Jump to navigation

Table of contents

Page Previous 1 2 3 4 5 6 7 Next

Advertisement

Retrospective: Street Fighter Article

Retro Article by Matt Edwards

15 February, 2009

Page 2 of 7. <- Page 1Page 3 ->

Street Fighter II

Series:
(1991) Street Fighter II - The World Warrior, (1992) Street Fighter II' - Champion Edition, (1992) Street Fighter II' Turbo - Hyper Fighting, (1993) Super Street Fighter II - The New Challengers, (1994) Super Street Fighter II Turbo, (2003) Hyper Street Fighter II - The Anniversary Edition, (2008) Super Street Fighter II Turbo HD Remix

SFII Mechanics:

  • Combo - consecutive hits
  • Throw - don't just stand there blocking
  • Charge Character - Sonic Boom!
  • Dizzy - should you forget to block properly
  • Super (Super Turbo) - suped-up specials
  • Super Gauge - fill her up
  • Air Combo (Super Turbo) - the skies haven't been safe since

A game that surely needs no introduction. Street Fighter II - The World Warrior exploded into arcades in 1991 with the most iconic fighting cast the world has ever seen. Director Yoshiki Okamoto, along with designers Akira Nishitani and Akira Yasuda, took what had been good about the original Street Fighter and improved upon it exponentially. Players were no longer limited to just Ryu and Ken but had access to six other fighting styles from all over the world - including jungle man Blanka and Miss Kickass herself, Chun-Li.

Released at a time when arcade cabinets housed technology significantly more sophisticated than home consoles, Street Fighter II looked stunning and was animated with a degree of fluidity that put every fighter that had come before it to shame - not least the original Street Fighter. Hardly surprising then that Street Fighter II globally made more money than Jurassic Park at the box office.

Combos were a design accident. Noritaka Funamizu, lead producer of Super Street Fighter II and also credited in the original Street Fighter II, discovered certain special moves would cancel the animation of the standard punches and kicks. It was assumed that the timing required was too precise for it to constitute a useable game feature, so it was left in. However, by the time Super Street Fighter II surfaced, Capcom had changed tactic by offering players bonus points for executing longer and more effective combo sequences.

'Retrospective: Street Fighter' Screenshot 3

Cue the most memorable intro music ever for an arcade game.

Street Fighter II also introduced the concept of charge characters, including Guile with his Sonic Boom and Flash Kick combo. Other firsts included the ability to dizzy your opponent through relentless attacks, and throws were now possible when close to your opponent. Command Throws, like Zangief's Spinning Pile Driver, were also first introduced here.

The original Street Fighter II was notorious for many glitches - likely only discovered due to the immense popularity of the game. Guile was probably the most abuse-able with his Invisible Throw, Handcuffs and Reset techniques - the latter of which would actually freeze and reset the game.

Starting a company trend, Capcom chose to upgrade its existing game rather than releasing a sequel. What excited most fans about Champion Edition were the previously unplayable bosses - Balrog, Vega, Sagat and M. Bison - now being selectable. Other tweaks included redrawn backgrounds, character balancing, the removal of various glitches and, for the first time, the ability for two players to pick the same character at once - complete with groovy new colour schemes.

After Champion Edition came Street Fighter II' Turbo, and with it, new moves including Dhalsim's evasive Yoga Teleport. Turbo also upped the speed considerably - players had to react quicker to punish a jumping opponent. The fourth revision of Street Fighter II, Super Street Fighter II, was the first game to be released on Capcom's highly successful CPS-2 board. The extra power allowed Capcom to graphically revamp Street Fighter to a whole new level. Ken would now catch fire with his fierce Shoryuken, and so he didn't feel left out, Ryu got the Shakunetsu Hadoken.

'Retrospective: Street Fighter' Screenshot 4

If you got dizzied in Street Fighter II you were probably about to lose the round, unless you were playing against Eurogamer's illustrious editor.

Super Street Fighter II also introduced four new characters in Cammy, Fei Long, Dee Jay and T. Hawk - bringing the grand total to 16. Cammy and Fei Long proved the most popular and are returning once again in Street Fighter IV, whereas Dee Jay and T. Hawk where more tricky to play effectively and generally saw less playtime. Super Street Fighter II also finally treated Sagat and Vega to the air punches they'd previously been denied.

However, many people criticised Super Street Fighter II because the faster gameplay they'd adapted to in Street Fighter II' Turbo had reverted back to the pace of Champion Edition. So when Capcom released Super Street Fighter II Turbo, it made it so that players could choose between three different speed settings. As well as the now classic Super moves, Super Turbo also implemented the ability to combo opponents in the air.

Super Turbo also marked the first appearance of Akuma, who would kill M. Bison before the final fight, replacing him as the boss, if certain conditions were met. Akuma could also be selected by inputting a special code during character selection. Other input codes could be used to play versions of the characters from the previous game - referred to as Super characters.

Due to the hysteria surrounding Street Fighter II during the early-to-mid-nineties, the game and its upgrades received many different ports and conversions. These vary in quality considerably with the SNES conversion of The World Warrior having sold over six million copies. The C64 conversion comparatively was an unsightly mess.

The Street Fighter II scene is still being kept very much alive with the likes of Super Street Fighter II Turbo HD Remix on the 360 and PS3, and has even been confirmed for this year's Evo Championship Series. Even today I still get knowing looks when my Street Fighter II ringtone sounds off in the pub. You probably have to be a certain age to appreciate the impact Street Fighter II had, but for a game that's going to be celebrating its fifteenth anniversary this year, Super Turbo has aged better than virtually anything else out there.

To Page 3 ->

Advertisement

Are you excited about Street Fighter II Special Champion Edition on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 65 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Matt_Edwards
15/02/09 @ 10:04
#1
0
You buried this comment
Comment below viewing threshold
Show
Hope you guys enjoy reading this as much as I enjoyed writing it :P
djronz
15/02/09 @ 10:11
#2
0
You buried this comment
Comment below viewing threshold
Show
i remenber the original street firghter at my locol arcade, it was the one with the large whackable rubber buttons! lol game was crap but at least you could legitimately beat the cabinet for being so.
Krelle
15/02/09 @ 10:27
#3
0
You buried this comment
Comment below viewing threshold
Show
omg
need to take the day off tomorrow to read this
Xerx3s
15/02/09 @ 10:32
#4
0
You buried this comment
Comment below viewing threshold
Show
HOW DARE YOU CALL RED SONJA A FLOP?!
sweetcheeks
15/02/09 @ 10:45
#5
0
You buried this comment
Comment below viewing threshold
Show
ooohh ryu, where did you get those red slippers, they're just darling
bad09
15/02/09 @ 10:49
#6
0
You buried this comment
Comment below viewing threshold
Show
Another weekend another superb arcticle! I love EG.

The number of people I've met had good times with in arcades and homes over this game series is unbeleivable.

The SF games are without a douby my best series ever. Just pure simple gaming fun which no one seems able to recreate even in the great beat 'em ups - NO ONE does it like Capcom.

Some would say they milked the SF brand to death with so many games but I don't think they did, they gave us what we want - MORE!!!

IF by any chance anyone from Capcom glances at this article please look at their god like catalogue of quality 2D fighting and please, please give every single one of your games the SSF2THDR touch. Darkstalkers, MSH, MvC2, Alpha, 3rd strike, my god I would lap it up and I'm sure many fans would.

Top read Matt and kudos to you for acknowledging that 3rd Strike is king :)
Edited 1 times, most recently on 15/02/09 @ 10:50
CaoSlayer
15/02/09 @ 10:55
#7
0
You buried this comment
Comment below viewing threshold
Show
Trivia:

Danīs father ripped Sagatīs eye.

And then, Sagat enraged, killed Danīs father being this the plot of Dan for Street fighter Alpha 2.
bad09
15/02/09 @ 11:00
#8
0
You buried this comment
Comment below viewing threshold
Show
Dan was also a little dig at SNK and their Ryu/Ken rip offs as well wasn't he?
freddiecarr
15/02/09 @ 11:08
#9
0
You buried this comment
Comment below viewing threshold
Show
Happy memories :)

except streetfighter the movie, which I still bought though for the ps1 for my streetfighter fix ;)
sweetcheeks
15/02/09 @ 11:08
#10
0
You buried this comment
Comment below viewing threshold
Show
Cao
^ good greif thats the dumbest shit i ever heard but its true, i just checked wiki.

While we are at this SF love in,
may i just ask- one winter night may years ago, while i was waiting for a doner in a grubby kebab shop.
they had a streetfighter2 coinop machine called 'nightmare edition' the intro had ryu and ken fighting in a field during a thunder storm. The game had hadokens that went off at odd angles, and the onscreen charaters would float above the ground.
no one at school at the time believed me, did this happen or had all that reject kebab meat affected my brains.

ohh and yes this was a nice article matt
/cyber pat on the back
superjag86
15/02/09 @ 11:26
#11
0
You buried this comment
Comment below viewing threshold
Show
Great article Matt, and I agree, Third Strike is one of the best 2D fighters out there and definitely the best Street Fighter.
(I miss Elena!)
SFIV has alot to live up to..
Edited 1 times, most recently on 15/02/09 @ 11:30
GrandpaUlrira
15/02/09 @ 11:31
#12
0
You buried this comment
Comment below viewing threshold
Show
Nice retrospective. My main argument against Third Strike being the best SF is that most of the characters were terribly designed and completely unmemorable.
Tango
15/02/09 @ 11:34
#13
0
You buried this comment
Comment below viewing threshold
Show
sweetcheeks - that reminds me of one of those hacked versions I've seen in HK. There was one where if u connect with a dragon punch with Ryu the animation would turn into that Blanka's neck biting move.

It was truly bizarre...
N.A.T.O
15/02/09 @ 11:55
#14
0
You buried this comment
Comment below viewing threshold
Show
I fookin love Streetfighter! I still fondly recall the intense SF2 battles with mates in the local arcade after school, good times!
I totally dig your comments on SF3 third strike. A more perfect and technical fighter I can't think of. I am very interested to find out how Sf4 stacks up.
grayn
15/02/09 @ 12:11
#15
0
You buried this comment
Comment below viewing threshold
Show
What, no 'Human Killing Machine'?

(Good article, though)
LeonardMcCoy
15/02/09 @ 12:22
#16
0
You buried this comment
Comment below viewing threshold
Show
Thanks for this well-written article that gives in-sight into the jungle of Street Fighter installments.
Matt_Edwards
15/02/09 @ 12:32
#17
0
You buried this comment
Comment below viewing threshold
Show
Got Street Fighter IV for 360 yesterday after being starved of any access to the arcade game for months. It's totally awesome!

Unfortunately I didn't do the SFIV review as Capcom supplied code that needed a debug console, which I don't have :( Looking forward to reading Simon Parkin's thoughts tomorrow though

@ CaoSlayer

Dan's dad eh? Guess you can never know too much SF Trivia :D
Krelle
15/02/09 @ 13:14
#18
0
You buried this comment
Comment below viewing threshold
Show
Isnt it the common opinion that 3strike is the best SF to date? Im confused..
TommyUnderwear
15/02/09 @ 13:43
#19
0
You buried this comment
Comment below viewing threshold
Show
Can't wait for the game to be honest. Half of my work mates are all gagging for this game to be released. There are gonna be some good online battles to be had over the coming months.

Matt - care to give an unofficial score??
Telemikus
15/02/09 @ 13:56
#20
0
You buried this comment
Comment below viewing threshold
Show
Hi Mat.. Great article. Might be worth mentioning that 'Mike' in Street Fighter evolved into 'M.Bison' in the Street Fighter 2 series. M.Bison being Balrog in the original japanese version before the oversees versions switched the bosses names up to avoid run ins with Mike Tyson's lawyers. This brings the total of characters to seven, ahead if the six mentioned in the article, who migrated over to the later games. Not trying to be too anal, but if your gonna include Eagle in his later incarnation, we might as well be completist about things 8)
Edited 1 times, most recently on 15/02/09 @ 14:03
electrolite
15/02/09 @ 14:46
#21
0
You buried this comment
Comment below viewing threshold
Show
What a great article.

I remember the original SFII surfacing through the pages of CVG and EGM and the hype was incredible. Luckily it lived up to the hype, which then started again on the release of the incredible SNES conversion. I remember seeing it running for the first time in a games shop in Manchester near the old Corn Exchange. Think that shop got destroyed in the bomb.

I'm not a huge fan of fighters but the original and the Turbo edition still stand up well today IMHO
malloc
15/02/09 @ 14:54
#22
0
You buried this comment
Comment below viewing threshold
Show
Great article, I had forgotten how many SF games there were. Must have spent a fair whack at my local leisure centre on the X-Men one, to think it was the best part of 12 years ago... /feels old
Matt_Edwards
15/02/09 @ 15:01
#23
0
You buried this comment
Comment below viewing threshold
Show
@ TommyUnderwear

"Matt - care to give an unofficial score??"

Well I can't say anything from a Eurogamer perspective, but when I reviewed the SFIV arcade for gamesTM magazine last year, I gave it a 9. And from what I've played of the 360 version so far, the online is very tight ;)

@ Telemikus

I see your point about Mike evolving into Balrog but it was confirmed that they were definitely different characters in the "All About Capcom" book. This article was originally only supposed to be 2000 words long, the one I submitted before editing was over 7000. I couldn't include everything :s
Zaltan
15/02/09 @ 15:27
#24
0
You buried this comment
Comment below viewing threshold
Show
They need to do another Capcom VS SNK game...
FenderMaster
15/02/09 @ 16:45
#25
0
You buried this comment
Comment below viewing threshold
Show
that was a great read!! nice work Matt
CunningLinguist
15/02/09 @ 16:58
#26
0
You buried this comment
Comment below viewing threshold
Show
Pitty 3rd strike never had a PAL release on the PS2, have to play it on MAME.
ilmaestro
15/02/09 @ 17:39
#27
0
You buried this comment
Comment below viewing threshold
Show
Good stuff, Matt, would be cool if you could hop over to the forum and give us your thoughts on some of the console-specific aspects of SFIV. :)

"Third Strike was simply classic 2D fighting perfection. It didn't get bogged down with 50 characters"

No, they settled for three. ;)

Also, I think an auto spellchecker didn't like "Daigo" too much. ^^;
bdc
15/02/09 @ 17:40
#28
0
You buried this comment
Comment below viewing threshold
Show
Can't be right, two of my mates have Street Fighter 3 on the PS2, in the UK. Not imported or anything.
TonyB
15/02/09 @ 18:24
#29
0
You buried this comment
Comment below viewing threshold
Show
Good article there, and a fine example of how you can explain the more complex SF game mechanics without just using the strange names Capcom come up with for them - this article effectively had a glossary with the "Mechanics" sections, but actually didn't need one as it was written clearly enough anyway, whereas recent SF4 previews that could really have done with a glossary to make sense didn't have one.

Anyway, I entirely understand why you'd go with SF3 as the best of the series to date as it's clearly as honed and balanced a game as you'll see anywhere. However, as someone who's never been prepared to really learn the strengths of weaknesses of every character, I pick Marvel vs Capcom 2 every time. It's for exactly the reasons you give in the article - despite all the complex stuff in there it's incredibly easy to pick up and have a laugh, and even if you don't know what you're doing the game will still reward you with over-the-top effect after over-the-top effect. Plus, it's hard to dislike a game where I can repeatedly beat my actually-quite-good-at-beat-em-ups friend by picking cactus man Amingo who, for some reason, he finds so irritating that he loses his composure and makes it easier for me to hit him.
patchbox360
15/02/09 @ 18:57
#30
0
You buried this comment
Comment below viewing threshold
Show
great read, thanks
reading about these street fighters brings back alot of good memories, i hope street fighter4 encapsulates the whole SF experience into one package. Can't wait.

Gaol
15/02/09 @ 19:21
#31
0
You buried this comment
Comment below viewing threshold
Show
Great history write up, and that 3rd strike you tube link never gets old.
Ryze
15/02/09 @ 19:47
#32
0
You buried this comment
Comment below viewing threshold
Show
@CunningLinguist

The Xbox version plays flawlessly on the 360. That's the version I play.

It's on the Streetfighter Anniversary collection along with Hyper Streetfighter II
Edited 1 times, most recently on 15/02/09 @ 19:49
Ninja_Tino
15/02/09 @ 20:20
#33
0
You buried this comment
Comment below viewing threshold
Show
Yo Matt, whoever you may be, I loved reading it, thanks.
Emilia'sHorse
15/02/09 @ 20:26
#34
0
You buried this comment
Comment below viewing threshold
Show
I bought a SNES just to play SF2Turbo..happy days. I was shit, but I still loved it.

Excellent read thanks.
mattigan
15/02/09 @ 20:29
#35
0
You buried this comment
Comment below viewing threshold
Show
Great article, really loving the new EG weekend schedule.
butler`
15/02/09 @ 20:59
#36
0
You buried this comment
Comment below viewing threshold
Show
Great article, but came at a BAD time. I'm totally buzzing about SFIV on Friday and seriously can't wait any longer >.<

I've ordered my Arcade FightStick today!!

FRIDAY PLEASE
Gnort
15/02/09 @ 21:45
#37
0
You buried this comment
Comment below viewing threshold
Show
Great article.

SF3 may have been the best 2D fighting game ever made, but I couldn't bear to play it because it had probably the worst cast I've ever seen in a fighting game. I'm glad to see Capcom abandoned all of those characters for SF4.
CHAZBIGPOTATO
15/02/09 @ 21:48
#38
0
You buried this comment
Comment below viewing threshold
Show
Matt - that was a great read, thanks. I'm getting very hyped for SF4 now.
N@
15/02/09 @ 22:08
#39
0
You buried this comment
Comment below viewing threshold
Show
Stopped caring at Super SF II. Street Fighter II (and CE) are timeless classic but SF II went rapidly downhill after that. Never did fully understand the love for Super SF II Turbo. It sucks. SF III sucks, and SF IV looks sucky.
peteb
15/02/09 @ 22:18
#40
0
You buried this comment
Comment below viewing threshold
Show
Matt, great article, great knowledge of street fighter there, it has made me look forward to next week even more, if thats possible!

@N@ i'm sorry you missed out and will miss out on some amazing moments in gaming.

Edited 2 times, most recently on 15/02/09 @ 22:23
DaRockwilder1
16/02/09 @ 00:27
#41
0
You buried this comment
Comment below viewing threshold
Show
Top read Matt, Thanks :)
slivir
16/02/09 @ 01:02
#42
0
You buried this comment
Comment below viewing threshold
Show
Awesome article Matt. My personal favourite was Alpha 3 though. I could never get into SFIII (probably for those same reasons you said).
Remy
16/02/09 @ 01:55
#43
0
You buried this comment
Comment below viewing threshold
Show
Haha, always one to be different, I think 3rd Strike has the best cast of any SF game easily.. (like, see my EG name and gamertag...) however I still rate ST and HDR to be better games. At least they have more than 3 characters ... ;) (cheers ilmaestro that made me laugh)
ilmaestro
16/02/09 @ 04:28
#44
0
You buried this comment
Comment below viewing threshold
Show
Heh, glad that someone caught it. :D
quantumsheep
16/02/09 @ 06:20
#45
0
You buried this comment
Comment below viewing threshold
Show
A real labour of love, Matt - nice one! :)

I've got progressively worse at Street Fighter as I've got older, so for me nothing beats SFII Turbo on the SNES (though I've enjoyed HD and I'm looking forward to IV!)

Again, great article. Great to see the retro section being used to give context to new releases of older titles :)
Wobble
16/02/09 @ 09:18
#46
0
You buried this comment
Comment below viewing threshold
Show
Very nice article, makes me lament for my student days (91-95) when I essentially lived in my local arcade. (LA in edinburgh)
The joys of using guile to reset the cabinet on the 5th credit from a pound so we could moan that it had turned off again and get another 5 creds ;) .. or getting someone in the handcuffs and leaving the cabinet to go grab some lunch so the creds were still there when we got back.

/wonders why arcades dwindled away...

I also have fond memories of waiting outside the arcade for it to open at 10am on the day CE arrived...
The first weekend I had my first car I drove from Edinburgh to London with a mate to take place in an alpha 2 comp in namco(soho) I was so tired after the 7 hour drive i couldn't play for shit and ended up 3rd (with chun-li)

anyone else an ex-regular of a.g.sf2 ?

Edited 1 times, most recently on 16/02/09 @ 09:20
Darkbeat
16/02/09 @ 09:58
#47
0
You buried this comment
Comment below viewing threshold
Show
Actually Sagat lost his eye to Dan's father who then killed him for taking it.
Meho
16/02/09 @ 10:04
#48
0
You buried this comment
Comment below viewing threshold
Show
Excellent article, thanks Matt.
BM
16/02/09 @ 10:19
#49
0
You buried this comment
Comment below viewing threshold
Show
RE: SF and the pressue senstive pads. I too have seen and played this in my youth. It was in an arcade in Blackpool (naturally) and consisted of my brother controlling Ryu with the joystick whilst I headbutted the very large punch and kick pads (I was only 10 at the time).
retr0gamer
16/02/09 @ 10:40
#50
0
You buried this comment
Comment below viewing threshold
Show
I'm nit sure about the SF2 combos being the result of a bug. I've heard this a lot and it seemed to be just a rumour with no merit until some publications got wind of the idea and ran with it (like Games TM). Any source or reference for this?

Comments: 1-50 of 65 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery