Street Fighter IV Review
Kick, punch, it's all in the mind.
Version tested: Xbox 360
"So, what do you think of it then?"
I'm standing behind the Street Fighter IV cabinet at ATEI, the UK's only amusement arcade exhibition. Around the machine loiters a group of twentysomethings, all of whom invented or lied about the names of companies they work for in order to gain access to this supposedly industry-only exhibition. They lied because of this game and this game alone.
We're playing winner-stays-on. The kid on the right, Akuma, is on a seventeen-win streak. He's wearing a single, fingerless leather glove on his right hand, presumably to absorb the sweat that comes from being a champion. It is super-dramatic.
The young man I'm standing with turns to answer my question. He looks me in the eye and says: "Dude. This game is the second coming. The actual second coming."
Two minutes later, glove-boy loses to a New Challenger. The place erupts with cheers, fast dampened as we remember we're supposed to be here to assess whether or not to lay down the GBP 12,000 asking price for two of these machines, not to partake in an impromptu tournament.
Five months earlier, I'm sat in a Tokyo restaurant talking with staff members from Square Enix. One man is lamenting the fact that his best friend at the developer recently left to work at Capcom.
"He's gone to help out with Street Fighter IV, of course," he says, sadly. "I am so unbelievably jealous." Here is a man who builds JRPGs for a living, the very antithesis of the fast-paced competitive beat-'em-up.
Earlier that week, I'm holed up in an arcade in Shinjuku. It's packed with competitors trying out the game, everyone from young teenagers to middle-aged salarymen on a lunch break: a demographic spread that exemplifies Street Fighter IV's unusually broad appeal. They came for this game, and this game alone. That whole week, there is something in the Tokyo air, a whisper on the breeze: Street Fighter is back.

8 months in the arcade has established Sagat to be the most powerful character in the roster, closely followed by Ryu.
So before we even get to today, the week of the game's console release, Capcom has achieved the unthinkable. While it would be too generous to suggest that this game is reviving an ailing arcade industry, there's no doubt that the deep-rooted passions of a whole generation of players who played Street Fighter II at school have been rekindled. And alongside these returning prodigals, Street Fighter IV has managed to create a buzz amongst younger gamers, too.
It's no fluke. Every facet of this game has been meticulously planned, weighed and refined into a sort of Street Fighter concentrate, the bewitching essence of the series. There's the iconography: Ken's crimson Gi and Chun-Li's flowing white hair ribbons; the world map that flashes up between every bout, showing you which country you're heading off to for the next fight; and the remixed classic Street Fighter II melodies that soundtrack key battles. These visual and sonic touchstones reveal the game's aim - to modernise the series' most famous and best-loved entry.
The result is the very best re-imagining of classic videogaming yet seen, no less than the definitive Street Fighter, a game which makes the previous entries in the series seem like mere echoes. The character designs, popped into polygons for the first time since the mediocre EX spin-offs, at last feel at home in 3D. In the animation and the detailed and dynamic facial expressions, Capcom captures Chun-Li's fluid grace, Ken's ballsy American disposition, Ryu's hard-hitting but dour demeanour and Dan's hopeless fanboyism with a new clarity. These are the characters as they were always meant to be seen - at an unerring 60 frames per second, the camera tilting and shifting to provide dramatic angles, time slowing to fully capture every eye-popping combo and Ultra finishing move.
But while it may be a treat for the eyes, it is in the hands that Street Fighter IV reveals itself to be a bona-fide classic. It goes back to basics, in particular reducing the defensive game to an honest block and the new and straightforward Focus attacks that replace Street Fighter III's demanding parries (which, while good for marvelling at on YouTube, were a barrier to entry for most players).

It's the little touches that electrify - hit Dan in the stomach and his eyes stream with tears for a split second before he erupts into flames.
Triggered by holding down the medium kick and punch buttons simultaneously, the Focus attack puts your character in a power-up state, during which it can absorb a single hit from an opponent without taking damage. Releasing the buttons triggers a reversal move that can then be linked into a chain of other attacks. The simplicity of execution means even beginners can introduce it into their games, with experts' emphasis placed on when and how it's used.
Special moves, as ever, are triggered by moving the joystick in a motion that apes the on-screen move. With generous input windows, even the trickiest of moves can now be mastered within a short space of time. Combined with the wide frame windows for combination attacks, it's now far easier to execute two- and three-hit attacks in quick succession.
In this way the game finds the best balance of accessibility and challenge yet seen in the series. You no longer worry about whether you'll be able to pull off the move you want to at the moment you intend, but rather when best to pull it off, a distinction that narrows the gap between beginner and expert play. Focus cancels, dizzying cross-ups and technicals are still there for the elite, but their mastery is required only for the masters. Everyone else is welcome once more.
While the orthodox Arcade mode provides the core of the experience - putting your character on a global tour during which they fight six general opponents, then an arch-rival and, finally, the game's boss Seth - Street Fighter IV succeeds in integrating the online and offline experience elegantly. The option to allow other players around the world to challenge you while you're playing through the arcade mode is both ingenious and exquisitely implemented.
It mimics the arcade experience exactly, breaking into the flow of your progression, taking you out to play against a human competitor, allowing you to play rematches against them and finally, when you're all done, reinserting you into the single-player game where you left off. Our only criticism of the set-up is the inability to switch the option off mid-game (it has to be turned off on the start screen). It's taken us more than an hour to progress through a single arcade run on occasion, simply because of the sheer number of new challenger interruptions.
Online, there are two ways to play: Player matches and Ranked matches. The former's just for fun and practice, while the latter employs a Battle Point system that rewards wins with BP points and punishes losses by subtracting them. The game succeeds in choosing opponents of a similar skill level, something that will only improve as the global community settles into a natural hierarchy. Accessing both Player and Ranked matches can be a hit-and-miss affair - we've found searching for Custom matches yields better results than a blind search. But once in battle, the netcode, even against Japanese players on the other side of the world, is flawless. In well over 200 online matches, only one has suffered any sort of lag.
The final chunk of the game rests in the sprawling Challenge Mode, which offers a multitude of Time Attack, Survival, and Trial challenges to work through. Time Attack and Survival modes offer multiple stages to tackle across two difficulty levels, one of which has its own specific leaderboard. The Trial challenges teach you moves and combos of scaling difficulty for each of the game's 25 characters, a useful feature for expanding your competence. These features, which go far beyond the usual beat-'em-up arcade conversion's, offer challenges of varied colour and nuance and reveal Capcom's keen understanding of the need to provide the player with multiple and ongoing challenges, deep into the game.

The practice stage is set in a room with graph wallpaper, allowing you to work out the exact distances needed to open up certain combos and special moves.
Key to this are the 'titles' and 'icons' rewarded for certain achievements throughout the game. You can assign your profile one unlocked title - a graphically illustrated phrase such as Fledging Fighter, King of the Hill or Retiree that describes your character - and one pictorial icon. These customisations can be used to intimidate (or mislead) opponents online but, with 432 titles and 260 icons to be collected, all unlocked by meeting various criteria in both online and offline modes, you gotta catch ‘em all.
In addition, medals are awarded for online play: one earned every time you perfect an opponent, or beat one using chip damage, or finish with an ultra combo, for example. These medals have no greater purpose than to act as a kind of dog-tag collectible, reminding you of past victories. Capcom has fully understood the need to reward players for spending time in their game, and the sheer volume of collectibles is dizzying.
Street Fighter IV's niggles are few, and overwhelmed by its many triumphs. There is some disappointment with the four new characters, none of whom seem to quite fit the classic Street Fighter aesthetic (Crimson Viper in particular looks like she's just stepped out of an SNK game). Seth, the game's Dr Manhattan-esque final boss, is a particularly cheap and sorry bastard whose near-unblockable (but weak) Ultra move will no doubt cause many tantrums above the easiest difficulty. We found being forced back to the character select screen after a continue an unnecessary irritation, adding an often superfluous load. And finally, the lack of any spectator slots online, something that may be addressed in a future patch to allow for friends to play winner-stays-on, is a slight oversight.

Each character has its own short animated intro and outro films, a welcome touch but one that will be impenetrable to most people.
But after over a month of playing Street Fighter IV almost daily, what has become quite clear is that it manages to appeal to a huge range of abilities and tastes without ever compromising its fidelity. Moreover, what is unusual - astounding, even - is Capcom's care in delivering a conversion that goes far beyond what is normally expected of a console beat-'em-up.
Indeed, the bulk of the package, from the extensive Challenge mode through to the option to select Japanese or English voice acting on a per-character basis, ensures that the console release feels like the definitive version of Street Fighter IV. Even discounting the gigantic online superstructure that will make the game a packed competitive arena for years to come, there's enough content offline to inspire weeks and months of play - the kind of investment long-form RPG epics demand, not five-minute gameplay sucker-punches born in the arcade.
The question for Capcom - the looming problem for a company whose game exemplifies its genre more than any other - is only this: where next? There will no doubt be tweaked versions and updates released into arcades and via patches over the next two years, but these will be edits, not rewrites. And while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter.
Or, as my friend at ATEI would put it: dude, this is actually the second coming.
10 / 10
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Comments (254) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Mr Gamer from Portugal!!!
GREAT Score!!!
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It really is top notch.
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Must Buy!!!
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I WILL BE PLAYING IT ALL YEAR
WHEN WILL YOU GET YOUR COPY? YOU JEALOUS MATE?
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Been playing this online since yesterday and I have to agree the net code is more or less flawless. Thank god
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i still wont buy it thou
/sucking at streetfighter for 16 years
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Roll on friday.
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/eyes dwindling funds
/considers TE stick yet again
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This is so dam cool
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/climax timed perfectly to coincide with reading "10/10" at the end of the review
Really nice review, I do disagree to some extent with a couple of points from this paragraph:
"Street Fighter IV's niggles are few, and overwhelmed by its many triumphs. There is some disappointment with the four new characters, none of whom seem to quite fit the classic Street Fighter aesthetic (Crimson Viper in particular looks like she's just stepped out of an SNK game) ... We found being forced back to the character select screen after a continue an unnecessary irritation, adding an often superfluous load. And finally, the lack of any spectator slots online, something that may be addressed in a future patch to allow for friends to play winner-stays-on, is a slight oversight."
In order:
1) I think I've heard the "Viper looks like an SNK character" line too many times now since the first sighting of the new characters, so I'm bored of it. Also, no, she doesn't really look like a "classic" SF character, but she's not - she's an SFIV character. You know, a New Challenger. Also, Abel fits SF perfectly. Rufus and Fuerte not so much, but only really because they seem too "comical". As an idea for a new SF character, a Luchador makes great sense in the context of the karate champs, Sumo wrestlers, Kung Fu movie star etc.
2) Being able to pick a new character after a continue is always a good idea, and is a "tradition" that we seem so pleased to uphold elsewhere.
3) The apparent "bare-bones" approach to the online is more than an oversight, it's a massive black mark against the game. Yes, I'm glad that they focused on getting solid netcode together rather than adding in four or six player lobbies that lag to hell and back, but not being able to do both definitely has to count against Capcom, imo.
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Simon Parkin/Matt_Edwards
How does the PS3 version hold up? If you've played it that is. I'm debating which format to get it on.
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godamn
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Friday cannot come soon enough!
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FRIDAY.............................. PLEASE FRIDAY
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Just downloaded the SFIV theme from PSN - it's even got customised sound effects!
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My problem is that I have PS3 and 360 friends who will be getting the game. Since I have both systems, I have to decide which system to get or both. The majority of my friends who play Street Figther are on the PS3. At this moment, I am leaning towards the PS3 version but if the net code on the PS3 is not as good as the 360, I might go the 360 route.
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But no multiplayer lobbies? Nooooooooooooooooooooooooooo!
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What's the point? We all know the game will be of a slightly lower quality on PS3, either accept that and be happy or buy a 360 and stop whinging.
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Can't wait to try the console version. my local is getting his copies on Wednesday - two days to go!
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I would love to play this game. However, having played the Arcade version of SFII I can honestly say that the 360 pad makes it unplayable for me.
How are the controls for this one? And more importantly, is there a Gamepad for the 360 that matches the quality of the SNES original pad? Playing SFII Turbo on that machine was pure pleasure.
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THAT is a decent price. £100+ on a stick not so.
Also fighting games @ £20 is a decent price.
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3/10
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Granted I'm no fan of the Street Fighter games or even 2D fighters in general - I got into beat 'em ups with the 3D Virtua Fighter 2 on the Saturn - but I confess to loving Marvel vs. Capcom 2 on the Dreamcast. That's probably the only 2D fighter I've ever really liked actually.
I've ordered Street Fighter IV (on the PS3) to see what all the fuss is about; to see what I've been missing and whether it's warranted but I'm expecting most of it will probably be lost on me. Still beat 'em ups are usually good fun when played against friends so I expect I'll get enough enjoyment out of it even if I'm not someone who'll spend ages learning a character's moves. Life's far too short for that...
@Kyron - Read the three IGN reviews... the Xbox 360 and PS3 versions are practically the same but the latter has the advantage of quicker loading times with the *optional* HDD install and, arguably has the better D-pad for playing this game. That's the only reason I've opted for that version otherwise I'd have automatically gone for the 360 version on the basis that it was better (as is usually the case with 99.5% of multiformat games). However, the 360 controller's D-pad is beyond awful and this being a 2D game means that I have to consider the controller first and foremost.
I'm not someone who plays fighting games a lot so there's no way I'd waste money on a chunky, oversized, overpriced arcade stick for a couple of games that I only play now and again. They're just not worth it IMO and when I'm playing against friends whoever is using the stick would have the unfair advantage.
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Next? I haven't even got this one yet. Who cares when this is this good.
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Exactly. A 2 page 10/10 review, and not once does the review mention on of THE most import factors. Not all of us have Hori sticks y'know, and I suspect the majority of us will be playing on the bog standard wanky pads.
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Round one...FIGHT!!!!!
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'This will be the game that make me cross the 100 hour barrier for one game. '
Crikey, I thought the matches only lasted 60 seconds!
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My years of training playing with him will pay off.
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GOTY?
/orders
You know that Capcom will remake all their fighters with this engine now. Bring on Darkstalkers!
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Sorry Darren I like you but you brought this on yourself
"BURN HIM!!!!!!!!!"
/ lights torch
"What? He does like MvC2? Oh that's alright...BEAT HIM!!! HE STILL DISSED 2D!!!"
/ picks up baseball bat
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Same here. Wednesday it is.
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Wow, really? I never even considered using the analogue sticks.
I hope that's true for me too because although I'm on PC I'm using 360 pads also, and it's very unlikely I'll splash out for two new controllers for this game.
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Let's be serious, this game doesn't look that good... and online is useless Ryu vs Ken will be like everybody choosing manchester U in fifa 09...
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And its the first game i want to buy for my PS3 instead of my Sexbox
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If SSF2THDR is anything to go by Ryu vs Ken isn't that much of a problem, sure it's there (but it is in every fighter) but you do get a varied selection of fighters out there thankfully.
(I myself always go random online with fighters to add some spice!).
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Remember this: It is only a fighting game which still has NOTHING on the superior fighting system of the King of Iron Fist - Tekken.
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From all the videos/previews i've read you can tell this game is special, I suck at fighting games but have ordered as Capcom have made the game accessible for all.
Bring on Friday. Or hopefully sooner if Shopto ship the game early!
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T: DR is now forgotten thanks to SSF2THDR and I don't see T6 beating SF4....
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Basically, I never discovered the pleasure of a 2D Capcom fighting game until Marvel vs. Capcom 2 on the Dreamcast but by then 3D beat 'em ups were the "in thing" so even that game was comparatively dated alongside the Tekken, Dead or Alive and Virtua Fighter games. For me, Soulcalibur is the absolute best fighting game I'd ever played and really nothing has come close to that, and certainly not a 2D fighter. Sorry. Being able to evade a combatant in 3D adds an extra tactical element to fighting games I feel and adds a little realism that is completely lost in 2D ones for example.
I may not like Street Fighter IV at all, I'm buying it more out of curiosity than anything else. I mean it looks fun and everything - I wouldn't be buying it if it wasn't - but I expect it'll be one of those games I'll dig out to play with friends offline for a laugh rather than something I'll spend hours playing alone. I certainly won't be playing it online.
Had Street Fighter II Turbo HD Remix been available for the UK PS3 then I'd probably have bought that instead but SCEE being the incompetent a***holes that they are, we're still waiting for that to appear (if it ever does!) despite SFIV being released this week. Aren't they just great!
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Yeah I've grown up with the old SF. It seems to follow me everywhere through the years. Of course I love all 2D fighters as well (like SNK a lot). 3D is cool (mmm, Soul Calibur, Tekken 3,) but 2D can take it head on no sweat (ESPECIALLY the SF gameplay).
Amiga? DUDE HEARD OF BODY BLOWS?????!!!!!!!
It is a shame about PS3 SSF2THDR (man that's getting boring typing!) I'd be screwing if I didn't have my 360!
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it does sound rather good but i expect my socks to stay firmly on my feet
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Will buy on day one!
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Believe the hype.
Yes, it is THAT good. My only gripe are the long loading times on the 360 version. That's about it for now. Buy it if you like SF in any shape or form, you won't regret it.
Edit: Oh, and while the 360 Dpad is useless, the stick holds out pretty well. I am not saying I'd dare take on a tournament player with it but it works quite well.
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The best versions so Street Fighter imho.
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Comedy Gold.
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Analogue control scheme, like the mercurial Fight Night Round Round 3, or I shan't play. So there.
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Stopped reading your comment after this... "mere"... sad.
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Now I'm gonna have to run out and buy this on day one, with 2 control pads!!!
WIN!! That's all I needed to invest in this one.
Wonderful!
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I have to be nerdy, though. Yes, you can use Focus to absorb one hit without taking damage - but technically, you DO take the damage - it just regenerates as long as you don't get hit again immediately. This really keeps you honest - I barely dare to use Focus yet, but it is certainly the key to high-level play.
And while I am all giddy and feel like a the 12-year-old boy I was when I first saw Street Fighter II in action on an arcade machine, I have one large niggle with this - where's the spectator mode? Where are the multiplayer lobbies? I really hope that Capcom will include these features soon, because Street Fighter IV truly is a dream come true (I am fortunate enough to have a copy for review for the website I work for). I've had a few days of puzzlement about the ways in which the game has changed (read: my Street Fighter II skills proved less than effective), but yesterday, things just clicked for me. There is an elegance to this game that SFII simply doesn't have, and it's achievable for most players in a way that SFIII was not.
But Capcom is listening to the players this time, by the looks of it. I'm sure we'll have our lobbies and whatnot in due time. And the reported Championship Mode that should be available in the launch day patch sounds intriguing as well, as does the promise of being able to save and upload replays. The best way to learn the game is not only to play against stronger players, it's to watch them play as well, without having to sit in a corner, panically blocking 10-hit combos.
And now I'd better get some work done, so I can get home and play some more!
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Worst comment ever imho.
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That's just the way it is, I'm afraid.
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Er, actually EX+ alpha on the PS1 was eff-ing brilliant.
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How do the game's attack buttons map to the controller's face buttons? Is this aspect well handled?
The reason I ask is that (as I understand it) SF uses 6 attack buttons, but both PS3 and 360 only has 4 face buttons. Using the triggers in addition to the face buttons is a pretty high entry barrier, in my experience. I own a 360 and do not plan on purchasing any fighting game specific controllers. I have no problem with its D-pad or stick. Playing DOA4 using the pad is a joy since DOA only requires 4 different buttons.
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Although all the reviews point out that SF is a mainstream friendly fighter, this aspect seems very un-console friendly to me. One can clearly see the game was not designed with the limitations of a controller in mind.
Can anyone else comment on your experience with attack buttons mapped to the bumpers/triggers? Also, does everyone use their right hand thumb for the face buttons, or do some of you have a "claw"style grip so you can use you other fingers on the face buttons instead? Certain 2-button simultaneous presses are difficult using your thumb...
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You'll have to map manually in the way that FADCFTMFW says.... I would agree that that is prob the best way of doing it as it is often tricky to use the left hard punch with Dragon Punch stick input!
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@ izak
FADCFTMFW and iago71 are 100% correct. The controls are indeed set at default to have the light and medium buttons on the face of the pad. And again as they say, I would also highly recommend swapping the heavy buttons with the light ones. There is of course the option to pick up SFIV joypads- http://ww w.play.com/Search.aspx?searchty... These are heavily based upon the old Saturn pads, and quite simply they were the best for fighters.
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Got my PS3 version preordered from Play. It's only a matter of time...
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powerstone was brilliant as such that it diluted it's merits as an out and out fighter and became a platforming brawler, which was particularly true of it's sequel.
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Can anyone confirm whether custom button mappings are saved for each profile on the 360? This seems like an ideal use for having multiple profiles on one console: when your friends come over for vs play, they just log in and their preferred button mapping is loaded automatically.
However DOA4 somehow managed to stuff this up; it seems to work sometimes, but often visitors have to re-configure their control set-ups at the start of each visit.
@1Dgaf
I don't know which 2-button presses are commonly needed. From your comment I take it there are more PP and KK combinations than PK combinations?
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I found that default configuration works for me (light and med on face buttons, heavy punch and kick on right bumper and trigger, with left bumper being PPP and left trigger KK) but that's just me... Of course, haven't faced a human opponent over the Internet so far...
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I'm a bit apprehensive about getting a 3rd party controller! We're in a recession!
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I haven't played yet - plus I've got a stick - so my suggestion was a priori! I think, though, that ultras need three P or K.
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What would you consider a 10/10 game though?
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Lol.
Anyway, EG are damned if they do, damned if they don't really aren't they? Cf. the Fear 2 review. It seems if you disagree with a mark because you would give it a higher mark then the reviewer is obviously just trying to get attention, innit? IF you would give it a lower mark then the reviewer is being paid by the man, innit?
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hadouken
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I'll break that down to my standards:
Beat-Em-Up= -1 point
Stupid button combinations= -4 points
Restrictive areas- 1 point
So... 4/10. What am I doing here again? Oh yeah, trolling.
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Seems right. 360 version with a better controller/arcade stick is the way to go if you have a choice.
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"My problem is that I have PS3 and 360 friends who will be getting the game. Since I have both systems, I have to decide which system to get or both. "
Perhaps invite them round?
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Purchased!
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I have a 360 owning friend who was playing this last week as it (as well as FEAR2 and Shellshock 2) got leaked on the net and he is enjoying it, although he grumbles at the shitness of the 360's d-pad. I will ask him if he notices a load difference with/without install.
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However, I am pleased as (dragon) punch to see a fighting game of any sort get this kind of attention, as anything which brings people back to the genre is a good thing in my book. I will definitely pick this up (maybe not at launch, have a bit of a backlog to clear) to see what the fuss is about, and who knows, maybe it will convert me.
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Too hight for this game. Not even the replay value we have here. The offline is too basic and if we don´t play with anyone the game gets boring easly. Well, maybe if i was a fanboy a gave a 10/10 to this one too. -_- At least this is just a opinion. Like the others opinions.
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Err... are you kidding? No, they only do it on Akuma's special and that is a classic move! It's just how it's meant to be!
EDIT: Hehe, just chuckling to myself at the thought of the devs deciding they can't be bothered to do any graphics and you just fight in the dark and have to work out what's going on from the sounds
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Just Akuma, and thats always been blacked out.
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Fighting games were never meant to be played alone. I know what you're getting at, but it's a bit like saying that an MMO is no good if you're the only player in it. Of course it isn't. That's the whole point.
Get some friends round, go nuts! If you're all creepy and have no friends, or if you're too good and your friends refuse to play you and call you all sorts of names, go online (you'll be called names there too, but hooray for the mute button!). I'd say the bases are pretty much covered.
As for 10/10? Well, until there are some more social options online, I'm not completely convinced. But is this the best example of the genre in a long time? Yes. Am I having 10/10 fun? Yes.
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Have you played SF4 yet?
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so true
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Hang on, EVERY 360 game now has an optional HDD install. So that option, for quicker load times, is available on both consoles.
OK, to quote IGN:
"The game runs brilliantly on either console, but to get the PS3 up to quick load times, you'll need to perform the optional install. If you do install the game, the versions are nearly identical, though the PS3 benefits from the vastly superior D-pad on the DualShock".
So what it actually says about load times is this: PS3 version loads as fast as the Xbox 360 one *if* and as long as you perform the optional install.
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Don't like it? then don't buy it and move on, I for one can't wait for Friday!
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Stopped reading your comment after this... "mere"... sad."
You do right... I wouldn't want you to wear yourself, you poor thing.
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Except, when you think about it, it's not really.
Fighting games for the most part are pish. And you all know it really, stop deluding yourselves.
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FooAtari, GO HOME AND BE A FAMILY MAN
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No wonder he don't like beat 'em ups, PC owners have no friends!
/ checks bad09's profile shuts up, closes door behind him....
/ comes back for seplling, closes door again. Quietly...
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Steady on Santino, plenty time for that. Although im not sure the Wife sees it the same way...
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Hopefully get it tomorrow.
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SDF!!! BURN HIM!!!!!
/ defends due to DC ownership "wait, wait wait!!!!"
Shenmue is still fucking awesome!!!! (Yes, kids he said FUCKING!!!!). Thank you EG, Thank you EG, you MS whore sell out bitch dogs.
/ lets FooAtari off..
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And I'd have been disappointed with a 9/10. Haha
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That makes jesus cry
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For one reason or another, there have either only been shit fighting games, no fighting games or shoddy, unsuitable controls for fighting games on the PC.
A PC only gamer would have a distorted perspective on them. It's all about the Arcade/ Neo Geo, SNES and the Mega Drive / Saturn / Dreamcast.
The PS2 was a nice catchup console for beat 'em ups if you missed them on the formats listed.
Nowadays, MAME and GGPO can do the job to a certain extent when coupled with a Dual Shock or better pad.
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You don't get it mate. Look into who the character is.
I'm not sure if Akuma is in the animated movies, so you can get an idea of who he is, and get a feel for SFII and the characters.
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Really.....? That seems strange.... All the stages that Ive seen are reminiscent of the originals. IE. Gulies Aircraft runway, Blankas Brazil 'jungle' level, Chun Lis China street scene with chickens and Balrog/MBisons Vegas level with pimped out rides.
Are these not character specific anymore?
TBH I dont really care as Im just stoked about getting it Fri - Hopefully it'll be delivered before that!
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Update on SFIV arcade-status in japan:
Sadly, noone plays SF4, and havent done so since the game was released in arcades last summer.
(Observations based on arcades in Kansai-area + Tokyo)
Its all about the Tekkens, and to a certain degree, the VF, GGXX, SF3s.
I also hoped SFIV would be good news for arcades in japan, but no, sadly not.
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Doing install at the moment, load times between rounds are way to long. Ironic that the 1st time Capcom gives the option of the install, it's the 1st thing I end up looking for.
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thank you capcom! THANK YOU!!!!!!
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How much do they improve with an install?
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Also, somebody mentioned that replays were going to be added with the ability to save them. Seriously, I've been wanting that feature since 1992. Was disappointed it wasn't in SFHD, and gutted it wasn't mentioned in the review.
Anyone got a link to the promised replay info? Cheers!
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Ohhh i bet that was total murder for you?
man i wanna go back, Tokyo Rules!!!!!!!!
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Yep it was announced as DLC:
* Replay Mode – Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.
* New Points System - Two new points systems to measure your skill (Championship and Tournament Points)
* Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.
[link url=http://www.capcom-unity.com/s-kill/blog/2009/02/05/street_f ighter_iv_dlc_details_and_exclusive_screens?num=5&pg=2 ]http://ww w.capcom-unity.com/s-kill/blog/...[/link]
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Ive been meaning to give the 2d fighters another go on Xbox classic(liked Marvel vs Capcom2 and GGX2 reload), still got the Streetfighter Anniversary Collection, Capcom vs SNK2, King of Fighters 02/03 to play through yet.
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Hai to that..... Arcades over there are awsome.... they still have that acrcade culture going.... I miss it!
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Hai to that..... Arcades over there are awsome.... they still have that acrcade culture going.... I miss it!
Yep mushi musih, and given they have theme parks and we have Trocadero aka the Sauna, they win hands down. Not to mention the competition there is fierce, VF - don't even bother taking on the winner. :/
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(not a hate compaign against smokers! if youve been to japan, youll understand.)
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/ goes to bed to make tomorrow come faster
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Worst comment ever imho.
Hold the phone - didn't someone just say something about"Mmmm, Body Blows,"....
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Body blows was wicked!
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lunchtime for me (hopefully), poor LBP and gears2 are gonna lay down their life for the good fight.
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A good friend of mine is the manager in the local game shop. I get the games as soon as they arrive from the post office. Usually 3-5 days before release. Good to have the right friends
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Yes mine arrived today, was sent monday (got confirmation at 8pm).
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@ Ranger101
GAME had them for around £69.99. They may still have them in stock (too lazy to check).
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Popped out at lunch and my local isn't getting 'em until 4!
/ stares at clock WILLING the day away...
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/ hugs his small local games seller
Installing to 360 now 43%......"COME ON!!!!!!"
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Not sure about the 10/10 TBH (not talking incorrect "perfection" 10/10 BTW, just real highest accolade etc 10/10), SF3 3rd Strike is a much better 2D fighter IMO..BUT..it's still an absolutely wicked fighter worthy of ANY fight fans pennies (except for Seth, way to kill the single player game completely - just like you did with Gill in SF3 Capcom).
SF4 does lack a little personality if you ask me (probably due to no character specific stages). Also (obviously not talking super moves), what is it with FLASHES and COLOUR in modern fighters? I don't need a rainbow for effect - just hit the bastard!
Oh and is it me or does 4 move....just a little....like EX....
Anyway gripes aside, great character animation (when you can see it through the flashes and colour!), great game mechanics (although TBH I can see some fans not liking it), online doesn't seem to work that well for me at the mo (360) but I'm sure it will be just a addictive as SSF2THDR gameplay wise 4 is sound, if a little different.
Well done Capcom great game, had some big shoes to fill and 4 wears them well. Not exactly swept of my feet but I'm sure thanks to MP this game will last me until SSF4THDRZX81C64BOOB comes out, but the review does makes me even more wary of EG "reviews" 10/10 heh...
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From my day's play with the game today, it really feels like the 10/10 is going to prove to be well deserved.
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I started off with chung-li, she seems a bit shit (although probably just me) so i'll have a bash tonight and change character.
Ultra moves are cool, very easy to pull off, I assigned the HK-MK-LK to one of the triggers and can pull it off 9 times out of 10 when needed.
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I really need a Stick though - the controller didn't cut it. Its difficult to do focus dash cancels with the controller.
The One-hit focus/parry makes it more interesting than the 'inifinite' parrying of 3s - makes it a lot more strategic.... Although severely missing air parrying. Especially for turtling shorykeners and flashkickers. Still, nothing a doubledash and throw/double-dash-focus can't solve.
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I beat Seth on hardest with M. Bison, after realising that Capcom (as per tradition) have opted for a cheap boss. Cheap Bosses are best defeted using cheap tactics you would otherwise never use on a normal player - e.g. Fierce Psycho Crusher, down+Fierce repeat, rinse, recycle.
Not very flashy but it gets the job done.
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Just have to put some more time in to get better. One thing I tried last night was the cancelling moves on the trial mode, think it was to do a high kick then a another kick (can't remember) but couldn't get the combo to progress.
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but man how i wish my stick would turn up, almost tempted to wait till tomorrow, this game just aint designed for one of the worst d-pads ever made. Still i know im gonna play it the second i finish work.
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I'm not though. Yet.
Really need my stick, I completely fail with the 360 pad, especially when I start on the right side of the screen.
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Not this tho you need precision or your dead, no one got an early arcade stick order then???
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Thanks!
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[link url=http://www.milktrash.co.uk/showarticle.php?articleID=12 a>
]http://ww w.milktrash.co.uk/showarticle.p...[/link]
I don’t think I’ll bother
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actually why bother with games at all, i read milktrash's other review on "The world in general" - apparently its shit, dont think ill bother with life either......meh!!!
lol.
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Doesn't correlate. How can you possibly make that call off a "little taste".
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lol obv resi 4 will still be better than 5 which will become aparent 5 seconds into the game " i think not" !!!!!!
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Come dudes it's STREET FIGHTER!!!!
Bar a few tweeks It's been the same game..well since forever! I had a good chunk of play yesterday and tried all the characters out.
I breath this series so I know how every version/series plays and with every release I can tell how it compares (as I'm sure many big fans can).
Besides I don't know why everyone's on me - Like I said 4 is awesome! I just think the review is a little too eager and 3rd Strike plays better.
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A note to anyone who has ordered a Standard Fight Stick - I've been using this all day and it works a treat. I'm not tournament standard and this does the job excellently - a load of moves that would have been nigh on impossible for me with a gamepad can be pullled off pretty easily.
I also have a Hori EX2 and for me this beats it hands down (which is saying something.)
The only downer is the main theme song - where in the hell did they dig that up from - it sounds like a song David Hasselhoff will write if he ever enters Eurovision
Enjoy, World Warriors!
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You need to give IV a fair shot before you will know for sure if the new systems and new characters make it a better or worse game than 3s.
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Other than that the game is perfect, sure I could complain that it would be even more awesome if you could save/upload replays but for now this game is nothign short of perfect...apart from the online lobby thing
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Not me, I knew after one day with it 3rd strike was the greatest 2D fighter ever that somehow managed to topple 2 as king!
As great as 4 is, and it is a great fighter (well like conners said except for that intro theme - yuck!), I reckon we still have our old king (I'm talking gameplay wise obviously - not features like online etc). Feel free to disagree though....
Anyway who cares, we all have our best game doesn't stop SF4 being great!
/ smiles as he hugs ALL his SF games - even the poo movie one, turns on 4 for some MP and maybe a little SSF2THDR to.
SF rocks, give me online versions of 3rd strike and MvC2 and I may have your babies Capcom....
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FUCKIGN SETH FUCKIGN SETH FUCKIGN SETH FUCKING SETH
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Anw the game though is nice Street fighter is back indeed and i enjoyed it even if the final boss is a mess and i cant wait foreven more characters to kick this Seth's bloody ass with different style lol
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After playing with the new characters, I can see the KoF references... but they're pretty well developed, and surprisingly, Rufus is a pretty decent character, but Abel goes one better and actually manages to Trump Alex from sf3.
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MVC2 i read is supposed to be out on XBLA later this year, could be BS tho.
More importantly who didn't get there Mad Catz stick?? how many fucking years must one order this stick in advance to actually play it on the day of release? same old story, too much demand and too many pre-order company's scamming you!!!!
Gonna destroy my thumb playing this amazing game all weekend cos Mad Catz are greedy gits, my mail from Gameseek who i ordered it off was amazing
Dave from gameseek -:
"After having a quick go with one last nite i can confirm it will be well worth the wait
Well cheers for that informative mail Dave, kindly fuck off and post my stick your currently using yeah?
*rage*
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Yeah sorry well spotted I should of added "the HD treatment" in there! I also heard MvC2 is coming to live, whether it's spruced up or not I don't know tho.
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JESUS FUCKING CHRIST!
how much of a cheap bastard is 'Seth'?
Fuck you Capacom! just fucking had to go with the old - end boss does moves from every character at fucking random- eh? way to go at making the last encounter the fighting equivalent of fucking rolling dice.
that (character from here forward reffered to as 'Cuntfish') aside...
the rest of the game is pure liquid gold.
absolutely fantastic apart from Mr Cuntfish the endboss. beautiful, has japanese voice options - apart from the shitty title song (probably written by Cuntfish no doubt), plays fast and furious, and will sit on my shelf proudly.
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How dare they put someone hard to beat at the end of the game,
I tried to beat him with Ken yesterday the first round is tedious,
the second is furious and the third I get him down to the wire then he ultra fucks me James Blunt,
5 hours no win loser am I.
p.s wooped him with Ryu 3rd time.
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I do have a concern though that I hope someone might help me with. Can you have 2 profiles logged in for same-system versus play? It seems my partner isnt getting any Gs or anything, despite being signed in to her account (the main menu has my profile on it).
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Am I stupid or something, making a purchase decision based on a single review, from a gaming site I have only just found? Perhaps. It is certainly not because I'm suckered over the massive 10/10 score, I don't trust games scores that much, especially after being a regular reader of Gamespot and IGN.
No, I made the decision based on two things:
1st - The authors' style, knowledgeable and seemingly honest discourse, was refreshing and at times humorous.
2nd - Via a Google search, I came across a blog, where some guy wrote a review for Eurogamer just to 'give the guys at Eurogamer a hand'. Now how many people do you know would do that for a bunch of people you don't know?
And this is my first comment on the site.
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Think I'll be unlocking everything on Easiest and then never touching Arcade Mode again.
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Sorry I love the intro tune, it's very befitting to Street Fighter, a franchise that is cheesy in itself and Capcom aren't afraid to show it.
Listen to it a few times, it WILL grow on you!
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who the fuck came up with that?
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"Yeah sorry well spotted I should of added "the HD treatment" in there! I also heard MvC2 is coming to live, whether it's spruced up or not I don't know tho"
Don't think so mate (MVC2) its prolly just gonna be smoothed over like most conversions etc. As for Third Strike if the net code is anything like HD Remix ill get it cos the x box version on live is laggy as hell. Providing capcom decide to release it again.
Still no stick, sources say June now, get ready for a butt fucking UK
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'Still no stick, sources say June now'
Really? Where did you hear that???? Ive got mine on order too from that shag sack Dave at gameseek and got the same email as you..... Havent heard since.... Who told you June??
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It doesn't even give you proper button lay outs, and keeps refering to soft kick, hard kick blah blah blah. Im not some hardcore fighting nerd, I just want to have fun and play a game without dedicating my life to reading the manual to pull off some cool moves. "
This.
+1 more to the Seth haters - they made the same mistake with DOA4. Stick a shiny end boss onto Arcade mode to really piss everyone off.
10/10 you must be joking. 6 or 7 from me. This game is so noob-unfriendly it's unreal, I've managed to do the first 3 challenges with about 4 of the characters...
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New characters suck (except Gouken)
Gameplay is too slow...
Zangief's banishing flat takes too long to come out
Chun Li has been ruinned
Timing just seems way off...
Challenge ode is ridiculous (Strong punch to hadoken? I've done it a hundred times!!! why won't it count?)
It is growing on me, but to me, these are some serious flaws, I can see myself going back to HD Remid and Alpha 3
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Love the game, especially since the last update.
Seth is a (insert insult here) - agreed, however easy once you figure him out.
Online play rules!