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Star Wars: The Force Unleashed Review

Xbox 360 Review by Johnny Minkley

15 September, 2008

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With Force Grip, your projectiles can range from small crates, rocks and droids to huge boulders, large structures, and great chunks of vegetation. But there are few things as pleasing as grabbing a Wookiee or a Stormtrooper and swishing them around in mid-air as their limbs flail wildly, before either shooting them skywards, into each other, or frying them with Force lightning before smashing them into the ground. And there is something indescribably wonderful about plucking a soaring TIE Fighter out of the sky and dragging it to its destruction.

The controls are mostly slick: you grab on to a locked-on item using the right trigger on 360 (the version reviewed here). Then it's the left stick to move the object backwards and forwards, and the right stick for up and down. You can either set it down gently by releasing the trigger, or point in the desired direction and release to fling it. While it works most of the time, this latter option proved frustratingly hit and miss on occasion - with objects flying off in anything but the direction intended, seemingly locked-on to an enemy elsewhere in the area.

What works at a distance, does start to go a bit wrong up close. Trying to use Force Grip in the heat of battle in a confined space can become an irritating exercise in chance thanks to a temperamental auto-locking mechanic. And the illogically fixed camera angles used during several boss fights only exacerbate the problem. Still, overall, the moments of Force-flinging delight outweigh these gripes.

Lightsaber combat is less rewarding and rarely rises above mindless button-bashing. It's initially satisfying (what's not to like about cutting down hordes of walking carpets with your laser sword?) but ultimately shallow.

LucasArts' solution is to provide numerous moves to learn via the upgrade system, accessed via button-combos. But while some of these look cool, there's little strategic depth: it's still button-bashing, however you dress it up. At this point it will boil down to how you choose to play: you may want to unlock absolutely everything and use a different attack on every enemy you encounter. No doubt you'll glean enjoyment from that, but it won't materially facilitate your progress through the game.

'Star Wars: The Force Unleashed' Screenshot jedis

The Force, unleashed. Still think Jedis are cool?

I hate Quick Time Events. You may not, but in any case you should know The Force Unleashed is riddled with them. Every boss battle ends with a small series of tediously unchallenging button sequences to match, so your foe can be despatched with a scripted flourish. I understand the dramatic purpose behind QTEs, but as a gameplay substitute they stink. When you're too busy focusing on the symbols to watch large chunks of the directed sequences, what exactly is the point?

More disappointing, though, is the reliance on QTEs for some of your more challenging foes in general gameplay (of which there are many). What is a dramatically acceptable way of tying up a major game moment becomes an annoying distraction mid-level. This is a game that gives you incredible powers with which to manipulate your environment in ever more creative ways, and then repeatedly snaps you out of the action to idly stab at a few buttons so it can show the sequence where you chop the AT-ST in half again.

Doubtless there are balancing reasons behind this but, given the technology driving the game, it seems a shame the designers couldn't come up with a workable way for our apprentice to, say, pull apart an AT-ST in real-time.

Balance is probably the main issue with The Force Unleashed. As highlighted in the opening mission, your kick-ass powers can devastate scores of enemies with little effort. So to create challenge, the developer seeks to overwhelm the player with numbers; in the game's larger spaces you will routinely be faced with enemies attacking you from all sides.

'Star Wars: The Force Unleashed' Screenshot proxy

No apprentice is complete without an irritating android sidekick. Proxy is a holodroid, and responsible for some big moments late on...

For example, in an Imperial hangar you might have around 20 Stormtroopers gunning for you - some energy-shielded and packing deadly rapid-fire weapons. Meanwhile there's an AT-ST stomping around, using a gravity gun to chuck metal crates in your direction, while snipers on a higher level take potshots with laser-guided rifles. The only way out is to use your Force powers on a door lock and, as it stands, you can't stand still for more than a couple of seconds.

At times like this, The Force Unleashed is magic: the sheer volume and variety of enemies clashes with your own explosive dark powers to produce some wonderfully intense, memorable encounters. If only more of the game played out at this level. And it's during the outdoor stages that you begin to realise how much trickery is involved.

When you have room to manoeuvre, the game's generally low difficulty is all too apparent. The scale and detail of the environments are regularly stunning; the flipside is that you can see groups of enemies and target them from afar with projectiles before they even remember they're holding guns, allowing you to clear the way ahead without breaking sweat.

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Comments: 1-50 of 118 in total | next 50 »

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Chrono-Kun
15/09/08 @ 10:35
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First comment...

I was shocked though. I thought it would get at most a 5/10 >.>
Aretak
15/09/08 @ 10:35
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So a 6/10 if you're not all that arsed about Star Wars. Seems about right from the demo.
hiddenranbir
15/09/08 @ 10:35
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QTE are next gen!
KingOfIceland
15/09/08 @ 10:36
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Totally saw that coming. Still picking this up, I think I can handle the sloppy combat and wonky controls.
Edited 1 times, most recently on 15/09/08 @ 11:36
Widge
15/09/08 @ 10:42
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So an ok game really, which is a bit of a shame if your shopping list is a bit chocka already.
Dizzy
15/09/08 @ 10:43
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From the demo I assumed this would be slaughtered. I guess a 7 is the best it could hope for.
DanWhitehead
15/09/08 @ 10:43
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While they've gone to considerable lengths to make glass that breaks like glass, the actual gameplay physics is often borderline broken. I've had four game-breaking bugs so far - usually because some object fails to load (such as the Imperial base which provided an invisible barrier) or because some character has fallen out of the gameworld. I killed one of the boss characters by sending him sailing into an abyss, but that doesn't allow for the QTE finale, so the game just left me there, stranded and alone in an inescapable arena. Add in the near constant scenery snags and wretched camera, and you've got a horribly half-arsed game. Mucking about with the Force and lightsabers is only fun for so long.
Chrono-Kun
15/09/08 @ 10:45
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I'm guessing the guys at Eurogamer are pretty much screwed up.

Oh well... I'll wait for Gamecentral's review =P That will bound to get slaughtered
napalm68
15/09/08 @ 10:49
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Sounds pretty cool actually.

I loathe QTEs as well. The author put it very well.
designerheadache
15/09/08 @ 10:52
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the demo was long enough for me, i was bored after that.

and i enjoyed the old ravensoft games too.
Godz_Mercenary
15/09/08 @ 10:54
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Stupid Star Wars game.
monty2k
15/09/08 @ 10:55
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In the final game, can I slice a Stormtrooper in half with a lightsabre?

I couldn't in the demo and that is such a major deal breaker for me.
Colin8703
15/09/08 @ 10:59
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I was playing the full game over the weekend and enjoyed it alot more than the demo. I'd even go as far as to give it an 8 as it was so much fun.

Not sure about longevity yet but throwing bad guys all over the shop is great. the controls have been tweeked a bit since the demo also as the force is that bit easier to implement.
gaselite
15/09/08 @ 11:01
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This is pretty much the exact same vibe I was getting from the demo, which is disappointing because I had been looking forward to it for such a long time.

The technology backing this game though is undeniably great and I would desperately love to see Jedi Knight 3 on PC with this same game engine. JK2 was ridiculous fun and if they could tap into that with this technology and marry it with the crazily fun, occasionally inane (but in a good way) lightsabre combat of old rather than the button mashing, finesse-lacking mess of an experience I had with this demo it'd be a must buy. I hope someone's listening, seems like a no brainer to me.
menage
15/09/08 @ 11:01
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@Colin

Longevity is overated. How many time did I run through DMC1 or 3, or GOW 1 and 2. Once that is.

Replayvalue in this day and age. Before I finish a game I already bought a new one.

Still, this doesn't seem to be my cup of tea. I do like some decent ai.
rufus_the_stunt_bum
15/09/08 @ 11:03
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@ lavalant

Agree with you on that, the demo was very bland. 5/10 imo.
DanWhitehead
15/09/08 @ 11:05
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In the final game, can I slice a Stormtrooper in half with a lightsabre?

I couldn't in the demo and that is such a major deal breaker for me.


One of my major gripes with the game, from a fan perspective, is how they've botched the balance of the game. They want you to be able to do all these ludicrous things with the Force, but that would make the game an absolute walkover. So pretty much every character suddenly has shields that can block lightsabers or make them immune to Force attacks, so you get the baffling situation where a powerful Sith apprentice can be killed by bloody Greedo and his pals. And yet, at the same time, you're able to pull starships out of the sky but your Force Push attack isn't enough to kill a Stormtrooper.

Oh, and there's a robot that can use the Force. Not sure how that works.
Merlinho
15/09/08 @ 11:05
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I want to play for the canon...but the gameplay does not sound inspiring at all. Short enough for a rent and complete by the sounds of it?
Colin8703
15/09/08 @ 11:06
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My thought's on longevity are if i think it will keep me playing until the end. It's very rare for me to want to revisit a game once it's finished. My games collection consists of over 50 xbox games but i've completed so few it's embarassing.

I just keep buying them.
chudders
15/09/08 @ 11:06
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The wait goes on...

Bring back Tie Fighter.
monty2k
15/09/08 @ 11:09
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@ DanWhitehead: Cheers for the reply!
Prodigy_BE
15/09/08 @ 11:09
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Another sucky Star Wars release, and EG being extra friendly not to get in trouble with Activision when it comes to banner income and stuff. This franchise deserves so much better...
Chtulie
15/09/08 @ 11:10
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You give a game an extra point for being a licenced game?
I see a certain person being requested by a lot of publishers to be the one on review of a lot of movie marketing games for the foreseeable future.
RandomTerrain
15/09/08 @ 11:12
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Well, I have to say, this sounds very disappointing.
It sounds like they got off to a great start with the games engine, then decided that was all they really needed game play wise and got lazy. Really lazy.
I may pick it up from a bargain bin one day. But probably won't.
mingster
15/09/08 @ 11:13
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So not as good as Jedi Knight II - Jedi Outcast.
Just redo this lightsabre star wars game including LIVE multiplayer and you'll have a hit.
RandomTerrain
15/09/08 @ 11:14
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From what Dan says in the comments above, no way does this deserve a 7. Sounds very broken. Insulting to fans.
StooMonster
15/09/08 @ 11:15
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Saw the final version of this title at my friend's house yesterday on his Xbox 360 -- and people say that piracy on the PC is rife!

It looked very good ... although would be improved if Stormtroopers et al were cut into pieces by light sabre rather than bouncing about; and the disappearing scenery is annoying too.

I want to see EUROGAMER comparison of Xbox 360 and PlayStation 3 versions: resolution, refresh, tearing, etc. please!
Quint2020
15/09/08 @ 11:16
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Exactly what I was expecting from the demo.

Veto.
Aretak
15/09/08 @ 11:19
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Is this the first review Johnny's ever written for the site, incidentally? I had a look at his contributor page and there aren't any others listed there.
zuljin
15/09/08 @ 11:22
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I was looking forward to this, but the QTEs are a deal breaker for me. Sounds stupid I know, but Mercs 2 reminded me of how utterly pointless they are, and how they add absolutely nothing to the game.
mingster
15/09/08 @ 11:22
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Lol.. @ Stoomonster
I too went round someones house yesterday and they had the 'final' version.
Which they acquired for £5 from a market.
360 piracy is as easy as the PC i'm sure.
Strifer
15/09/08 @ 11:23
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Lucasarts, where art thou? Stricken by commercial success, your corpse flails.
penhalion
15/09/08 @ 11:24
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Like I originally said. I knew this was going to be sub-standard when your lightsaber couldn't even cut a stormtrooper in half. After that, you just knew that this was not going to be that great.
charliemouse
15/09/08 @ 11:26
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Wookiee is spelt with 2 'e's Mr. Minkley.
space ace
15/09/08 @ 11:26
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so, jedi outcast outclasses yet another forced star wars game?
Blackthorned
15/09/08 @ 11:32
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Yep, bring back Tie Fighter.
bonker
15/09/08 @ 11:34
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I see EG still haven't sacked the utter cunt who arse-fucked the images page such that I haven't been able to look at a page of game images on EG for months now ...

Please sort out the images page so it's actually useable ...
JonFE
15/09/08 @ 11:37
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Have to admit that I was tempted by it, but the demo left me a bit cold. This review and -especially- Dan's comments just cement my initial reaction to the demo - maybe once it hits the bargain bins...
Vanmunt
15/09/08 @ 11:38
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defo getting this, really liked the demo................ just finished the '5' Infinate Undiscovery, really enjoyed that and hated your perfect 10 Braid.. go figure.
sickpuppysoftware
15/09/08 @ 11:39
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Sounds like ideal rental fodder to me.
michaelius
15/09/08 @ 11:42
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Hehe owned.
Looks like buy used copy when it comes in platinum series title :)
viper_h
15/09/08 @ 11:48
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One word: It's Star Wars.

Pre-ordered.
iago71
15/09/08 @ 11:50
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Hmmm...... I really hoped (in a pessimistic kind of way) that this would be the game to break the ongoing tradition of crap Star Wars games. Just as I thought - Still Im tempted to rent purely for the story and so on, though I know Ill regret it.

Well as a couple of others on this thread have said..... TIE Fighter please!!!!!! With full online treatment...... Like it ll ever happen though.

What happened to Lucas Arts ???? Surely they can get it right someday.
Edited 1 times, most recently on 15/09/08 @ 12:51
DFawkes
15/09/08 @ 11:53
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I really don't get EG scoring anymore, they should just stop. Though I'd argue all review sources should drop the scoring.

I'd still buy it when it inevitably gets cheaper, but I still have to finish some of the really good Star Wars games first.
Ranger101
15/09/08 @ 11:56
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Can someone please post a spoiler-tagged/hidden spoiler as to what the ending is for this game.
MaxHughes
15/09/08 @ 11:58
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Wow! Only 7/10 =/ Still going to get the game though!
kapowaz
15/09/08 @ 11:59
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It's shocking to me that over five years later, no game featuring swordplay has surpassed The Legend of Zelda: The Wind Waker. Every time I fire that up, I'm enthralled. Just go do the fencing minigame for a bit and see how many strikes you can get in without dying; this is swordplay at its finest, and it's a real shame that the only way other games seem to want to do it is with QTEs.

By the way, the initially-powerful-then-stripped-of-powers routine is hardly new, and shouldn't necessarily lead to a poor game. One of my all-time favourite games — Castlevania: Symphony of the Night — does this, and it's all the better for it. Giving the player a taste of the power they can tap within the game, then letting them explore it themselves is a great teaser. It's obvious that in the case of SW:TFU they've just not done it right, amongst many other issues.
paketep
15/09/08 @ 12:02
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The note doesn't seem to agree with the review.

I'll understand it as a 5/10 if you are not into SW (or left after the bastardizing Lucas has done since the prequels).
ccfb
15/09/08 @ 12:08
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"Oh, and there's a robot that can use the Force. Not sure how that works. "

Midi-chlorians. Dur.
onyxbox
15/09/08 @ 12:09
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i could get into this but I think I'll wait for it to land in the bargain bins... there's just too much stuff coming out in Oct & Nov so I have got to prioritise and I think this one falls short.

Pick it up in the new year when the winter rush is over.

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