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Star Wars: The Force Unleashed Review

Xbox 360 Review by Johnny Minkley

15 September, 2008

Page 3 of 3. <- Page 2

Enemy AI is laughably bad at times. It's cute to watch Stormtroopers desperately grabbing onto each other to avoid being blown away by your Force powers, but apart from that their primary directive seems to be to stand still and fire. LucasArts clearly hopes you won't really notice this when facing down a small army, but doesn't always get away with it.

One particularly dumb moment sticks in the mind: faced with a marauding Rancor, I quickly ran away and turned back to attack from a distance. The beast had stopped dead in its tracks, but was still perfectly in range for my lightsaber throw. I just repeated the move until it collapsed without argument. It's on occasions like this that the mask begins to slip.

The Force Unleashed's best levels are, unsurprisingly, those set in locations instantly familiar to Star Wars fans, and it's here the unalloyed thrill of authenticity enables you to overlook some of the game's flaws. They are brought into sharp relief, however, when it comes to the unfamiliar. Felucia is a case in point: infinitely less iconic both in landscape and inhabitants when compared with other areas in the game, and if it wasn't for the lightsaber in your character's hand and the clever physics, this could be any old third-person action title from recent years.

You also realise how uninspired and linear much of the basic level design is: again, without the tingle of familiarity the game is regularly revealed as a succession of large rooms and corridors, filled with grunts to clear. My issues with the weak AI were compounded when, weary of the slog across the bland mushroom planet, I decided to leg it ahead. I discovered I could make it through vast areas without so much as a scratch, and without anyone bothering to follow me.

'Star Wars: The Force Unleashed' Screenshot cloud

While you ponce around Cloud City, you can guarantee Lando's already cracking on to your pilot.

LucasArts would probably argue this misses the point of the experience entirely, but I would counter by saying the conceit can only work if the gameplay is consistently thrilling and engaging. It isn't. The other thing you miss by taking the lazy coward's option is currency with which to upgrade your powers (gained by slaying enemies as well as sniffing out concealed pick-ups). But, playing on the default difficulty setting (the second of four), this did not impact my ability to sail through the game with very little trouble.

The Force Unleashed is not a difficult game (and the challenge added on the higher settings is artificial rather than a case of smartening up the stupid enemies), and it's also not an especially long one. I completed it the first time around in a couple of evenings, the end arriving rather abruptly. But notice that I said the first time.

Linear and relatively straightforward the game may be, but the indisputable joy of applying Force powers to the world was enough to draw me back in for a second pop. Commendable details reveal themselves the more you take your time: smash a crate through a window on a space station, for instance, and the subsequent vacuum will suck nearby stormtroopers out before a metal shutter quickly slams down and regulates the atmosphere. Playfulness is rewarded in spades.

And herein lies the biggest problem: for all the rich possibilities thrown up by a muscular game engine, taking advantage is all too often inessential to progress and so many will coast through the game without noticing the finer points. And the painful lack of multiplayer only serves to underline this.

'Star Wars: The Force Unleashed' Screenshot crap

We can't help but wonder: what does Vader do when he needs a crap?

Technical prowess, however impressive, is not an adequate substitute for engaging game design. Playing through The Force Unleashed for a second time, I was reminded of Dan Whitehead's neat summary of Assassin's Creed on PC as "a 6/10 experience wrapped up in a 9/10 game engine". Ubisoft Montreal made the dangerous assumption that people would savour the game as the developer believed it ought to be experienced, and that's also true of LucasArts' effort.

But this is a Star Wars game and, in narrative terms, the most significant ever released. The stunning quality of the cinematics is everything you'd expect from a developer that shares office space with LucasFilm and Industrial Light & Magic, and the story is told with compelling vigour and convincing flair. The denouement is also fantastic, and it's worth noting that there is a second, non-canon ending on offer, depending on a decision you make in the final stage.

The introduction of memorable new characters like Proxy, the apprentice's beleaguered holodroid, and the smart and deliciously surprising deployment of familiar faces is expertly handled. And, for longtime fans of the fiction, the cathartic delight of slaughtering helpless Ugnaughts, Jawas and Wookiees cannot be overstated.

It gets an extra point, then, from this Star Wars obsessive for the story and the mostly magnificent recreation of the universe. As a fan you will want to experience what The Force Unleashed has to offer. It's just a shame that while there are occasional moments of brilliance when everything falls into place, they're not quite enough to back up the game's delusions of grandeur.

7/10

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Comments: 1-50 of 118 in total | next 50 »

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Chrono-Kun
15/09/08 @ 10:35
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First comment...

I was shocked though. I thought it would get at most a 5/10 >.>
Aretak
15/09/08 @ 10:35
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So a 6/10 if you're not all that arsed about Star Wars. Seems about right from the demo.
hiddenranbir
15/09/08 @ 10:35
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QTE are next gen!
KingOfIceland
15/09/08 @ 10:36
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Totally saw that coming. Still picking this up, I think I can handle the sloppy combat and wonky controls.
Edited 1 times, most recently on 15/09/08 @ 11:36
Widge
15/09/08 @ 10:42
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So an ok game really, which is a bit of a shame if your shopping list is a bit chocka already.
Dizzy
15/09/08 @ 10:43
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From the demo I assumed this would be slaughtered. I guess a 7 is the best it could hope for.
DanWhitehead
15/09/08 @ 10:43
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While they've gone to considerable lengths to make glass that breaks like glass, the actual gameplay physics is often borderline broken. I've had four game-breaking bugs so far - usually because some object fails to load (such as the Imperial base which provided an invisible barrier) or because some character has fallen out of the gameworld. I killed one of the boss characters by sending him sailing into an abyss, but that doesn't allow for the QTE finale, so the game just left me there, stranded and alone in an inescapable arena. Add in the near constant scenery snags and wretched camera, and you've got a horribly half-arsed game. Mucking about with the Force and lightsabers is only fun for so long.
Chrono-Kun
15/09/08 @ 10:45
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I'm guessing the guys at Eurogamer are pretty much screwed up.

Oh well... I'll wait for Gamecentral's review =P That will bound to get slaughtered
napalm68
15/09/08 @ 10:49
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Sounds pretty cool actually.

I loathe QTEs as well. The author put it very well.
designerheadache
15/09/08 @ 10:52
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the demo was long enough for me, i was bored after that.

and i enjoyed the old ravensoft games too.
Godz_Mercenary
15/09/08 @ 10:54
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Stupid Star Wars game.
monty2k
15/09/08 @ 10:55
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In the final game, can I slice a Stormtrooper in half with a lightsabre?

I couldn't in the demo and that is such a major deal breaker for me.
Colin8703
15/09/08 @ 10:59
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I was playing the full game over the weekend and enjoyed it alot more than the demo. I'd even go as far as to give it an 8 as it was so much fun.

Not sure about longevity yet but throwing bad guys all over the shop is great. the controls have been tweeked a bit since the demo also as the force is that bit easier to implement.
gaselite
15/09/08 @ 11:01
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This is pretty much the exact same vibe I was getting from the demo, which is disappointing because I had been looking forward to it for such a long time.

The technology backing this game though is undeniably great and I would desperately love to see Jedi Knight 3 on PC with this same game engine. JK2 was ridiculous fun and if they could tap into that with this technology and marry it with the crazily fun, occasionally inane (but in a good way) lightsabre combat of old rather than the button mashing, finesse-lacking mess of an experience I had with this demo it'd be a must buy. I hope someone's listening, seems like a no brainer to me.
menage
15/09/08 @ 11:01
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@Colin

Longevity is overated. How many time did I run through DMC1 or 3, or GOW 1 and 2. Once that is.

Replayvalue in this day and age. Before I finish a game I already bought a new one.

Still, this doesn't seem to be my cup of tea. I do like some decent ai.
rufus_the_stunt_bum
15/09/08 @ 11:03
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@ lavalant

Agree with you on that, the demo was very bland. 5/10 imo.
DanWhitehead
15/09/08 @ 11:05
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In the final game, can I slice a Stormtrooper in half with a lightsabre?

I couldn't in the demo and that is such a major deal breaker for me.


One of my major gripes with the game, from a fan perspective, is how they've botched the balance of the game. They want you to be able to do all these ludicrous things with the Force, but that would make the game an absolute walkover. So pretty much every character suddenly has shields that can block lightsabers or make them immune to Force attacks, so you get the baffling situation where a powerful Sith apprentice can be killed by bloody Greedo and his pals. And yet, at the same time, you're able to pull starships out of the sky but your Force Push attack isn't enough to kill a Stormtrooper.

Oh, and there's a robot that can use the Force. Not sure how that works.
Merlinho
15/09/08 @ 11:05
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I want to play for the canon...but the gameplay does not sound inspiring at all. Short enough for a rent and complete by the sounds of it?
Colin8703
15/09/08 @ 11:06
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My thought's on longevity are if i think it will keep me playing until the end. It's very rare for me to want to revisit a game once it's finished. My games collection consists of over 50 xbox games but i've completed so few it's embarassing.

I just keep buying them.
chudders
15/09/08 @ 11:06
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The wait goes on...

Bring back Tie Fighter.
monty2k
15/09/08 @ 11:09
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@ DanWhitehead: Cheers for the reply!
Prodigy_BE
15/09/08 @ 11:09
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Another sucky Star Wars release, and EG being extra friendly not to get in trouble with Activision when it comes to banner income and stuff. This franchise deserves so much better...
Chtulie
15/09/08 @ 11:10
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You give a game an extra point for being a licenced game?
I see a certain person being requested by a lot of publishers to be the one on review of a lot of movie marketing games for the foreseeable future.
RandomTerrain
15/09/08 @ 11:12
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Well, I have to say, this sounds very disappointing.
It sounds like they got off to a great start with the games engine, then decided that was all they really needed game play wise and got lazy. Really lazy.
I may pick it up from a bargain bin one day. But probably won't.
mingster
15/09/08 @ 11:13
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So not as good as Jedi Knight II - Jedi Outcast.
Just redo this lightsabre star wars game including LIVE multiplayer and you'll have a hit.
RandomTerrain
15/09/08 @ 11:14
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From what Dan says in the comments above, no way does this deserve a 7. Sounds very broken. Insulting to fans.
StooMonster
15/09/08 @ 11:15
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Saw the final version of this title at my friend's house yesterday on his Xbox 360 -- and people say that piracy on the PC is rife!

It looked very good ... although would be improved if Stormtroopers et al were cut into pieces by light sabre rather than bouncing about; and the disappearing scenery is annoying too.

I want to see EUROGAMER comparison of Xbox 360 and PlayStation 3 versions: resolution, refresh, tearing, etc. please!
Quint2020
15/09/08 @ 11:16
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Exactly what I was expecting from the demo.

Veto.
Aretak
15/09/08 @ 11:19
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Is this the first review Johnny's ever written for the site, incidentally? I had a look at his contributor page and there aren't any others listed there.
zuljin
15/09/08 @ 11:22
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I was looking forward to this, but the QTEs are a deal breaker for me. Sounds stupid I know, but Mercs 2 reminded me of how utterly pointless they are, and how they add absolutely nothing to the game.
mingster
15/09/08 @ 11:22
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Lol.. @ Stoomonster
I too went round someones house yesterday and they had the 'final' version.
Which they acquired for £5 from a market.
360 piracy is as easy as the PC i'm sure.
Strifer
15/09/08 @ 11:23
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Lucasarts, where art thou? Stricken by commercial success, your corpse flails.
penhalion
15/09/08 @ 11:24
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Like I originally said. I knew this was going to be sub-standard when your lightsaber couldn't even cut a stormtrooper in half. After that, you just knew that this was not going to be that great.
charliemouse
15/09/08 @ 11:26
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Wookiee is spelt with 2 'e's Mr. Minkley.
space ace
15/09/08 @ 11:26
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so, jedi outcast outclasses yet another forced star wars game?
Blackthorned
15/09/08 @ 11:32
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Yep, bring back Tie Fighter.
bonker
15/09/08 @ 11:34
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I see EG still haven't sacked the utter cunt who arse-fucked the images page such that I haven't been able to look at a page of game images on EG for months now ...

Please sort out the images page so it's actually useable ...
JonFE
15/09/08 @ 11:37
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Have to admit that I was tempted by it, but the demo left me a bit cold. This review and -especially- Dan's comments just cement my initial reaction to the demo - maybe once it hits the bargain bins...
Vanmunt
15/09/08 @ 11:38
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defo getting this, really liked the demo................ just finished the '5' Infinate Undiscovery, really enjoyed that and hated your perfect 10 Braid.. go figure.
sickpuppysoftware
15/09/08 @ 11:39
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Sounds like ideal rental fodder to me.
michaelius
15/09/08 @ 11:42
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Hehe owned.
Looks like buy used copy when it comes in platinum series title :)
viper_h
15/09/08 @ 11:48
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One word: It's Star Wars.

Pre-ordered.
iago71
15/09/08 @ 11:50
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Hmmm...... I really hoped (in a pessimistic kind of way) that this would be the game to break the ongoing tradition of crap Star Wars games. Just as I thought - Still Im tempted to rent purely for the story and so on, though I know Ill regret it.

Well as a couple of others on this thread have said..... TIE Fighter please!!!!!! With full online treatment...... Like it ll ever happen though.

What happened to Lucas Arts ???? Surely they can get it right someday.
Edited 1 times, most recently on 15/09/08 @ 12:51
DFawkes
15/09/08 @ 11:53
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I really don't get EG scoring anymore, they should just stop. Though I'd argue all review sources should drop the scoring.

I'd still buy it when it inevitably gets cheaper, but I still have to finish some of the really good Star Wars games first.
Ranger101
15/09/08 @ 11:56
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Can someone please post a spoiler-tagged/hidden spoiler as to what the ending is for this game.
MaxHughes
15/09/08 @ 11:58
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Wow! Only 7/10 =/ Still going to get the game though!
kapowaz
15/09/08 @ 11:59
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It's shocking to me that over five years later, no game featuring swordplay has surpassed The Legend of Zelda: The Wind Waker. Every time I fire that up, I'm enthralled. Just go do the fencing minigame for a bit and see how many strikes you can get in without dying; this is swordplay at its finest, and it's a real shame that the only way other games seem to want to do it is with QTEs.

By the way, the initially-powerful-then-stripped-of-powers routine is hardly new, and shouldn't necessarily lead to a poor game. One of my all-time favourite games — Castlevania: Symphony of the Night — does this, and it's all the better for it. Giving the player a taste of the power they can tap within the game, then letting them explore it themselves is a great teaser. It's obvious that in the case of SW:TFU they've just not done it right, amongst many other issues.
paketep
15/09/08 @ 12:02
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The note doesn't seem to agree with the review.

I'll understand it as a 5/10 if you are not into SW (or left after the bastardizing Lucas has done since the prequels).
ccfb
15/09/08 @ 12:08
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"Oh, and there's a robot that can use the Force. Not sure how that works. "

Midi-chlorians. Dur.
onyxbox
15/09/08 @ 12:09
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i could get into this but I think I'll wait for it to land in the bargain bins... there's just too much stuff coming out in Oct & Nov so I have got to prioritise and I think this one falls short.

Pick it up in the new year when the winter rush is over.

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