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Tales of Vesperia Review

Xbox 360 ntsc-us Import Review by Simon Parkin

6 May, 2009

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In a genre obsessed with world-threatening crises, Tales of Vesperia's initial focus on a local emergency is refreshing. It's the fantasy equivalent of a burst water main: a magical fountain whose powering gem-stone has been stolen, causing water to flood the lower district of Zaphias, the medium-sized city in which your character resides.

Yuri is on the far side of adolescence, one of the more prominent young men from this, the poor side of town, and he leaps at the chance to help out his people. After all, the soldiers whose job it is to protect and serve Zaphias have no interest in the plumbing problems of the underclass, particularly when there's an aristocracy to pander to. In time, the theft of the gem turns out to be a small cog in a greater plot machination, but the game never forgets its small-scale, neighbourhood beginnings.

That said, it would be untrue to claim Tales of Vesperia's themes stray too far from the deep narrative furrows along which most JRPGs tread (although it takes a few hours for that global crisis to step out from behind the dramatic curtain), or to imply that its scale is anything but grand. But it'd be equally unfair to chastise the game for cliché. It may do little to reinvent its series' template, as, in contrast to Square-Enix, Namco is happy for its flagship RPG series to stick to its long-established form, but the execution fizzes with creativity. The solid, dependable framework allows the developer to concentrate its efforts on crafting a witty, engaging script, characters with depth and intrigue, and a world of detail and some nuance, which it does.

Yuri, in particular, is a strong protagonist. Old enough to be appealing to any player past their teens, yet flawed enough to be believable, he remains heroic enough to provide the leadership his role requires. Especially notable is the voice acting, which, while universally American in casting, is unusually well-acted, elevating the dialogue to something more engaging than genre fans will be used to. As if to capitalise on this, characterisation is shoved to the fore - an optional press of the back button at almost any point triggers a 'skit', a conversation between your team-mates about the current plot concern (with an Achievement for listening to all 500-odd of them).

'Tales of Vesperia' Screenshot 1

Along with his dog, Repede, Yuri is joined by a range of other adventurers, whose diverse backgrounds allow the game ample opportunity for mild social commentary.

Tales of Vesperia is a traditional JRPG in most other ways. You chase the storyline from city to city, battling monsters en route across the overworld map and fighting your way through dungeon areas to trigger the next cut-scene. Cities are relatively small despite being filled with NPCs just dying to tell you about nothing in particular, and this geographical succinctness allows the story to canter along at a decent pace, even if you do get caught up in the numerous side-quests and mini-games.

Enemy encounters are all visible in the field, so there are no random intrusions to interrupt your progress and inside battles the mechanics are unusual. You enjoy direct control over Yuri, with the other characters in your squad competently controlled by the AI (whose behaviour can be influenced by menu choices). You have free roam of the battle area and can attack in real time, where the B button performs standard linked attacks and the A button pressed in conjunction with directional inputs executes more powerful combos known as 'artes'.

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Comments: 1-50 of 54 in total | next 50 »

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ilmaestro
06/05/09 @ 07:24
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Not enough Yuri content for my liking.
paul_haine
06/05/09 @ 07:35
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"no random intrusions"

Thank fuck.
ZuluHero
06/05/09 @ 07:37
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i didn't really enjoy the US demo - is it one of them game great, demo not so good, deals?
siro
06/05/09 @ 07:45
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How long is the game? Does the US version run on PAL?
ZuluHero
06/05/09 @ 07:49
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@siro

according to playasia - no :(

http://www.play-asia.com/paOS-13-71-dh-7...

menage
06/05/09 @ 07:49
#6
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I would have been all over this 2 years ago, now my backlog and upcoming "do want" list is just to big.

Shame it got released so long after the US one, I'll pick it up when it hits 30 euro's
Edited 2 times, most recently on 06/05/09 @ 08:50
malmer
06/05/09 @ 07:51
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This is so much a must buy that it hurts! Release can't come soon enough.
Zomoniac
06/05/09 @ 07:52
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The demo was one of the worst games I've ever played. Is the full game completely different or do the reviewer and I have very different standards?
malmer
06/05/09 @ 07:57
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Zomoniac: According to well everyone ToV will rock!
Colin8703
06/05/09 @ 08:02
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This game does rock.

I think the voice acting is pretty average actually but the game is great.

Also, it's a bit strange that the review is so late in coming as it's for the import that's been out ages in the US.

In response to previous comment: This game will not work on a PAL machine.
Banksy
06/05/09 @ 08:08
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Yuri nation?
chrisno21
06/05/09 @ 08:12
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If only they hadn't already told me that the PS3 version will have extra content. Now I've got to wait even longer...
andywilkie35
06/05/09 @ 08:14
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Looking forward to this
systems
06/05/09 @ 08:17
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@chrisno21 - same here. I was just about to preorder the 360 version but I'd rather wait for the bigger PS3 one.
Emilia'sHorse
06/05/09 @ 08:25
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I am so angry about the DF review, so very... Oh hang on wrong review.

I am so happy with this review, so very happy. Wants
JohnnyWashnGo
06/05/09 @ 08:28
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When is the PS3 version due?
siro
06/05/09 @ 08:30
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Thank you ZuluHero.

Now, how about the length of the game? I really like RPGs, but all the hours you need to plough into them...

And, does someone know if it's also in all-Japanese, incl. screen texts if you turn your xbox to Japanese?
Ashen-Shugar
06/05/09 @ 08:30
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Hugely looking forward to this!

The combat sounds very Infinite Undiscovery, in realtime using environmental elements in combat (for example using cover to avoid tsunami during the chain on the beach boss fight).

Very pleased to hear about the fun little elements like monster collection, crafting and sidequests. These things tend to elevate JRPGs above the mundane.

It's nice to have a range of both turn-based and realtime JRPGs to play through.

Any idea when it will hit Euro 360's? Hopefully I'll have time to finish Lost Odyssey!
viper_h
06/05/09 @ 08:34
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Bandai? Visible enemies? 360 degree movement in battle? Blocking and attack combos? Cel-shaded graphics?

All seems a bit "Eternal Sonata" to me, and that game was dull as sin after a few hours.

Is ES a fair comparison to this game?
Edited 1 times, most recently on 06/05/09 @ 09:34
Ninja_Tino
06/05/09 @ 08:40
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@viper, I couldn't say but Tales of Symphonia (the gamecube game, and at the time the greatest Tales game by a country mile) isn't really that similar to ES. The fighting was much quicker and did require some skill with a controller rather than knowing what move to select next. Although, that was on a 2d plane, so it's hard to say but I'm sure it's closer to ToS than ES.
systems
06/05/09 @ 08:51
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@JohnnyWashnGo - there is no PS3 release date yet, only that it will be in 2009. Could even be a Christmas release. So do we give the 360 one a go first and then pick up the PS3 one later? Or sit and wait? Tough call, not decided myself yet.
figaro7
06/05/09 @ 08:51
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Still no AU release date,....
Darren
06/05/09 @ 09:01
#23
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Sounds great and looks gorgeous graphically like the charming Eternal Sonata. Deffo interested in the UK version when it arrives here in June. At long last another good J-RPG arrives on the Xbox 360, after the depressingly dull Lost Odyssey and the technically shoddy/mediocre The Last Remnant, I was beginning to think that Eternal Sonata and Blue Dragon were flukes! :)
Darren
06/05/09 @ 09:03
#24
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Forgot to add... no random battles = awesomeness! Everyone and next door's cat knows that random battles suck big balls. :D
NegativeZero
06/05/09 @ 09:05
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@viper_h: it's far more accurate to say that Eternal Sonata's battle system is ripped from Tales. Vesperia uses basically the same system as Tales of Symphonia, Tales of Legendia and Tales of the Abyss. It adds better framerates, higher level of detail, and a bit of polish.

Eternal Sonata is the prettier of the two cel-shaded Namco JRPGs, but the tradeoff was that the character models are static, there are only a small range of enemies, and the environments are restricted and very linear. To mark Vesperia down because it's not as nice to look at is really losing sight of the big picture. Vesperia is the best JRPG on the 360, bar none.
neonxaos
06/05/09 @ 09:10
#26
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There is a wolf smoking a pipe in this game? Sold.
Ashen-Shugar
06/05/09 @ 09:14
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"To mark Vesperia down because it's not as nice to look at is really losing sight of the big picture."

Hear hear!

It really bothers me that so much stock is placed in stupid things like resolution, shaders, etc. JRPG's are about character, location, plot and advancement.

I am constantly wowed by the gorgeous visuals of Lost Odyssey (Eternal Sonata was quite a looker too), but I still prefer playing the sub-HD Infinite Undiscovery because of the charm of it's characters and world. LO seems very stoic and a little bland in comparison.
Toothball
06/05/09 @ 09:38
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I really enjoyed Eternal Sonata. Picked up Tales of Symphonia on Cube, but haven't got round to playing it yet. Perhaps I'll get to this some day.
albertofustinoni
06/05/09 @ 10:18
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On one hand, I do want really badly, on the other one I seriously want to boycott this as a F*** YOU to Failco for their handling of the PAL release.
What to do, what to do.....
Matt_Edwards
06/05/09 @ 10:28
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With both Tales of Vesperia and Star Ocean: The Last Stand coming out around the same time, I can't decided which RPG I want to play first?

Star Ocean: The Second Story and Tales of Symphonia are two of the best RPG's I've ever played... however, I'm leaning towards The Last Stand at the mo. But Vesperia does sound better than Legendia or the Abyss...
Monkey_Puncher
06/05/09 @ 11:10
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Albert I don't think you not buying the game will make much difference to the eventual sales figures, no point in cutting off your nose to spite your face.
disc
06/05/09 @ 12:00
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Matt_Edwards: Does not bode well for me liking Tales then as I thought Star Ocean 2 was one of the worst RPGs I've played to completion.
muscleblade
06/05/09 @ 13:15
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I dont feel like paying full price for an old game. If it had been released over here at the same time as the US it would have been in the bargain bins by now.
muscleblade
06/05/09 @ 13:17
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"When is the PS3 version due? "

In Europe. Not for a very long time i guess.
NonniR
06/05/09 @ 14:01
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I was just about to buy this when I saw the additional content for the Ps3 version. I'll be waiting =/
monkeywithnoeyes
06/05/09 @ 14:58
#36
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points should be marked off for them giving it us a year after the US release, and announcing the ps3 version will hit in a few months time with aload of extra parts to the game
WJF
06/05/09 @ 15:26
#37
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Crofto, not to be a nit-picker or anything, but when have you /ever/ trusted an EG review?
migasUK
06/05/09 @ 15:29
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not bad at all!
Drakron
06/05/09 @ 16:03
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I am going to give a pass on this.

I watched it on YouTube and not only have a meaningless Simon-says button press sequence but I found the whole story rubbish, I am going to go with SO4 since even if they story is also not not to write about, at least there is humor and I did not spot any Simon-says button press sequence.

Also I am not a fan of Namco that continued to give us the middle finger in Europe and also the PS3 version does not really sit well with me.

Scimarad
06/05/09 @ 17:04
#40
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It took bloody ages for the 360 to get a decent JRPG but it looks like one has turned up at last. Looks very reminiscent of Tales of the Abyss which was fantastic.
SharksInYourMouth
06/05/09 @ 17:23
#41
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I'm elated this actually got an EU release in the end :D Characters look great, how's the soundtrack though? Not that that's something huge to me that will impact my undubitable purchase, I'm just curious
Scimarad
06/05/09 @ 18:12
#42
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It's by Motoi Sakuraba as far as I know. He did most of Eternal Sonata, the Star Ocean games, quite a lot of Tales of the Abyss, the Valkyrie Profile games, Baten Kaitos and countless others.
Hypercube
06/05/09 @ 18:36
#43
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Lost Odyssey which has terrible technical faults

I can honestly say I've not experienced any faults at all while playing LO. Maybe I've just been lucky. Enjoying it a huge amount.

Think I'll give this one a go!
Edited 1 times, most recently on 06/05/09 @ 19:37
menage
06/05/09 @ 18:53
#44
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@Hypercube

I agree, apart from some texture pop in and some long loading LO was pretty decent.
Wastelander
06/05/09 @ 19:39
#45
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I just completed Lost Odyssey and never saw any technical faults apart from a lot of loading screens.

Pissed off that my Immortals have reverted back to level 50 with all my hard earned items gone on New Game+ though.

Rash'
06/05/09 @ 22:36
#46
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Great! Now I can look forward to the PS3 version.
neonxaos
07/05/09 @ 09:08
#47
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Lost Odyssey had a large number of techical issues - did any of you notice the atrocious framerate? It was, however, a very decent game, and the ingame written stories were fantastic.
Ashen-Shugar
07/05/09 @ 10:25
#48
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I've had absolutely no technical problems with LO.

The pop-in is cured by installing to hard disc, and that also sorts out a lot of the framerate issues too (which are only prevailent during some cutscenes) as they are largely caused by loading and decompressing textures while the cutscene is running.
Wastelander
07/05/09 @ 10:45
#49
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I was playing from HDD too and never noticed any frame-rate probs.
Scimarad
07/05/09 @ 13:13
#50
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I had plenty of problems with LO but I can't say any of them were technical in nature.

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