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Retrospective: Street Fighter Article

Retro Article by Matt Edwards

15 February, 2009

Page 4 of 7. <- Page 3Page 5 ->

Marvel vs. Capcom

Series:
(1996) X-Men vs. Street Fighter, (1997) Marvel Super Heroes vs. Street Fighter, (1998) Marvel vs. Capcom - Clash of Super Heroes, (2000) Marvel vs. Street Fighter 2 - New Age of Heroes

MvC Mechanics:

  • Tag Team - never feel lonely again
  • Super Jump - jump ridiculously high
  • Aerial Rave - epic Air Combos
  • Advancing Counter - pushes your opponent away whilst blocking
  • Variable Attack - tag partner in and out
  • Variable Combo - both characters Super simultaneously, takes two Super levels
  • Variable Counter - similar to Alpha Counters, but tags partner in
  • Variable Assist (MSHvSF) - your partner takes a cheap shot
  • Variable Cross (MvC) - control both characters with unlimited Super
  • Delayed Hyper Combo (MvC2) - characters take it in turns to use their Super
  • Snapback (MvC2) - don't like who you're fighting? Force your opponent to tag out

In 1992 Konami released a scrolling beat-'em-up arcade game using Marvel's X-Men licence. The game was pretty decent for the time and is best remembered from its six-player deluxe cabinet. Marvel then allowed Capcom to produce another X-Men arcade game, which in 1994 became X-Men: Children of the Atom. Akuma was included as a secret boss. This was a competitive fighter that played in a similar style to the Darkstalkers games, and was successful enough to warrant a sequel the next year with Marvel Super Heroes. With Street Fighter Alpha 2 already out and the inherently similar styles of Alpha and the Marvel fighting game, the obvious thing to do was make a crossover fighter. Capcom hasn't looked back since.

X-Men vs. Street Fighter was a fanboy's dream. It was finally time to see whether Wolverine's adamantine skeleton would hold up to the onslaught of Akuma's Raging Demon. Hearing the announcer hysterically shout "this is X-Men vs. Street Fighter!" at the title screen is something I'll never forget. Indeed, the biggest surprise with X-Men vs. Street Fighter was the dual-character selection and tag-team gameplay. Rather than a best-of-three-rounds system, players instead chose two fighters with the match won once both opponents had been defeated. You could team up M. Bison with Magneto, not just for dual scheming, but striking colour coordination.

'Retrospective: Street Fighter' Screenshot 7

Relive the Street Fighter II: Animated Movie's final fight by taking M. Bison down with Ryu and Ken's Double Shinku Hadoken. Epic stuff.

The pace of X-Men vs. Street Fighter was very rapid compared to Alpha, and players could switch between their two characters by quickly pressing both heavy buttons - the tagged-out character would also gradually recover some of their lost health. Each character also had a launcher move which would catapult their opponent high into the air, and if followed up with a well-timed Super Jump, could be the start of an awesome and highly damaging Air Combo. These would later become the series' signature Aerial Raves.

X-Men vs. Street Fighter just wasn't happy unless you were throwing out a Super every five seconds, with a three-tiered Super gauge that maxed at an alarming rate. Even more OTT were the Variable Combos. This was essentially a dual Super move where both fighters would execute their Supers simultaneously - often for over 50 consecutive hits. Useful considering the end boss was Marvel's gigantic Apocalypse.

A sequel followed with Marvel Super Heroes vs. Street Fighter, which traded a lot of the X-Men cast for broader Marvel offerings like Spider-Man and the Hulk - Wolverine and Cyclops were the only returning X-Men. Marvel Super Heroes vs. Street Fighter removed a lot of the abuse-able infinities in the previous game, but played and looked almost identical to the X-Men outing. One significant gameplay addition was the Variable Assist, which would call your partner in for a quick attack and was useful in extending combos.

Marvel Super Heroes vs. Street Fighter also gave specific names for certain dual Supers and included a Cyber-Akuma for players to take down after they'd toppled Apocalypse, although anyone who's ever played Cyberbots will know this wasn't the first time he'd been mechanised - that Gouki gets everywhere.

A year after Marvel Super Heroes vs. Street Fighter we got Marvel vs. Capcom, and, as the name suggests, Capcom looked beyond its Street Fighter catalogue and brought us the likes of Strider Hiryu and Captain Commando. Marvel vs. Capcom's first major change was the implementation of a striker system. As well as picking a pair of fighters, each player was also randomly allocated a helper - these ranged from Marvel's Iceman to Arthur from Ghosts n' Goblins. These helpers replaced the Variable Assist and were limited to a few uses per round.

'Retrospective: Street Fighter' Screenshot 8

Capcom allowed players to beat up the downed opponent after winning in MvC. Do the honourable thing or rub the salt in, your choice.

The other major change was the Variable Cross. With two levels of Super the player could call in their partner and attack simultaneously with both characters for a short time. If this wasn't powerful enough, the player also had the ability to spam Super moves as the Super gauge would remain maxed. Maybe a tad broken, but still fun for everyone who doesn't enter yearly fighter tournaments.

Considering Marvel vs. Capcom had 15 main fighters and a few unlockables, nobody was really prepared for the 56-fighter slugfest that was Marvel vs. Capcom 2. Still seeing fanatical tournament play today, many consider this to be the best fighter ever - although for the record, I don't. It was instantly noticeable that as well as upping the tag team play to three-on-three, Capcom had also removed the medium buttons and replaced them with assist A and B. This radically changed the Variable Assist again with the assist buttons each relating to one of your benched characters.

The degree of choice in Marvel vs. Capcom 2 is immense and quite difficult to explain. Suffice to say each player also had to choose from three assist types for each of their characters - ranging from Spider-Man's Web Ball capture to Jill Valentine's heal assist. Marvel vs. Capcom 2 really has endured the test of time.

Firstly, compared to other fighters in this retrospective it's more middle-aged than old, plus the appeal of the combined Marvel and Capcom licences goes beyond Street Fighter. But mostly, even despite all its many varied and technical fighter mechanics, anyone can pick up and have a laugh with Marvel vs. Capcom 2 - even with the most basic knowledge of Street Fighter II. Visually it's probably the most intense Street Fighter game ever and I'm surprised it doesn't have an epilepsy warning on the box.

To Page 5 ->

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Comments: 1-50 of 65 in total | next 50 »

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Matt_Edwards
15/02/09 @ 10:04
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Hope you guys enjoy reading this as much as I enjoyed writing it :P
djronz
15/02/09 @ 10:11
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i remenber the original street firghter at my locol arcade, it was the one with the large whackable rubber buttons! lol game was crap but at least you could legitimately beat the cabinet for being so.
Krelle
15/02/09 @ 10:27
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omg
need to take the day off tomorrow to read this
Xerx3s
15/02/09 @ 10:32
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HOW DARE YOU CALL RED SONJA A FLOP?!
sweetcheeks
15/02/09 @ 10:45
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ooohh ryu, where did you get those red slippers, they're just darling
bad09
15/02/09 @ 10:49
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Another weekend another superb arcticle! I love EG.

The number of people I've met had good times with in arcades and homes over this game series is unbeleivable.

The SF games are without a douby my best series ever. Just pure simple gaming fun which no one seems able to recreate even in the great beat 'em ups - NO ONE does it like Capcom.

Some would say they milked the SF brand to death with so many games but I don't think they did, they gave us what we want - MORE!!!

IF by any chance anyone from Capcom glances at this article please look at their god like catalogue of quality 2D fighting and please, please give every single one of your games the SSF2THDR touch. Darkstalkers, MSH, MvC2, Alpha, 3rd strike, my god I would lap it up and I'm sure many fans would.

Top read Matt and kudos to you for acknowledging that 3rd Strike is king :)
Edited 1 times, most recently on 15/02/09 @ 10:50
CaoSlayer
15/02/09 @ 10:55
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Trivia:

Danīs father ripped Sagatīs eye.

And then, Sagat enraged, killed Danīs father being this the plot of Dan for Street fighter Alpha 2.
bad09
15/02/09 @ 11:00
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Dan was also a little dig at SNK and their Ryu/Ken rip offs as well wasn't he?
freddiecarr
15/02/09 @ 11:08
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Happy memories :)

except streetfighter the movie, which I still bought though for the ps1 for my streetfighter fix ;)
sweetcheeks
15/02/09 @ 11:08
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Cao
^ good greif thats the dumbest shit i ever heard but its true, i just checked wiki.

While we are at this SF love in,
may i just ask- one winter night may years ago, while i was waiting for a doner in a grubby kebab shop.
they had a streetfighter2 coinop machine called 'nightmare edition' the intro had ryu and ken fighting in a field during a thunder storm. The game had hadokens that went off at odd angles, and the onscreen charaters would float above the ground.
no one at school at the time believed me, did this happen or had all that reject kebab meat affected my brains.

ohh and yes this was a nice article matt
/cyber pat on the back
superjag86
15/02/09 @ 11:26
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Great article Matt, and I agree, Third Strike is one of the best 2D fighters out there and definitely the best Street Fighter.
(I miss Elena!)
SFIV has alot to live up to..
Edited 1 times, most recently on 15/02/09 @ 11:30
GrandpaUlrira
15/02/09 @ 11:31
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Nice retrospective. My main argument against Third Strike being the best SF is that most of the characters were terribly designed and completely unmemorable.
Tango
15/02/09 @ 11:34
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sweetcheeks - that reminds me of one of those hacked versions I've seen in HK. There was one where if u connect with a dragon punch with Ryu the animation would turn into that Blanka's neck biting move.

It was truly bizarre...
N.A.T.O
15/02/09 @ 11:55
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I fookin love Streetfighter! I still fondly recall the intense SF2 battles with mates in the local arcade after school, good times!
I totally dig your comments on SF3 third strike. A more perfect and technical fighter I can't think of. I am very interested to find out how Sf4 stacks up.
grayn
15/02/09 @ 12:11
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What, no 'Human Killing Machine'?

(Good article, though)
LeonardMcCoy
15/02/09 @ 12:22
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Thanks for this well-written article that gives in-sight into the jungle of Street Fighter installments.
Matt_Edwards
15/02/09 @ 12:32
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Got Street Fighter IV for 360 yesterday after being starved of any access to the arcade game for months. It's totally awesome!

Unfortunately I didn't do the SFIV review as Capcom supplied code that needed a debug console, which I don't have :( Looking forward to reading Simon Parkin's thoughts tomorrow though

@ CaoSlayer

Dan's dad eh? Guess you can never know too much SF Trivia :D
Krelle
15/02/09 @ 13:14
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Isnt it the common opinion that 3strike is the best SF to date? Im confused..
TommyUnderwear
15/02/09 @ 13:43
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Can't wait for the game to be honest. Half of my work mates are all gagging for this game to be released. There are gonna be some good online battles to be had over the coming months.

Matt - care to give an unofficial score??
Telemikus
15/02/09 @ 13:56
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Hi Mat.. Great article. Might be worth mentioning that 'Mike' in Street Fighter evolved into 'M.Bison' in the Street Fighter 2 series. M.Bison being Balrog in the original japanese version before the oversees versions switched the bosses names up to avoid run ins with Mike Tyson's lawyers. This brings the total of characters to seven, ahead if the six mentioned in the article, who migrated over to the later games. Not trying to be too anal, but if your gonna include Eagle in his later incarnation, we might as well be completist about things 8)
Edited 1 times, most recently on 15/02/09 @ 14:03
electrolite
15/02/09 @ 14:46
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What a great article.

I remember the original SFII surfacing through the pages of CVG and EGM and the hype was incredible. Luckily it lived up to the hype, which then started again on the release of the incredible SNES conversion. I remember seeing it running for the first time in a games shop in Manchester near the old Corn Exchange. Think that shop got destroyed in the bomb.

I'm not a huge fan of fighters but the original and the Turbo edition still stand up well today IMHO
malloc
15/02/09 @ 14:54
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Great article, I had forgotten how many SF games there were. Must have spent a fair whack at my local leisure centre on the X-Men one, to think it was the best part of 12 years ago... /feels old
Matt_Edwards
15/02/09 @ 15:01
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@ TommyUnderwear

"Matt - care to give an unofficial score??"

Well I can't say anything from a Eurogamer perspective, but when I reviewed the SFIV arcade for gamesTM magazine last year, I gave it a 9. And from what I've played of the 360 version so far, the online is very tight ;)

@ Telemikus

I see your point about Mike evolving into Balrog but it was confirmed that they were definitely different characters in the "All About Capcom" book. This article was originally only supposed to be 2000 words long, the one I submitted before editing was over 7000. I couldn't include everything :s
Zaltan
15/02/09 @ 15:27
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They need to do another Capcom VS SNK game...
FenderMaster
15/02/09 @ 16:45
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that was a great read!! nice work Matt
CunningLinguist
15/02/09 @ 16:58
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Pitty 3rd strike never had a PAL release on the PS2, have to play it on MAME.
ilmaestro
15/02/09 @ 17:39
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Good stuff, Matt, would be cool if you could hop over to the forum and give us your thoughts on some of the console-specific aspects of SFIV. :)

"Third Strike was simply classic 2D fighting perfection. It didn't get bogged down with 50 characters"

No, they settled for three. ;)

Also, I think an auto spellchecker didn't like "Daigo" too much. ^^;
bdc
15/02/09 @ 17:40
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Can't be right, two of my mates have Street Fighter 3 on the PS2, in the UK. Not imported or anything.
TonyB
15/02/09 @ 18:24
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Good article there, and a fine example of how you can explain the more complex SF game mechanics without just using the strange names Capcom come up with for them - this article effectively had a glossary with the "Mechanics" sections, but actually didn't need one as it was written clearly enough anyway, whereas recent SF4 previews that could really have done with a glossary to make sense didn't have one.

Anyway, I entirely understand why you'd go with SF3 as the best of the series to date as it's clearly as honed and balanced a game as you'll see anywhere. However, as someone who's never been prepared to really learn the strengths of weaknesses of every character, I pick Marvel vs Capcom 2 every time. It's for exactly the reasons you give in the article - despite all the complex stuff in there it's incredibly easy to pick up and have a laugh, and even if you don't know what you're doing the game will still reward you with over-the-top effect after over-the-top effect. Plus, it's hard to dislike a game where I can repeatedly beat my actually-quite-good-at-beat-em-ups friend by picking cactus man Amingo who, for some reason, he finds so irritating that he loses his composure and makes it easier for me to hit him.
patchbox360
15/02/09 @ 18:57
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great read, thanks
reading about these street fighters brings back alot of good memories, i hope street fighter4 encapsulates the whole SF experience into one package. Can't wait.

Gaol
15/02/09 @ 19:21
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Great history write up, and that 3rd strike you tube link never gets old.
Ryze
15/02/09 @ 19:47
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@CunningLinguist

The Xbox version plays flawlessly on the 360. That's the version I play.

It's on the Streetfighter Anniversary collection along with Hyper Streetfighter II
Edited 1 times, most recently on 15/02/09 @ 19:49
Ninja_Tino
15/02/09 @ 20:20
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Yo Matt, whoever you may be, I loved reading it, thanks.
Emilia'sHorse
15/02/09 @ 20:26
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I bought a SNES just to play SF2Turbo..happy days. I was shit, but I still loved it.

Excellent read thanks.
mattigan
15/02/09 @ 20:29
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Great article, really loving the new EG weekend schedule.
butler`
15/02/09 @ 20:59
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Great article, but came at a BAD time. I'm totally buzzing about SFIV on Friday and seriously can't wait any longer >.<

I've ordered my Arcade FightStick today!!

FRIDAY PLEASE
Gnort
15/02/09 @ 21:45
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Great article.

SF3 may have been the best 2D fighting game ever made, but I couldn't bear to play it because it had probably the worst cast I've ever seen in a fighting game. I'm glad to see Capcom abandoned all of those characters for SF4.
CHAZBIGPOTATO
15/02/09 @ 21:48
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Matt - that was a great read, thanks. I'm getting very hyped for SF4 now.
N@
15/02/09 @ 22:08
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Stopped caring at Super SF II. Street Fighter II (and CE) are timeless classic but SF II went rapidly downhill after that. Never did fully understand the love for Super SF II Turbo. It sucks. SF III sucks, and SF IV looks sucky.
peteb
15/02/09 @ 22:18
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Matt, great article, great knowledge of street fighter there, it has made me look forward to next week even more, if thats possible!

@N@ i'm sorry you missed out and will miss out on some amazing moments in gaming.

Edited 2 times, most recently on 15/02/09 @ 22:23
DaRockwilder1
16/02/09 @ 00:27
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Top read Matt, Thanks :)
slivir
16/02/09 @ 01:02
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Awesome article Matt. My personal favourite was Alpha 3 though. I could never get into SFIII (probably for those same reasons you said).
Remy
16/02/09 @ 01:55
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Haha, always one to be different, I think 3rd Strike has the best cast of any SF game easily.. (like, see my EG name and gamertag...) however I still rate ST and HDR to be better games. At least they have more than 3 characters ... ;) (cheers ilmaestro that made me laugh)
ilmaestro
16/02/09 @ 04:28
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Heh, glad that someone caught it. :D
quantumsheep
16/02/09 @ 06:20
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A real labour of love, Matt - nice one! :)

I've got progressively worse at Street Fighter as I've got older, so for me nothing beats SFII Turbo on the SNES (though I've enjoyed HD and I'm looking forward to IV!)

Again, great article. Great to see the retro section being used to give context to new releases of older titles :)
Wobble
16/02/09 @ 09:18
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Very nice article, makes me lament for my student days (91-95) when I essentially lived in my local arcade. (LA in edinburgh)
The joys of using guile to reset the cabinet on the 5th credit from a pound so we could moan that it had turned off again and get another 5 creds ;) .. or getting someone in the handcuffs and leaving the cabinet to go grab some lunch so the creds were still there when we got back.

/wonders why arcades dwindled away...

I also have fond memories of waiting outside the arcade for it to open at 10am on the day CE arrived...
The first weekend I had my first car I drove from Edinburgh to London with a mate to take place in an alpha 2 comp in namco(soho) I was so tired after the 7 hour drive i couldn't play for shit and ended up 3rd (with chun-li)

anyone else an ex-regular of a.g.sf2 ?

Edited 1 times, most recently on 16/02/09 @ 09:20
Darkbeat
16/02/09 @ 09:58
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Actually Sagat lost his eye to Dan's father who then killed him for taking it.
Meho
16/02/09 @ 10:04
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Excellent article, thanks Matt.
BM
16/02/09 @ 10:19
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RE: SF and the pressue senstive pads. I too have seen and played this in my youth. It was in an arcade in Blackpool (naturally) and consisted of my brother controlling Ryu with the joystick whilst I headbutted the very large punch and kick pads (I was only 10 at the time).
retr0gamer
16/02/09 @ 10:40
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I'm nit sure about the SF2 combos being the result of a bug. I've heard this a lot and it seemed to be just a rumour with no merit until some publications got wind of the idea and ran with it (like Games TM). Any source or reference for this?

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