Test Drive Unlimited 2 Preview
No limits.
If you don't like cars, I guess all these car games are quite hard to tell apart. If you do, however, you'll know that you're not dealing with a single genre so much as dozens of the things.
All the best games about cars are a little bit different: Burnout is both highly evolved and utterly, utterly depraved, while Ridge Racer is a light-streaked lucid dream where you ghost around corners and send out surprisingly gentle showers of sparks, and Forza Motorsport aims for sheer breadth of simulation options. Gran Turismo? Gran Turismo is part museum and part trip to the dentist: a clinical environment where softly-spoken experts have gathered to venerate and protect anything that comes with a camshaft.
So where does Test Drive fit in? Good question, and it's one that Unlimited 2 seeks to answer in some pretty interesting ways. The first Unlimited was a bit like an MMO and a bit like a summer holiday: a plush ramble (that's possible, right?) around an upmarket Hawaiian island where you took on challenges, launched impromptu rivalries with other players and saved up for weird new motors.
The sequel sticks to the same basic framework but elaborates on the options and player freedom. It also dials up the opulence to the point where the whole thing approaches soap opera levels. Not the grim British soaps which are all about getting your burger van impounded while someone stubs cigarettes out on your arm, mind, but one of those weird, upbeat foreign ones, obsessed with beautiful rich people hanging out on yachts and gesturing with half-filled whisky tumblers as they stand in front of picture windows. The nutty, aspirational ones.
Eden plans to evolve the game with DLC - and it will all be based on things the community is asking for.
At times, in fact, you may wonder how far the Eden Studios team plans on pushing the concept of simulation. TDU2 takes such delight in the luxurious world it's piecing together that it's happy to let you get out from behind the wheel and leave the car in the garage for long stretches of time should you wish to do so. It's fine - the garages look like mansions anyway, so your cars won't be lonely, and there's plenty of stuff for you to do on two feet as you buy houses, move your furniture about and fiddle with your avatar.
While you may not have signed up to a racing game so you could wrestle with corner sofas and flat-screen tellies, you can't fault the options available. You can tweak every aspect of your avatar's appearance, buy a range of increasingly over-the-top homes, add pictures and manage the stats of your MyLife profile, and invite your online friends over to hang out in your imaginary living room. It's a fascinating prospect, even if many people will stick to simply customising the cars (a wide range of decals and paint-jobs are available), and TDU2's social focus means you won't be mistaking it for any other driving game on the market.
Car interiors are much improved: you can see right down to the stitching, and there's a new texture effect on the leather.
There's a hint of Dead or Alive Beach Volleyball to proceedings occasionally - not in terms of creepy access to some unlikely ladies, but in the way that an aspirational lifestyle has been warped into a charming kind of parody. TDU2 really wants you to explore the world of the rich car enthusiast, and it's a strategy that percolates right down to the point of purchase. Eden doesn't want you buying cars or messing with their engines inside boring menu trees - it wants you to be able to walk into actual showrooms and garages and enjoy the browsing experience in three dimensions.
A lot of this could come off like Home - come to think of it, quite a lot of it could come off like Animal Crossing - but the car culture setting ensures that it feels like a good fit with the rest of the game. Besides, all of the social aspects are tied into the new progression system, where you can move through the narrative not just by racing but also by doing other things like building up your own status.
Avatars come in handy in the seamlessly integrated online options, as you form racing clubs with other players, deck out your clubhouse - okay, I've made it sound like a tree fort, whereas the one I was shown had parquet flooring and up-lighters - and hang around inside it with friends. More importantly, your club can polish its double-dangerous driving skills and take on rival clubs in eight-player races and other challenges.
As a sweetener to getting involved in clubs, Eden's promising treats. There are some very special cars that can only be purchased by clubs, and the whole thing has the chummy air of an MMO guild to it as you approach the 30-person club limit. It's a fitting addition for a game which already feels a bit like an RPG as you tool around an open world, taking on missions and watching your stats go up.
The other means of player progression are far more intimately involved with sitting behind a wheel. You can level up through exploring the game's huge environments and making discoveries (stumble across enough wrecks and you'll be able to bolt together entirely new vehicles), while good old car-collecting ties deeply into the game's preoccupations with luxury and consumption.
Beneath all the new distractions it's worth remembering that this is also a driving game. The good news is it's looking like an excellent one. Eight-player races promise to be punchy and hectic, damage has been included for this instalment - while it won't affect performance, it certainly looks good, ranging from paint scrapes to actual pieces of your car falling off - and car models have been overhauled with far more detailed interiors and a nice new metallic paint effect amongst other tweaks.
Most importantly, the handling has been extensively redesigned to give each car its own personality. It's astonishing the difference this makes: an Audi TT hugs the road with a polite rumbling sound, while a Ford Mustang can be fishtailed all over the shop as its V-8 engine booms. You don't need to be told that one is a classic muscle car and the other is a jumped-up graduation present for the daughters of Tory MPs: just driving them will fill you in about that.
The addition of off-road courses is based on how many players wanted to explore in original. You can still go off-off-road too, though, if you like the feel of grass and rocks against your chassis. Um.
There's definitely no shortage of tracks to drive them on. TDU2 moves the action to Ibiza, a world of palm trees and hi-spec apartment complexes, which has been purposefully riddled with hundreds of miles of roadways for you to blast around. Missions lurk every few metres by the looks of it, and creating your own courses is as easy as pulling up the map and dropping in waypoints. If you come up with a track you're particularly happy with, you can share it very easily, and place wagers on people beating your own completion time.
At 380 square kilometres - and with 930 kilometres of road - there's plenty to explore, and the game is at pains to break up the environments into distinct ecologies ranging from beaches to forests. A new day-and-night cycle is freshly in place and is already bathing the landscape in bleached morning sun one moment, cinematic moonlight the next, while a dynamic weather system means that sudden lightning showers will change the way your car handles as well as adding a bit of drama. Roads are divided between asphalt and off-road tracks, and there's a new class of off-road vehicles to get muddy in.
Would.
When you tire of Ibiza - my younger sister did several years ago - you can unlock its airport and blast back to Hawaii where the entire island of Oahu has been retooled from the first game with the new progression system in mind. It's an incredibly generous touch, and there are plenty of new missions waiting for you in the old neighbourhood, threaded alongside hundreds of miles of new roadways.
Eden's referring to its game as a "luxury lifestyle universe", and for once that's a sound bite that fits perfectly. This is something approaching lifestyle software, in the way it grants you virtual access to the kind of world that probably only otherwise exists in some of the limper Puff Daddy videos, in its options to buy not just Ferraris and Mustangs, but yachts and Bauhaus-styled mansions in which to store them.
Gran Turismo may have more cars, but only Test Drive works such a bizarre fantasy around owning them. The result is something that already feels like a true original, and while the social aspects are pleasantly bonkers, the fact that it's all tied into the cars makes it more meaningful. Besides, it's hard to complain when the core of the game has been so confidently improved upon.
Test Drive Unlimited 2 is due out for PC, PS3 and Xbox 360 this autumn.
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Comments (69) Latest comment 5 months ago
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as mentioned before though, let's hope that Eden tweak the handling
a bit to make the cars less twitchy and floaty.
can't wait tbh.
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Handling was perfectly fine with some tweaking of the by default too twitchy controls, I really don't quite understand why so many people didn't like. I sincerely hope they're not going to make it more arcadey, there are enough Burnouts etc. (as much as I love them) already, but TD was pretty unique with its combination of "realistic" (I am using that term cautiously here) handling and the fun, open-world setting.
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Boob-cars?????!
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heh.
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I always planned to buy Test Drive once I complete Forza 3 but maybe now I'll wait.
Loved the whole drive around do what you want style to it.
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Deserves to be quoted again.
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What the Rev. said. Also, here's hoping they fixed the dire collision detection. Too many times my car got stuck in something as simples as shrubery and could not budge at all, or found itself sandwiched between the pavement and the asphalt, making it impossible to move :/
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Fair enough - handling in driving games seems to be a very subjective matter. I didn't think TD was perfect, but to me it did reasonably feel like driving a car. But then I utterly hated the handling in the first "Dirt", for example, which I would describe exactly as you just described TD!
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or
console for EG club group fun.
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First, you're assuming I'm talking about a specific challenge when I'm not. I've been playing the game for the past week and this is a common occurence on certain patches of grass, small hedges, even lines where asphalt ends and sidewalks begin. And these have happened both during challenges and simply driving around.
Second, you're telling me I'm being given negs because I experienced a problem others may not have? Try reverse engineering that argument into your own line of work, then tell me you think it would be fair if someone criticized one of your reviews because you failed to mention problems that never happened to you in a game.
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I initially played the 360 version with a gamepad, but needless to say the experience was vastly improved when I was able to use my Logitech G25 with the PC version instead. The game even had support for clutch and H-shifter.
The cars where a bit hit or miss though - some handled and sounded pretty great (including fortunately several of my favourites, like the Zonda and the McLaren F1), while quite a few others neither felt particularly good nor sounded all that much like their real world counterparts.
I hope the quality proves a bit more even in TDU2.
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Epic fail, Atari.
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That didn't fix the ridiculously over-powered brakes or the strange balancing of grip on different surfaces. Thankfully there are mods out that at least fix the most glaring problems.
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What about refuelling your cars? I'd love to have this feature, not infinite fuel as in TDU.
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apparently it is a la mode these days to criticize directly (or indirectly like in this sentence) Gran Turismo games.
sorry to disappoint you Mr. Christian Donlan, but you simply forgot to mention that Gran Turismo is not just about having more cars, but it is about DRIVING them realistically. thats what made the gran turismo series what it is today.
and anyone who played GT4 with a logitech wheel, or GT5 prologue with a GT25 wheel understands vey well what I am talking about.
I expect GT5 to do the same as its predecessors : simply redefining what people could expect from a driving video game.
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The first Test Drive was actually released in '87, and I don't know if it was a commercial success - but since eight sequels followed (nine with TDU2), I assume it must have been at least financially viable
[link url=http://en.wikipedia.org/wiki/Test_Drive_(series)
]http://en.wikipedia.org/wiki/Test_Drive_...[/link]
I remember playing the first and second one on my Commodore 64 back in the late 80s, and I think I might have played no. 4 or 5 on PC.
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Shame it will probably get buried under the mountain of racing games this year, but its definitely on the list for me.
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Most of them tend to have more than enough differences to make them potentially interesting in my eyes.
iRacing will almost certainly remain my multiplayer racing sim of choice for quite a while to come (there's nothing really similar on any platform after all, it's very near the top in terms of realistic physics, and the official, scheduled race seasons are unique).
GT5 (when it arrives somewhere between 2012 and 2015) will be my car collector's game, allowing me to drive all those street cars and beautiful supercars iRacing is missing, and with a reasonably realistic physics engine.
TDU2 should be another nice car collector's game, but with an entirely different form of driving and racing, and I'm a sucker for open world settings when it comes to just crusing around and taking in the sights.
The upcoming F1 game from Codemasters is looking quite promising, assuming they take a cue from DiRT2 in terms of handling, which struck a pretty nice balance between arcade and sim in my opinion (though I would certainly like it if the F1 game edges closer to sim), and not DiRT1 and GRID, which both had horrible handling (significantly worse than the best of the TDU cars in my opinion).
And then there are the straight up arcade racers I'll be enjoying with a gamepad rather than my Logitech G25.
I was rather underwhelmed by the Split/Second demo though, and based in videos I had actually estimated that might turn out better than Blur. I imagine I'll probably end up buying both - I've got a bunch of games lying around waiting to be traded in anyway.
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The handling model was less interesting than it's peers though so improvement there can only sweeten the deal.
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As everyone's saying - I hope the handling's decent.
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So yeah, definitely looking forward to second installment.
And best news for me? Hawaii is still there. Very generous gesture by game developer indeed.
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glad i wasn't the only one doing that!! often sat in *my* caterham looking over the bay at the sky scrapers.
or sometimes just parking up on the beach and taking photo's..... god, that sounds soooo sad
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The cars where a bit hit or miss though - some handled and sounded pretty great (including fortunately several of my favourites, like the Zonda and the McLaren F1), while quite a few others neither felt particularly good nor sounded all that much like their real world counterparts.
This was exactly what I found. It didn't really spoil the game though. Rather, it made the eponymous 'test drives' even more important before you dropped a quarter mil on a new motor.
DoctorFouad
"Gran Turismo may have more cars, but only Test Drive works such a bizarre fantasy around owning them."
apparently it is a la mode these days to criticize directly (or indirectly like in this sentence) Gran Turismo games.
sorry to disappoint you Mr. Christian Donlan, but you simply forgot to mention that Gran Turismo is not just about having more cars, but it is about DRIVING them realistically. thats what made the gran turismo series what it is today.
I think, in your desperate partisan keenness to leap to Gran Turismo's defence, you've rather missed the point - as to my mind you've basically just repeated what he said in the first place from the other side of the fence.
GT is about driving cars. TDU is about owning cars. GT may have more cars, and it may have a better driving model too, but no game has ever sold me on the fantasy of building my own private collection of cars like TDU did. Or on the fantasy of borrowing someone else's car, giving it the beans down the straight and then shitting yourself when you nearly prang it on a corner. On spending hours going round showrooms deciding what to buy next. On getting really excited because I just got a text to tell me the Lamborghini Miura I'd ordered had finally arrived!
GT might be the better 'driving' game, but TDU is a much better 'car fantasy' game.
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Hmm... bitter are we? I struggle to understand how an MP's salary of £65,000 can allow them to afford a £24,000 graduation present.
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That's what I like to hear. Sold.
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