepad rather than my Logitech G25.
    I was rather underwhelmed by the Split/Second demo though, and based in videos I had actually estimated that might turn out better than Blur. I imagine I'll probably end up buying both - I've got a bunch of games lying around waiting to be traded in anyway.
    Edited by Miths at 12/05/10 @ 22:17
  • davisorle #47 2 years ago

    Post deleted at 20:44:35 16-04-2012
  • byakuya83 #48 2 years ago

    Post deleted at 10:03:41 30-03-2012
  • Stop-gap #49 2 years ago

    So much promise. This is about the only game I can think of this year which I'm truly looking forwards to, and I didn't even like the 1st one due to the naff handling.
  • Synthesis #50 2 years ago

    It will all be for nothing if the don't sort the handling out.
  • Mashum #51 2 years ago

    Can't wait, i really enjoyed the way you could be driving along then have a bit of a good natured race with another player for as long as your paths crossed.

    The handling model was less interesting than it's peers though so improvement there can only sweeten the deal.
  • Ryze #52 2 years ago

    Can't wait.

    As everyone's saying - I hope the handling's decent.
  • earobus #53 2 years ago

    Yeh liked the first one was playing recently cant wait for this with all the new things to do
  • paganarh #54 2 years ago

    I normally don't play racing games but when I tried first TDU I was hooked. Must be the open enviroment and exotic places (living in temperate zone takes its toll I guess). Many times I just started the game, jumped into some old musclecar and just roamed around, doing nothing. Weirdly, it was fun. Doing nothing.
    So yeah, definitely looking forward to second installment.
    And best news for me? Hawaii is still there. Very generous gesture by game developer indeed.
  • winter #55 2 years ago

    @the_mtfr - Driving up the volcano crater in a Lotus Esprit and enjoying the view was one of the best gaming moments I ever had. I did like the handling of the first game.

    glad i wasn't the only one doing that!! often sat in *my* caterham looking over the bay at the sky scrapers.
    or sometimes just parking up on the beach and taking photo's..... god, that sounds soooo sad :D

  • PlugMonkey #56 2 years ago

    Miths
    The cars where a bit hit or miss though - some handled and sounded pretty great (including fortunately several of my favourites, like the Zonda and the McLaren F1), while quite a few others neither felt particularly good nor sounded all that much like their real world counterparts.

    This was exactly what I found. It didn't really spoil the game though. Rather, it made the eponymous 'test drives' even more important before you dropped a quarter mil on a new motor.

    DoctorFouad
    "Gran Turismo may have more cars, but only Test Drive works such a bizarre fantasy around owning them."

    apparently it is a la mode these days to criticize directly (or indirectly like in this sentence) Gran Turismo games.

    sorry to disappoint you Mr. Christian Donlan, but you simply forgot to mention that Gran Turismo is not just about having more cars, but it is about DRIVING them realistically. thats what made the gran turismo series what it is today.


    I think, in your desperate partisan keenness to leap to Gran Turismo's defence, you've rather missed the point - as to my mind you've basically just repeated what he said in the first place from the other side of the fence.

    GT is about driving cars. TDU is about owning cars. GT may have more cars, and it may have a better driving model too, but no game has ever sold me on the fantasy of building my own private collection of cars like TDU did. Or on the fantasy of borrowing someone else's car, giving it the beans down the straight and then shitting yourself when you nearly prang it on a corner. On spending hours going round showrooms deciding what to buy next. On getting really excited because I just got a text to tell me the Lamborghini Miura I'd ordered had finally arrived!

    GT might be the better 'driving' game, but TDU is a much better 'car fantasy' game.
    Edited by PlugMonkey at 13/05/10 @ 10:44
  • RobTheBuilder #57 2 years ago

    I liked but never got to into the first game, this looks promising though.
  • z8Jay #58 2 years ago

    I wish they'd spend more time making it a better driving experience instead of fannying about adding houses/avatars and all that crap. I don't want to buy an imaginary house and walk around it thank you very much. I just want to drive. The first game had potential but unfortunately the handling was abysmal. I spent quite a bit of time just crusing around enjoying the scenery and doing those delivery missions but the racing was so frustrating because the cars didn't respond accordingly to my inputs
  • byakuya83 #59 2 years ago

    Post deleted at 10:03:41 30-03-2012
  • myke6699 #60 2 years ago

    "Forza Motorsport aims for sheer breadth of simulation options". I doubt Mr. Donlan has a foggiest idea of what a driving/racing simulation entails. But all he has to know is that none of them is in Forza 3.
  • Jelly_Head #61 2 years ago

    an Audi TT hugs the road with a polite rumbling sound, while a Ford Mustang can be fishtailed all over the shop as its V-8 engine booms. You don't need to be told that one is a classic muscle car and the other is a jumped-up graduation present for the daughters of Tory MPs:

    Hmm... bitter are we? I struggle to understand how an MP's salary of £65,000 can allow them to afford a £24,000 graduation present.
    Edited by Jelly_Head at 14/05/10 @ 11:09
  • Webbiker #62 2 years ago

    I'm not parting with my money until I see some bikes.
  • Stop-gap #63 2 years ago

    "an interview on vg247 has the developer saying they weren't happy with the handling in the first game, as there was too much confusion over it being arcade or sim. he says they did away with the previous game's physics and handling model completely to build a new and improved one from scratch. sounds very promising to me."

    That's what I like to hear. Sold.
  • JimmyT67 #64 2 years ago

    With this being Ibizia they should make it realistic and at 5.45am every morning the roads are flooded with people going to work on their mopeds and at lunchtime the place is deserted as everyone is on their siesta :)
  • david643 #65 2 years ago

    @metalangel - ah I was waiting for someone to post about Test Drive III (The Passion) - this was my first exploration in an open world game, even though you could not get out of the car it was amazing to a nine year old! I remember coming across two cars that had crashed for the first time, a cow on a bonnet of another car and seeing an AI car driving off a cliff in the thunder and lightning! For 1990 it was brilliant!!! *searches for youtube vids*
  • CLADENKIY #66 1 year ago

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  • kurok87 #67 1 year ago

  • kurok87 #68 1 year ago

  • iriska1205 #69 5 months ago

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