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Retrospective: Street Fighter Article

Retro Article by Matt Edwards

15 February, 2009

Page 3 of 7. <- Page 2Page 4 ->

Street Fighter Alpha

Series:
(1995) Street Fighter Alpha - Warriors' Dreams, (1996) Street Fighter Alpha 2, (1996) Street Fighter Zero 2 Alpha, (1998) Street Fighter Alpha 3

Alpha Mechanics:

  • Air Blocking - it's like blocking, but in the air!
  • Taunts - the proverbial middle finger
  • Chain Combo - chaining standard attacks together
  • Alpha Counter - break block stun to counter, requires one Super level
  • Multiple Super - which is it?!?
  • Level 1-3 Supers - supers now come in different flavours
  • Break Fall - recover mid-air
  • Tech Hit - throw back to negate damage
  • Defensive Roll - after being floored, don't just stand up, roll away
  • Custom Combo (Alpha 2) - DIY Super
  • Guard Crush (Alpha 3) - you can't block forever
  • Style Selection (Alpha 3) - which Ism will it be?

Having received positive feedback on the first Darkstalkers game, Capcom crafted the first Alpha in a similar anime style. As a prequel to Street Fighter II, Alpha brought back a lot of characters from Street Fighter I and II, including Chun-Li and Adon. Alpha also included Guy and Sodom from Final Fight, as well as new fighters Rose, Charlie (Nash in Japan) and Dan Hibiki. Dan is a secret joke character who resembles Robert Garcia from Art of Fighting - a retaliatory stab at SNK for Ryo Sazazaki's resemblance to Ryu and Ken, etc.

'Retrospective: Street Fighter' Screenshot 5

Rolento has to be one of Alpha's best additions. Baton-twirling never looked so dangerous.

Considering Charlie played almost identically to Guile, some fans complained that, although Alpha was a complete overhaul to Street Fighter II, there was a lack of new blood. Alpha 2 helped to sweeten the deal with the return of Zangief, Dhalsim and Gen, Rolento from Final Fight and the first appearance of everybody's favourite school-girl Sakura. Evil Ryu and Shin Akuma also had their suped-up debus in Alpha 2. By the time Alpha 3 showed up the roster was starting to look cramped with many returning characters, plus Cody from Final Fight and Karin and R. Mika.

The first Alpha brought many new gameplay features to Street Fighter, including multiple Super moves per character, different levels of Super move power, the ability to taunt your opponent, air blocking, Chain Combos and Alpha Counters. Chain Combos allowed the player to cancel the animation of a standard attack with another standard attack effectively chaining moves together.

Alpha Counters were a guard-reversal system that allowed the player to interrupt their enemies' attack whilst blocking, at the expense of one level of the Super gauge. The change of dynamic between Super Turbo and Alpha was quite drastic. The use of Supers was much more important, as the gauge would fill to level one very quickly and the revamped combo system allowed for more impressive attack sequences. The ability to block in the air also lessened the risk of jumping in.

Mechanically, Alpha 2 wasn't a massive departure from the first Alpha, with minor tweaks being made to balance the old characters. The most significant change was the Custom Combo system, which replaced the old Chain Combos. With the Super gauge at level one or higher the player could initiate a Custom Combo by pressing two punches and a kick (or two kicks and a punch). The character would then move forwards with a blue shadow - similar to the Super animation. Depending on how high the Super gauge was stocked, this state would last for a few seconds with all the player's attacks being performed substantially quicker and with higher priority. The better Alpha players would often ditch the Supers in favour of their own crazy Custom Combos.

'Retrospective: Street Fighter' Screenshot 6

By the time of Alpha 3, fireball damage had been significantly toned down from nightmarish projectiles in The World Warrior.

One of Alpha 3's greatest innovations was its three different Ism playstyles. After selecting a character each player had to choose between X-ism, A-ism or V-ism. X-ism (Simple) was reminiscent of Super Turbo - removing the ability to air block but slightly increasing standard damage output and giving the player access to a single powerful Super. Some characters in X-ism would also play differently - M. Bison, for example, would have his Alpha Psycho Shot replaced with his classic Psycho Crusher.

A-ism (Standard) was the most faithful mode to the previous Alpha games and allowed for air blocking, Alpha Counters and gave characters three different levels of Super - but crucially no Custom Combos. However, V-ism (Variable) was aimed at players who had mastered the Custom Combo in Alpha 2. Removing Supers completely, it came with its own V-ism gauge which could be activated by pressing a punch and kick of the same strength once half full. The blue shadow this time would double any attack made - so a Hadoken could result in two fireballs and be much harder to avoid.

In terms of the Alpha series' place in the Street Fighter legacy, it was really an everyman's fighter with accessible depth and recognisable characters. It was a very attractive fighter for the time and, certainly in the case for the first two games, was very much within the tail end of the fabled golden era of UK arcade gaming. Alpha 2 and 3 in particular still play very competently by today's 2D fighter standards. Street Fighter Alpha 3 Max for the PSP even has bonus characters including Yun from Street Fighter III and Ingrid from Capcom Fighting Jam - it's just a shame about the handheld's analogue stick.

To Page 4 ->

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Comments: 1-50 of 65 in total | next 50 »

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Matt_Edwards
15/02/09 @ 10:04
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Hope you guys enjoy reading this as much as I enjoyed writing it :P
djronz
15/02/09 @ 10:11
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i remenber the original street firghter at my locol arcade, it was the one with the large whackable rubber buttons! lol game was crap but at least you could legitimately beat the cabinet for being so.
Krelle
15/02/09 @ 10:27
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omg
need to take the day off tomorrow to read this
Xerx3s
15/02/09 @ 10:32
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HOW DARE YOU CALL RED SONJA A FLOP?!
sweetcheeks
15/02/09 @ 10:45
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ooohh ryu, where did you get those red slippers, they're just darling
bad09
15/02/09 @ 10:49
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Another weekend another superb arcticle! I love EG.

The number of people I've met had good times with in arcades and homes over this game series is unbeleivable.

The SF games are without a douby my best series ever. Just pure simple gaming fun which no one seems able to recreate even in the great beat 'em ups - NO ONE does it like Capcom.

Some would say they milked the SF brand to death with so many games but I don't think they did, they gave us what we want - MORE!!!

IF by any chance anyone from Capcom glances at this article please look at their god like catalogue of quality 2D fighting and please, please give every single one of your games the SSF2THDR touch. Darkstalkers, MSH, MvC2, Alpha, 3rd strike, my god I would lap it up and I'm sure many fans would.

Top read Matt and kudos to you for acknowledging that 3rd Strike is king :)
Edited 1 times, most recently on 15/02/09 @ 10:50
CaoSlayer
15/02/09 @ 10:55
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Trivia:

Danīs father ripped Sagatīs eye.

And then, Sagat enraged, killed Danīs father being this the plot of Dan for Street fighter Alpha 2.
bad09
15/02/09 @ 11:00
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Dan was also a little dig at SNK and their Ryu/Ken rip offs as well wasn't he?
freddiecarr
15/02/09 @ 11:08
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Happy memories :)

except streetfighter the movie, which I still bought though for the ps1 for my streetfighter fix ;)
sweetcheeks
15/02/09 @ 11:08
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Cao
^ good greif thats the dumbest shit i ever heard but its true, i just checked wiki.

While we are at this SF love in,
may i just ask- one winter night may years ago, while i was waiting for a doner in a grubby kebab shop.
they had a streetfighter2 coinop machine called 'nightmare edition' the intro had ryu and ken fighting in a field during a thunder storm. The game had hadokens that went off at odd angles, and the onscreen charaters would float above the ground.
no one at school at the time believed me, did this happen or had all that reject kebab meat affected my brains.

ohh and yes this was a nice article matt
/cyber pat on the back
superjag86
15/02/09 @ 11:26
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Great article Matt, and I agree, Third Strike is one of the best 2D fighters out there and definitely the best Street Fighter.
(I miss Elena!)
SFIV has alot to live up to..
Edited 1 times, most recently on 15/02/09 @ 11:30
GrandpaUlrira
15/02/09 @ 11:31
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Nice retrospective. My main argument against Third Strike being the best SF is that most of the characters were terribly designed and completely unmemorable.
Tango
15/02/09 @ 11:34
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sweetcheeks - that reminds me of one of those hacked versions I've seen in HK. There was one where if u connect with a dragon punch with Ryu the animation would turn into that Blanka's neck biting move.

It was truly bizarre...
N.A.T.O
15/02/09 @ 11:55
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I fookin love Streetfighter! I still fondly recall the intense SF2 battles with mates in the local arcade after school, good times!
I totally dig your comments on SF3 third strike. A more perfect and technical fighter I can't think of. I am very interested to find out how Sf4 stacks up.
grayn
15/02/09 @ 12:11
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What, no 'Human Killing Machine'?

(Good article, though)
LeonardMcCoy
15/02/09 @ 12:22
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Thanks for this well-written article that gives in-sight into the jungle of Street Fighter installments.
Matt_Edwards
15/02/09 @ 12:32
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Got Street Fighter IV for 360 yesterday after being starved of any access to the arcade game for months. It's totally awesome!

Unfortunately I didn't do the SFIV review as Capcom supplied code that needed a debug console, which I don't have :( Looking forward to reading Simon Parkin's thoughts tomorrow though

@ CaoSlayer

Dan's dad eh? Guess you can never know too much SF Trivia :D
Krelle
15/02/09 @ 13:14
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Isnt it the common opinion that 3strike is the best SF to date? Im confused..
TommyUnderwear
15/02/09 @ 13:43
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Can't wait for the game to be honest. Half of my work mates are all gagging for this game to be released. There are gonna be some good online battles to be had over the coming months.

Matt - care to give an unofficial score??
Telemikus
15/02/09 @ 13:56
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Hi Mat.. Great article. Might be worth mentioning that 'Mike' in Street Fighter evolved into 'M.Bison' in the Street Fighter 2 series. M.Bison being Balrog in the original japanese version before the oversees versions switched the bosses names up to avoid run ins with Mike Tyson's lawyers. This brings the total of characters to seven, ahead if the six mentioned in the article, who migrated over to the later games. Not trying to be too anal, but if your gonna include Eagle in his later incarnation, we might as well be completist about things 8)
Edited 1 times, most recently on 15/02/09 @ 14:03
electrolite
15/02/09 @ 14:46
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What a great article.

I remember the original SFII surfacing through the pages of CVG and EGM and the hype was incredible. Luckily it lived up to the hype, which then started again on the release of the incredible SNES conversion. I remember seeing it running for the first time in a games shop in Manchester near the old Corn Exchange. Think that shop got destroyed in the bomb.

I'm not a huge fan of fighters but the original and the Turbo edition still stand up well today IMHO
malloc
15/02/09 @ 14:54
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Great article, I had forgotten how many SF games there were. Must have spent a fair whack at my local leisure centre on the X-Men one, to think it was the best part of 12 years ago... /feels old
Matt_Edwards
15/02/09 @ 15:01
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@ TommyUnderwear

"Matt - care to give an unofficial score??"

Well I can't say anything from a Eurogamer perspective, but when I reviewed the SFIV arcade for gamesTM magazine last year, I gave it a 9. And from what I've played of the 360 version so far, the online is very tight ;)

@ Telemikus

I see your point about Mike evolving into Balrog but it was confirmed that they were definitely different characters in the "All About Capcom" book. This article was originally only supposed to be 2000 words long, the one I submitted before editing was over 7000. I couldn't include everything :s
Zaltan
15/02/09 @ 15:27
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They need to do another Capcom VS SNK game...
FenderMaster
15/02/09 @ 16:45
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that was a great read!! nice work Matt
CunningLinguist
15/02/09 @ 16:58
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Pitty 3rd strike never had a PAL release on the PS2, have to play it on MAME.
ilmaestro
15/02/09 @ 17:39
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Good stuff, Matt, would be cool if you could hop over to the forum and give us your thoughts on some of the console-specific aspects of SFIV. :)

"Third Strike was simply classic 2D fighting perfection. It didn't get bogged down with 50 characters"

No, they settled for three. ;)

Also, I think an auto spellchecker didn't like "Daigo" too much. ^^;
bdc
15/02/09 @ 17:40
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Can't be right, two of my mates have Street Fighter 3 on the PS2, in the UK. Not imported or anything.
TonyB
15/02/09 @ 18:24
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Good article there, and a fine example of how you can explain the more complex SF game mechanics without just using the strange names Capcom come up with for them - this article effectively had a glossary with the "Mechanics" sections, but actually didn't need one as it was written clearly enough anyway, whereas recent SF4 previews that could really have done with a glossary to make sense didn't have one.

Anyway, I entirely understand why you'd go with SF3 as the best of the series to date as it's clearly as honed and balanced a game as you'll see anywhere. However, as someone who's never been prepared to really learn the strengths of weaknesses of every character, I pick Marvel vs Capcom 2 every time. It's for exactly the reasons you give in the article - despite all the complex stuff in there it's incredibly easy to pick up and have a laugh, and even if you don't know what you're doing the game will still reward you with over-the-top effect after over-the-top effect. Plus, it's hard to dislike a game where I can repeatedly beat my actually-quite-good-at-beat-em-ups friend by picking cactus man Amingo who, for some reason, he finds so irritating that he loses his composure and makes it easier for me to hit him.
patchbox360
15/02/09 @ 18:57
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great read, thanks
reading about these street fighters brings back alot of good memories, i hope street fighter4 encapsulates the whole SF experience into one package. Can't wait.

Gaol
15/02/09 @ 19:21
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Great history write up, and that 3rd strike you tube link never gets old.
Ryze
15/02/09 @ 19:47
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@CunningLinguist

The Xbox version plays flawlessly on the 360. That's the version I play.

It's on the Streetfighter Anniversary collection along with Hyper Streetfighter II
Edited 1 times, most recently on 15/02/09 @ 19:49
Ninja_Tino
15/02/09 @ 20:20
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Yo Matt, whoever you may be, I loved reading it, thanks.
Emilia'sHorse
15/02/09 @ 20:26
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I bought a SNES just to play SF2Turbo..happy days. I was shit, but I still loved it.

Excellent read thanks.
mattigan
15/02/09 @ 20:29
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Great article, really loving the new EG weekend schedule.
butler`
15/02/09 @ 20:59
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Great article, but came at a BAD time. I'm totally buzzing about SFIV on Friday and seriously can't wait any longer >.<

I've ordered my Arcade FightStick today!!

FRIDAY PLEASE
Gnort
15/02/09 @ 21:45
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Great article.

SF3 may have been the best 2D fighting game ever made, but I couldn't bear to play it because it had probably the worst cast I've ever seen in a fighting game. I'm glad to see Capcom abandoned all of those characters for SF4.
CHAZBIGPOTATO
15/02/09 @ 21:48
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Matt - that was a great read, thanks. I'm getting very hyped for SF4 now.
N@
15/02/09 @ 22:08
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Stopped caring at Super SF II. Street Fighter II (and CE) are timeless classic but SF II went rapidly downhill after that. Never did fully understand the love for Super SF II Turbo. It sucks. SF III sucks, and SF IV looks sucky.
peteb
15/02/09 @ 22:18
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Matt, great article, great knowledge of street fighter there, it has made me look forward to next week even more, if thats possible!

@N@ i'm sorry you missed out and will miss out on some amazing moments in gaming.

Edited 2 times, most recently on 15/02/09 @ 22:23
DaRockwilder1
16/02/09 @ 00:27
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Top read Matt, Thanks :)
slivir
16/02/09 @ 01:02
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Awesome article Matt. My personal favourite was Alpha 3 though. I could never get into SFIII (probably for those same reasons you said).
Remy
16/02/09 @ 01:55
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Haha, always one to be different, I think 3rd Strike has the best cast of any SF game easily.. (like, see my EG name and gamertag...) however I still rate ST and HDR to be better games. At least they have more than 3 characters ... ;) (cheers ilmaestro that made me laugh)
ilmaestro
16/02/09 @ 04:28
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Heh, glad that someone caught it. :D
quantumsheep
16/02/09 @ 06:20
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A real labour of love, Matt - nice one! :)

I've got progressively worse at Street Fighter as I've got older, so for me nothing beats SFII Turbo on the SNES (though I've enjoyed HD and I'm looking forward to IV!)

Again, great article. Great to see the retro section being used to give context to new releases of older titles :)
Wobble
16/02/09 @ 09:18
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Very nice article, makes me lament for my student days (91-95) when I essentially lived in my local arcade. (LA in edinburgh)
The joys of using guile to reset the cabinet on the 5th credit from a pound so we could moan that it had turned off again and get another 5 creds ;) .. or getting someone in the handcuffs and leaving the cabinet to go grab some lunch so the creds were still there when we got back.

/wonders why arcades dwindled away...

I also have fond memories of waiting outside the arcade for it to open at 10am on the day CE arrived...
The first weekend I had my first car I drove from Edinburgh to London with a mate to take place in an alpha 2 comp in namco(soho) I was so tired after the 7 hour drive i couldn't play for shit and ended up 3rd (with chun-li)

anyone else an ex-regular of a.g.sf2 ?

Edited 1 times, most recently on 16/02/09 @ 09:20
Darkbeat
16/02/09 @ 09:58
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Actually Sagat lost his eye to Dan's father who then killed him for taking it.
Meho
16/02/09 @ 10:04
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Excellent article, thanks Matt.
BM
16/02/09 @ 10:19
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RE: SF and the pressue senstive pads. I too have seen and played this in my youth. It was in an arcade in Blackpool (naturally) and consisted of my brother controlling Ryu with the joystick whilst I headbutted the very large punch and kick pads (I was only 10 at the time).
retr0gamer
16/02/09 @ 10:40
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I'm nit sure about the SF2 combos being the result of a bug. I've heard this a lot and it seemed to be just a rumour with no merit until some publications got wind of the idea and ran with it (like Games TM). Any source or reference for this?

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