Street Fighter IV Review

Kick, punch, it's all in the mind.

Version tested: Xbox 360

"So, what do you think of it then?"

I'm standing behind the Street Fighter IV cabinet at ATEI, the UK's only amusement arcade exhibition. Around the machine loiters a group of twentysomethings, all of whom invented or lied about the names of companies they work for in order to gain access to this supposedly industry-only exhibition. They lied because of this game and this game alone.

We're playing winner-stays-on. The kid on the right, Akuma, is on a seventeen-win streak. He's wearing a single, fingerless leather glove on his right hand, presumably to absorb the sweat that comes from being a champion. It is super-dramatic.

The young man I'm standing with turns to answer my question. He looks me in the eye and says: "Dude. This game is the second coming. The actual second coming."

Two minutes later, glove-boy loses to a New Challenger. The place erupts with cheers, fast dampened as we remember we're supposed to be here to assess whether or not to lay down the GBP 12,000 asking price for two of these machines, not to partake in an impromptu tournament.

Five months earlier, I'm sat in a Tokyo restaurant talking with staff members from Square Enix. One man is lamenting the fact that his best friend at the developer recently left to work at Capcom.

"He's gone to help out with Street Fighter IV, of course," he says, sadly. "I am so unbelievably jealous." Here is a man who builds JRPGs for a living, the very antithesis of the fast-paced competitive beat-'em-up.

Earlier that week, I'm holed up in an arcade in Shinjuku. It's packed with competitors trying out the game, everyone from young teenagers to middle-aged salarymen on a lunch break: a demographic spread that exemplifies Street Fighter IV's unusually broad appeal. They came for this game, and this game alone. That whole week, there is something in the Tokyo air, a whisper on the breeze: Street Fighter is back.

'Street Fighter IV' Screenshot 1

8 months in the arcade has established Sagat to be the most powerful character in the roster, closely followed by Ryu.

So before we even get to today, the week of the game's console release, Capcom has achieved the unthinkable. While it would be too generous to suggest that this game is reviving an ailing arcade industry, there's no doubt that the deep-rooted passions of a whole generation of players who played Street Fighter II at school have been rekindled. And alongside these returning prodigals, Street Fighter IV has managed to create a buzz amongst younger gamers, too.

It's no fluke. Every facet of this game has been meticulously planned, weighed and refined into a sort of Street Fighter concentrate, the bewitching essence of the series. There's the iconography: Ken's crimson Gi and Chun-Li's flowing white hair ribbons; the world map that flashes up between every bout, showing you which country you're heading off to for the next fight; and the remixed classic Street Fighter II melodies that soundtrack key battles. These visual and sonic touchstones reveal the game's aim - to modernise the series' most famous and best-loved entry.

The result is the very best re-imagining of classic videogaming yet seen, no less than the definitive Street Fighter, a game which makes the previous entries in the series seem like mere echoes. The character designs, popped into polygons for the first time since the mediocre EX spin-offs, at last feel at home in 3D. In the animation and the detailed and dynamic facial expressions, Capcom captures Chun-Li's fluid grace, Ken's ballsy American disposition, Ryu's hard-hitting but dour demeanour and Dan's hopeless fanboyism with a new clarity. These are the characters as they were always meant to be seen - at an unerring 60 frames per second, the camera tilting and shifting to provide dramatic angles, time slowing to fully capture every eye-popping combo and Ultra finishing move.

But while it may be a treat for the eyes, it is in the hands that Street Fighter IV reveals itself to be a bona-fide classic. It goes back to basics, in particular reducing the defensive game to an honest block and the new and straightforward Focus attacks that replace Street Fighter III's demanding parries (which, while good for marvelling at on YouTube, were a barrier to entry for most players).

'Street Fighter IV' Screenshot 2

It's the little touches that electrify - hit Dan in the stomach and his eyes stream with tears for a split second before he erupts into flames.

Triggered by holding down the medium kick and punch buttons simultaneously, the Focus attack puts your character in a power-up state, during which it can absorb a single hit from an opponent without taking damage. Releasing the buttons triggers a reversal move that can then be linked into a chain of other attacks. The simplicity of execution means even beginners can introduce it into their games, with experts' emphasis placed on when and how it's used.

Special moves, as ever, are triggered by moving the joystick in a motion that apes the on-screen move. With generous input windows, even the trickiest of moves can now be mastered within a short space of time. Combined with the wide frame windows for combination attacks, it's now far easier to execute two- and three-hit attacks in quick succession.

In this way the game finds the best balance of accessibility and challenge yet seen in the series. You no longer worry about whether you'll be able to pull off the move you want to at the moment you intend, but rather when best to pull it off, a distinction that narrows the gap between beginner and expert play. Focus cancels, dizzying cross-ups and technicals are still there for the elite, but their mastery is required only for the masters. Everyone else is welcome once more.

While the orthodox Arcade mode provides the core of the experience - putting your character on a global tour during which they fight six general opponents, then an arch-rival and, finally, the game's boss Seth - Street Fighter IV succeeds in integrating the online and offline experience elegantly. The option to allow other players around the world to challenge you while you're playing through the arcade mode is both ingenious and exquisitely implemented.

It mimics the arcade experience exactly, breaking into the flow of your progression, taking you out to play against a human competitor, allowing you to play rematches against them and finally, when you're all done, reinserting you into the single-player game where you left off. Our only criticism of the set-up is the inability to switch the option off mid-game (it has to be turned off on the start screen). It's taken us more than an hour to progress through a single arcade run on occasion, simply because of the sheer number of new challenger interruptions.

Online, there are two ways to play: Player matches and Ranked matches. The former's just for fun and practice, while the latter employs a Battle Point system that rewards wins with BP points and punishes losses by subtracting them. The game succeeds in choosing opponents of a similar skill level, something that will only improve as the global community settles into a natural hierarchy. Accessing both Player and Ranked matches can be a hit-and-miss affair - we've found searching for Custom matches yields better results than a blind search. But once in battle, the netcode, even against Japanese players on the other side of the world, is flawless. In well over 200 online matches, only one has suffered any sort of lag.

The final chunk of the game rests in the sprawling Challenge Mode, which offers a multitude of Time Attack, Survival, and Trial challenges to work through. Time Attack and Survival modes offer multiple stages to tackle across two difficulty levels, one of which has its own specific leaderboard. The Trial challenges teach you moves and combos of scaling difficulty for each of the game's 25 characters, a useful feature for expanding your competence. These features, which go far beyond the usual beat-'em-up arcade conversion's, offer challenges of varied colour and nuance and reveal Capcom's keen understanding of the need to provide the player with multiple and ongoing challenges, deep into the game.

'Street Fighter IV' Screenshot 3

The practice stage is set in a room with graph wallpaper, allowing you to work out the exact distances needed to open up certain combos and special moves.

Key to this are the 'titles' and 'icons' rewarded for certain achievements throughout the game. You can assign your profile one unlocked title - a graphically illustrated phrase such as Fledging Fighter, King of the Hill or Retiree that describes your character - and one pictorial icon. These customisations can be used to intimidate (or mislead) opponents online but, with 432 titles and 260 icons to be collected, all unlocked by meeting various criteria in both online and offline modes, you gotta catch ‘em all.

In addition, medals are awarded for online play: one earned every time you perfect an opponent, or beat one using chip damage, or finish with an ultra combo, for example. These medals have no greater purpose than to act as a kind of dog-tag collectible, reminding you of past victories. Capcom has fully understood the need to reward players for spending time in their game, and the sheer volume of collectibles is dizzying.

Street Fighter IV's niggles are few, and overwhelmed by its many triumphs. There is some disappointment with the four new characters, none of whom seem to quite fit the classic Street Fighter aesthetic (Crimson Viper in particular looks like she's just stepped out of an SNK game). Seth, the game's Dr Manhattan-esque final boss, is a particularly cheap and sorry bastard whose near-unblockable (but weak) Ultra move will no doubt cause many tantrums above the easiest difficulty. We found being forced back to the character select screen after a continue an unnecessary irritation, adding an often superfluous load. And finally, the lack of any spectator slots online, something that may be addressed in a future patch to allow for friends to play winner-stays-on, is a slight oversight.

'Street Fighter IV' Screenshot 4

Each character has its own short animated intro and outro films, a welcome touch but one that will be impenetrable to most people.

But after over a month of playing Street Fighter IV almost daily, what has become quite clear is that it manages to appeal to a huge range of abilities and tastes without ever compromising its fidelity. Moreover, what is unusual - astounding, even - is Capcom's care in delivering a conversion that goes far beyond what is normally expected of a console beat-'em-up.

Indeed, the bulk of the package, from the extensive Challenge mode through to the option to select Japanese or English voice acting on a per-character basis, ensures that the console release feels like the definitive version of Street Fighter IV. Even discounting the gigantic online superstructure that will make the game a packed competitive arena for years to come, there's enough content offline to inspire weeks and months of play - the kind of investment long-form RPG epics demand, not five-minute gameplay sucker-punches born in the arcade.

The question for Capcom - the looming problem for a company whose game exemplifies its genre more than any other - is only this: where next? There will no doubt be tweaked versions and updates released into arcades and via patches over the next two years, but these will be edits, not rewrites. And while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter.

Or, as my friend at ATEI would put it: dude, this is actually the second coming.

10 / 10

Read the Eurogamer.net scoring policy

Comments (254) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • MrGamer #1 3 years ago

    FIRST!!!

    Mr Gamer from Portugal!!!

    GREAT Score!!!
    Edited by 1 at 16/02/09 @ 00:38
  • uk_mal #2 3 years ago

    Wowzers. I managed to play the arcade version of this in Edinburgh, when Capcom were touring Gamestations eariler in the month, and I was incredibly impressed. Somehow they've managed to keep the SF look and feel, while taking the visuals into 3D. Still, 10/10? This just went from a "buy when the price drops" to an "...oh dear, it looks like the overdraft is getting yet another hit" game!
  • Bonus #3 3 years ago

    They have this in the Casino here in Melbourne.

    It really is top notch.
  • Dude_90 #4 3 years ago

    OMG 10/10

    Must Buy!!!
  • 1Dgaf #5 3 years ago

    I'm glad the netcode is good. Phew!
  • Obiwanshinobi #6 3 years ago

    Roll on PC version. I'm gonna miss 2D though.
    Edited by 1 at 16/02/09 @ 00:47
  • ytzulu #7 3 years ago

    awesome score and..CANT WAIT MUCH LONGER!!!!

  • Santino #8 3 years ago

    i honestly didn't need a review but this was a nice read, coudl really feel the enthusiasm for the game coming through, can't wait to get my hands on it this week, hopefully the sticks get delivered from gameshark in time!
  • IMO #9 3 years ago

    Having played this pretty relentlessly for the last few days, I agree with everything that has been said. If you like Street Fighter, this game will own your life.
  • Snuffb0t #10 3 years ago

    Hnnnngh, c'mon friday!
  • NakedSnake #11 3 years ago

    IT CANT GET MUCH BETTER FOLKS
















    I WILL BE PLAYING IT ALL YEAR

    WHEN WILL YOU GET YOUR COPY? YOU JEALOUS MATE?
    Edited by 3 at 16/02/09 @ 01:41
  • Slabbathepave #12 3 years ago

    Its shit. Next Mortal Kombat game will pwnza it innit.
  • Matt_Edwards #13 3 years ago

    Nice review Simon :)

    Been playing this online since yesterday and I have to agree the net code is more or less flawless. Thank god :D It was the only thing that could have possibly ruined this
  • El_MUERkO #14 3 years ago

    ooeerr

    i still wont buy it thou

    /sucking at streetfighter for 16 years
  • Santino #15 3 years ago

    shut your dirty whore mouth with that jibber jabber STKD, go home and be a family man
  • RobotRocker #16 3 years ago

    So, is this the actual second coming or The Stone Roses Second Coming?
  • slivir #17 3 years ago

    Yeah, shut it STKD. Nice review Simon. I'm also glad to hear about the net code as my childhood street fighter buddies now live on the other side of the world. I hope it stays good after the release date has come and gone.
  • Vice.Destroyer #18 3 years ago

    This was going to be a purchase, even without a review. I don't even mind that this review has barely got any important facts about the game in it. All I need to know is that the netcode is robust, that they have calmed down on all the extras like Super moves, cancels, isms, etc. And I am sold.

    Roll on friday.
  • rodpad #19 3 years ago

    A question for anyone that's played this... worth a buy if you loved MK2/3 and Killer Instinct yet HATED every Street Fighter game thus far?
  • buggrit #20 3 years ago

    Oh dear.

    /eyes dwindling funds
    /considers TE stick yet again
  • FenderMaster #21 3 years ago

    I'm very tempted to buy this, but, if the game play isn't different enough to justify the price I'll have to stick with HD Remx....
  • Kiyoshi #22 3 years ago

    Oh man, Im that leather glove akuma player ;D

    This is so dam cool :D
  • FenderMaster #23 3 years ago

    Oh and does anyone know if Zangief's SPD has the HD Remix motion, or the really difficult old motion? I can't go back now!!
  • silentbob #24 3 years ago

    TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN
    Edited by 1 at 16/02/09 @ 01:58
  • ilmaestro #25 3 years ago

    Ahhhhh...

    /climax timed perfectly to coincide with reading "10/10" at the end of the review

    Really nice review, I do disagree to some extent with a couple of points from this paragraph:

    "Street Fighter IV's niggles are few, and overwhelmed by its many triumphs. There is some disappointment with the four new characters, none of whom seem to quite fit the classic Street Fighter aesthetic (Crimson Viper in particular looks like she's just stepped out of an SNK game) ... We found being forced back to the character select screen after a continue an unnecessary irritation, adding an often superfluous load. And finally, the lack of any spectator slots online, something that may be addressed in a future patch to allow for friends to play winner-stays-on, is a slight oversight."

    In order:

    1) I think I've heard the "Viper looks like an SNK character" line too many times now since the first sighting of the new characters, so I'm bored of it. Also, no, she doesn't really look like a "classic" SF character, but she's not - she's an SFIV character. You know, a New Challenger. Also, Abel fits SF perfectly. Rufus and Fuerte not so much, but only really because they seem too "comical". As an idea for a new SF character, a Luchador makes great sense in the context of the karate champs, Sumo wrestlers, Kung Fu movie star etc.

    2) Being able to pick a new character after a continue is always a good idea, and is a "tradition" that we seem so pleased to uphold elsewhere.

    3) The apparent "bare-bones" approach to the online is more than an oversight, it's a massive black mark against the game. Yes, I'm glad that they focused on getting solid netcode together rather than adding in four or six player lobbies that lag to hell and back, but not being able to do both definitely has to count against Capcom, imo.
  • stooeh #26 3 years ago

  • JYM60 #27 3 years ago

    Looking forward to this. I've never actually played SF on a console before. :D
  • ilmaestro #28 3 years ago

    And btw, it was totally gay to have Honda as the main page pic. Totally.
  • VandelayIndustries #29 3 years ago

    I like the sound of this, I left SF after Turbo on the SNES, this will bring me back :)

    Simon Parkin/Matt_Edwards
    How does the PS3 version hold up? If you've played it that is. I'm debating which format to get it on.
  • kissthestick #30 3 years ago

  • PedroTheLion #31 3 years ago

    I'm having anxiety attacks over this

    Friday cannot come soon enough!
  • butler` #32 3 years ago

    GOOD NETCODE IN A FIGHTING GAME?!

    FRIDAY.............................. PLEASE FRIDAY
  • Tetragammatron #33 3 years ago

    Guilty Gear still destroys it.
  • Cataferal #34 3 years ago

    I strongly doubt it'll topple GGX2's crown, but I'll definitely pick this up.
  • TommyUnderwear #35 3 years ago

    Simon - No joke, I have tears in my eyes. One of the best reviews I have ever read. As you said, us prodigals, we have returned. I do no know what else to say!! Gaming at it's best, simple as!!
    Edited by 1 at 16/02/09 @ 03:35
  • 3william56 #36 3 years ago

    No comment on PS3 vs 360 game quality and joypad suitability? Or do we have to wait for a wanky pixel and frame count from everyone's favourite Richie?
  • figaro7 #37 3 years ago

    Damn this would be a hard game to review, the majority of readers and writers on this website would have grown up on street fighter 2. It would be impossible to look at this game with objectivity and so what... cant wait!
  • t8yman #38 3 years ago

    played it a bit yesterday, I never really got the hype for the other games. But this is impressive. bravo to capcom.
  • ThemisB #39 3 years ago

    Last SF I played was SFII: Special Championship Edition on the Megadrive. The day I got it was one of the most exciting of my childhood. It's gonna be a long week!

    Just downloaded the SFIV theme from PSN - it's even got customised sound effects!
  • Machiavellian #40 3 years ago

    Since this is in the 360 section, I am guessing the net code for XBL is what Simon tested. What I would like to know does is the PS3 netcode on par.

    My problem is that I have PS3 and 360 friends who will be getting the game. Since I have both systems, I have to decide which system to get or both. The majority of my friends who play Street Figther are on the PS3. At this moment, I am leaning towards the PS3 version but if the net code on the PS3 is not as good as the 360, I might go the 360 route.
  • mainaman #41 3 years ago

    A lot of people that grew with SF2 actually preferred Mortal Kombat.I hope somebody will make a great MK game in the end of this generation,but with Midway and Ed Boon in charge that simply won't happen.

  • TriggerHippie #42 3 years ago

    Don't get cocky, its gonna get rocky!
  • DDevil #43 3 years ago

    Yay 10!

    But no multiplayer lobbies? Nooooooooooooooooooooooooooo!
  • Gradius #44 3 years ago

    Excellent...This review pleases me.
  • Kryon #45 3 years ago

    "No comment on PS3 vs 360 game quality and joypad suitability? Or do we have to wait for a wanky pixel and frame count from everyone's favourite Richie?"

    What's the point? We all know the game will be of a slightly lower quality on PS3, either accept that and be happy or buy a 360 and stop whinging.
    Edited by 1 at 16/02/09 @ 06:54
  • bad09 #46 3 years ago

    Good review, I had a feeling this would get a 10.

    Can't wait to try the console version. my local is getting his copies on Wednesday - two days to go!
  • symmetry #47 3 years ago

    Oh FFS, there's a recession on! Stop bringing out excellent games!
  • rock27gr #48 3 years ago

    Hmmm.

    I would love to play this game. However, having played the Arcade version of SFII I can honestly say that the 360 pad makes it unplayable for me.

    How are the controls for this one? And more importantly, is there a Gamepad for the 360 that matches the quality of the SNES original pad? Playing SFII Turbo on that machine was pure pleasure.
  • Widge #49 3 years ago

    There is some 6 button dpad thing apparently. £35ish or so.
    THAT is a decent price. £100+ on a stick not so.

    Also fighting games @ £20 is a decent price.
  • the_dudefather #50 3 years ago

    Very short campaign, no co-op mode, very shallow RPG elements, terrible weapon selection and poor (no) use of a cover system

    3/10
  • frazzl #51 3 years ago

    My copy from Play Asia arrived today, and so far it seems brilliant. Now all I need to do is get an arcade stick and I am all set.
  • space_ace #52 3 years ago

  • Darren #53 3 years ago

    Hmmm... 10/10 for a mere fighting game?!? We'll see...

    Granted I'm no fan of the Street Fighter games or even 2D fighters in general - I got into beat 'em ups with the 3D Virtua Fighter 2 on the Saturn - but I confess to loving Marvel vs. Capcom 2 on the Dreamcast. That's probably the only 2D fighter I've ever really liked actually.

    I've ordered Street Fighter IV (on the PS3) to see what all the fuss is about; to see what I've been missing and whether it's warranted but I'm expecting most of it will probably be lost on me. Still beat 'em ups are usually good fun when played against friends so I expect I'll get enough enjoyment out of it even if I'm not someone who'll spend ages learning a character's moves. Life's far too short for that...

    @Kyron - Read the three IGN reviews... the Xbox 360 and PS3 versions are practically the same but the latter has the advantage of quicker loading times with the *optional* HDD install and, arguably has the better D-pad for playing this game. That's the only reason I've opted for that version otherwise I'd have automatically gone for the 360 version on the basis that it was better (as is usually the case with 99.5% of multiformat games). However, the 360 controller's D-pad is beyond awful and this being a 2D game means that I have to consider the controller first and foremost.

    I'm not someone who plays fighting games a lot so there's no way I'd waste money on a chunky, oversized, overpriced arcade stick for a couple of games that I only play now and again. They're just not worth it IMO and when I'm playing against friends whoever is using the stick would have the unfair advantage.
  • murray09 #54 3 years ago

    Great review. I really enjoyed reading it.
  • CHAZBIGPOTATO #55 3 years ago

  • menage #56 3 years ago

    "The question for Capcom - the looming problem for a company whose game exemplifies its genre more than any other - is only this: where next?"

    Next? I haven't even got this one yet. Who cares when this is this good.
  • bdc #57 3 years ago

    I love the Parappa reference!
  • Beek4257 #58 3 years ago

    I have totally sucked at SF all my life, yet I still want this. Even though it will probably make me feel incompetent yet again.
  • mashk #59 3 years ago

    "No comment on PS3 vs 360 game quality and joypad suitability? "
    Exactly. A 2 page 10/10 review, and not once does the review mention on of THE most import factors. Not all of us have Hori sticks y'know, and I suspect the majority of us will be playing on the bog standard wanky pads.
  • muscleblade #60 3 years ago

    GOTY for me no doubth. And its only February. I will be playing this for many months. This will be the game that make me cross the 100 hour barrier for one game.
  • Buztafen #61 3 years ago

    U.S.S.R.........Thailand

    Round one...FIGHT!!!!! :)


  • XdarXideX #62 3 years ago

    This game (and this review) gives me a semi. I just hope my FightStick arrives in time for release day... then it's full on boner time!
  • the_dudefather #63 3 years ago

    @muscleblade
    'This will be the game that make me cross the 100 hour barrier for one game. '

    Crikey, I thought the matches only lasted 60 seconds!
  • Promey #64 3 years ago

    I would buy it if my 360 didnt have RROD :/
  • dr_faulk #65 3 years ago

    Sagat? The most powerful fighter?

    My years of training playing with him will pay off.
  • Dizzy #66 3 years ago

    Better than...???

    GOTY?

    /orders

    You know that Capcom will remake all their fighters with this engine now. Bring on Darkstalkers!
    Edited by 1 at 16/02/09 @ 09:23
  • andywilkie35 #67 3 years ago

    fucking get in there! I've cancelled all plans this weekend, just gonna sit in front of the xbox playing this to death!
  • Zomoniac #68 3 years ago

    Does the 10 apply even if you think all previous SF games were shit?
  • JahB #69 3 years ago

    i wanna kiss somebody at capcom. finally somebody listening to decades of fan begging, we now have a proper 2D (yeah i know it's 3D, but it still plays like 2D) fighting game again. hallelujah
  • bad09 #70 3 years ago

    "Granted I'm no fan of the Street Fighter games or even 2D fighters in general...."

    Sorry Darren I like you but you brought this on yourself

    "BURN HIM!!!!!!!!!"

    / lights torch

    "What? He does like MvC2? Oh that's alright...BEAT HIM!!! HE STILL DISSED 2D!!!"

    / picks up baseball bat
    Edited by 1 at 16/02/09 @ 09:12
  • Bitkari #71 3 years ago

  • muscleblade #72 3 years ago

    "Can't wait to try the console version. my local is getting his copies on Wednesday - two days to go! "

    Same here. Wednesday it is.
  • skillian #73 3 years ago

    The 360 analogue stick is a perfectly serviceable replacement for a Dpad, and knocks both the PS3 and Xbox Dpads into a cocked hat... as my HDR Dee Jay will testify.

    Wow, really? I never even considered using the analogue sticks.

    I hope that's true for me too because although I'm on PC I'm using 360 pads also, and it's very unlikely I'll splash out for two new controllers for this game.
  • muscleblade #74 3 years ago

    Im afraid i have to put GTAIV DLC on hold atleast until the weekend. My girlfriend is taking the kids on a weekend trip with her parents. I will be playing games and party all weekend. Wooohooo.
  • Postumo #75 3 years ago

    No marvel vs capcom 2 for xbox live yet?

    Let's be serious, this game doesn't look that good... and online is useless Ryu vs Ken will be like everybody choosing manchester U in fifa 09...
  • anomagnus #76 3 years ago

    WOOT!

    And its the first game i want to buy for my PS3 instead of my Sexbox
  • bad09 #77 3 years ago

    "Let's be serious, this game doesn't look that good... and online is useless Ryu vs Ken will be like everybody choosing manchester U in fifa 09.."

    If SSF2THDR is anything to go by Ryu vs Ken isn't that much of a problem, sure it's there (but it is in every fighter) but you do get a varied selection of fighters out there thankfully.

    (I myself always go random online with fighters to add some spice!).

  • Pro_Gamer #78 3 years ago

    Pfft. Guys, prepare to be dissapointed. I guarantee that in a few weeks there will be thread after thread of disillusioned gamers who rushed out to buy this because they saw OMG 10!!1!! :/

    Remember this: It is only a fighting game which still has NOTHING on the superior fighting system of the King of Iron Fist - Tekken.
  • ryohazuki1983 #79 3 years ago

    Cool, did expect a very good score after reading other reviews, been looking forward to this for a while.

    From all the videos/previews i've read you can tell this game is special, I suck at fighting games but have ordered as Capcom have made the game accessible for all.

    Bring on Friday. Or hopefully sooner if Shopto ship the game early!
  • bad09 #80 3 years ago

    Heh, I like Tekken but it's looking at lot more tired and old than it's older (by some years) rival SF :)

    T: DR is now forgotten thanks to SSF2THDR and I don't see T6 beating SF4....
  • Darren #81 3 years ago

    @bad09 - I'm guessing you grew up with the Street Fighter series but despite having been playing many, many games since 1983 myself, I somehow missed the Street Fighter games completely as I never owned a SNES and I ony had an import Genesis for a few months before it was even released in the UK. I was an Amiga gamer for many years and as people will know playing fighting games on that platform with a joystick that had a single button was no fun at all. So I never bothered.

    Basically, I never discovered the pleasure of a 2D Capcom fighting game until Marvel vs. Capcom 2 on the Dreamcast but by then 3D beat 'em ups were the "in thing" so even that game was comparatively dated alongside the Tekken, Dead or Alive and Virtua Fighter games. For me, Soulcalibur is the absolute best fighting game I'd ever played and really nothing has come close to that, and certainly not a 2D fighter. Sorry. Being able to evade a combatant in 3D adds an extra tactical element to fighting games I feel and adds a little realism that is completely lost in 2D ones for example.

    I may not like Street Fighter IV at all, I'm buying it more out of curiosity than anything else. I mean it looks fun and everything - I wouldn't be buying it if it wasn't - but I expect it'll be one of those games I'll dig out to play with friends offline for a laugh rather than something I'll spend hours playing alone. I certainly won't be playing it online.

    Had Street Fighter II Turbo HD Remix been available for the UK PS3 then I'd probably have bought that instead but SCEE being the incompetent a***holes that they are, we're still waiting for that to appear (if it ever does!) despite SFIV being released this week. Aren't they just great!
  • McBradders #82 3 years ago

    3 days! The countdown says 3 days!
  • septimus #83 3 years ago

    How horrid is the 360 pad for this? As bad as SF2 HD or have they managed to make it a little more forgiving in the interpretation?
  • bad09 #84 3 years ago

    @ Darren

    Yeah I've grown up with the old SF. It seems to follow me everywhere through the years. Of course I love all 2D fighters as well (like SNK a lot). 3D is cool (mmm, Soul Calibur, Tekken 3,) but 2D can take it head on no sweat (ESPECIALLY the SF gameplay).

    Amiga? DUDE HEARD OF BODY BLOWS?????!!!!!!! ;)

    It is a shame about PS3 SSF2THDR (man that's getting boring typing!) I'd be screwing if I didn't have my 360!

  • BillyBrush #85 3 years ago

    SFIV is bukkakke central for fighting game fans/young uns

    it does sound rather good but i expect my socks to stay firmly on my feet
  • Bangaioh #86 3 years ago

    I saw this in Japan around six or more months ago and it looked real good. Didn't try it though so I have no idea of how it feels but the kids seemed to enjoy it :)
    Will buy on day one!
    Edited by 1 at 16/02/09 @ 10:26
  • Meho #87 3 years ago

    Been playing this for the last several days and I have to say this:

    Believe the hype.

    Yes, it is THAT good. My only gripe are the long loading times on the 360 version. That's about it for now. Buy it if you like SF in any shape or form, you won't regret it.

    Edit: Oh, and while the 360 Dpad is useless, the stick holds out pretty well. I am not saying I'd dare take on a tournament player with it but it works quite well.
    Edited by 1 at 16/02/09 @ 10:23
  • tomdominer #88 3 years ago

    "since the mediocre EX spin-offs"

    The best versions so Street Fighter imho.
  • Widge #89 3 years ago

    If I was to own fighting games, this and DOA4 are the most appealing. You can get into both without having to become some memory rhythm machine. I could never be arsed with putting in the effort with Tekken to become some character master.
  • lambtron #90 3 years ago

    "Remember this: It is only a fighting game which still has NOTHING on the superior fighting system of the King of Iron Fist - Tekken."

    Comedy Gold.
  • mkreku #91 3 years ago

    I hate fighting games but I love the enthusiasm that shines through in the review. Great work!
  • rhubarbandcustard #92 3 years ago

    Button combination games, which includes every beat-em-up ever designed, are the most frustrating, annoying, and teeth grindingly difficult games to play.

    Analogue control scheme, like the mercurial Fight Night Round Round 3, or I shan't play. So there.
  • miiiguel #93 3 years ago

    @ Darren "Hmmm... 10/10 for a mere fighting game?!?"
    Stopped reading your comment after this... "mere"... sad.
  • Riggers #94 3 years ago

  • wellsie #95 3 years ago

    This is great got my first kickboxing fight Thursday night and then got Friday of work to recover and hopefully hammer SF4 thats if I do not have 2 black eyes lol. Gonna have the remixed street fighter theme as my ring entrance music.
  • Ryze #96 3 years ago

    Awwwww SHIT!

    Now I'm gonna have to run out and buy this on day one, with 2 control pads!!!

    WIN!! That's all I needed to invest in this one.

    Wonderful!
  • neonxaos #97 3 years ago

    Good one, Simon.

    I have to be nerdy, though. Yes, you can use Focus to absorb one hit without taking damage - but technically, you DO take the damage - it just regenerates as long as you don't get hit again immediately. This really keeps you honest - I barely dare to use Focus yet, but it is certainly the key to high-level play.

    And while I am all giddy and feel like a the 12-year-old boy I was when I first saw Street Fighter II in action on an arcade machine, I have one large niggle with this - where's the spectator mode? Where are the multiplayer lobbies? I really hope that Capcom will include these features soon, because Street Fighter IV truly is a dream come true (I am fortunate enough to have a copy for review for the website I work for). I've had a few days of puzzlement about the ways in which the game has changed (read: my Street Fighter II skills proved less than effective), but yesterday, things just clicked for me. There is an elegance to this game that SFII simply doesn't have, and it's achievable for most players in a way that SFIII was not.

    But Capcom is listening to the players this time, by the looks of it. I'm sure we'll have our lobbies and whatnot in due time. And the reported Championship Mode that should be available in the launch day patch sounds intriguing as well, as does the promise of being able to save and upload replays. The best way to learn the game is not only to play against stronger players, it's to watch them play as well, without having to sit in a corner, panically blocking 10-hit combos.

    And now I'd better get some work done, so I can get home and play some more!

  • muscleblade #98 3 years ago

    "Hmmm... 10/10 for a mere fighting game?!?"

    Worst comment ever imho.
  • yegon #99 3 years ago

    /prays Fight Pad arrives by Friday
  • Vertius #100 3 years ago

    It's been been made clear in other reviews that the game is identical on both platforms, with the favour swinging in the direction of the PS3 version due to it's, and I quote, "vastly superior D-Pad."

    That's just the way it is, I'm afraid.
  • Fidjit #101 3 years ago

    "The character designs, popped into polygons for the first time since the mediocre EX spin-offs..."

    Er, actually EX+ alpha on the PS1 was eff-ing brilliant.
  • ChadSexington #102 3 years ago

    Street Fighter IV is good, but I still prefer Third Strike as the combat system (especially the parries) is deeper and more refined.
  • Rash' #103 3 years ago

    Darren, I agree that 3D can add to the strategic play of a fighter, but only Soul Calibur imo successfully implemented it. for the rest the use of 3 dimensions is superficial limited to a few button combinations that have done little to increase the depth of the experience or develop it's potential for strategic possibilities (more often than not the use of 3D is a means to evade). in contrast 2D fighters have successfully used the vertical plain for decades, which i sure you'll agree considering your time with MvC2 adds considerably to the experience. i'm not saying one genre is better than the other, only that not since SC has the 3D fighter justified it's use of 3 dimensions.
    Edited by 1 at 16/02/09 @ 11:21
  • izak #104 3 years ago

    A different controller-centric question:

    How do the game's attack buttons map to the controller's face buttons? Is this aspect well handled?

    The reason I ask is that (as I understand it) SF uses 6 attack buttons, but both PS3 and 360 only has 4 face buttons. Using the triggers in addition to the face buttons is a pretty high entry barrier, in my experience. I own a 360 and do not plan on purchasing any fighting game specific controllers. I have no problem with its D-pad or stick. Playing DOA4 using the pad is a joy since DOA only requires 4 different buttons.
    Edited by 2 at 16/02/09 @ 11:45
  • izak #105 3 years ago

    Thanks for the feedback FADCFTMFW. Yes, as you pointed out, I mean that since there are 6 attack buttons you are forced to use bumpers/triggers. Is the control mapping you outlined the default one? What is the default?

    Although all the reviews point out that SF is a mainstream friendly fighter, this aspect seems very un-console friendly to me. One can clearly see the game was not designed with the limitations of a controller in mind.

    Can anyone else comment on your experience with attack buttons mapped to the bumpers/triggers? Also, does everyone use their right hand thumb for the face buttons, or do some of you have a "claw"style grip so you can use you other fingers on the face buttons instead? Certain 2-button simultaneous presses are difficult using your thumb...
  • iago71 #106 3 years ago

    Usually the console pad set up is by default mapped with the heavy punch and kick on left and right shoulder respectively with medium and light punches and kicks on the face buttons. I havent played it (on console) yet but I would imagine that will be the default - it has been that way pretty much since the Snes through to now.

    You'll have to map manually in the way that FADCFTMFW says.... I would agree that that is prob the best way of doing it as it is often tricky to use the left hard punch with Dragon Punch stick input!

  • peteb #107 3 years ago

    Anyone know if installing it to the HDD on 360 makes the loading times much better?
  • goz #108 3 years ago

    peteb: it actually makes very little difference. I think that the legnth of gaps in between bouts are tied to the transition animations in someway, so even if all the assets are loaded in, the fight screen is held back till the "x vs. y" visuals and audio are finished playing out.
  • 1Dgaf #109 3 years ago

    If you set up the 360 controller so the LT, X and A buttons are punch and the RT, Y and B buttons are kick, I imagine doing the more powerful moves would be easier. You'd use your thumb two hit two of the punches at once, then your index finger would be free to hit the appropriate trigger.
  • ryohazuki1983 #110 3 years ago

  • bigbadbeasty #111 3 years ago

    Power Stone was really the only game to take advantage of 3D in any real way for me. I pretty much prefer 2D anyway, it works a lot better.

    @ izak

    FADCFTMFW and iago71 are 100% correct. The controls are indeed set at default to have the light and medium buttons on the face of the pad. And again as they say, I would also highly recommend swapping the heavy buttons with the light ones. There is of course the option to pick up SFIV joypads- http://ww w.play.com/Search.aspx?searchty... These are heavily based upon the old Saturn pads, and quite simply they were the best for fighters.
  • Mooglepies #112 3 years ago

    Want.

    Got my PS3 version preordered from Play. It's only a matter of time...
  • Santino #113 3 years ago

    wait, what happened in here? who the hell started a 2d vs 3d debate? what kind of shit is that? they are both in the fighting genre but are as different as can be. 2d fighting = street fighter series, 3d fighting = virtua fighter series, enjoy both!
  • Rash' #114 3 years ago

    Farty, don't take offence but i've never considered the sport of boxing in videogames as a fighter so can't comment on FN's merits.

    powerstone was brilliant as such that it diluted it's merits as an out and out fighter and became a platforming brawler, which was particularly true of it's sequel.
  • jordiniho #115 3 years ago

    how can this be a 10! all the great games get 9... killzone2,gears,lbp etc
  • izak #116 3 years ago

    Related to button mapping:

    Can anyone confirm whether custom button mappings are saved for each profile on the 360? This seems like an ideal use for having multiple profiles on one console: when your friends come over for vs play, they just log in and their preferred button mapping is loaded automatically.

    However DOA4 somehow managed to stuff this up; it seems to work sometimes, but often visitors have to re-configure their control set-ups at the start of each visit.

    @1Dgaf

    I don't know which 2-button presses are commonly needed. From your comment I take it there are more PP and KK combinations than PK combinations?
  • Meho #117 3 years ago

    Ooops, I spoke without thinking. I stand corrected.

    I found that default configuration works for me (light and med on face buttons, heavy punch and kick on right bumper and trigger, with left bumper being PPP and left trigger KK) but that's just me... Of course, haven't faced a human opponent over the Internet so far...
    Edited by 2 at 16/02/09 @ 14:23
  • papishow #118 3 years ago

    Any news on Xbox 360 pad compatibility?
    I'm a bit apprehensive about getting a 3rd party controller! We're in a recession!
  • 1Dgaf #119 3 years ago

    @izak

    I haven't played yet - plus I've got a stick - so my suggestion was a priori! I think, though, that ultras need three P or K.
  • bigbadbeasty #120 3 years ago

    @ Crofto

    What would you consider a 10/10 game though?
  • zisssou #121 3 years ago

    hes saying eurogamer know fuck all
  • Katsumoto #122 3 years ago

    "Yeah, a big gamer with pretty strong but informed views on gaming, which often leads to me looking down on most gaming reviewers since they talk complete nonsense. I know what makes a good game, and what makes a bad game..."

    Lol.

    Anyway, EG are damned if they do, damned if they don't really aren't they? Cf. the Fear 2 review. It seems if you disagree with a mark because you would give it a higher mark then the reviewer is obviously just trying to get attention, innit? IF you would give it a lower mark then the reviewer is being paid by the man, innit?
  • BillGaitas #123 3 years ago

    i'll miss the 2d, but, being an sf2 fanboy, fryday i'll sell my soul to the 3devil

    hadouken
  • el_pollo_diablo #124 3 years ago

    A review is just an opinion. I love the way people seem to think it's so much more.
  • Katsumoto #125 3 years ago

  • Entity #126 3 years ago

    10/10
    I'll break that down to my standards:
    Beat-Em-Up= -1 point
    Stupid button combinations= -4 points
    Restrictive areas- 1 point

    So... 4/10. What am I doing here again? Oh yeah, trolling.
  • chessboxer #127 3 years ago

    For those wondering about the PS3 version, IGN put up the differences between PS3/360 on the last page of the review http ://uk.ps3.ign.com/articles/953/953819p1.html.
  • muscleblade #128 3 years ago

    @zerolight

    Seems right. 360 version with a better controller/arcade stick is the way to go if you have a choice.
  • canIdoyabombsforya #129 3 years ago


    "My problem is that I have PS3 and 360 friends who will be getting the game. Since I have both systems, I have to decide which system to get or both. "

    Perhaps invite them round?
  • Fodder #130 3 years ago

    I settled on the PS3 version as I'm getting a stick and, long term, it seems to me that there're probably going to be more fighters I'm interested in on the PS3 than the 360 (particularly as the PS3 is region free so you can get any Japan only releases that may come out).
  • dazrichards #131 3 years ago

    Bit of a fan-boy review there. EG constantly mark games down for lack of originality or anything particularly new so a 10 seems a little strange
  • Sar #132 3 years ago

    Thank buggery it's not a let down.

    Purchased! :D
  • chessboxer #133 3 years ago

    PS3's Collector's Edition and Tournament Edition arcade stick should arrive on Friday, if not earlier.

    I have a 360 owning friend who was playing this last week as it (as well as FEAR2 and Shellshock 2) got leaked on the net and he is enjoying it, although he grumbles at the shitness of the 360's d-pad. I will ask him if he notices a load difference with/without install.
  • Gnort #134 3 years ago

    I'm not going to act retarded enough to criticise the score, but fighting games are quite a personal preference and Simon is clearly a huge Street Fighter fan. I personally think I will enjoy 7/10 (just a guess) Tekken 6 more than 10/10 SF4.

    However, I am pleased as (dragon) punch to see a fighting game of any sort get this kind of attention, as anything which brings people back to the genre is a good thing in my book. I will definitely pick this up (maybe not at launch, have a bit of a backlog to clear) to see what the fuss is about, and who knows, maybe it will convert me.
  • Calgon #135 3 years ago

    Hmmm well I find myself disagreeing with EG more and more on gaming these days, it looks good but you can hardly call it innovative(which EG doesnt seem to beable to make their minds up on... sometimes thats 3 points off the score... or 5, other times they dont care because its a good game *shrugs*) and Im not sure why no one else mentions it but why did they have to do the blackouts(well on Akuma anyway... do they all do that?) on the specials? I want to see whats going on :( (some imagination from the devs rather than myself).
    Edited by 3 at 16/02/09 @ 16:02
  • RhapsodyRules #136 3 years ago

    10/10?

    Too hight for this game. Not even the replay value we have here. The offline is too basic and if we don´t play with anyone the game gets boring easly. Well, maybe if i was a fanboy a gave a 10/10 to this one too. -_- At least this is just a opinion. Like the others opinions.
  • asphaltcowboy #137 3 years ago

    "Im not sure why no one else mentions it but why did they have to do the blackouts(well on Akuma anyway... do they all do that?) on the specials?"

    Err... are you kidding? No, they only do it on Akuma's special and that is a classic move! It's just how it's meant to be!

    EDIT: Hehe, just chuckling to myself at the thought of the devs deciding they can't be bothered to do any graphics and you just fight in the dark and have to work out what's going on from the sounds :)
    Edited by 1 at 16/02/09 @ 16:29
  • peteb #138 3 years ago

    @Calgon

    Just Akuma, and thats always been blacked out.
  • neonxaos #139 3 years ago

    "Too hight for this game. Not even the replay value we have here. The offline is too basic and if we don´t play with anyone the game gets boring easly. Well, maybe if i was a fanboy a gave a 10/10 to this one too. -_- At least this is just a opinion. Like the others opinions."

    Fighting games were never meant to be played alone. I know what you're getting at, but it's a bit like saying that an MMO is no good if you're the only player in it. Of course it isn't. That's the whole point.

    Get some friends round, go nuts! If you're all creepy and have no friends, or if you're too good and your friends refuse to play you and call you all sorts of names, go online (you'll be called names there too, but hooray for the mute button!). I'd say the bases are pretty much covered.

    As for 10/10? Well, until there are some more social options online, I'm not completely convinced. But is this the best example of the genre in a long time? Yes. Am I having 10/10 fun? Yes.
  • CHAZBIGPOTATO #140 3 years ago

    Rhapsody rules, I find JRPGS boring and they tend to have no replay value for me. Just an opinion of course!

    Have you played SF4 yet?
  • zisssou #141 3 years ago

    "Bit of a fan-boy review there. EG constantly mark games down for lack of originality or anything particularly new so a 10 seems a little strange"

    so true
  • domoslaf #142 3 years ago

    @Darren @Kyron - Read the three IGN reviews... the Xbox 360 and PS3 versions are practically the same but the latter has the advantage of quicker loading times with the *optional* HDD install and, arguably has the better D-pad for playing this game.

    Hang on, EVERY 360 game now has an optional HDD install. So that option, for quicker load times, is available on both consoles.


    OK, to quote IGN:
    "The game runs brilliantly on either console, but to get the PS3 up to quick load times, you'll need to perform the optional install. If you do install the game, the versions are nearly identical, though the PS3 benefits from the vastly superior D-pad on the DualShock".

    So what it actually says about load times is this: PS3 version loads as fast as the Xbox 360 one *if* and as long as you perform the optional install.
    Edited by 3 at 16/02/09 @ 17:26
  • ryohazuki1983 #143 3 years ago

    But if they changed it completely then it wouldn't be SF, at least there's focus and ultra combos (which look amazing) They have added the trial mode for newcomers and generally made the game more accessible for all, added new characters and 3D envrionments, I wasn't suprised to see it score 10, and the reviewer is not alone, i've read reviews from other sites/magazines that gave it a perfect score.

    Don't like it? then don't buy it and move on, I for one can't wait for Friday!
  • Salato #144 3 years ago

    Aww hell. Looks like a number of other people I'm going to have to pick this up now this week, I'd hoped to leave it for a month or two, but with 10 and that review I can't help it. Really glad to hear that Street Fighter is back to its epic status, sounds like this could be a strong GOTY candidate already. Really looking forward to playing it.
  • beastmaster #145 3 years ago

    I just so happen to be on holiday this Friday. Mmm...what to do?
  • Slipstream #146 3 years ago

    ...if you wanna test me, I'm sure you'll find, the things I'll teach ya are sure to please ya, nevertheless you'll get a lesson from teacher now KICK!
  • Abvance #147 3 years ago

    Online is P2P? Would that explain why there are no lobbies? Just wondering.
  • Darren #148 3 years ago

    @miiigue - "@ Darren "Hmmm... 10/10 for a mere fighting game?!?"
    Stopped reading your comment after this... "mere"... sad."


    You do right... I wouldn't want you to wear yourself, you poor thing. :p
  • Santino #149 3 years ago

    kinda has a point tho...why shouldn't a fighting game receive such a score, it is just as worthy a genre as anything else out there. unless you were joking in which case disregard what i just said ;)
  • patchbox360 #150 3 years ago

    nearly cried reading this review
  • FooAtari #151 3 years ago

    kinda has a point tho...why shouldn't a fighting game receive such a score, it is just as worthy a genre as anything else out there.

    Except, when you think about it, it's not really.

    Fighting games for the most part are pish. And you all know it really, stop deluding yourselves. :)

  • Santino #152 3 years ago

    i've said it once already in this thread but it deserves to be mentioned again:

    FooAtari, GO HOME AND BE A FAMILY MAN
  • stevetuck #153 3 years ago

    well i have failed uni this year!!! damn you capcom!
  • bad09 #154 3 years ago

    OK, just checked FooAtari's profile - PC bod!

    No wonder he don't like beat 'em ups, PC owners have no friends!

    / checks bad09's profile shuts up, closes door behind him....

    / comes back for seplling, closes door again. Quietly...

    Edited by 1 at 16/02/09 @ 19:51
  • dom6918 #155 3 years ago

    Mines Processing at Shopto...looks like ill be playing this game soon :) Chose the PS3..will be the first multiplatform game i get on the ps3 as opposed to 360..just cos of the joypad!
  • Santino #156 3 years ago

    i'm still waiting for gameshark to ship my sticks...will pick up the game from my work as soon as we get it in but i just wish there was word of when gameshark will ship so i know whether it will be in time or not.
  • FooAtari #157 3 years ago

    I have a PS3 and DC too bad09!

    Steady on Santino, plenty time for that. Although im not sure the Wife sees it the same way...
    Edited by 1 at 16/02/09 @ 20:11
  • Santino #158 3 years ago

    haha good luck with that, you know women have a way of getting what they want...although to prove you are a real man you could always just accept the glory that is fighting games
  • ryohazuki1983 #159 3 years ago

    Got an email from shopto and they have sent the game out tonight!

    Hopefully get it tomorrow.
  • bad09 #160 3 years ago

    "I have a PS3 and DC too bad09! "

    SDF!!! BURN HIM!!!!!

    / defends due to DC ownership "wait, wait wait!!!!"

    Shenmue is still fucking awesome!!!! (Yes, kids he said FUCKING!!!!). Thank you EG, Thank you EG, you MS whore sell out bitch dogs.

    / lets FooAtari off..
  • Jimmy__Fury #161 3 years ago

    Ok, I'm excited for this too. But 10/10 just feels like it's heading for a fall. I would never give a game 10/10, and the review is overly fanboyish (and I saw this as a lover of all things Capcom, I imported X-Men vs Streetfighter and Vampire Savior on the Saturn for heaven's sake). Come on, some constructive criticism, surely? The new characters really don't fit the design aesthetic at all, it's true. I'm flabbergasted there isn't character specific stages, a hallmark of Street Fighter. They add so much, well, character!! I'm guessing that's an upgrade waiting to happen. But so long as the core fighting is there, I guess that is what's important. Ach, who am I kidding, I'm psyched too :D

    And I'd have been disappointed with a 9/10. Haha :D It all just seems too good to be true!
  • That_Happy_Cat #162 3 years ago

  • polar #163 3 years ago

  • RedBeard729 #164 3 years ago

    I can't wait. Play.com has both sticks and pads in stock. My flat mate and I just got a TE stick each!
  • Slipstream #165 3 years ago

    "Chun-Li...Go home and be a Family man..."
  • manveruppd #166 3 years ago

    Come on, get porting already, I want the PC version!
  • Ryze #167 3 years ago

    PC fanbois haven't got a fucking clue about fighting games. They generally just haven't worked on the PC.

    For one reason or another, there have either only been shit fighting games, no fighting games or shoddy, unsuitable controls for fighting games on the PC.

    A PC only gamer would have a distorted perspective on them. It's all about the Arcade/ Neo Geo, SNES and the Mega Drive / Saturn / Dreamcast.

    The PS2 was a nice catchup console for beat 'em ups if you missed them on the formats listed.

    Nowadays, MAME and GGPO can do the job to a certain extent when coupled with a Dual Shock or better pad.
  • Ryze #168 3 years ago

    @Calgon

    You don't get it mate. Look into who the character is.

    I'm not sure if Akuma is in the animated movies, so you can get an idea of who he is, and get a feel for SFII and the characters.
  • HiredMan #169 3 years ago

    It's been available since yesterday here in Aus, been playing for the last 3 or so hours (360 version, Hori DOA stick). It's oh so sweet.
  • NBAoz #170 3 years ago

    Yeah HiredMan. Got mine today. Will be playing tonight! :-D
  • iago71 #171 3 years ago

    ' I'm flabbergasted there isn't character specific stages, a hallmark of Street Fighter. They add so much, well, character!! '.

    Really.....? That seems strange.... All the stages that Ive seen are reminiscent of the originals. IE. Gulies Aircraft runway, Blankas Brazil 'jungle' level, Chun Lis China street scene with chickens and Balrog/MBisons Vegas level with pimped out rides.

    Are these not character specific anymore?

    TBH I dont really care as Im just stoked about getting it Fri - Hopefully it'll be delivered before that!

  • Krelle #172 3 years ago

    To Simon Parkin

    Update on SFIV arcade-status in japan:
    Sadly, noone plays SF4, and havent done so since the game was released in arcades last summer.
    (Observations based on arcades in Kansai-area + Tokyo)
    Its all about the Tekkens, and to a certain degree, the VF, GGXX, SF3s.

    I also hoped SFIV would be good news for arcades in japan, but no, sadly not.

  • JackyB #173 3 years ago

    anyone have any firm info from Gameshark store about when they will be shipping sticks? All i Can get is a vague "this week"
  • Kangoo #174 3 years ago

    Got the PS3 version today. Definately gives the same feeling as the first time you played SF II.

    Doing install at the moment, load times between rounds are way to long. Ironic that the 1st time Capcom gives the option of the install, it's the 1st thing I end up looking for.
  • DAN.E.B #175 3 years ago

    you can change the voices to jap? = win
    thank you capcom! THANK YOU!!!!!!
  • CHAZBIGPOTATO #176 3 years ago

    I've always preferred using Japanese voiceovers with subtitles to the English version, It normally sounds too contrived as English voiceovers from a transliteration. I'm liking the way they say you can choose per character, though, thats a cool little touch there!
  • Krelle #177 3 years ago

    Kangoo
    How much do they improve with an install?
  • quantumsheep #178 3 years ago

    I believe the article mentions you can set the jap/eng voices on a per character level. That's awesome!

    Also, somebody mentioned that replays were going to be added with the ability to save them. Seriously, I've been wanting that feature since 1992. Was disappointed it wasn't in SFHD, and gutted it wasn't mentioned in the review.

    Anyone got a link to the promised replay info? Cheers!
  • tinners #179 3 years ago

    "Earlier that week, I'm holed up in an arcade in Shinjuku"


    Ohhh i bet that was total murder for you? :p


    man i wanna go back, Tokyo Rules!!!!!!!!
  • ryohazuki1983 #180 3 years ago

    @ quantumsheep

    Yep it was announced as DLC:

    * Replay Mode – Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.
    * New Points System - Two new points systems to measure your skill (Championship and Tournament Points)
    * Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.

    [link url=http://www.capcom-unity.com/s-kill/blog/2009/02/05/street_f ighter_iv_dlc_details_and_exclusive_screens?num=5&pg=2 ]http://ww w.capcom-unity.com/s-kill/blog/...[/link]
    Edited by 1 at 17/02/09 @ 16:40
  • Calgon #181 3 years ago

    Ryze Akuma wasnt in SFII was he though? I do have SF II turbo though(the 5th iteration) which apparently is his first appearance(he's the unlockable though so thats probably why I hadnt seen him before Capcom vs SNK2 but never saw anyone pull off his special untill recently I guess) , I still dont like that blackout though. :p

    Ive been meaning to give the 2d fighters another go on Xbox classic(liked Marvel vs Capcom2 and GGX2 reload), still got the Streetfighter Anniversary Collection, Capcom vs SNK2, King of Fighters 02/03 to play through yet.
    Edited by 3 at 17/02/09 @ 17:02
  • Krelle #182 3 years ago

    the blackout is just what makes it cool ;p
  • iago71 #183 3 years ago

    " man i wanna go back, Tokyo Rules!!!!!!!! "

    Hai to that..... Arcades over there are awsome.... they still have that acrcade culture going.... I miss it!
  • tinners #184 3 years ago

    " man i wanna go back, Tokyo Rules!!!!!!!! "

    Hai to that..... Arcades over there are awsome.... they still have that acrcade culture going.... I miss it!


    Yep mushi musih, and given they have theme parks and we have Trocadero aka the Sauna, they win hands down. Not to mention the competition there is fierce, VF - don't even bother taking on the winner. :/
  • Krelle #185 3 years ago

    All the smokers kill the experinence a bit, thou. I wish the common japanese would understand that smoking is not = cool. Like the rest of the world already realized.

    (not a hate compaign against smokers! if youve been to japan, youll understand.)
  • hulkamania78 #186 3 years ago

    gotta say being the owner of both consoles I have opted for the PS3 version because if the d pad but know that PSN will be rubbish online. just as well its got legs offline
  • bad09 #187 3 years ago

    Oh man I hope I get a copy tomorrow!

    / goes to bed to make tomorrow come faster
  • TravisTouchdown #188 3 years ago

    "Hmmm... 10/10 for a mere fighting game?!?"

    Worst comment ever imho.


    Hold the phone - didn't someone just say something about"Mmmm, Body Blows,"....
  • bad09 #189 3 years ago

  • muscleblade #190 3 years ago

    Ive been playing this for a couple of days now. Its not only the best fighting game i have ever played - its probably the best game i have ever played.
  • bad09 #191 3 years ago

    muscleblade you git how'd you get it so early???

    lunchtime for me (hopefully), poor LBP and gears2 are gonna lay down their life for the good fight.
  • muscleblade #192 3 years ago

    @bad09

    A good friend of mine is the manager in the local game shop. I get the games as soon as they arrive from the post office. Usually 3-5 days before release. Good to have the right friends :). Trust me the game is a 10/10. Only two concerns: The last Boss is uncharming and cheap as hell. The anime cutscenes arent charming at all unlike Naruto for example. Minor concerns as the gameplay is 100% perfect. I use the 360 d-pad and almost win every ranked match i play. Still going to try to get hold of the SFIV pad though.
  • dom6918 #193 3 years ago

    anyone get their copy from shopto yet?
  • ryohazuki1983 #194 3 years ago

    @ dom6918

    Yes mine arrived today, was sent monday (got confirmation at 8pm).
  • dom6918 #195 3 years ago

    damn it..sent mine to work...nothing!! mine was confirmed on Monday too 8pm!
  • ryohazuki1983 #196 3 years ago

    Unlucky mate, this days dragging already, can't wait to get home!
  • JackyB #197 3 years ago

    I am more worried about my TE stick from Gameshark. Game arrived from Shopto today
  • Ranger101 #198 3 years ago

    This is probably a stupid Noob question, but where can I get a the standar stick from? I can't find it nowheres (Fuck ebay).
  • TONYgr #199 3 years ago

    im playing it in medium hard and seth is not THAT cheap.i can defeat him without continues with my hori ex2 stick.gill of street fighter 3 third strike is way CHEAPER.seth is a good boss!also the game rocks.the perfect mixture of third strike and super turbo!bravo capcom!
  • chessboxer #200 3 years ago

    Play.com posted my Collector's Edition today! Haven't checked out if my Tournament stick has been posted.

    @ Ranger101

    GAME had them for around £69.99. They may still have them in stock (too lazy to check).
  • bad09 #201 3 years ago

    DAMMIT!!!!

    Popped out at lunch and my local isn't getting 'em until 4!

    / stares at clock WILLING the day away...
  • ryohazuki1983 #202 3 years ago

    http://ww w.blueunplugged.com/doSearch.as... have sticks/pads available to "pre-order" haven't used them before, assume they will have stock as you can still buy them.
  • dom6918 #203 3 years ago

    Got my copy afterall in hand!!
  • ryohazuki1983 #204 3 years ago

    Good stuff mate, gonna be fucked at work tomorrow!
  • Ranger101 #205 3 years ago

    Thanks for the responses ryo and chessboxer guys. Nice one.
  • bad09 #206 3 years ago

    \o/ After a 40 minute wait for them to arrive (along with a shop full of SF nutters) I got a copy!

    / hugs his small local games seller

    Installing to 360 now 43%......"COME ON!!!!!!"
  • bad09 #207 3 years ago

    OK after a little taste.....

    Not sure about the 10/10 TBH (not talking incorrect "perfection" 10/10 BTW, just real highest accolade etc 10/10), SF3 3rd Strike is a much better 2D fighter IMO..BUT..it's still an absolutely wicked fighter worthy of ANY fight fans pennies (except for Seth, way to kill the single player game completely - just like you did with Gill in SF3 Capcom).

    SF4 does lack a little personality if you ask me (probably due to no character specific stages). Also (obviously not talking super moves), what is it with FLASHES and COLOUR in modern fighters? I don't need a rainbow for effect - just hit the bastard!

    Oh and is it me or does 4 move....just a little....like EX....

    Anyway gripes aside, great character animation (when you can see it through the flashes and colour!), great game mechanics (although TBH I can see some fans not liking it), online doesn't seem to work that well for me at the mo (360) but I'm sure it will be just a addictive as SSF2THDR gameplay wise 4 is sound, if a little different.

    Well done Capcom great game, had some big shoes to fill and 4 wears them well. Not exactly swept of my feet but I'm sure thanks to MP this game will last me until SSF4THDRZX81C64BOOB comes out, but the review does makes me even more wary of EG "reviews" 10/10 heh...
    Edited by 1 at 18/02/09 @ 21:21
  • ilmaestro #208 3 years ago

    How on Earth can anyone say that 3s is better than this when IV has been out here for -2 days?!

    From my day's play with the game today, it really feels like the 10/10 is going to prove to be well deserved.
  • Ranger101 #209 3 years ago

    Woohoo it plays like 3rd Strike!
  • ryohazuki1983 #210 3 years ago

    Played for a few hours last night, got my arsed kicked online, played 5 ranked matches and didn't win. However I did win a "player match". Spent a bit of time learning the moves in the trial mode, Also played arcade mode and it's quite tough, even on the lower difficulties. Won't even attempt hardest yet. I'm a bit underwhelmed at the moment, but I think that's because i'm shit at fighting games and really wanted to be good at this, but i'll keep practising.

    I started off with chung-li, she seems a bit shit (although probably just me) so i'll have a bash tonight and change character.

    Ultra moves are cool, very easy to pull off, I assigned the HK-MK-LK to one of the triggers and can pull it off 9 times out of 10 when needed.
  • Ranger101 #211 3 years ago

    I (heart) shop.to for delivering early!

    I really need a Stick though - the controller didn't cut it. Its difficult to do focus dash cancels with the controller.

    The One-hit focus/parry makes it more interesting than the 'inifinite' parrying of 3s - makes it a lot more strategic.... Although severely missing air parrying. Especially for turtling shorykeners and flashkickers. Still, nothing a doubledash and throw/double-dash-focus can't solve.
    Edited by 1 at 19/02/09 @ 10:20
  • Ranger101 #212 3 years ago

    Chun-Li plays almost exactly like her 3rd Stike counterpart, which makes her a pretty powerful player...

    I beat Seth on hardest with M. Bison, after realising that Capcom (as per tradition) have opted for a cheap boss. Cheap Bosses are best defeted using cheap tactics you would otherwise never use on a normal player - e.g. Fierce Psycho Crusher, down+Fierce repeat, rinse, recycle.

    Not very flashy but it gets the job done.
  • ryohazuki1983 #213 3 years ago

    @Ranger101 - Maybe I should stick with her then, nice1 for beating Seth on hardest lol, might try it out for a laugh! Haven't really played a beat em up for years, although loved SFII on SNES. Bought the game as it seemed good for people like me, haven't played for years so basically i'm a newcomer.

    Just have to put some more time in to get better. One thing I tried last night was the cancelling moves on the trial mode, think it was to do a high kick then a another kick (can't remember) but couldn't get the combo to progress.
  • jonsaan #214 3 years ago

    Is there trophy support on PS3?
  • JackyB #215 3 years ago

  • tinners #216 3 years ago

    Right got game, finally PLAY decides to give me some face time :D

    but man how i wish my stick would turn up, almost tempted to wait till tomorrow, this game just aint designed for one of the worst d-pads ever made. Still i know im gonna play it the second i finish work.
  • butler` #217 3 years ago

    It's pro

    I'm not though. Yet.

    Really need my stick, I completely fail with the 360 pad, especially when I start on the right side of the screen.
  • tinners #218 3 years ago

    Yeah man Soul Calibur you can get away with using the pad, i can kick ass against the best stick users on that.

    Not this tho you need precision or your dead, no one got an early arcade stick order then???
  • JackyB #219 3 years ago

    still waiting for My TE from Gameshark. tsk.
  • jonsaan #220 3 years ago

  • CosmicGypsy #221 3 years ago

  • tinners #222 3 years ago

    me either,

    actually why bother with games at all, i read milktrash's other review on "The world in general" - apparently its shit, dont think ill bother with life either......meh!!!

    lol.
  • Rash' #223 3 years ago

    bad09: "OK after a little taste..... SF3 3rd Strike is a much better 2D fighter IMO"

    Doesn't correlate. How can you possibly make that call off a "little taste".
    Edited by 1 at 19/02/09 @ 16:04
  • tinners #224 3 years ago

    not sure why anyone would compare a fighter on the DC that people spent ages learning over a game that's technically not even out over here yet?

    lol obv resi 4 will still be better than 5 which will become aparent 5 seconds into the game " i think not" !!!!!!
  • bad09 #225 3 years ago

    @ ilmaestro and Rash'

    Come dudes it's STREET FIGHTER!!!!

    Bar a few tweeks It's been the same game..well since forever! I had a good chunk of play yesterday and tried all the characters out.

    I breath this series so I know how every version/series plays and with every release I can tell how it compares (as I'm sure many big fans can).

    Besides I don't know why everyone's on me - Like I said 4 is awesome! I just think the review is a little too eager and 3rd Strike plays better.
  • conners #226 3 years ago

    Been playing this all day and can safely say that this is pure fighting perfection.

    A note to anyone who has ordered a Standard Fight Stick - I've been using this all day and it works a treat. I'm not tournament standard and this does the job excellently - a load of moves that would have been nigh on impossible for me with a gamepad can be pullled off pretty easily.

    I also have a Hori EX2 and for me this beats it hands down (which is saying something.)

    The only downer is the main theme song - where in the hell did they dig that up from - it sounds like a song David Hasselhoff will write if he ever enters Eurovision

    Enjoy, World Warriors!
  • ilmaestro #227 3 years ago

    bad09: All I'm saying is that we know how well 3s plays because of how long the game has been out, so people are able to plumb the depths and get maximum appreciation for the game.

    You need to give IV a fair shot before you will know for sure if the new systems and new characters make it a better or worse game than 3s.
  • ViralNinja #228 3 years ago

    I fail to see howanyoen can rate this 10/10 until they patch the lobbies so you can watch others fight, I believe this is called "coin mode"

    Other than that the game is perfect, sure I could complain that it would be even more awesome if you could save/upload replays but for now this game is nothign short of perfect...apart from the online lobby thing
  • bad09 #229 3 years ago

    "bad09: All I'm saying is that we know how well 3s plays because of how long the game has been out"

    Not me, I knew after one day with it 3rd strike was the greatest 2D fighter ever that somehow managed to topple 2 as king!

    As great as 4 is, and it is a great fighter (well like conners said except for that intro theme - yuck!), I reckon we still have our old king (I'm talking gameplay wise obviously - not features like online etc). Feel free to disagree though....

    Anyway who cares, we all have our best game doesn't stop SF4 being great!

    / smiles as he hugs ALL his SF games - even the poo movie one, turns on 4 for some MP and maybe a little SSF2THDR to.

    SF rocks, give me online versions of 3rd strike and MvC2 and I may have your babies Capcom....
  • dom6918 #230 3 years ago

    Anyone else miss the origional music from SF2??? why didnt they just record that into the game!!
  • chessboxer #231 3 years ago

    I'm impressed with the zero load time on the PS3 after an install. Got my Tournament Edition arcade stick too. It's fucking massive. It shits on the Hori Fighting Stick 3 and it's solid.
  • ViralNinja #232 3 years ago

    Addendum

    FUCKIGN SETH FUCKIGN SETH FUCKIGN SETH FUCKING SETH
  • ilmaestro #233 3 years ago

    bad09: Fair enough. I agree that different people could prefer different ones.
  • chessboxer #234 3 years ago

    Yeah, Seth is a proper cunt. I hate him.
  • lmephisto #235 3 years ago

    The game was perfect unti i reached seth....WHAT A FUCKING IDIOT , WHAT A BLOODY CHARACTER he is ever more annoying than Gill.....They could keep Bison for final boss not a fucking freak....

    Anw the game though is nice Street fighter is back indeed and i enjoyed it even if the final boss is a mess and i cant wait foreven more characters to kick this Seth's bloody ass with different style lol
  • Ranger101 #236 3 years ago

    The game is already suffering from missing some form of air-parry/air-focus.... against the benchmark of SF3, it loses a point there. A small point.

    After playing with the new characters, I can see the KoF references... but they're pretty well developed, and surprisingly, Rufus is a pretty decent character, but Abel goes one better and actually manages to Trump Alex from sf3.
  • lmephisto #237 3 years ago

    Thats true about Rufus i wasnt expecting him to be that good but to be honest when i first deal with him he wiped my ass lol.
  • tinners #238 3 years ago

    Bad09 - Being such a fan then i thought you would know you can play 3s on your 360 seeing you can get it for Xbox.
    MVC2 i read is supposed to be out on XBLA later this year, could be BS tho.

    More importantly who didn't get there Mad Catz stick?? how many fucking years must one order this stick in advance to actually play it on the day of release? same old story, too much demand and too many pre-order company's scamming you!!!!

    Gonna destroy my thumb playing this amazing game all weekend cos Mad Catz are greedy gits, my mail from Gameseek who i ordered it off was amazing

    Dave from gameseek -:
    "After having a quick go with one last nite i can confirm it will be well worth the wait :) "

    Well cheers for that informative mail Dave, kindly fuck off and post my stick your currently using yeah?

    *rage*
  • bad09 #239 3 years ago

    @ tinners

    Yeah sorry well spotted I should of added "the HD treatment" in there! I also heard MvC2 is coming to live, whether it's spruced up or not I don't know tho.
  • actionfitz #240 3 years ago


    JESUS FUCKING CHRIST!

    how much of a cheap bastard is 'Seth'?
    Fuck you Capacom! just fucking had to go with the old - end boss does moves from every character at fucking random- eh? way to go at making the last encounter the fighting equivalent of fucking rolling dice.

    that (character from here forward reffered to as 'Cuntfish') aside...

    the rest of the game is pure liquid gold.
    absolutely fantastic apart from Mr Cuntfish the endboss. beautiful, has japanese voice options - apart from the shitty title song (probably written by Cuntfish no doubt), plays fast and furious, and will sit on my shelf proudly.
  • knightmt #241 3 years ago

    Awesome game I agree with the Seth hating.
    How dare they put someone hard to beat at the end of the game,
    I tried to beat him with Ken yesterday the first round is tedious,
    the second is furious and the third I get him down to the wire then he ultra fucks me James Blunt,
    5 hours no win loser am I.

    p.s wooped him with Ryu 3rd time.
  • poochy-poo #242 3 years ago

    I'm really enjoying this since i got this yesterday! Best thing since the last massive bone i dug up.

    I do have a concern though that I hope someone might help me with. Can you have 2 profiles logged in for same-system versus play? It seems my partner isnt getting any Gs or anything, despite being signed in to her account (the main menu has my profile on it).
  • Ascenti0n #243 3 years ago

    I have just made a purchase of SF4 based (almost) solely on this review. 'Almost', because I have played a few SF series' over the years going back to SF 2 SCE on the Sega Megadrive.

    Am I stupid or something, making a purchase decision based on a single review, from a gaming site I have only just found? Perhaps. It is certainly not because I'm suckered over the massive 10/10 score, I don't trust games scores that much, especially after being a regular reader of Gamespot and IGN.

    No, I made the decision based on two things:
    1st - The authors' style, knowledgeable and seemingly honest discourse, was refreshing and at times humorous.
    2nd - Via a Google search, I came across a blog, where some guy wrote a review for Eurogamer just to 'give the guys at Eurogamer a hand'. Now how many people do you know would do that for a bunch of people you don't know?

    And this is my first comment on the site.
    Edited by 1 at 22/02/09 @ 16:57
  • Wyrm #244 3 years ago

    Seth is a twat of the highest order. Just not fun in any way to fight him.

    Think I'll be unlocking everything on Easiest and then never touching Arcade Mode again.
  • Slipstream #245 3 years ago

    IN-DE-STRUCTABLE!

    Sorry I love the intro tune, it's very befitting to Street Fighter, a franchise that is cheesy in itself and Capcom aren't afraid to show it.

    Listen to it a few times, it WILL grow on you!
  • DAN.E.B #246 3 years ago

    seth was a really REALLY bad idea!
    who the fuck came up with that?
  • tinners #247 3 years ago

    @ tinners

    "Yeah sorry well spotted I should of added "the HD treatment" in there! I also heard MvC2 is coming to live, whether it's spruced up or not I don't know tho"

    Don't think so mate (MVC2) its prolly just gonna be smoothed over like most conversions etc. As for Third Strike if the net code is anything like HD Remix ill get it cos the x box version on live is laggy as hell. Providing capcom decide to release it again.

    Still no stick, sources say June now, get ready for a butt fucking UK :(
  • iago71 #248 3 years ago

    @ tinners

    'Still no stick, sources say June now'

    Really? Where did you hear that???? Ive got mine on order too from that shag sack Dave at gameseek and got the same email as you..... Havent heard since.... Who told you June??
  • suicida #249 3 years ago

    "How this game is praised so highly I will never know.

    It doesn't even give you proper button lay outs, and keeps refering to soft kick, hard kick blah blah blah. Im not some hardcore fighting nerd, I just want to have fun and play a game without dedicating my life to reading the manual to pull off some cool moves. "

    This.

    +1 more to the Seth haters - they made the same mistake with DOA4. Stick a shiny end boss onto Arcade mode to really piss everyone off.

    10/10 you must be joking. 6 or 7 from me. This game is so noob-unfriendly it's unreal, I've managed to do the first 3 challenges with about 4 of the characters...
  • FenderMaster #250 3 years ago

    Just got the game yesterday, and I'm mighty unimpressed.

    New characters suck (except Gouken)
    Gameplay is too slow...
    Zangief's banishing flat takes too long to come out
    Chun Li has been ruinned
    Timing just seems way off...
    Challenge ode is ridiculous (Strong punch to hadoken? I've done it a hundred times!!! why won't it count?)

    It is growing on me, but to me, these are some serious flaws, I can see myself going back to HD Remid and Alpha 3
  • ChadSexington #251 3 years ago

    Has anyone noticed that when you fight Blanka in Street Fighte IV you're only fighting Brazilians? That's racist.
  • Livesimon2705 #252 3 years ago

    This game is very very good its my first time playing it completed it all ready 9/10
  • badoli #253 3 years ago

    Worst Cammy since Super SF2.
  • CWolf #254 3 years ago

    Worst Cammy???? I love her in this!

    Love the game, especially since the last update.

    Seth is a (insert insult here) - agreed, however easy once you figure him out.

    Online play rules!