Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

S.T.A.L.K.E.R.: Shadow Of Chernobyl Review

PC Review by Jim Rossignol

19 March, 2007

Page 2 of 2. <- Page 1

Combat is vicious and clunky. Rather than the refined gun-juggling of something like Half-Life 2, this is a case of just putting the other guy down as quickly as possible. You're not going for headshots to feel good about your gun skills; you're doing it to save ammo, and to stop him from ending your adventure. It reminds me of Operation Flashpoint, where the tension mounts as you track down that last hostile and take his head off before he can remove yours. It's frustratingly hard at times, and the lack of a quicksave [true at the time of review, although apparently different for release code - Ed] means lots of ugly sorties to the main menu to save your location. Patching yourself up relies on the time-worn standard of health-kits, but also bandages and food, which can be applied in different situations to bump up your battered self. Getting hold of increasingly expensive Stalker suits is essential, since they protect you from radiation and give some armour against the increasingly high-calibre gunfire.

So anyway, what I should have done instead of trying to pass the creatures in the valley was head back to the trader who had given me my mission and purchased some more ammo. Derelict the zone might be, but it is far from abandoned. The stalkers rely on a network of traders to ply their zone-bound business. You'll start out doing jobs for one of the traders and end up dealing with a surly mafia barman, a vicious fascistic General, a beleaguered scientist, and other random, grizzled men. Each of these characters is trying to make his fortune in the zone, and many will have jobs for you, if you want them. These characters are almost all forgettable, lifeless creatures. Stalker's NPCs are far from the refined caricature of Alyx Vance; instead they're functional and two-dimensional, but they also seem to suit the game world completely. Who would make a living in the zone except for damaged, distant men? That's not to say that the game world is characterless, and there's plenty of subtleties that create weirdly rich moments with the NPCs. Coming upon a fireside camp, where five men in stalker suits sit and listen to one of their number playing an acoustic guitar, is quite mesmerising. Eventually he puts the guitar away and the stalkers chat in Russian, with occasionally laughter breaking out. I've no idea if the dialogue sounds crappy if you can speak Russian, but the use of language is striking for a Britisher like me. Nor is it all-Russian language, since much of what you need to know arrives simply in English text form, and vital bits of spoken dialogue are delivered in English, but with a heavy Eastern European accent. Otherwise it's untranslated Russian all the way, with warning shouts and incidental language all delivered in the motherland tongue. Another layer of atmosphere is laid down.

'S.T.A.L.K.E.R.: Shadow Of Chernobyl' Screenshot 3

A bleak Ukrainian environment, yesterday.

Dealing with the different characters in the zone is essential for your progress. The game is driven along by a core storyline, which you could follow unswervingly for a fairly linear experience. Where Stalker excels, however, is in the injection of random events and unforeseen side missions. You talk to someone and they need you to retrieve something, or you stumble upon a situation where you're told to help out - defending a camp or saving some lost soul. Most interesting still are the situations where things happen just because of the random 'living' nature of the zone. For example, I was coming back to the core 'bar' area from a nasty experience underneath a contaminated factory. On the way out I had seen some mercenaries lurking on a rooftop. I'd killed the ones who shot at me, but I knew others had survived unscathed. Gambling that they would still be in that position on the way back I scaled the building. On the way up I heard muttering: the mercs were still up there. I slaughtered them all and then, reaching the edge of the rooftop, I saw a patrol of men below. In my bloodlust I gunned them down too. On reaching the ground I realised that this second batch were from a faction I wanted to remain aligned to, and so I decided to reload. However, on my second pass through the same route things were very different. By the time I arrived at the building the allied soldiers were already engaged in a fierce gun battled with the mercenaries. They stormed the roof with me, gunning down the mercs to a man. Later, as the AI idled at the bottom of the building, I gleaned some information by talking to their leader.

In this way Stalker is occasionally brilliant. The AI can interact in such a way that fighting feels fluid and real. Other times they get stuck on a tractor or walk into each other infinitely. The game's vast possibility space is hit and miss, and occasionally surreal. One stalker I found was dead, but churning around grotesquely atop an oil-drum fire, while his mates casually sat around chatting. I looted the body and then carried on searching for a secret equipment stash I had marked on my map. If there's one thing that Stalker does brilliantly, it's lure you into exploring areas with the promise of loot and unveiled mystery.

'S.T.A.L.K.E.R.: Shadow Of Chernobyl' Screenshot 4

These things are about thirty times scarier than they look.

However, and this is one of those chasm-opening howevers that can doom a game completely, the way in which missions are delivered, and therefore the way the story is told, is often entirely random, and occasionally completely useless. The story, such as it is, is largely told to you by NPCs, but that doesn't stop vital information, important clues and plot-turning events from cropping up, unseen in the map/PDA information screen that you occasionally access to figure out what mission you're on. Furthermore you'll probably notice some MISSION FAILED messages appearing from time to time as your wander about killing things. These are missions that, unless you were paying close attention to your PDA, you probably didn't realise you were undertaking. Context-based missions, set off simply by your being present in an area, regularly crop up and you might have no idea they were there, or not care even if you did know. In this way Stalker fails utterly as a story-driven FPS. It's simply not good enough. Your only motivation is to see what incredible scenery or brain-pickling challenge you'll face next - there's almost nothing to care about. The very fact that one of the crucial story missions asks you to walk ten minutes south, when the overall sweep of the game is heading inexorably north, smacks of bad planning. Several times I carefully followed the instructions of context-based missions, only for nothing to happen. PROTECT THE STALKERS, I was told. The stalkers stood silently looking at me for several minutes. Nothing happened. I moved on.

Disappointingly, there's no co-operative multiplayer option for Stalker. On playing through you can see why. The single player is crucial to setting off various events, and having two of you running around the zone would be a staggeringly tricky problem for the designers. What multiplayer there is uses the setting well. It's a slow deathmatch, with lots of (er) stalking, followed by some brutal gun-battles in the ruined factories and dark forests. I can't seen the multiplayer being a hit, but I can see some weird and wonderful user-fabricated mods emerging from the materials delivered here.

For some people the odd rough brokenness of Stalker will frustrate and annoy. It isn't finely polished, and it's not Hollywood; this is more like an antidote to the Americanised way of doing things. It's a warped behemoth from the Ukraine, and one of the scariest games on the PC. Stalker will remind you of all kinds of prior games, and yet it will also defy your expectations. Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain. Not everyone is going to enjoy venturing into the zone, but some of those who do will find what they've been looking for.

8/10

Read our Scoring Policy

Advertisement

Are you excited about S.T.A.L.K.E.R. Shadow of Chernobyl on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 156 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
mowgli
19/03/07 @ 08:05
#1
0
You buried this comment
Comment below viewing threshold
Show
was'nt expecting this
Empedocles
19/03/07 @ 08:12
#2
0
You buried this comment
Comment below viewing threshold
Show
Thank f**k for that, it's worked.
Owen-B
19/03/07 @ 08:15
#3
0
You buried this comment
Comment below viewing threshold
Show
Is it just me or does this review have a couple of half finished sentences peppered through it?

e.g. "But perhaps the precise position of this oddity on the proverbial Venn diagram of overlapping genre conventions isn't really important. What is important is ."

Is... what??

And this paragraph is just plain odd: "It began to rain, and then thunder and lightning opened up, doing a haywire strobe light on the landscape. As I moved through the dark heaps of wasted masonry I saw movement: large ahead of me in the valley."
Edited 1 times, most recently on 19/03/07 @ 08:17
krudster [mod]
19/03/07 @ 08:19
#4
0
You buried this comment
Comment below viewing threshold
Show
Fixed. Sorry, there were some bad tags in there that hadn't been sorted.
Darren
19/03/07 @ 08:25
#5
0
You buried this comment
Comment below viewing threshold
Show
Sounds intriguing overall but I'm a bit surprised that a game that has been so delayed hasn't been polished to perfection as it sounds unfinished from the review, like it could have done with another month or two of fine tuning. No doubt we'll get a few months of patches instead!

With three games out on the 360 this week and the arrival of the PS3 with a further five games, I'm going to leave this for now but I'll definitely pick it up once Play.com start selling it for £19.99! :)
Tonka
19/03/07 @ 08:27
#6
0
You buried this comment
Comment below viewing threshold
Show
STALKER
!_?
/rubs eyes

Daikon
19/03/07 @ 08:35
#7
0
You buried this comment
Comment below viewing threshold
Show
Last thing I was expecting to be reading on EG today.
Thank goodness it didn't turn out to be a turkey after all those years of development.
MadMirko
19/03/07 @ 08:42
#8
0
You buried this comment
Comment below viewing threshold
Show
Not everyone is going to enjoy venturing into the zone, but some of those who do will find what they've been looking for.

What does that mean?
Edited 1 times, most recently on 19/03/07 @ 08:42
disc
19/03/07 @ 08:50
#9
0
You buried this comment
Comment below viewing threshold
Show
Sounds like this game does not deserve a 8. At all.

Bugs and clearly lacking design, what has happened? Is this what we should expect of PC Games?

Clearly lacking in the Q&A department even if it is has been 6 years in development?

Shame.
Caspar_Esq.
19/03/07 @ 08:51
#10
0
You buried this comment
Comment below viewing threshold
Show
I wish I had a PC to run this! It sounds incredible.

/sobs
Trip SkyWay
19/03/07 @ 08:54
#11
0
You buried this comment
Comment below viewing threshold
Show
Interesting review, don't think my PC is up to it though.
Xerx3s
19/03/07 @ 09:00
#12
0
You buried this comment
Comment below viewing threshold
Show
OMG! PC is t3h d00m3d! oh wait...
Talha
19/03/07 @ 09:00
#13
0
You buried this comment
Comment below viewing threshold
Show
Well this does for me what an EG review has never done before: leave me hanging. Do I buy this? Sure, it is creepy, atmospheric, unique. But it is also rough (something that turns me off to no end these days, being spoilt on sparkling console titles), and somewhat unfinished.

And what does EG say to me? Something to the effect of "If you like such games, you will like this one. But this is not for all of you. Buy it, but don't blame us if you hate it".

I know every gamer has to make a purchase decision himself, but still....

Also, what are the system requirements for it?
FlamingCarrot
19/03/07 @ 09:06
#14
0
You buried this comment
Comment below viewing threshold
Show
Spot on review. I have read Roadside Picnic and watched the film and hoped the game would reflect both. Can't wait till Friday and be sucked into the whole experience.
PearOfAnguish
19/03/07 @ 09:11
#15
0
You buried this comment
Comment below viewing threshold
Show
Talha, you won't be disappointed. It's so much fun the rough edges are easy to ignore. The worst thing about the crap mission system is that it's not clear how you go about getting each of the alleged seven endings.
Edited 1 times, most recently on 19/03/07 @ 09:13
SuperBas
19/03/07 @ 09:12
#16
0
You buried this comment
Comment below viewing threshold
Show
Definitely buying this, though I'm sure I'll get annoyed at times (no quicksave?).
tridentz_83
19/03/07 @ 09:13
#17
0
You buried this comment
Comment below viewing threshold
Show
Sounds great actually. Atmospheric, non linear gameplay. I'm honestly done with linear shooters like Call of Duty with zero replay value.

The part about killing the soldiers on the rooftop, then reloading and seeing them engaged in another firefight sold it for me.
bunglebonce
19/03/07 @ 09:20
#18
0
You buried this comment
Comment below viewing threshold
Show
When is this out for Wii?
Empedocles
19/03/07 @ 09:22
#19
0
You buried this comment
Comment below viewing threshold
Show
Same time as Gears of War I expect
marilena
19/03/07 @ 09:22
#20
0
You buried this comment
Comment below viewing threshold
Show
I only skimmed the article, but it seems to be the poor man's Boiling Point :D.

Still buying it, probably.
Bezzy
19/03/07 @ 09:25
#21
0
You buried this comment
Comment below viewing threshold
Show
"I only skimmed the article, but it seems to be the poor man's Boiling Point :D."

How is that even possible?
Talha
19/03/07 @ 09:25
#22
0
You buried this comment
Comment below viewing threshold
Show
@PearOfAnguish : Thanks, man. There goes my cash.
sickpuppysoftware
19/03/07 @ 09:26
#23
0
You buried this comment
Comment below viewing threshold
Show
Sounds like it might be worth waiting for a patch.
TonyCocaCola
19/03/07 @ 09:26
#24
0
You buried this comment
Comment below viewing threshold
Show
thank f*ck they pulled it off. Ill be getting a copy when I have money
pancho
19/03/07 @ 09:31
#25
0
You buried this comment
Comment below viewing threshold
Show
What brilliant writing.
PearOfAnguish
19/03/07 @ 09:32
#26
0
You buried this comment
Comment below viewing threshold
Show
"Sounds like it might be worth waiting for a patch."

A patch can't really fix what's wrong.
mkreku
19/03/07 @ 09:35
#27
0
You buried this comment
Comment below viewing threshold
Show
A review already? Ok, time for my preorder to arrive NOW. Grr.
Prey
19/03/07 @ 09:37
#28
0
You buried this comment
Comment below viewing threshold
Show
Well the game is already reported to be doing the rounds on the net, but personally I fail to see the point in downloading the game at this particular point in time, in but a few days we shall all be journeying into the Zone at long last.

And we should all do nothing more than savour the build up to when that moment arrives, anyone who gives in and downloads the leak IMO is a complete and utter dick.

So I really do hope people don't spoil it for themselves, afterall - we have waited this long and now it seems the wait was pretty much worthwhile, what's a few more days of waiting?

On a side note, I'm extremely pleased about Stalker not having to suffer from quick save madness. No doubt the atmosphere/tension the game creates will be heightened ten fold if you have to survive with every ounce of fight you can muster just to reach the next random checkpoint.
MrWonderstuff
19/03/07 @ 09:38
#29
0
You buried this comment
Comment below viewing threshold
Show
Be interesting to know what spec was used.

I've played the multiplayer beta and basically the dynamic lighting crippled the framerate when using high res textures. However, turning the lighting option to 'static' enabled me to crank all the settings to max and play at 50fps + at 1280x1024. Oh and dynamic lighting looks ok but very blurry (overuse of bloom?). Turning the textures to medium was the answer but the game world looked 'muddy' compared to the 'static' option which was amazingly crispy sharp.
the_dudefather
19/03/07 @ 09:49
#30
0
You buried this comment
Comment below viewing threshold
Show
duke nukem forever review next week then?
manic_mouse
19/03/07 @ 09:51
#31
0
You buried this comment
Comment below viewing threshold
Show
Is a console version in the works?
JEPC123
19/03/07 @ 09:53
#32
0
You buried this comment
Comment below viewing threshold
Show
The review gives the impression that it's like the original OFP (or maybe even Armed Assault), in that the drawbacks may at times be immense, but the overall experience is a beauty to behold. I think I'll be looking into this during the summer when I have money and time on my hands!
sickpuppysoftware
19/03/07 @ 09:55
#33
0
You buried this comment
Comment below viewing threshold
Show
>> "Sounds like it might be worth waiting for a patch."

"A patch can't really fix what's wrong."

I dunno it sounds like adding quicksave and making it more obvious when you've triggered a mission might remove some of the frustration.
drumbaby
19/03/07 @ 10:08
#34
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a sympathetic 8.
Leonaedas
19/03/07 @ 10:09
#35
0
You buried this comment
Comment below viewing threshold
Show
By the way, there IS a quicksave option - it's f6 :)

And new missions and obvjectives are not only highlighted in the PDA, they're also generally communicated via on-screen text and voice.
Edited 1 times, most recently on 19/03/07 @ 10:10
Whizzo
19/03/07 @ 10:14
#36
0
You buried this comment
Comment below viewing threshold
Show
Is a console version in the works?

No.
dcangel
19/03/07 @ 10:19
#37
0
You buried this comment
Comment below viewing threshold
Show
Well, this tends to agree with the other review I've read up to this point - incredible atmosphere, fun but unforgiving gunplay, poor storytelling and a state of barely-finished-ness.

I'm torn. I've been looking forward to this game for so long, buoyed by promises of a bleak, terrifying post-apocalyptic world to explore, but now I'm not sure if I even want to go there anymore.
Tomo
19/03/07 @ 10:32
#38
0
You buried this comment
Comment below viewing threshold
Show
I wanted this to be a 9 :[

Still, I can't bloody wait to get it. Looks fantastic, just a shame the reviews haven't being quite as glowing as I'd hoped.
kuzanagi
19/03/07 @ 10:49
#39
0
You buried this comment
Comment below viewing threshold
Show
@ Darren

Play.com have it listed at £17.99 already.
dirigiblebill
19/03/07 @ 10:50
#40
0
You buried this comment
Comment below viewing threshold
Show
This could have been the 3D Fallout (screw brotherhood of steel). As it is it looks a little short of greatness, but still really good.
karstux
19/03/07 @ 10:54
#41
0
You buried this comment
Comment below viewing threshold
Show
The only thing I'm disappointed in is the lack of co-op multiplayer. It's understandable, given the dynamically triggered nature of the game, but a pity nonetheless.

For anything else, I feel quite reinforced in having preordered the limited edition! :-) I just hope they didn't fudge up the localization and let me install the english-russian mishmash that the review describes.

Can't wait for wednesday...
mkreku
19/03/07 @ 10:57
#42
0
You buried this comment
Comment below viewing threshold
Show
In the beginning of time GSC promised co-op gameplay in this title. It disappeared somewhere along the way, together with drivable vehicles and the RPG features etc.

Too bad really, since this is one game I'd just LOVE to play with a friend.
souljah
19/03/07 @ 10:58
#43
0
You buried this comment
Comment below viewing threshold
Show
Duke Nukem review tomorrow?
Katsumoto
19/03/07 @ 11:03
#44
0
You buried this comment
Comment below viewing threshold
Show
as long as its not as unplayable as boiling point I shall definately be getting this. boiling point is still too broken to play even after years of patches
mkreku
19/03/07 @ 11:05
#45
0
You buried this comment
Comment below viewing threshold
Show
That's weird. They released a 200 MB patch about a month after Boiling Point was released, and that's the only patch I needed. I loved the patched Boiling Point. They fixed the disappearing cars, the various small bugs that popped up everywhere, the driving physics were tightened up and the save game corruption disappeared completely. I'm sure there were a few bugs left, but really nothing that disturbed me.

Needless to say I thought Boiling Point was an excellent game.
spongebob
19/03/07 @ 11:09
#46
0
You buried this comment
Comment below viewing threshold
Show
Thanks for the fast review! Now I guess I have to buy the game. I cross my fingers it runs on my PC.
Frogger
19/03/07 @ 11:10
#47
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a game for me.
And a huge PC update needed.
Sorry PS3, you'll have to wait for a few monthes...
Katsumoto
19/03/07 @ 11:23
#48
0
You buried this comment
Comment below viewing threshold
Show
Hmm, maybe I just didnt give it a chance after playing the unpatched one for so long (boiling point, this is). Maybe ill install it again when I get the time!
marilena
19/03/07 @ 11:45
#49
0
You buried this comment
Comment below viewing threshold
Show
Yeah, Boiling Point is quite fun. At times very, very silly, but still fun. I like playing something like this more than the likes of Call of Duty, where you always do what they tell you to do. I might as well get a bot to play the game for me.
RuudVanPistolrooy
19/03/07 @ 12:13
#50
0
You buried this comment
Comment below viewing threshold
Show
Rec. Specs: 10 GB available hard drive space. Yikes

Comments: 1-50 of 156 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery