Super Smash Bros. Brawl Review
Fantastic.
Version tested: Wii
The other week we joked that if OutRun 2 was fan service, SEGA Superstars Tennis was dinner, dancing, cocktails and fellatio. We'd lose our jobs if we tried to put Super Smash Bros. Brawl on that scale. It's so completely, bonkersly in love with Nintendo that it's hard to imagine how it will be topped. Perhaps if the next Mario game prints money out of the disc slot every time you find a star. And Princess Peach turns out to be Scarlett Johansson, who lives in the box, and needs a backrub.
Like the other Smash Bros. games, this is a side-on beat-'em-up with platform game elements, where the object is to knock the other player (or players) off the side of the arena. Doing lots of damage to the enemy - as indicated by a percentage - means they will be blasted further away, until it's impossible for them to jump back to safety. Depending on the game rules, players are rewarded for knockdowns and penalised for their own trips into the abyss, with the winner usually a logical synthesis of the two. And the winner is always a character from a Nintendo game, or a welcome intruder from a friendly competitor.
The cast is massive to begin with - Kirby, Mario, Link from Zelda, Zelda from Zelda, and lots of other much less obvious ones - but gradually deepens as you progress through the single-player adventure mode, Subspace Emissary, where you meet Ike from Fire Emblem, Pikachu, Solid Snake from Metal Gear Solid and others. It's even got Sonic the Hedgehog, who has been welcomed into this orgiastic, Return of the Jedi Endor campfire scene of a game like Darth Vader pulled lovingly from the crumbling Death Star of the broken old-days SEGA, his past attempts to destroy Mario ignored as he dances gaily with Admiral Ackbar and the Ewoks.

Sonic gets his own stage. It would be unfair to point out that it's better than half the actual 3D Sonic games.
That single-player mode encapsulates the fan service. You navigate side-scrolling platform game levels having fights with Game-And-Watch squiggles and armies of ROB the Robot, among dozens of others, as disparate Nintendo properties from incomprehensible alliances in the face of pantomime evil. So you have Link retrieving his sword, Excalibur-like from a rock in the forest before wandering past a sleeping Yoshi and getting into a fight with the Ancient Minister, while miles away Fox McCloud partners up reluctantly with Diddy Kong and Lucas from Earthbound inches through the ruins of a zoo with a bit of help from a Pokémon Trainer.
This is all summarised in occasionally brilliant dialogue-free cut-sequences that almost justify playing through Subspace Emissary alone, but the real incentives are unlocking all the characters you meet for use in competitive multiplayer. The option to play co-operatively with a friend adds a bit more depth, although there are some mild camera issues, and there's a neat sticker-based power-up system that lets you buff your characters between levels using collectibles derived from increasingly obscure Nintendo-related sources, like Electroplankton and Ouendan 2.
And yet Subspace Emissary is basically just extra hugs. Once you've cuddled enough, you can concentrate on the fighting modes, which is where Smash Bros. is strongest. Sometimes dismissed as a bit random and disorientating, it only really is for the first little while, after which the emphasis on special moves, power-ups, environmental awareness and smart movement around platforms establishes itself. KGB-speed reactions to twitching enemy biceps and combo memory aren't the necessities they typically are in beat-'em-ups, although there is room for advanced attack and defence. So it's more accessible than, say, Virtua Fighter, but there's also enough of a hook there if you're a bit hardcore, providing you can put up with all the hopping around.
Doing so, and double-jumping, are two basic but important actions, and you can also block, grab, attack and execute specials once you've found your way around the controls. Specials are usually derived from familiar traits, so Mario's uppercut bounces an enemy for coins, Link can throw bombs and shoot arrows, Pikachu electrocutes and Yoshi can throw eggs. New characters are the same - Pit from Kid Icarus can take off and flap around, for instance, and the Pokémon Trainer can switch between a trio of Pokémon - Charizard, Ivysaur and Squirtle. Olimar is particularly eye-catching, using an army of pikmin to engage.
Also prevalent in combat are power-ups, including the SNES Superscope, which can be fired like a gun, and more functional alternatives like baseball bats and health tomatoes. Others allow you to breathe fire, swing laser-swords, or run around madly with a hammer, and then there are assist-trophies that reinforce you with other non-playable characters like Tingle. Most potentially divisive of the new ones is the Smash Ball, which is basically a finishing move, called a Final Smash, wrapped up in a floating rainbow bubble. Everybody makes for this when it appears, and for good reason. Fox McCloud turns into a Landmaster tank and starts steamrollering everyone, Bowser turns into Giga Bowser, and Pikachu evolves into a floating ball of electric energy. Olimar's Final Smash is my favourite, and hence I won't spoil.
All of this Nintendonanism takes place on stages just as frequently engineered to compliment their source material: there's a WarioWare level where your surroundings rotate through configurations derived from the original game's short, sharp bursts of quirky and diverse gameplay; a PictoChat level where the platforms beneath your feet are ever-changing illustrations (oddly not a nest of penises); a volcanic Metroid level where you have to hide in shelters that pop up on random platforms so an occasional screen-filling wave of lava doesn't murder you; an F-Zero racetrack where you get knocked around by hovercars; and many others, including a few from the Cube Smash Bros. game, Melee.

Not exactly an unusual sight, this sort of thing.
Moving platforms and stage-specific gimmicks are fewer than they were there, but initially the complexity and dynamism of all this still adds to that feeling of disorientation, especially for newcomers. But just as the strengths of the fight mechanics emerge after an hour of play, so like a good racing game you improve in your response to each stage as you learn its behaviour. This is particularly important in a game where keeping the ground beneath your feet is second only to separating the other players from the ground beneath theirs.
Balance is pretty much everything, and for the developers, too. Watching Ike perform an uppercut, release his sword, leap into the air and then grab it to slam back down into his still-dazed enemy's head surely has little place in a game where Lucas responds by directing a lightning ball around the level with the analogue stick, as Princess Peach floats by overhead and Meta Knight buzzes around, cute as a button, flapping his cape and trying to catch people in it. Except somehow it all fits. It's not the perfect blend, but it works consistently enough to produce fair battles in most cases. Indeed, if there's a flaw it's perhaps that there's a bit of uniformity among certain characters, although not many. Even Final Smashes are double-edged - Fox's Landmaster may be powerful, but it's also rather difficult to save if it tumbles off the edge, forcing caution, and other moves, like Meta Knight's, are only effective if they're used in specific ways.
Sheltering all this functionality and balance together like heart-patterned umbrellas are more than enough modes. There's Brawl, the basic two- to four-player fight mode; Special Brawl, the less basic alternative where you can apply various modifiers (speed, gravity, permanent hats, etc.); Tourney, an elimination-based tournament, startlingly; Rotation, where up to 16 people can fight in sequence; and the option to fight as teams within them. That's before we get on to the single-player/co-op stuff. Subspace Emissary may be the dominant bit, but Classic mode still lets you fight a sequence of enemies, punctuated by mini-games and culminating in the usual encounter with series badguy Master Hand; Events mode tasks you with completing specific goals, like collecting dragon pieces and fighting a metal Dedede; and Stadium mode lets you tackle the throwaway mini-games like Home-Run Contest individually.
What else? There's a Stage Builder, where you can design levels out of simple components, save them and share via WiiConnect24; the Vault, where all your trophies and unlockable objects (music! stickers! etc!) reside; and online multiplayer.
This is a first for Smash Bros., obviously. You can play against randomers, waiting for them in a warm-up room where you can mash Sandbag around; you can input Friends codes to play with people you actually know; and Spectator mode allows you to watch other people on the Internet and bet gold coins on the match outcome. With no contextual information, like performance records and names, it's basically guesswork, so you usually go for the guy with the character buried deepest in the game, but its inclusion - while ultimately pointless - does at least save you turning the game off while you eat your supper. We had no lag in any of this, playing on a usually robust DSL connection, and only the typical Wi-Fi Connection caveats apply: communication is limited to stock phrases and built-in d-pad taunts, and Friends codes are cumbersome.

Zero Suit Samus (bottom-left) and regular Samus can switch to the other form with a Final Smash. Sexy.
There are other complaints. Subspace Emissary is longer than ideal, meaning you won't get to play as some of the biggest novelties for a good while, and the quality of the cut-scenes and level designs here is inconsistent - there are a few clever conceits, but levels also drag on unnecessarily, with doors as red herrings and other minor frustrations. Control is also a little imprecise overall - there are four schemes available, taking in Wiimote, Wiimote and nunchuk, Cube pad and Classic controller, but none is without minor grievances - and particularly in single-player, where performing big leaps and landing them is fine but small positional movements from standstill are fiddly.
However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.
9 / 10
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Comments (168) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Worth a try.
As for Brawl - It's got a few minor annoyances but other than that, it gets a 10 from me!
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and Ellie was owed a good game to review for once on the wii..
not much chance of that now.
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Can you hear the stampeding fanboys?
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Sorry to be picky, but was that meant to be 'SNES'? :[
Nice review tho.
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Good to know it's good anyway.
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Er, yes it is. Sorry.
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What? A retarded commenter making a retarded comment?
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If I'm playing multi-player I'm far, far more likely to get out Wii Sports or (soon) Mario Kart. In a way, it's mainly the fact this has gone down so spectacularly well in the US and Japan that has me interested.
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I know what you mean, given that I'm struggling to get into the excellent Mario Galaxy.
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The headline characters are great, but a lot of the lesser ones feel like they are scraping the barrel. I would love to see a truely multiformat Brawl style game with charcters from all of Nintendo, Sony, Microsoft, Namco, Capcom, Konami, Sega ect.
i know it will never happen, but heres to dreaming
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Back to my REAL next-gen console...
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I had the same problem, but listen to viper_h, because that worked for me, it gives the alternative method in the manual, I tried it (why would it make a difference inserting it twice I thought), then it worked fine.
Well, when I say fine, I mean in black and white until I routed it through my DVD recorder to sort out the signal incompatability...
Didn't have any control difficulties, especially if you edit it a bit for yourself (stupid tap jump that's been annoying me since melee), also, I have no idea what they mean about inconsistencies in the cutscenes...
@myiagros
Give is a few more years and there might be another smash bros. like that, just without the top sony and microsoft characters, unless they're really desperate.
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I think you should man up and grow a pair. If 'your girl' and family find your hobby so juvenile (and you're so insecure that you let their comments affect you) then I doubt it matters whether your playing Mario or a space marine - to them, either way you're still 'playing games' (with all the juvenile connotations those words have).
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Silly little game!
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What, or indeed who, the hell is Subspace Emissary?
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So Halo 3 is better than this, then.
LOL @ EG scoring
I imagine it's a 9 when compared to other fighting games, not FPSes.
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Anyways, good read, that review. I'm unlikely to bother waiting much longer for the UK release, so I might just bite the bullet, buy the Freeloader and import the US version, which I will then play and play forever, in the same way I've been playing Melee since I bought it with my Cube seven years ago. Best value-for-money series of games ever.
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another nintendo game, another comments thread full of negativity about how it's 'kiddy' and 'not a real game'. why do you people bother? why not just ignore the threads?
anyway, game looks amazing, would so love to play it... is it ever gonna get released over here?
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Lost Odyssey is stealing my life..., and I'm still studying it
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"9/10? Ouch!
Can you hear the stampeding fanboys?"
No...are you wearing slippers today?
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Why review this now if it has no european release date?
It's not like ths review will be remembered when the game finally arrives now is it.
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rash: you decide what games to play based on what people are going to think when they see you playing them??? that's the most bizarre thing i've ever heard.
koopa trooper: ok, i'll bite. why is this a 'non-game'? what other titles do you think are actual games? what differentiates this from them?
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well that's what your previous post said - you only play these so-called 'mature' games cos you don't want your family to see you playing anything 'kiddy'. pretty strange to me...
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Why not get them involved? It's what I've always done and works a lot better...
Well, apart from later when they want to keep playing as well...
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For me the Freeloader doesn't do the funny coloured bar wipe thing (I've seen how it should work) at all, no matter how many time i put the disc in consecutively. I'm just hoping that a replacement disc will sort it out, but nothing so far.
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I can see where you're coming from.. ish. So i'll honor you a proper reply as opposed to just doing my usual slating.
I get embarrassed being a gamer when i read some of the childish comments from kids (usually 360 owners) on these forums. I mean all this "not as good as halo" shit and going on about score being 9/10 not 10/10.. sigh. It's embarrassing!
But I dont see why get embarrassed over a graphical style?
I'm grown up. I have no problems going to the cinema to watch "little nemo" or "cars", or any other "kiddy" family pixar cartoon. And i certainly dont have a problem playing family friendly games. Especially stuff like this which requires a LOT of practice to get anywhere with it.
Personally i'm more embarrassed as a gamer playing games with unnecessary violence (like the american version of killer7 or something like manhunt 2), as the ONLY people violent games like that are designed to appeal to are pre-pubecessant teenagers who get turned on by gore and think it's the best thing ever and somehow make an average game (or movie for that matter) great.
Like it or lump it. Game are toys. A vast majority of gamers still SEEM to be children/teenagers (look at these forums). So the vast majority of them still get woodies over games which are nothing but grey and brown with lots of gore to make them feel like they're grown ups.
Personally. I dont care about graphical style (apart from, as stated, when it's overtly "adult".. translation: Covered in red pixels to make the kids playing it feel grown up). Its the GAME that matters not the colour of the pixels.
Being "cartoony" didnt stop "little nemo" from being a great movie. And indeed it would look weird with realistic graphics.
Being cartoony doesnt stop smash bros from being a great game. And again.. It would look weird with realistic graphics. All that jumping around and stuff.. with "realistic" graphics? Nope.. Would look crap.
The problem with realism.. is you're stuck with reality.. And reality is boring.
The fun with games is that you're only limited by the designers imagination. And if all games were stuck in realism.. That's a very boring gaming world you're describing.
If all games went "realistic" that'd be when i stop playing.. As all imagination would be gone from the worlds i'm playing in.
Now watch some (usually 360 owning kid) show how "mature" they are by replying to this post with "haha smelly's an old far" or "smellys on a fanboy rant again" or something equally kiddy designed to try to upset me.. lol
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Koopa Trooper: You appear to have whole-heartedly bought into the myth that Smash Bros is popular for its "Nintendo museum" aspects, rather than its qualities as a fighting game. Whilst I imagine that there are some players for whom this is true, it's not something that rings true to me, or indeed according to any of the reviews I've read of this game. I invested well over 300 hours into Melee, and I would have done the same with or without Mario and co headlining it...
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I love those two games myself too... Which was kinda my point.. Grown ups can enjoy anything regardless of style.. And variety is good. As I said.. it's when EVERY game goes "realistic" it'll get boring and i'll stop playing (lack of variety = bad)
Oh.. And just for the record.. when it goes the other way like it did in the 8/16 bit era where every game was a platformer.. that's bad too.
(although cod4 is the ONLY fps i've really liked since halflife 2).
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You should see what it's like when a wii game gets a bad score...
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">http://i32.tinypic .com/24kyy4l.jpg
</a>
http://ca che.kotaku.com/assets/resources...
http://im g247.imageshack.us/img247/4801/...
lol \o/
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For some people visual style is a big part of the game experience. If it is not a style they like then it does affect their enjoyment regardless of the underlying gameplay aspects. To lambast someone who feels this way is as bad as someone who lambast you for playing a "kiddie" game. Bit of understanding on both sides is needed.
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dr. damn: that's missing the point a bit, no-one said anything about ppl not liking a cartoony style, that's fair enough, it's personal taste. were talking about being embarrassed to be seen playing cartoony games, which i can only put down to insecurity.
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The game looks and sounds like nothing great, in my opinion.
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It's not like ths review will be remembered when the game finally arrives now is it."
By then they'll do a EU review and subtract a point or two...
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"no-one said anything about ppl not liking a cartoony style"
groovemeister effectively did. I think Rash' has gone on to describe that he actually likes the style just feels a bit embaressed, which is wrong. If you like it then enjoy it.
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? surely groovemeister was lambasting (good word btw, i've decided to use it myself) rash for being embarrassed about playing cartoony games, that was my reading of his post anyway - he said yoshi's island is one of his top games ever...
anyways, agree with yr last point, don't be embarrassed, play what you like!
(unless of course, you're a teenager and it may stop you getting laid to be seen playing cartoony games, i guess it's acceptable then
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@bitesize, so THAT'S it!
meh *goes back to enjoying smash bros.*
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I dont. That'd include myself in that category then wouldnt it?
But.. Oh.. I dunno.. perhaps read the posts in this thread.. and notice all the negative "trolling ones" are from the same people as you see in the 360 threads... It's not 360 owners i have a problem with.. it's 360 trolls.
Look for posts in this thread by: mandeep100, TraffordAvenger, XdarXideX, miiiguel
And they're the ones i DONT have on ignore (there's another 15 posts i cant see without logging out)
The ps3 owners seem to keep themselves to themselves though.
"Oh noes, 9! The fanboys are coming for you Tom. Run!"
Notice not a single wii owner has mentioned the score though..
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It does seem strange that most of them are doign that.. especially when they seem to know nothing about said game.
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See .. when you review a great game like this.. Visuals dont matter - even when they're as great as this.
But on a distinctly average game.. say *censored* for example.. Then you care about the gfx.
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"screw the haters who don't 'get'"
Hope that doesn't mean anyone who doesn't like the game doesn't "get" it?
Chances are I won't really like it much, but then as you know I'm not much of a fighting game fan (except for IK+). Of course that doesn't make it a bad game
Im with you if by haters you mean fanboys/trolls of other systems. Tools.
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...then again, it's a somewhat futile point to make in the end, isn't it? After all, if it was part of human nature to realise that somebody else doesn't have to be wrong for you to be right, the world would be a much more pleasant place all round...
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/checks bank balance
/cries
edit:
/cheers up again after reading half of the 'weird and wonderful' comments in this thread
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Fuck off Tom.
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Who cares?
*shudders* to think what will happen if okami doesnt get 10/10 for the wii version..
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The only thing in this thread I take issue with is smelly's denunciation of Killer7's "unnecessary" violence and gore. I don't know if you played the game much, smelly, but the plot of Killer7 is probably the darkest thing imaginable. I mean, you play as a multiple-personality assassin going around murdering thousands of people after some kind of weird viral holocaust wipes out the world, and your targets are child rapists half the time. Yeah, there's going to be some gore in there.
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Definitely gonna get this as soon as it's available, better dig out four Cube controllers in readyness.
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Not on the euro version there isnt
And does it alter the game any? nope.
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I dont. That'd include myself in that category then wouldnt it?
But.. Oh.. I dunno.. perhaps read the posts in this thread.. and notice all the negative "trolling ones" are from the same people as you see in the 360 threads... It's not 360 owners i have a problem with.. it's 360 trolls.
Look for posts in this thread by: mandeep100, TraffordAvenger, XdarXideX, miiiguel
And they're the ones i DONT have on ignore (there's another 15 posts i cant see without logging out)
The ps3 owners seem to keep themselves to themselves though.
"Oh noes, 9! The fanboys are coming for you Tom. Run!"
Notice not a single wii owner has mentioned the score though.."
---
Badabingbadabang.
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I dont get where you're coming from - so i'll put you on ignore until you make sense.
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To which I promptly replied ''Fuck off!''
She said nothing else.
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/Smellys mentatility
- Does person X love the Wii? This must include sexual contact!
- Does person X worship Nintendo? No, I mean actually pray to them in the same way I do?
If the answer to either question is no, I must ignore person X.
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maybe there's a compulsory mark taken off for the graphics not being able to be as good that they just don't mention
, or something lame like that
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Well maybe, just maybe the enjoyment of games is subjective ? And different people like different things ? If you enjoy daft, chaotic, cartoony, fighty fun this is about as good as it gets.
Clearly your "opinions are BETTER than mine"
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The thing is with Mario games, by and large the standard of them is extremely high. I honestly can't think of one Mario game I've personally played and gone "Meh, that's shit"
Mario is an icon around the world that you could argue is guaranteed to sell games, whether they're good or bad. Kudos to nintendo for keeping them at such a high standard.
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I care, that's why i voiced my opinion.
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No game deserves a 10 imho.. not this .. and certainly not halo 3 .. (Which deserved more like a 7)
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Sunshine is my favorite mario platformer (with galaxy a close second)
The difficulty is what kept me playing right until 120 shines.. Galaxy was too easy imho
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It definitely wasn't on a par with Mario 64, but if it wasn't Mario you'd still say it was a pretty good game. It's just that in effect it didn't live up to the hype. I still got alot of enjoyment out of it though, in fact I started playing it again a month or two back when I found the disc. My girlfriends 6 year old daughter loves it
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I understand the lure of fan-service; but to eek an entire franchise out of it is just plain dull.
Nintendo, please stop making these games and release some original IP (that's not f*ckin' Brain Training)
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I understand the lure of fan-service; but to eek an entire franchise out of it is just plain dull.
Nintendo, please stop making these games and release some original IP"
You see... replace smash bros with "halo 3" and "nintendo" with "microsoft" and i'd say the exact ssame thing
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"Badabimbadabam!" is the same kind of sound as "ba-dam-kish!" i.e an audible highlight of a good point.
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Look upon it as Eurogamer 'culling'. Everything begins to smell a lot nicer without them.
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genuine LOL!
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I just get your mum to scream to me how good it is when i'm finishing off on her obsurdly unattractive face
Cheers!
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I dont buy into all this fanboy bollox that always rears its head. I just like videogames regardless of platform. Wii,360, PS3, PC, PSP, DS all have quality games so i like to just pick and choose what i like. Just reminds me when i was a kid and there was the Speccy vs C64 debates, then NES vs Master System, Snes vs Megadrive etc.. YAWN!!
I liked melee so will no doubt pick this one up as well!
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Multiplayer on the other hand is amazing, get a group of people round (or online) and this becomes an energetic, adrenaline fest. The new smash finishers introduces a source of unpredictability that throws even veterans off. The clamber to get the smash throws all skill out the window in a scramble.
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"Nintendonanism"
sublime.
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> Speccy vs C64 debates, then NES vs Master System, Snes vs Megadrive
Dude, what country are you from? In the UK it was Speccy Vs. C64, Amiga Vs ST, SNES Vs. Megadrive, etc..
NES Vs. Master system? Are you American?
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I'm almost completely sure I would love this game even if it were all original characters. It's a fun fighting game - one that trades highly technical controls for highly accessible controls. That's not to say it's not technical at all, or that it's not a deep fighter for those who want to play it that way.
And of course I loooovvveee that the cast is made up of all Nintendo's key and not-so-key characters.
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Oh, and Kirby FTW, even if he is useless.
Oh yeah, and this is a solid fighter first and foremost, the Nintendo characters are just a very nice bonus!
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Or:
Grow the fuck up, you teenage "can't wait until I am 18" wankers. Age ratings do not mean "unsuitable for persons older". It just means there is nothing in the game that is considered harmful to persons of that age OR OLDER. I mean, "Waiting for Godot" is a play children can watch but will be bored to tears because it is suited for adults. And the SSB series are games that have a depth that make them more than simple button mashers.
(It could be argued that "mature" brawlers like the MK and KI series are more "childish" in the sense that they target immature players who get a giggle out of the effects.)
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i'm worried. i don't see a mention of jigglypuff being in this game - my favourite bit of SSBMelee was when you twat him out of the arena and he flies off shouting "jigglypuuuuuuuuuuffff!!!". tell me he's in SSBBrawl - won't be the same without him...
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i'm a big nintendo fan.. but didnt like this.
And it has NOTHING to do with it being "kiddy" or any of the other stuff the teenagers on here dont like.
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^ did you like the previous one on cube tho? if you did, what's gone wrong w/ this one to make you not like it?
and, most importantly, is jigglypuff in it??
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All SSB64 characters are in, and the only Melee ones which were cut are Mewtwo, Pichu, Dr. Mario and Roy.
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sweeet! best bit of the previous game. never actually played using him, just really enjoyed the way he squealed as he left the screen at huge velocity...
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Why just the 360 trolls then? The PS3 and Nintendo trolls are just as bad.
And of course the elitest PC fanboys, those guys are the worst of all.
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Never played it.
"if you did, what's gone wrong w/ this one to make you not like it?"
Oooh.. where to start..
1. No tutorial - so for the first few hours you're winning/losing battles with no clear idea why
2. You need to be good at the game before it becomes enjoyable - and stops being a button masher - so you need a LOT of practice..
3. BUT single player sucks balls.
4. So you either end up playing against people who also need lots of practice, or know what they're doing and pound your ass. Either way, your experience sucks.
5. It ONLY begins to get good when YOU know what you're doing and are playing against others that know what they're doing.
But going back to #3 getting to #5 is a fustratingly boring experience.
The game needs TWO things in my opinion..
1. A tutorial, teaching you the various moves, fighting styles, ways to win, etc.
2. A decent single player mode
Oh, and voice comms during online fights wouldnt go a miss either.
EDIT : Oh, and dont bother trying to control it with anything other than the gamecube pad.. ESPECIALLY during online matches. If you use the wiimote during online matches you're gonna get yer ass kicked.
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Erm.. so your returning it based upon peoples comments without actually playing it yourself to form your own opinion?
Do you EVER form your own opinion? Or do you let all the kids in the playground dictate to you what to do in your life?
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yeah, to be honest, all those criticisms could probably apply to the cube version too - you really have to put some hours in + get to grips with the control system before it becomes a really good game. it's well worth the effort if you can get into it tho.
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There's no tutorial as such but there is a training mode where you can get to grips with the controls.
You can even spawn any item at will in case you want to try one out, no it doesn't talk you through the moves but combined with the manual you should be able to understand enough to do alright in the main game.
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There's a video on both melee and brawl giving a quick overview of run, jump, punch, kick, dodge, smash etc. you have to watch it a couple of times to see what's going on as it is brief. As for the special character moves: they're covered in the instruction booklet. It's a light read honest
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@robson_wii: THE MANUAL!?!?? Are you serious?!? When was the LAST time a game made you read the manual to let you know what's going on? Most games TEACH you how to play through the game itself. Forcing players to go back to the manual is VERY 10 years ago! You can now even play something like civilisation without needing a 200 page book next to you to figure out what leads to what...
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Thats the point though..
I shouldnt HAVE t o battle with the controls.. sure. i might need to battle with them to get good.. that's not an issue.. But to pick it up and play first time - i should be able to know what i'm doing at least basically straight away!
A game SHOULD have a nice learning curve which eases you in and gradually works with you to make you better at it until you're a pro.. In this the game doesnt have a learning curve, more a learning mountain - or a learning brick wall to climb over!
I never played earlier games - but that shouldnt stop me enjoying a later sequel..
I honestly believe the people giving this game high scores were either:
a) bought in with all the rediculous hype surrounding it
b) paid a backhander
c) fanboys of earlier games and were blinkered to the faults someone new to it would find.
In this case i think it's a mix of a & c..
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It's Wimbledon season and yes I am. A manual is all part and parcel of the game presentation and includes back-story and some great art-work which adds to the atmosphere of the game. I travel abroad a lot so coming back to an epic game after a month sometimes requires the refresher. I don't always want to start at the beginning again so a quick peek at the booklet helps. Now I'm probably giving a bit more away about my age group
As to the fanboy thing, I agree. There's a lot of people who don't like the game because of the learning curve but at work on a Friday afternoon Smash Bros, Mario Kart and Halo are the firm favourites for multi-player games.
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@ smelly: yeah man, i wasn't trying to excuse it, it is a fault with the game really. it's also why many many people just write it off as a button-basher with no depth, cos it doesn't present itself to you immediately, you have to work at it to find the depth.
as for why people were giving it high scores, maybe they just didn't have as much of a struggle with the controls as you, and liked it? no need to go round throwing accusations of being bribed or suckered by hype just cos you didn't get to grips with it properly - tho i know you always do that with scores you don't agree with...
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in conclusion, smelly, you suck
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No.
I said that it would benefit from a tutorial that's all. Because without someone telling you what to do (as you probably did your friend), or going to the manual (ick! In this day and age?), you spend the first 20 minutes (and in some cases longer) button bashing winning/losing battles with no clear idea why.
I'm sorry, but take away all the popular nintendo characters and this game STINKS of mediocrity. I've not seen such a highly rated mediocre game since halo 3.
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Worst oine of the series, and a step back from Gta:Sa.
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As for GTA IV, havn't we already got a mega long comments thread for that?
Out of interest, what game(s) have you liked recently?
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