Tabula Rasa canned by NCsoft
Sci-fi MMO has until February.
NCsoft has announced that it is to close down its struggling science-fiction MMO, Tabula Rasa.
The servers will be shut down on 28th February 2009. Subscriptions will be ended and the game made free-to-play from 10th January.
The game launched just over a year ago, on 2nd November 2007 - so it will be discontinued after just 16 months of operation.
Tabula Rasa players who had an active subscription last Friday will get a parting gift from NCsoft: three free months of both City of Heroes and Lineage II, including digital copies of the games, and a copy and one free month of the forthcoming Aion: The Tower of Eternity, including beta and pre-order access.
The developer assured players that it would continue supporting the game with "really fun" updates until it closes - although it's not clear if this will include the recently-announced Earth campaign.
Tabula Rasa's creator, amateur spaceman Richard Garriott, left NCsoft earlier this month citing "new interests" as the company's profits took a hefty turn for the worse.
"Unfortunately, the fact is that the game hasn't performed as expected," the developer said in a statement. "The development team has worked hard to improve the game since launch, but the game never achieved the player population we hoped for. "
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Comments (17) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still it's nice to see that they are rewarding there customers
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Conan should be next to be canned then - it's a great big pile of crap.
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Lotr is still runinng, but its playerbase is very small
Warhammer is struggling, they took a huge loss of players when Lich King came out.
Hail to the (Lich) King baby!
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There's been a big uptake following the release of Moria. I've noticed a LOT more players online since it came out.
But don't be so happy about other games "failing." Not only does that mean people out of work and the associated effects of that but also that when one company becomes dominant, the market stagnates. Where else will Blizzard get their "new" ideas from if nobody else is out there producing MMOs for them to be "inspired" by?
Don't get me wrong, I enjoyed playing WoW for a lot of years, but it really is the McDonalds of MMOs.
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We'll see on LotRO and WAR. I think they have enough to continue and make money, if not millions like WoW. Although they're have been no figures for LotRO since christmas last year (150K).
There's always Silkroad, Granado Espada (sp?) and Perfect World if you don't want to pay and like comedy translations.
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This is the thing: everybody thinks they can compete with WoW, but in reality, it's going to be nigh-on impossible to do unless you happen to be called "Blizzard." That's not to say companies shouldn't aim high and try, but subscriptions around the 100K mark do, I believe, make a game commercially viable. Look at EverQuest. It has fewer players than that yet has been going for 10 years or so with numbers never really surpassing that, so it must make them enough to keep going...
But it'll be interesting to see the sales figures for Moria, as I think that might give an interesting insight.
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I didn't really understand what they were trying to achieve with the game; it all felt like such a mess and not particularly fun.
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For every active EVE player there are 100 who quit. There's a huge market for a space combat MMO; maybe Jumpgate will make it.
As for EVE it's got a healthy user base but who knows what state their finances are in given the economic problems in Iceland.
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I have stopped playing GW lately though, getting difficult to get into decent teams on the missions now. So I decided to go for LOTRO July this year and love it. Player base even on Evernight which is supposed to be one of the busiest servers always seems short on players. Since Mines of Moria has been released though starting to see more people.
Wonder if the admins here can get a bit more info on the closure.
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MMO players play for the long term, and they do not believe stories of "Jam Tommorrow" any more. You need your endgame PVE and PVP systems in place before you launch or people will quit when they run out of things to do. Once you pause from a game for any length of time you do not go back very easily.
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It's like buying a car that doesnt drive very well - you'd probably pick a different model.
Unfortunately it takes a lot of time and money to do this, more than a lot of publishers and developers have.
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For every active EVE player there are 100 who quit. There's a huge market for a space combat MMO; maybe Jumpgate will make it.
That's because idiots want instant gratification and a level system to tell them how well they're beating up NPCs . . .
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-the UI was horrid to the point of painful
-the typical response to group requests was 'level a bit and solo it'
-the same map was played out in different servers you could hop between so you may never run into anyone else
They created a single player MMO, failure was inevitable.
P.S Make a single player version maybe...