Tabula Rasa gets delayed
But only a little bit.
Producer Starr Long has revealed that Tabula Rasa has been delayed and will now launch across Europe and North America on 2nd November.
Pre-order early access has also been pushed back to 30th October - the same month we had originally expected the massively-multiplayer online action role-playing game.
The extra time will apparently be used to fiddle around with stability and balance issues, as well as put high-level area Ligo through its paces and iron out some crafting niggles.
This is very important to Starr, who was adamant to share the development mantra of, "Stable, fast, fun. In that order."
In the coming weeks, creator Richard Garriott will be writing features detailing what endgame content we can expect in Tabula Rasa, and how Destination Games will go about adding updates over time.
Presumably he will do this when he returns from his voyage to Space, then. Keep an eye on the official website for the updates.
Launch into our Tabula Rasa gamepage for all of our coverage to date.
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Comments (7) Latest comment 4 years ago
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For a PC mmo, its lacking, for a console MMO, it could be the right thing.
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Completely agree. For me it has something missing. Its a good game but it just hasnt managed to grab me and make me want to play, which is a bit of a problem with an MMO.
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It all seems very generic- the world, the character creation, the ui just dont have any personality and the controls dont seem quite right.
I do love the little innovative ways u can access your various menu's though.
I also agree with the above posters in how this would work well on a '360 or PS3. I think i'll still give it a month or 2 after full launch hoping that my initial feelings are wrong.
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Still, I passed-up on joining the beta because I am scared of another MMO, and the impressions I have read seem to offer no opinion either way.
I completely agree about it being perfect for a console, too. Maybe if it had just been announced it might have appeared on one of the platforms. But it seems like publishers and developers are still waiting for something to prove that the added hassle of creating an MMO for them is worth while.
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