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Street Fighter IV Review

Xbox 360 PlayStation 3 Review by Simon Parkin

16 February, 2009

Page 1 of 2. Page 2 ->

"So, what do you think of it then?"

I'm standing behind the Street Fighter IV cabinet at ATEI, the UK's only amusement arcade exhibition. Around the machine loiters a group of twentysomethings, all of whom invented or lied about the names of companies they work for in order to gain access to this supposedly industry-only exhibition. They lied because of this game and this game alone.

We're playing winner-stays-on. The kid on the right, Akuma, is on a seventeen-win streak. He's wearing a single, fingerless leather glove on his right hand, presumably to absorb the sweat that comes from being a champion. It is super-dramatic.

The young man I'm standing with turns to answer my question. He looks me in the eye and says: "Dude. This game is the second coming. The actual second coming."

Two minutes later, glove-boy loses to a New Challenger. The place erupts with cheers, fast dampened as we remember we're supposed to be here to assess whether or not to lay down the GBP 12,000 asking price for two of these machines, not to partake in an impromptu tournament.

Five months earlier, I'm sat in a Tokyo restaurant talking with staff members from Square Enix. One man is lamenting the fact that his best friend at the developer recently left to work at Capcom.

"He's gone to help out with Street Fighter IV, of course," he says, sadly. "I am so unbelievably jealous." Here is a man who builds JRPGs for a living, the very antithesis of the fast-paced competitive beat-'em-up.

Earlier that week, I'm holed up in an arcade in Shinjuku. It's packed with competitors trying out the game, everyone from young teenagers to middle-aged salarymen on a lunch break: a demographic spread that exemplifies Street Fighter IV's unusually broad appeal. They came for this game, and this game alone. That whole week, there is something in the Tokyo air, a whisper on the breeze: Street Fighter is back.

'Street Fighter IV' Screenshot 1

8 months in the arcade has established Sagat to be the most powerful character in the roster, closely followed by Ryu.

So before we even get to today, the week of the game's console release, Capcom has achieved the unthinkable. While it would be too generous to suggest that this game is reviving an ailing arcade industry, there's no doubt that the deep-rooted passions of a whole generation of players who played Street Fighter II at school have been rekindled. And alongside these returning prodigals, Street Fighter IV has managed to create a buzz amongst younger gamers, too.

It's no fluke. Every facet of this game has been meticulously planned, weighed and refined into a sort of Street Fighter concentrate, the bewitching essence of the series. There's the iconography: Ken's crimson Gi and Chun-Li's flowing white hair ribbons; the world map that flashes up between every bout, showing you which country you're heading off to for the next fight; and the remixed classic Street Fighter II melodies that soundtrack key battles. These visual and sonic touchstones reveal the game's aim - to modernise the series' most famous and best-loved entry.

The result is the very best re-imagining of classic videogaming yet seen, no less than the definitive Street Fighter, a game which makes the previous entries in the series seem like mere echoes. The character designs, popped into polygons for the first time since the mediocre EX spin-offs, at last feel at home in 3D. In the animation and the detailed and dynamic facial expressions, Capcom captures Chun-Li's fluid grace, Ken's ballsy American disposition, Ryu's hard-hitting but dour demeanour and Dan's hopeless fanboyism with a new clarity. These are the characters as they were always meant to be seen - at an unerring 60 frames per second, the camera tilting and shifting to provide dramatic angles, time slowing to fully capture every eye-popping combo and Ultra finishing move.

But while it may be a treat for the eyes, it is in the hands that Street Fighter IV reveals itself to be a bona-fide classic. It goes back to basics, in particular reducing the defensive game to an honest block and the new and straightforward Focus attacks that replace Street Fighter III's demanding parries (which, while good for marvelling at on YouTube, were a barrier to entry for most players).

'Street Fighter IV' Screenshot 2

It's the little touches that electrify - hit Dan in the stomach and his eyes stream with tears for a split second before he erupts into flames.

Triggered by holding down the medium kick and punch buttons simultaneously, the Focus attack puts your character in a power-up state, during which it can absorb a single hit from an opponent without taking damage. Releasing the buttons triggers a reversal move that can then be linked into a chain of other attacks. The simplicity of execution means even beginners can introduce it into their games, with experts' emphasis placed on when and how it's used.

Special moves, as ever, are triggered by moving the joystick in a motion that apes the on-screen move. With generous input windows, even the trickiest of moves can now be mastered within a short space of time. Combined with the wide frame windows for combination attacks, it's now far easier to execute two- and three-hit attacks in quick succession.

In this way the game finds the best balance of accessibility and challenge yet seen in the series. You no longer worry about whether you'll be able to pull off the move you want to at the moment you intend, but rather when best to pull it off, a distinction that narrows the gap between beginner and expert play. Focus cancels, dizzying cross-ups and technicals are still there for the elite, but their mastery is required only for the masters. Everyone else is welcome once more.

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Comments: 1-50 of 263 in total | next 50 »

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MrGamer
16/02/09 @ 00:37
#1
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FIRST!!!

Mr Gamer from Portugal!!!

GREAT Score!!!
Edited 1 times, most recently on 16/02/09 @ 00:38
uk_mal
16/02/09 @ 00:38
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Wowzers. I managed to play the arcade version of this in Edinburgh, when Capcom were touring Gamestations eariler in the month, and I was incredibly impressed. Somehow they've managed to keep the SF look and feel, while taking the visuals into 3D. Still, 10/10? This just went from a "buy when the price drops" to an "...oh dear, it looks like the overdraft is getting yet another hit" game!
Bonus
16/02/09 @ 00:41
#3
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They have this in the Casino here in Melbourne.

It really is top notch.
Dude_90
16/02/09 @ 00:41
#4
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OMG 10/10

Must Buy!!!
1Dgaf
16/02/09 @ 00:43
#5
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I'm glad the netcode is good. Phew!
Obiwanshinobi
16/02/09 @ 00:45
#6
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Roll on PC version. I'm gonna miss 2D though.
Edited 1 times, most recently on 16/02/09 @ 00:47
ytzulu
16/02/09 @ 00:46
#7
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awesome score and..CANT WAIT MUCH LONGER!!!!

Santino
16/02/09 @ 00:47
#8
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i honestly didn't need a review but this was a nice read, coudl really feel the enthusiasm for the game coming through, can't wait to get my hands on it this week, hopefully the sticks get delivered from gameshark in time!
IMO
16/02/09 @ 00:50
#9
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Having played this pretty relentlessly for the last few days, I agree with everything that has been said. If you like Street Fighter, this game will own your life.
Snuffb0t
16/02/09 @ 00:53
#10
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Hnnnngh, c'mon friday!
NakedSnake
16/02/09 @ 01:02
#11
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IT CANT GET MUCH BETTER FOLKS
















I WILL BE PLAYING IT ALL YEAR

WHEN WILL YOU GET YOUR COPY? YOU JEALOUS MATE?
Edited 3 times, most recently on 16/02/09 @ 01:41
Slabbathepave
16/02/09 @ 01:02
#12
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Its shit. Next Mortal Kombat game will pwnza it innit.
Matt_Edwards
16/02/09 @ 01:06
#13
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Nice review Simon :)

Been playing this online since yesterday and I have to agree the net code is more or less flawless. Thank god :D It was the only thing that could have possibly ruined this
El_MUERkO
16/02/09 @ 01:11
#14
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ooeerr

i still wont buy it thou

/sucking at streetfighter for 16 years
Santino
16/02/09 @ 01:18
#15
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shut your dirty whore mouth with that jibber jabber STKD, go home and be a family man
RobotRocker
16/02/09 @ 01:21
#16
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So, is this the actual second coming or The Stone Roses Second Coming?
mrmrc84
16/02/09 @ 01:24
#17
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Ah Street Fighter.. how i loved thee.

I was a huge Street Fighter II Turbo fan back in my snes days.
I could see from the premise of this review, the feverish anticipation, the stage was set for a 10/10.

This might just be the game that gets me back into beat-em ups.
slivir
16/02/09 @ 01:25
#18
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Yeah, shut it STKD. Nice review Simon. I'm also glad to hear about the net code as my childhood street fighter buddies now live on the other side of the world. I hope it stays good after the release date has come and gone.
Vice.Destroyer
16/02/09 @ 01:25
#19
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This was going to be a purchase, even without a review. I don't even mind that this review has barely got any important facts about the game in it. All I need to know is that the netcode is robust, that they have calmed down on all the extras like Super moves, cancels, isms, etc. And I am sold.

Roll on friday.
rodpad
16/02/09 @ 01:31
#20
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A question for anyone that's played this... worth a buy if you loved MK2/3 and Killer Instinct yet HATED every Street Fighter game thus far?
buggrit
16/02/09 @ 01:35
#21
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Oh dear.

/eyes dwindling funds
/considers TE stick yet again
FenderMaster
16/02/09 @ 01:51
#22
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I'm very tempted to buy this, but, if the game play isn't different enough to justify the price I'll have to stick with HD Remx....
Kiyoshi
16/02/09 @ 01:52
#23
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Oh man, Im that leather glove akuma player ;D

This is so dam cool :D
FenderMaster
16/02/09 @ 01:55
#24
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Oh and does anyone know if Zangief's SPD has the HD Remix motion, or the really difficult old motion? I can't go back now!!
silentbob
16/02/09 @ 01:57
#25
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TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN TEN/TEN
Edited 1 times, most recently on 16/02/09 @ 01:58
ilmaestro
16/02/09 @ 02:04
#26
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Ahhhhh...

/climax timed perfectly to coincide with reading "10/10" at the end of the review

Really nice review, I do disagree to some extent with a couple of points from this paragraph:

"Street Fighter IV's niggles are few, and overwhelmed by its many triumphs. There is some disappointment with the four new characters, none of whom seem to quite fit the classic Street Fighter aesthetic (Crimson Viper in particular looks like she's just stepped out of an SNK game) ... We found being forced back to the character select screen after a continue an unnecessary irritation, adding an often superfluous load. And finally, the lack of any spectator slots online, something that may be addressed in a future patch to allow for friends to play winner-stays-on, is a slight oversight."

In order:

1) I think I've heard the "Viper looks like an SNK character" line too many times now since the first sighting of the new characters, so I'm bored of it. Also, no, she doesn't really look like a "classic" SF character, but she's not - she's an SFIV character. You know, a New Challenger. Also, Abel fits SF perfectly. Rufus and Fuerte not so much, but only really because they seem too "comical". As an idea for a new SF character, a Luchador makes great sense in the context of the karate champs, Sumo wrestlers, Kung Fu movie star etc.

2) Being able to pick a new character after a continue is always a good idea, and is a "tradition" that we seem so pleased to uphold elsewhere.

3) The apparent "bare-bones" approach to the online is more than an oversight, it's a massive black mark against the game. Yes, I'm glad that they focused on getting solid netcode together rather than adding in four or six player lobbies that lag to hell and back, but not being able to do both definitely has to count against Capcom, imo.
stooeh
16/02/09 @ 02:05
#27
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YES!
JYM60
16/02/09 @ 02:07
#28
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Looking forward to this. I've never actually played SF on a console before. :D
ilmaestro
16/02/09 @ 02:11
#29
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And btw, it was totally gay to have Honda as the main page pic. Totally.
VandelayIndustries
16/02/09 @ 02:12
#30
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I like the sound of this, I left SF after Turbo on the SNES, this will bring me back :)

Simon Parkin/Matt_Edwards
How does the PS3 version hold up? If you've played it that is. I'm debating which format to get it on.
kissthestick
16/02/09 @ 02:14
#31
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10?

godamn
PedroTheLion
16/02/09 @ 02:19
#32
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I'm having anxiety attacks over this

Friday cannot come soon enough!
butler`
16/02/09 @ 02:26
#33
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GOOD NETCODE IN A FIGHTING GAME?!

FRIDAY.............................. PLEASE FRIDAY
Tetragammatron
16/02/09 @ 02:30
#34
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Guilty Gear still destroys it.
Cataferal
16/02/09 @ 03:02
#35
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I strongly doubt it'll topple GGX2's crown, but I'll definitely pick this up.
TommyUnderwear
16/02/09 @ 03:14
#36
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Simon - No joke, I have tears in my eyes. One of the best reviews I have ever read. As you said, us prodigals, we have returned. I do no know what else to say!! Gaming at it's best, simple as!!
Edited 1 times, most recently on 16/02/09 @ 03:35
3william56
16/02/09 @ 03:16
#37
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No comment on PS3 vs 360 game quality and joypad suitability? Or do we have to wait for a wanky pixel and frame count from everyone's favourite Richie?
figaro7
16/02/09 @ 03:54
#38
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Damn this would be a hard game to review, the majority of readers and writers on this website would have grown up on street fighter 2. It would be impossible to look at this game with objectivity and so what... cant wait!
N@
16/02/09 @ 03:57
#39
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Hmm. As someone who would only play the single player mode I have to say Seth put me off this game completely. Looks very good and all that but think I'll stay clear of it.
t8yman
16/02/09 @ 04:03
#40
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played it a bit yesterday, I never really got the hype for the other games. But this is impressive. bravo to capcom.
ThemisB
16/02/09 @ 04:06
#41
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Last SF I played was SFII: Special Championship Edition on the Megadrive. The day I got it was one of the most exciting of my childhood. It's gonna be a long week!

Just downloaded the SFIV theme from PSN - it's even got customised sound effects!
Machiavellian
16/02/09 @ 05:13
#42
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Since this is in the 360 section, I am guessing the net code for XBL is what Simon tested. What I would like to know does is the PS3 netcode on par.

My problem is that I have PS3 and 360 friends who will be getting the game. Since I have both systems, I have to decide which system to get or both. The majority of my friends who play Street Figther are on the PS3. At this moment, I am leaning towards the PS3 version but if the net code on the PS3 is not as good as the 360, I might go the 360 route.
mainaman
16/02/09 @ 05:21
#43
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A lot of people that grew with SF2 actually preferred Mortal Kombat.I hope somebody will make a great MK game in the end of this generation,but with Midway and Ed Boon in charge that simply won't happen.

TriggerHippie
16/02/09 @ 06:17
#44
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Don't get cocky, its gonna get rocky!
DDevil
16/02/09 @ 06:28
#45
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Yay 10!

But no multiplayer lobbies? Nooooooooooooooooooooooooooo!
Gradius
16/02/09 @ 06:50
#46
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Excellent...This review pleases me.
Kryon
16/02/09 @ 06:54
#47
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"No comment on PS3 vs 360 game quality and joypad suitability? Or do we have to wait for a wanky pixel and frame count from everyone's favourite Richie?"

What's the point? We all know the game will be of a slightly lower quality on PS3, either accept that and be happy or buy a 360 and stop whinging.
Edited 1 times, most recently on 16/02/09 @ 06:54
bad09
16/02/09 @ 07:06
#48
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Good review, I had a feeling this would get a 10.

Can't wait to try the console version. my local is getting his copies on Wednesday - two days to go!
symmetry
16/02/09 @ 07:35
#49
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Oh FFS, there's a recession on! Stop bringing out excellent games!
rock27gr
16/02/09 @ 07:54
#50
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Hmmm.

I would love to play this game. However, having played the Arcade version of SFII I can honestly say that the 360 pad makes it unplayable for me.

How are the controls for this one? And more importantly, is there a Gamepad for the 360 that matches the quality of the SNES original pad? Playing SFII Turbo on that machine was pure pleasure.

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