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Star Trek Online Review

MMO PC Review by Oli Welsh

5 February, 2010

Page 1 of 3. Page 2 ->

It's a big night. The Eurogamer Star Alliance, our very own forum guild for Star Trek Online, has made a date to assemble and enter a Fleet Action, one of the game's repeatable large-scale space battles, en masse. We meet at Earth Spacedock and assemble our flotilla of cruisers, escorts and science vessels in picturesque orbit over the Mediterranean. We warp out in splendid unison and charge majestically across sector space to Starbase 24. We warp in... and cross our fingers, close our eyes and hope for the best.

Most of us make it. Others are stranded in another instance of the same location. We couldn't form a group large enough to take us all in, but even some of the small five-player groups have been split. There's a moment of frantic chatter as we try and organise ourselves into the same fragment of space-time, but it's too late, the Klingons are here, and we surrender to our own individual pockets of pinwheeling, phaser-strobed mayhem.

This isn't at all atypical for Star Trek Online. The space MMO itself has warped in unprepared, jury-rigged, piecemeal and scatterbrained. It's a jumble of broken-up content, inconsistent rules and half-finished systems that does a great job of throwing players together but a terrible job of keeping them together, a game where you never really know what's going to be on the end of your next warp (although it will probably involve blowing stuff up). I'm not quite sure that's what Gene Roddenberry would have meant by the wonder and mystery of space exploration.

'Star Trek Online' Screenshot 1

Heroes over Europe: the Eurogamer Star Alliance.

To be fair, it does keep you on your toes, and like Cryptic's other games Champions Online and City of Heroes, Star Trek Online possesses an unpretentious, scrappy charm and a kind of fast-and-loose immediacy that you don't come across too often in MMOs. Unlike those carefully masked superhero adventures, however, this game isn't hoping to get by on its winning personality alone. This one comes with a peculiar and hugely popular pop-cultural phenomenon attached: the camp, worthy sci-fi world of Star Trek.

It gets it a long way. I've already written about the Pavlovian response you'll have to its unmistakeable, iconic sound effects, for one thing. The game is smartly set later in the timeline than any existing Trek fiction, allowing Cryptic to conjure a scenario that suits the game - a reignited war between the Federation and the Klingon Empire - while liberally peppering it with references to anything and everything that has gone before.

The game's chat channels are already bubbling with happy Trekkies revelling in this banquet of fan service, batting arcane knowledge to and fro while enjoying the wish-fulfilment of captaining their own Starfleet vessel or visiting Deep Space 9. If you love Star Trek, it's a great place to indulge your enthusiasm and share it with others.

'Star Trek Online' Screenshot 2

You can select "attitudes" for your character - this is "thoughtful", colloquially known as "the Picard".

Furthermore, despite the fact that Star Trek Online is built on the same engine as Champions Online - which will be quite obvious when on foot - Cryptic has been careful not to simply force Star Trek into an existing MMO template, choosing instead to build the game around what makes sense for its licence. It has the fundamentals - long-form RPG progression built around loot and skill customisation - but it's structurally and mechanically pretty unusual for an MMO, and moment-to-moment it's quite a different experience.

The most obvious manifestation of this is the way the action is split between space and ground action, since it simply wouldn't be Star Trek without either. There is one sense in which it's not very Star Trek at all, though - although there are simple-exploration elements, the majority of what you'll be doing in either instance is combat, and pretty frenetic combat at that.

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Comments: 1-50 of 107 Next →

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RedPanda
05/02/10 @ 12:31
#1
+20
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KHAN!
Bartacus
05/02/10 @ 12:32
#2
+61
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KHANT!
redneon
05/02/10 @ 12:32
#3
+10
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Sounds about right. I played the beta for a weekend and was so disappointed with it. I really wanted it to be good :(
Spuzzell
05/02/10 @ 12:33
#4
+29
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Who're you calling a Khant?
ukdm
05/02/10 @ 12:36
#5
+2
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I would play this if it wasn't for the pricing. I am not going to pay £29.99 for a game that after a month I have to pay a subscription for. £15? Maybe, £10? Probably. Or how about £30 gets you 3 months of play time?

So I end up waiting for it to get to a budget price point and then join in. It's about time some publisher had the brave idea of trying something a bit different here again (Guild Wars, that worked right?). If you hook me early and the game is good then I'll likely be paying you hundreds of pounds over a few years.
skullstorm
05/02/10 @ 12:37
#6
+4
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Fair score I think, personal 5 here I think so far (and I even quite like it). Not enough content for me to stay longer than a month and the fact that Cryptic have admitted staggering content post release (ie admitting theres no content?) has really put me off in the long run.
photoboy
05/02/10 @ 12:39
#7
+13
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I tried the beta but I didn't get on with the game. I've never been an MMO fan but I was willing to give it a chance as I love Star Trek. But the same problems all MMOs have are also here, namely everything takes ages to do and everything costs large amounts of money (I thought they didn't have money in the future). This is all done to ensure you don't finish the content and stop paying your monthly subscription. The emphasis on combat and continual fighting seemed very at odds with what Star Trek is supposed to be about.

Currently the best Star Trek RPG you can buy is Mass Effect 2.
BritishBlue1
05/02/10 @ 12:42
#8
+10
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I never heard of a "photo torpedo" before, I'm sure the paparazzi would love to get their hands on one.
President Weasel
05/02/10 @ 12:43
#9
+13
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Sounds like Champions Online with spaceships. Cryptic make MMOs on the cheap and it shows.
mentalabhoration
05/02/10 @ 12:43
#10
+4
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Dont call me tiny
swisstony
05/02/10 @ 12:50
#11
+1
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Instancing and dynamic balancing can work well as the former can be staged for a tight narrative experience that can't be disrupted, all serious raiding is like this for that reason.

Also, as long as the competition balancing, as with the lotro skirmish system, yields better rewards for co-operation then everyone from solo casual to group oriented players get something out of it.
notmyrealname
05/02/10 @ 12:51
#12
+3
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''Klingon chat channels are among the most dispiriting places to hang out on the internet right now. ''

I'm curious to what that entails,ahahah. People trolling in 'klingon' perhaps?:P
modo_komodo
05/02/10 @ 12:55
#13
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Little early for a review, Shirley?
makeamazing
05/02/10 @ 13:00
#14
0
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I have enjoyed it so far, but eccept for the space battles, the land based stuff does seem very limited and not enough variation... i doubt i am going to stay more than a couple of months playing at this point... just have to play to get my monies worth for the £30 i spent :)
Edited 1 times, most recently on 05/02/10 @ 13:00
username
05/02/10 @ 13:01
#15
+1
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Freki
05/02/10 @ 13:04
#16
+2
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I'm quite enjoying it even though I am not a huge Trek fan. Space combat is fun, ground combat can be a laugh in a large group and it is quite casual friendly.
mcmonkeyplc
05/02/10 @ 13:13
#17
-9
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I called the score! I win! :P

Fair review. I just ask that you add 1 or 2 points to the score if your a star trek fan.
jellyhead
05/02/10 @ 13:15
#18
+2
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Yeah, it's more of a current state of play article to me. I hope EG do a revisit when all the End Game content is in because like most MMOs i expect this game to keep on expanding and getting polished. That said, some of the criticisms are spot on as are the concerns.

I'm having a laugh with the game and as i'm more of a casual player i can see that it will keep my interest for a long while especially when the new content starts being added. Th space combat is fantastic and once you get your Tier 2 ship the game changes drastically due to the difference between your starter ship and the proper ships. Ground combat is a little lacklustre but it's nowhere near as static as it seems. If you are just standing there hitting space to fire then you're doing it wrong. Use cover, use abilities, be creative.

At this time i'd give it a 7 going up to an 8 at the higher tiers. If you're a Trekkie then add another point or two :)
GiarcYekrub
05/02/10 @ 13:16
#19
+3
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I bought this, Life Time membership too. Personally the fact you don't have to socialise but you can if you want to and the lack of a grind feel is what excites me most beyond the license
DFawkes
05/02/10 @ 13:16
#20
+1
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Very nice review Oli, well written stuff. I think a Trekkie like me can overlook it's problems a lot easier, but for a non-Trekkie that review pretty much nails it.

I still love it though, and there's still plenty of room should anyone want to join the Eurogamer Star Alliance. Like the first paragraph said, it can be tricky getting everyone in the same instance in big Fleet Action. I think we just about managed near the end, but the option to start a new instance of our own would've been nice.
Gl3n
05/02/10 @ 13:16
#21
+1
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Not surprised at all really.

It's a very 'lite' mmorpg and there just isn't the longevity, but its one that i must admit to enjoying thoroughly so far.

I was wondering just last night, if it wasn't Trek, would i still be as interested?
telboy007
05/02/10 @ 13:18
#22
+4
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I wanted to love this but couldn't; the beta put me off with the lag, the disconnects, the stupidly slow client/patch download, pretty uninspiring on foot sections. The one shining light was the ships and the customisation you would do. Ship combat was pretty good as well, but I prefer the flexibility in Eve.
Edited 1 times, most recently on 05/02/10 @ 13:19
Boomerang
05/02/10 @ 13:22
#23
+2
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Arkham Asylum would have been an amazing game if you replaced Batman with any other character, made-up or existing.

Sounds like this would have very little going for it without the Star Trek IP lending its weight.
peterfll
05/02/10 @ 13:26
#24
+1
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Isn't it funny how both the Star Trek and Star Wars universes \ licences predominately generate mediocre titles? I do accept their have been a few exceptions (some great exceptions).... but generally why is the spirit of these franchise so difficult to capture?
jellyhead
05/02/10 @ 13:27
#25
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I'll probably move onto Eve after i graduate from STO but it's deep enough for an MMO n00b like me to cut my teeth on for sure. There's a fair bit of depth in the game if you bother to look instead of just mashing spacebar and complaining like a whole swathe of the official forums. Oh yeah, avoid the official forums unless you have hardened yourself to the wailing of self righteous idiots.

It's no Eve for sure but that's not a bad thing.


edit: @peterfil. I think it's because the fans have so many different ideas about what they want the game based on their most favouritest franchise to be that they are inevitably disappointed. If you reskin WoW you get moaned at, if you don't you get moaned at. Lose , Lose situation. Also the franchise holders might have put limits on what can be done with the license.

They took out our Pink Phazors for example ;__;
Edited 1 times, most recently on 05/02/10 @ 13:30
Gurgeh
05/02/10 @ 13:29
#26
+5
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People are already hitting maximum level and finding there's virtually nothing to do. Cryptic are promising they will patch some kind of end-game in, so lets hope they dont charge any extra for it, as they seem to be doing for everything else (e.g. Vibora Bay in CO http://www.massively.com/2010/01/27/play... )
Gl3n
05/02/10 @ 13:29
#27
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I had STO on one monitor and Voyager going on the other this morning.

Was awesome.
jellyhead
05/02/10 @ 13:32
#28
+2
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Well, if people will poopsock the game in 3 days and burn through the content then they will find themselves bored.
dsmx
05/02/10 @ 13:33
#29
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I would of got this game but for what it is at the moment it's too expensive and it's sounds like they still haven't fixed quite a few bugs from the beta. That said it is still fun played in short bursts but you don't play mmo's for short bursts. Hopefully they'll get more content into the game and more variety in the missions, there's a very solid core to this game it just needs some polish.
jellyhead
05/02/10 @ 13:36
#30
+1
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Why not play an MMO in short bursts? Just wondering.
Hunam
05/02/10 @ 13:57
#31
+3
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I have to agree with Gl3n on the MMO lite comment, and that's why I like the game. I'm far too casual when it comes to MMO's, so being able to dip in and out when I want really aids the game. It does need some work done of the grouping to be honest, but I think this is something that can be fixed in the future.
berelain
05/02/10 @ 13:57
#32
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I'm quite enjoying STO at the moment, but I do think its too early for a review- the full game has only been out a couple of days, and its not really fair to judge a game based on its beta phase since quite a bit can change (okay, so it normally doesn't... but still).
sesskie
05/02/10 @ 13:58
#33
+1
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An MMO is badly designed if theres nothing for you to do after you hit your cap. Even wow you cant poopsock, as the endgame is designed in a way to keep you engaged for months, even if you DO want to burn through it. In wow, the endgame Is the game, the leveling is the tutorial.. if you ahve an MMO where the leveling is the gmae and the endgame is when you, well, end your game, then thats going to end up frustrating people adn subscriptions will be cancelled.
jellyhead
05/02/10 @ 14:12
#34
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Fair enough, Sesskie but by the same token burning through all the content before the end game content is in place and then complaining is a bit nonsensical to me. End Game is coming and it is Borg, they only have to read the STO front page but i suppose expecting 14 year-olds to have patience while their hormones are shot to hell is asking too much :)
Spekingur
05/02/10 @ 14:17
#35
+3
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WoW again? It didn't have proper endgame at launch either. It seems to be the norm of most MMOs today.

MMOs aren't made for people who want to burn through content ASAP and then complain about nothing to do within the first two weeks of launch. Also, to those who played the game in beta - it has gotten quite a few patches since then.
Edited 1 times, most recently on 05/02/10 @ 14:18
Cosquae
05/02/10 @ 14:17
#36
+9
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They say you never stop learning...

...today I learnt what 'poopsocking' meant.
Fatum
05/02/10 @ 14:18
#37
-1
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A 6 is a tick generous. A 5 would do.
Spekingur
05/02/10 @ 14:19
#38
+2
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Yes, apparently it is not pooping in a sock.
Norfolk'n'Clue
05/02/10 @ 14:19
#39
-3
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Come play Eve. There are big things happening at teh moment - Goonswarm have disbanded, reforming shortly I imagine. IT (ex-BoB) are taking over the Delve (SW New Eden) again, and CVA are facing a protracted campaign from -A-, U'K and Sys-K (as well as Atlas when they want some pew pew).
Ceatlan
05/02/10 @ 14:22
#40
+8
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I can never understand why Star Trek is ever associated with combat, especially space combat. The original series, films and subsequent next generation series had next to no space combat, and only the occasionaly phaser battle between people. Most of the time they were more like action adventures with stories, puzzles to solve, intrigue etc, and nothing about combat. In fact the time the series has devolved into war and battles are when I think its been at it worst. I'd much rather have a game that revolved around stories, characters, puzzles, political intrigue than something thats focus was space and land battles.
Edited 1 times, most recently on 05/02/10 @ 14:22
penhalion
05/02/10 @ 14:36
#42
+3
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@RedPanda

Put some feeling into it man it's

KHAAAAANNNNNN AN AN AN an an an..........*

You gotta get that echo in there! ;)
Edited 1 times, most recently on 05/02/10 @ 14:36
Gaol
05/02/10 @ 14:37
#43
-1
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A generous mark I think, given the mercenary cash-in nature of this title. This should really be in the sub-5/10 area. The criticisms are spot-on though. Little to no grouping dynamics. Piecemeal presentation. Arbritrary itemisation. No community features. Highly repetitive. I would add uninspired art, confusing player customisation system, laggy UI, badly optimized engine. The gameplay here would have been widely derided back in the 90s, and if it wasn't for the MMORPG cloud of smoke effect we'd all be in agreement that this product is a total turd.

Cryptic have taken the Champions engine and bolted on the license and space combat. It's a botch job and it shows. The material here is ill-suited to long term subscription play and I'd stay well clear of the lifetime and annual 'offers' they are keen to push, as you'll be sick of this in a month at most.
Red930
05/02/10 @ 14:41
#44
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I have to agree slightly with the review, but many seem to be missing the point of ground combat.

If you use skills, place your bridge officers manually, set traps and lure the bad guys in its quite tactical. You just need to think a bit.

The problem is, if you die it does not really matter - you just respawn nearby if you die. This means you can mash space and grind through/respwn and eventually complete the mission if you want, but you are missing the point.

The same in many respect applies to space. I have enjoyed the game much more by doing my best NOT to die, despite the respwn get out of jail free card. Play this way, think more and its really really good.

What it needs is to be harder. You need to be punished more. You need to be forced to take tactical approaches because when you think tactically, the game opens up hugely.

For me, its a 7/10, but only reduced due to the poor server performance at this time.

the game is really good, very enjoyable and has plenty of potential. They just need to fix the difficulty.


Edited 1 times, most recently on 05/02/10 @ 14:42
Gurgeh
05/02/10 @ 14:41
#45
+2
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@Spekingur

WoW did have something to do at maximum level at release - in fact it had a *lot* of things to do, like collecting your first set of class armour. That involved multiple runs on the high end 5 and 10 man dungeons, and in those days each run could take 2-3 hours.

STO on the other hand has nothing to do at maximum level. In fact it doesn't have that much to do before maximum level either, it's a very repetitive game. What people are wondering now is if Cryptic are going to make people pay for end-game content like they are making them pay in Champions Online.
penhalion
05/02/10 @ 14:49
#46
+3
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The game went wrong the moment you could pretty much start as a captain of your own ship. Players should have started assigned to a starship and funneled through some basic Ensign missions. From there it should have gone to working your way up the ranks to first officer and finally to captain. If I had worked on this project I would have made a few first to captain promotion missions. One where your captain dies and you get a field promotion, One where you get assigned to a new (all be it weak) ship and one where you have to actually mutiny the ship out from under your captain. The exact mission would have been chosen based on how the player performed in previous funnel missions.

This would give skilled players a goal i.e. to get to captain, while more casual players could just jump into the game aboard a starship and take a series of beamdown episodic missions. I'd even give them the chance to wear the dreaded red tunic!

They missed such humourous additions to the game like having your NPC captain do a monologue about how dangerous a mission was going to be and then say "You and you are with me!" or "You and you meet me in the transporter room!" To any red tunic wearing players :) Heck for completeness I would even have had a class called generic security officer! Where getting killed simply created a new (random looking) generic security officer character with the same name and all previous experience intact. I'd have spawned the character aboard ship in a shuttle bay and had the welcoming officer speech bubble say "Welcome aboard sir...sorry to hear about your brother/sister. I guess security officers run in the family"

Shit there's so much that could have been done with this franchise it's laughable!
seasidebaz
05/02/10 @ 14:51
#47
+4
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46 comments and not a single /Picard?

For shame.
telboy007
05/02/10 @ 14:54
#48
+1
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@seasidebaz Make it so number one!
Edited 1 times, most recently on 05/02/10 @ 14:54
jellyhead
05/02/10 @ 14:55
#49
0
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I don't want to be someone else's crew. I want to be my own captain! Who the hell wants to be Wesley Crusher or Ensign 24 mashing the recharge batteries button for someone else.
Benno
05/02/10 @ 14:57
#50
0
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ouch

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